FWIW - the homepage of HSReplays displays the win-rates for all classes over the past 48 hours. The nerfs have been live for about that long, so the data displayed represents the community's initial attempt at dealing with the nerfs. Currently at 49.5%, Druid has fallen by almost 4% post-nerf. Warrior has fallen by about 6%, and currently sits at 45.3%. Paladin seems fine - statistically, Murloc Warleader was only the third-best Murloc in the deck prior to the nerf, and the class win-rate for Paladin has only fallen by .3%. Hunter is currently the top class, at 53.5%, with Shaman not far behind. The predicted bumps to Priest and Mage haven't happened - Mage has actually fallen fractionally since the nerfs, while Priest remains only fractionally ahead of its win-rate from three days ago, at 49.7%.
Sources = screen cap from Sunday night, and staring at the page as I write this.
If you think innervate was nerfed to break Druid then you're stupid. It was meant to tone it down a bit, which it has. If they broke the deck that's the idea of a bad nerf. The nerfs were awesome, just people are too ignorant to admit it and won't stop moaning.
i still wish spreading plague was nerfed harder. Would much rather see the tokens at 1/3 instead of 1/5, thats usually 2 free turns for the druid against most aggro/midrange decks if they are able to get a ramp or 2 in beforehand they can often come back with a primodrial drake and earthen scales.
FWIW - the homepage of HSReplays displays the win-rates for all classes over the past 48 hours. The nerfs have been live for about that long, so the data displayed represents the community's initial attempt at dealing with the nerfs. Currently at 49.5%, Druid has fallen by almost 4% post-nerf. Warrior has fallen by about 6%, and currently sits at 45.3%. Paladin seems fine - statistically, Murloc Warleader was only the third-best Murloc in the deck prior to the nerf, and the class win-rate for Paladin has only fallen by .3%. Hunter is currently the top class, at 53.5%, with Shaman not far behind. The predicted bumps to Priest and Mage haven't happened - Mage has actually fallen fractionally since the nerfs, while Priest remains only fractionally ahead of its win-rate from three days ago, at 49.7%.
Sources = screen cap from Sunday night, and staring at the page as I write this.
If this stays, a 53% winrate for the best deck is absolutely spectacular in terms of balance. If they rotate class balance with sets, I have no issues with some classes being slightly UP for a while either.
FWIW - the homepage of HSReplays displays the win-rates for all classes over the past 48 hours. The nerfs have been live for about that long, so the data displayed represents the community's initial attempt at dealing with the nerfs. Currently at 49.5%, Druid has fallen by almost 4% post-nerf. Warrior has fallen by about 6%, and currently sits at 45.3%. Paladin seems fine - statistically, Murloc Warleader was only the third-best Murloc in the deck prior to the nerf, and the class win-rate for Paladin has only fallen by .3%. Hunter is currently the top class, at 53.5%, with Shaman not far behind. The predicted bumps to Priest and Mage haven't happened - Mage has actually fallen fractionally since the nerfs, while Priest remains only fractionally ahead of its win-rate from three days ago, at 49.7%.
Sources = screen cap from Sunday night, and staring at the page as I write this.
If this stays, a 53% winrate for the best deck is absolutely spectacular in terms of balance. If they rotate class balance with sets, I have no issues with some classes being slightly UP for a while either.
53% win rate is not for the deck but for the class there are some hunter and shaman decks with more than 57-58% WR
I tried playing some of my Wild Druid decks today, i.e. Token Druid and Dragon Druid(I have played maaaybe five games of Jade Druid when it came out with MSG and didn't like the gameplay one bit so I didn't play it in 2017 at all) and, believe me, the Innervate nerf is BIG. And it even has nothing to do with my habit or anything similar. It's a totally different game. I even tried to play Token Druid without a single Innervate and it's crippled very hard. Spreading Plague nerf is of less importance, but it is also much bigger than it sounds with it being 6 mana - still, I think it's an unfair card which shouldn't have ever been printed so it's OK.
aggro still doesnt work becouse full board of 1/5 taunts is too much for any aggro and rising cost by one is pure laugh of brode.
1. This card was obviously meant to hurt aggro and still should; its entire concept is useless in almost any other context. Certainly not worth including in a deck, anyway.
2. A 1-mana difference has entirely broken cards in the past.
3. The card isn't that hard to get through, really. If your board is truly full and you're working a deck with even a mild amount of buffs or just minions with enough damage the opponent really only buys an extra turn. Even if that's a huge problem, why would you play all of your minions just before turn 5 or 6 when you're fighting Druid? Hold them back; mitigate the taunts they get from Spreading Plague before playing all your stuff.
there are plenty of decks that counter jade druids, play them and stop crying about them:) it is very easy to win against jade druid
Why don't you list some of them then smartass?
Listing a deck list takes some time unless it's a pre-built, well-known one, and let's face it a lot of us are probably playing homemade decks. It's not necessarily worth the time to compile and quote our decklists to reply to every salt thread considering there are so many. The tone of his post is likely a result of how many threads identical to this one that this forum sees; I've only been here a few weeks and the amount I've seen is pretty absurd.
The point is I make all kinds of various decks with just what cards I happen to have; I haven't crafted many cards and I don't netdeck. I don't struggle against Druid that much. The principle here is to just look at what the deck can do and consider basic strategies that mitigate its advantages. Execute and Brawl on Warrior, for example, naturally hit Jade Druid pretty hard, so do Twisting Nether or Doom on Warlock. All of those cards bypass the powerful stat-lines on Jade Golems. Fast decks usually do well, too, and as I understand it's common consensus that aggro decks were keeping Jade down somewhat.
