Netdecks THEMSELVES are not the issue, but people using them in game modes where they are inappropriate to even BE used.
Nobody wants to play pirate warrior a tavern brawl where spells become minions, or play jade druid in one where minions become spells. Those are just lame as hell.
I voted netdecks, not because I am against netdecking in general, but because there is no way to avoid them. Even at low ranks and in casual you three out of four opponents seem to use them. Often to disastrous effect, but still.... I would really like to see an 'fun-mode' and unlike Ben Brode, I do believe that something like that is possible. If such a mode has no rewards, then there is much less incentive to bring your tempo rogue there. And if someone enters with a netdeck anyway (let's say at least 23 cards of the existing netdecks) then they should get matched up against another netdeck. It would probably be much more fun than any of the current options
While pretty much all the options are part of the same problem, I voted for lack of rewards because I think that's what affects most players the most. Dust cost is a problem, drop rates are a problem as well, but I think, if you would just have more packs on top of nice little bonuses from achievements or other ways of getting stuff, you'd get more dust and gold, better chances to open the cards you want, feel better about the bad droprates and the cost in general. But really, it's all tied together.
If the cost/droprates/rewards/dust thing is out of the way, the most pressing problem in my opinion for the game as a whole is the infrequency of new content. After an expansion launches, you have about 4 weeks of excitement seeing and playing new cards, and 2-3 months of playing against the same decks over and over again. It increases the frustration with poor balancing, ladder grinding and just kills the fun. The game is at its best when new content is added, and at its worst right before that. In other words, 3/4 of the year the game isn't much fun.
And of course, there is other things like the terrible new player experience, power creeping, too much RNG, too many repeats in Tavern Brawl, and as the OP said, the game hasn't really changed much since Naxx with so many things that could be added or refined.
The game lost much of its attractiveness over the years, and the extremely slow progress on that end is also kinda frustrating to me, but more than anything, it's just kinda boring most of the time, and that destroys a game more than anything else.
1. The ladder grind. Ladder needs a serious rework. There is no sense of what your rank actually means unless you hit legend and get an actually ranking. The system of having to grind all the way back to the top sucks. The system needs to be more based on a MMR like Starcraft is.
2. No stats and achievements. I want to see my win rates and how many times I’ve hit legend , gotten 12 wins etc
3. No cosmetic rewards for arena! Ranked gets golden portraits and legend card back. Where’s my card back or something to show off for my 12 wins?
4. The game play. This has devolved into either combo decks or aggro decks. Either you play something that draws your entire deck while removing you opponents minions and just bursting them from 30 or some massive combo bombs like cube lock. Or you have to pressure said decks with aggro or tempo decks to force them to deal with your stuff before they hit their combo. There’s a massive lack of traditional control decks and traditional balanced (by balanced I mean play style) midrange decks that have a bit of everything.
5. The expense of the game. Packs have gone up out side the US. Which has made the game a lot more expensive to play. It’s forces even whiling spenders like me to play more f2p and with 3 expansions a year now this is very expensive or time consuming to get a good collection.
As I said multiple times, they should just eliminate any type of reward from Casual. Now that we have dungeons, they could allow players to do dailies there.
Personally I wouldn't like that at the end of the day. I mostly play casual since I don't feel like grinding out in ranked for hours. While I do mostly use meme decks in casual I wouldn't want to be only playing the games for fun. Having that extra chunk of gold after a few weeks to do memeing out my dailies in casual helps the pack collecting. Without gold in casual it would end up being harder to get as many packs.
Mine is also Incompetent design team too, I mean, how could they make cards like Dark Pact cost just 1 mana, 1 mana heal 8 and set up deadly combos, how fair is that ? Even more when, in the same expansion they make cards like Carnivorous Cube ?
There is a lot of things i could say, this was just one, but some designs are just so dumb, another thing i could say is the Shadowreaper Anduin hero power, how that would not be broken ?
