I need some help making a wild menagerie aggro deck. I know that a murloc paladin shell can provide a strong basis, and that drakonid crushers can be good lategame finishers (6 mana 6/6 Battlecry: gain 3/3 if your opponent is at 15 health or below). I am just unsure of which cards to make it work, and which cards to keep out.
Maybe you can get your inspiration from this wild deck. It might need some updates, but do not change the murloc settings (edit: in my current version I run 2 Grimscale Oracle filling your board with exactly 7 murlocs to resummon by Anything can Happen) as you will lose a win condition:
Hey guys! I need some help,
I need some help making a wild menagerie aggro deck. I know that a murloc paladin shell can provide a strong basis, and that drakonid crushers can be good lategame finishers (6 mana 6/6 Battlecry: gain 3/3 if your opponent is at 15 health or below). I am just unsure of which cards to make it work, and which cards to keep out.
feedback appreciated ;3
Maybe you can get your inspiration from this wild deck. It might need some updates, but do not change the murloc settings (edit: in my current version I run 2 Grimscale Oracle filling your board with exactly 7 murlocs to resummon by Anything can Happen) as you will lose a win condition: