repadovrha has it, didn't notice till looked closer at the year of the mammoth picture. Not real familiar with WOW locations but would guess where there is piles of treasure, gold and jewels. A vault.
We will see a new hero? (Eg: monk, DK), oh... wait.... 'im dreaming'
I think we will never see a new hero, think that they would need to keep up with the other expansions, it wouldnt be fair if the old classes have 300cards and the new one(s) just 50. I guess the best timing for it would be the start of a new year, but it doesnt seem likely
Based from what has been revealed, I think that the new expansion will have a theme of treasure hunting, mining and caves rather than a gimmick add-on to the recent Mean Streets of Gadgetzan expansion. I don't think that many pirates would be included, but perhaps a few based on the possible theme. (Treasure being stolen or mined, then being smuggled, etc etc).
All I want is for all Pirates to be Hall of Famed and for Blizzard to stop trying to Push Control Hunter and introduce a Control Meta. Is that too much to ask for?
MSoG was a crap expansion. It gave birth to the long lasting jade druid that killed control and pirate warrior that was able to end games by turn 5. Furthermore, this oppression made the hand-buff classes decks almost unplayable, rogue didn't have much of an archetype as everything that Blizzard tried to introduce to rogue was weak and uninteresting after blade flurry nerf, dragon priest was pretty annoying to face with the overly powercreep Drakonoid Operative that discovered a card from the opposition's deck, reno decks were proven to be effective but games were decided whether you drew reno or not. All in all, no more Mean streets of Gadgetzan because it was boring and promoted brain-dead decks.
Agree but handbuffs. Handbuff is just a missed shot. Archetype has too many problems to overcome - consistency being the most important one. Its fun to play when it works... But usually it does not.
That is a really interesting idea, although I think the location of cards in a deck is randomised, so if that's the case, the location doesn't matter. If that's false, still a really interesting concept.
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repadovrha has it, didn't notice till looked closer at the year of the mammoth picture. Not real familiar with WOW locations but would guess where there is piles of treasure, gold and jewels. A vault.
Maybe uldaman? or vault of archavon?
I asked Ben if the sack of gold is a clue and he simply liked the post. So hopefully that helps.
https://twitter.com/HenockTella/status/893658002099752961
So mammoths are prehistoric (un Goro)
They live in the cold (koft)
Then they became extinct. I know little else about mammoths
Could the lich king release the scourge upon us all?
introducing an undead mechanism?
Booty Bay and the South Seas seem likely, and appalling tbh.
Orsis and Arcaedas have already been explored in LoE and Ulduar does not recall of treasures as a main theme, more than Titans and Watchers and Mechs.
At that point, somewhere in Pandaria is more likely.
Lol
God I hope is something related to Shattrah city and the burning crusade
Why are people so obsessed with getting a new hero, its a terrible idea, just think of how bad blizzard are at balancing the current classes.
Treasures of highmountain?
South Sea Adventures
Skallywag Booty, a Murloc/Pirate themes expansion.
Based from what has been revealed, I think that the new expansion will have a theme of treasure hunting, mining and caves rather than a gimmick add-on to the recent Mean Streets of Gadgetzan expansion. I don't think that many pirates would be included, but perhaps a few based on the possible theme. (Treasure being stolen or mined, then being smuggled, etc etc).
Whatare your thoughts?
Hyper aggro, non interactive tactics, game lost on t2/3, game decided on who drew this one specific card faster.
Nothing will change.
All I want is for all Pirates to be Hall of Famed and for Blizzard to stop trying to Push Control Hunter and introduce a Control Meta. Is that too much to ask for?
MSoG was a crap expansion. It gave birth to the long lasting jade druid that killed control and pirate warrior that was able to end games by turn 5. Furthermore, this oppression made the hand-buff classes decks almost unplayable, rogue didn't have much of an archetype as everything that Blizzard tried to introduce to rogue was weak and uninteresting after blade flurry nerf, dragon priest was pretty annoying to face with the overly powercreep Drakonoid Operative that discovered a card from the opposition's deck, reno decks were proven to be effective but games were decided whether you drew reno or not. All in all, no more Mean streets of Gadgetzan because it was boring and promoted brain-dead decks.
Agree but handbuffs. Handbuff is just a missed shot. Archetype has too many problems to overcome - consistency being the most important one. Its fun to play when it works... But usually it does not.
That is a really interesting idea, although I think the location of cards in a deck is randomised, so if that's the case, the location doesn't matter. If that's false, still a really interesting concept.