It's just sad, because insane powerfull cards can make the meta stale and always using the same cards, wild mode is one example of complete brokenness on some cards levels.
I stopped complaining about that game a while ago. Which annoys me a bit tho is lack of some global "disable emotes" button and overall poorly optimized game client.
Otherwise, hearthstone is a fine casual game to play in public transport, on toilet and so on.
1) Netdecks everywhere (not blizzard fault here) 2) Cards balance. (from the last expansion i barely see all the cards played,only 3 max 4 cards are played)
Rollback Post to RevisionRollBack
Best quotes: "Casual is perfectly fine" "warlock is not overpowered" "Playing odd paladin just to test it"
i hate this meta the most aggro decks beeing to strong see Creeper, Control decks beeing to strong no other Control decks beside Warlock,Priest less deck diversity no Warrior, Shaman at all i cant play my midrange decks - fuck this expansion.
I had a big post about it, but i repeat it - my biggest complain is that blizzard wanna decide for me what i want to play and what i shouldnt.
I'll explain. Generaly this game have 4 big archetypes - aggro, midrange, control and combo. Every single deck can be refered to one of this. Personaly i don't like board game, because deckbuilding for it is just degenerate: "This card costs 7 mana, this card good, i will add it in my deck, so i can play it when i have 7 mana". Also i don't like it because my goal is just to build a board and point click it to face, which i found extremply boring.
So, now let's see on our archetypes and how they treated by blizzard: Aggro - i used to like aggro back than. I don't like board-based gameplay, so i really like old face shaman with double doomhammer, pre-patches pirate warrior, non-secret based face mage. What i don't like now, is that all of it get spoiled by shit like Corridot Creeper, Patches the Pirate, MSoG secret package, 4 mana 7-7 and stuff. Just let me have my empty board, god damn!
Midrange - i absolutely hate how the most boring archetype based on just board-building is promoted as "main" way to play the game. I get that some people like it, probably a lot of people, but hey, you are not the only one who playing this! I wanna have my joy too!
Control - one of my favorite decks of all time is pre-old gods control priest. No threats, just surviving my opponent's entire deck and win fatigue healing for 4 every turn. This is so chill and methodic i really like it so much. And i absolutely hate how blizzard trying to do the same shit - trying to turn in into board-base. There is so many big cards like Lich King, Medivh, N'Zoth, so i have to play it to have a good deck. And im winning because i survived untill late game and start to play the same boring way. Just hate it.
Combo - well, this one you can't srew the same way, right, blizzard? Of course, so you have to destroy it! My top-3 decks of all time are Patron Warrior (pre-nerf), Freeze Mage (my ice lances T_T) and Miracle Rogue (triple Leeroy). Don't even start on quest mage, this deck is not top-tier and its rely on rng too much, at least condition should be different.
So basicaly i don't like how blizzard forcing me to play "fair and interactive game"
I have to say cost... This issue can be little bit modified if Blizzard give players the opportunity to buy dust, not only packs. Just ez math: If you buy the most expensive bundle of packs you get 60 packs for 70 euro. Now count this, all actual meta deck (even how awful they are) cost about 10k dust. In your pack you get 2400 dust at least witch is only if you are very unlucky (I took this prize if you only have 40 dust lame packs bcs uts guaranteed), you also have 1 legendary guaranteed (I think its 1 for 40 packs) so if you are lucky u get 2, if you are extremely lucky you get 3 (thats max 1200 dust), I dont know exactly drop rate for epics and you also open more rares but its only from one expansion (or classic), so by opening the packs you reduce the deck cost max for 2k dust if you are extremely lucky and you open every card you want. From the dusting its possible that you wil get your 8k dust needed. So back to my point, u spent 70 euro and you will only be able to play one meta deck (not counting sipteful priest). By my opinion its to much for such small content u can play with. Blizzard can give a hand to players which dont want to spend all their sallery for cards by allowing them to buy only dust and focus on cards which they really need. I know its hard to make but it can improve the game play for f2p players.