The cards can be inherently played around as well; dumping your board against a Druid, especially impending or post turn 5-6 when you don't have good stats to clear the scarabs off Spreading Plague is silly. Consider putting minions and spells in your deck that ARE good at dealing with the scarabs though, because they're not that hard to clear in a single turn if you're ahead or building your deck right.
Leaving a juicy 5-health target for Ultimate Infestation is also silly, and provided the opponent doesn't get good value off the 5 damage, then the card is actually surprisingly low-impact; it becomes not too much more than a more expensive Sprint at that point, because at 10 mana a 5/5 is usually not too difficult to deal with and 5 armor usually doesn't matter enough (it's not even worth 1 mana according to Iron Hide's play rate, after all =P ). Mitigate the damage, deal with the 5/5, and all your opponent has really done is drawn 5 cards, which is powerful, but on a turn where little else of consequence occurs it's often not enough.
I think some people are upset to see that druid is still playable . I think they wanted it nerfed to the ground . That's actually one of the few times I actually agree with the way they nerfed things .
Aggro druid is pretty much dead . That is good . Losing the game turn 1 to some innervate craziness is stupid and shouldn't happen .
Jade druid is still playable . It is now a fair deck with known weaknesses like aggro hunter / paladin / rogue . The high roll potential is severely limited without innervate . Of course the deck is still good vs decks that like to hp emote for the first few turns of the game .
Jade Druid lost almost NOTHING. It's the same as before. And I am not saying this against someone who played against it and thinks it's unfair, no, I recently played the shit out of it and facerolled practically everything as before. Even worse because Pirate Warrior was hurt insanely with the nerf. Not druid.
This game is now priestone and warrior,when another class was able to be played rich boys had a heart attack and now we are in the same position again,hunter for example is almost unplayble and noone complains about it,why?Because blizzard takes money from a deck that costs 20k dust HMM.. I wonder which deck is that?Buff goes wherever the money goes and nerf goes the opposite direction who needs to put money to play hunter?noone
I am sick of seeing people crying fro druids if you put skulking geist in your deck he has like 10 minions to play he can't win,blizzard is making fun of decent players cause of people like you
Your totally wrong, about hunter, it is kicking ass all over in both standard and wild. But because it has a few weak counter decks, people say it is unplayable. Seems no matter which deck I play hunter wipes me.
there are plenty of decks that counter jade druids, play them and stop crying about them:) it is very easy to win against jade druid
Why don't you list some of them then smartass?
Let's see what, murloc pally, pirate Warrior, hunter aggro and midrange, control pally, exodia mage, some machine gun priest. Miracle rogue, that is just standard, whole lot more in wild.
What are you playing? Standard control pala with geist is capable of winning against jade druid, so I presume any control deck with geist stand a chance. I've seen players having ^ 50% WR against druid even with tempo decks like rogue and secret mage.
Token druid wasn't a big problem tho because you could actually somehow comeback into the game :) BUT jade..... if he gets the tempo there is no possible way to comeback in the game unless you get super super lucky with highlnder priest
Play mill warrior, destroy priest, druid and quest mage, profit.
Druids don't even care about those so called "nerfs" blizzard did!!! I just had 3 druids in a row who ramped up to 10 mana while i had 5 and all of them used the infestation!!!! Plz blizzard do somehing about the class!! Don't kill it but it is RIDICULOUSLY overpowered and none can argue with that!!
Innervate and Spreading Plague are both frequent core cards in the current Jade Druid. Where is this argument coming from that they weren't touched by the nerfs at all?
Like, how does anyone even think that? o_0
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
FWIW - the homepage of HSReplays displays the win-rates for all classes over the past 48 hours. The nerfs have been live for about that long, so the data displayed represents the community's initial attempt at dealing with the nerfs. Currently at 49.5%, Druid has fallen by almost 4% post-nerf. Warrior has fallen by about 6%, and currently sits at 45.3%. Paladin seems fine - statistically, Murloc Warleader was only the third-best Murloc in the deck prior to the nerf, and the class win-rate for Paladin has only fallen by .3%. Hunter is currently the top class, at 53.5%, with Shaman not far behind. The predicted bumps to Priest and Mage haven't happened - Mage has actually fallen fractionally since the nerfs, while Priest remains only fractionally ahead of its win-rate from three days ago, at 49.7%.
Sources = screen cap from Sunday night, and staring at the page as I write this.
aggro still doesnt work becouse full board of 1/5 taunts is too much for any aggro and rising cost by one is pure laugh of brode.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I tried playing some of my Wild Druid decks today, i.e. Token Druid and Dragon Druid(I have played maaaybe five games of Jade Druid when it came out with MSG and didn't like the gameplay one bit so I didn't play it in 2017 at all) and, believe me, the Innervate nerf is BIG. And it even has nothing to do with my habit or anything similar. It's a totally different game. I even tried to play Token Druid without a single Innervate and it's crippled very hard. Spreading Plague nerf is of less importance, but it is also much bigger than it sounds with it being 6 mana - still, I think it's an unfair card which shouldn't have ever been printed so it's OK.
I am not saying jade is not good, but not as OP as most people make it out to be.
What are you playing? Standard control pala with geist is capable of winning against jade druid, so I presume any control deck with geist stand a chance. I've seen players having ^ 50% WR against druid even with tempo decks like rogue and secret mage.
Innervate and Spreading Plague are both frequent core cards in the current Jade Druid. Where is this argument coming from that they weren't touched by the nerfs at all?
Like, how does anyone even think that? o_0