I have seen lots of people complaining about netdecking and how "lame" it is. But I dont understand that. Take chess as an example. Every great chess player started by learning openings, endgames... that had been already invented instead of creating her/his own. This caused great improvement in player's skill over relatively short time. Imho it is very similar in HS. One detailed deck guide and few games with that deck afterwards will improve your general understanding of the game and even deckbuilding more than repeating mistakes that have been already overcomed.
people like to complain.. if everyone played their own decks, people would complain that everyone is dumb, playing random weak decks that you don't know how to play around, so they would want to play against the same decks to know how to play the matchup..
I always have more fun when I don't net deck. That's not to say net decking is necessarily bad, but it does create a sense of staleness on the ladder. Unfortunately it's an inevitable side effect of the competitive nature of the game. I'm gonna go this expension without net decking if I can though. Failed last expansion but I did really well during MSOG without a net deck, mostly because the deck I came up with ended up a net deck in the end lol
Netdecking is a perfectly viable strategy. The thing is, winning with someone else's deck just doesn't feel as satisfying as winning with your own creation and discovered combos and synergies. Nothing wrong with it at all. Some people are better at deck building than playing. Some vise versa. That's why (some of) the pros are so good - they learn how to experiment and quickly learn how to iron out the kinks in their decks!
7 million hearthstone players, 7 million unique decks.
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I can see why people don't like Net decks, but unfortunately I think it is just the nature of the beast when it comes to card games that reward results rather than experimentation. I understand some people want different things from their card games, some want to have fun and experiment, others want to win...
Both players aren't incorrect for wanting different things from their play time, although I'd argue that Hearthstone doesn't do a very good job at creating a space for different types of players to get their type of fun.
At the moment, Hearthstone and the ladder rewards grinding and eking out that extra 5% win rate, whilst simultaneously discouraging those trying something different by losing stars, denying higher ranked chests and requiring wins to get gold. Although it's got much better since the incremental ladder floors and more dailies that don't require actually winning.