I personally don't think cost is an issue. I know several people, myself included, with viable decks on a completely F2P account. I have two accounts, one that I've put thousands of dollars into and another that I've put no money into, and the second almost has the same amount of ranked viable decks as the first.
Not enough balance changes. Both nerfs and buffs. I dont blame the designers but Activision. I really do believe they push to not allow the developers to nerf legendary cards because that would be a potentially a chunk financial loss for them when you can fully DE a legendary for its cost.
Ladder grinding, I have a full time job, last month in ladder I had a very respectable 65% win rate and made it to rank 10. I will never get to legend because I don't have time to play 20 games a day.
Context for my vote:
Netdecks THEMSELVES are not the issue, but people using them in game modes where they are inappropriate to even BE used.
Nobody wants to play pirate warrior a tavern brawl where spells become minions, or play jade druid in one where minions become spells. Those are just lame as hell.
Cost should be merged with dust cost.
It is too expensive in general to have good decks and to keep up with the game.
Enjoy the show
I voted netdecks, not because I am against netdecking in general, but because there is no way to avoid them. Even at low ranks and in casual you three out of four opponents seem to use them. Often to disastrous effect, but still.... I would really like to see an 'fun-mode' and unlike Ben Brode, I do believe that something like that is possible. If such a mode has no rewards, then there is much less incentive to bring your tempo rogue there. And if someone enters with a netdeck anyway (let's say at least 23 cards of the existing netdecks) then they should get matched up against another netdeck. It would probably be much more fun than any of the current options
While pretty much all the options are part of the same problem, I voted for lack of rewards because I think that's what affects most players the most. Dust cost is a problem, drop rates are a problem as well, but I think, if you would just have more packs on top of nice little bonuses from achievements or other ways of getting stuff, you'd get more dust and gold, better chances to open the cards you want, feel better about the bad droprates and the cost in general. But really, it's all tied together.
If the cost/droprates/rewards/dust thing is out of the way, the most pressing problem in my opinion for the game as a whole is the infrequency of new content. After an expansion launches, you have about 4 weeks of excitement seeing and playing new cards, and 2-3 months of playing against the same decks over and over again. It increases the frustration with poor balancing, ladder grinding and just kills the fun. The game is at its best when new content is added, and at its worst right before that. In other words, 3/4 of the year the game isn't much fun.
And of course, there is other things like the terrible new player experience, power creeping, too much RNG, too many repeats in Tavern Brawl, and as the OP said, the game hasn't really changed much since Naxx with so many things that could be added or refined.
The game lost much of its attractiveness over the years, and the extremely slow progress on that end is also kinda frustrating to me, but more than anything, it's just kinda boring most of the time, and that destroys a game more than anything else.
1. The ladder grind. Ladder needs a serious rework. There is no sense of what your rank actually means unless you hit legend and get an actually ranking. The system of having to grind all the way back to the top sucks. The system needs to be more based on a MMR like Starcraft is.
2. No stats and achievements. I want to see my win rates and how many times I’ve hit legend , gotten 12 wins etc
3. No cosmetic rewards for arena! Ranked gets golden portraits and legend card back. Where’s my card back or something to show off for my 12 wins?
4. The game play. This has devolved into either combo decks or aggro decks. Either you play something that draws your entire deck while removing you opponents minions and just bursting them from 30 or some massive combo bombs like cube lock. Or you have to pressure said decks with aggro or tempo decks to force them to deal with your stuff before they hit their combo. There’s a massive lack of traditional control decks and traditional balanced (by balanced I mean play style) midrange decks that have a bit of everything.
5. The expense of the game. Packs have gone up out side the US. Which has made the game a lot more expensive to play. It’s forces even whiling spenders like me to play more f2p and with 3 expansions a year now this is very expensive or time consuming to get a good collection.
6. No tournament mode.
7. No taverns near me.
Like one day of the above posters I would love to see the entire classic set moved to Hall of Fame.
Never gonna happen but boy would that be a fun meta!
The 5 gold issue and a lack of chat are the biggest ones. Everything else is manageable.
This should NOT be a collector's game. It should be one cost for all cards in each set.
Incompetent design team.
Mine is also Incompetent design team too, I mean, how could they make cards like Dark Pact cost just 1 mana, 1 mana heal 8 and set up deadly combos, how fair is that ? Even more when, in the same expansion they make cards like Carnivorous Cube ?
There is a lot of things i could say, this was just one, but some designs are just so dumb, another thing i could say is the Shadowreaper Anduin hero power, how that would not be broken ?
It's just sad, because insane powerfull cards can make the meta stale and always using the same cards, wild mode is one example of complete brokenness on some cards levels.
I stopped complaining about that game a while ago. Which annoys me a bit tho is lack of some global "disable emotes" button and overall poorly optimized game client.
Otherwise, hearthstone is a fine casual game to play in public transport, on toilet and so on.
Patches the Pirate
1) Netdecks everywhere (not blizzard fault here)
2) Cards balance. (from the last expansion i barely see all the cards played,only 3 max 4 cards are played)
Best quotes:
"Casual is perfectly fine"
"warlock is not overpowered"
"Playing odd paladin just to test it"
i hate this meta the most aggro decks beeing to strong see Creeper, Control decks beeing to strong no other Control decks beside Warlock,Priest less deck diversity no Warrior, Shaman at all i cant play my midrange decks - fuck this expansion.
I had a big post about it, but i repeat it - my biggest complain is that blizzard wanna decide for me what i want to play and what i shouldnt.
I'll explain. Generaly this game have 4 big archetypes - aggro, midrange, control and combo. Every single deck can be refered to one of this. Personaly i don't like board game, because deckbuilding for it is just degenerate: "This card costs 7 mana, this card good, i will add it in my deck, so i can play it when i have 7 mana". Also i don't like it because my goal is just to build a board and point click it to face, which i found extremply boring.
So, now let's see on our archetypes and how they treated by blizzard:
Aggro - i used to like aggro back than. I don't like board-based gameplay, so i really like old face shaman with double doomhammer, pre-patches pirate warrior, non-secret based face mage. What i don't like now, is that all of it get spoiled by shit like Corridot Creeper, Patches the Pirate, MSoG secret package, 4 mana 7-7 and stuff. Just let me have my empty board, god damn!
Midrange - i absolutely hate how the most boring archetype based on just board-building is promoted as "main" way to play the game. I get that some people like it, probably a lot of people, but hey, you are not the only one who playing this! I wanna have my joy too!
Control - one of my favorite decks of all time is pre-old gods control priest. No threats, just surviving my opponent's entire deck and win fatigue healing for 4 every turn. This is so chill and methodic i really like it so much. And i absolutely hate how blizzard trying to do the same shit - trying to turn in into board-base. There is so many big cards like Lich King, Medivh, N'Zoth, so i have to play it to have a good deck. And im winning because i survived untill late game and start to play the same boring way. Just hate it.
Combo - well, this one you can't srew the same way, right, blizzard? Of course, so you have to destroy it! My top-3 decks of all time are Patron Warrior (pre-nerf), Freeze Mage (my ice lances T_T) and Miracle Rogue (triple Leeroy). Don't even start on quest mage, this deck is not top-tier and its rely on rng too much, at least condition should be different.
So basicaly i don't like how blizzard forcing me to play "fair and interactive game"
Not enough balance changes. Both nerfs and buffs. I dont blame the designers but Activision. I really do believe they push to not allow the developers to nerf legendary cards because that would be a potentially a chunk financial loss for them when you can fully DE a legendary for its cost.
Ladder grinding, I have a full time job, last month in ladder I had a very respectable 65% win rate and made it to rank 10. I will never get to legend because I don't have time to play 20 games a day.
Destroying RnGeebus altars since 1983
I really feel that blizzard should give players the classic set for free to all players, that way players have less packs to worry about buying.