The cost to compete. Luckily most quest decks are bad and not worthy of your dust, but there are so many must have epics. As a f2p player this really sucks. I like to open packs, see if it has cool cards and experiment with those, but specific epics are hard to come by in packs. I had to disenchant a lot of gold cards and useless legendaries to craft most of the epics I wanted.
Arena decks are just unbeatable sometimes. I played a guy recently with FIVE Primordial Glyphs. I still haven't gotten a single Vilespine Slayer (aka most broken card in the game) in about 12 Rogue arena runs, but somehow I played a guy who had FOUR. The ceiling for deck quality is absolutely obscene, and if you get a bad deck, you have almost no chance to squeak out a win through skill and measured risk taking because there are so many freaking answers for everything now with no downside to the cards. My only 12-0 is a balanced Paladin deck with a lot of luck, and I have had more 0-3, 1-3, and 2-3 runs these past couple months that I had in the previous two years combined.
If you ask me the biggest problem with elementals is found in their mechanic. I've played a fair amount of elemental decks, in arena and on ladder, and you just have so many awkward turns. Say you really need the battlecry of a elemental on the following turn but your current turns really requires you to play something else then you have a big choice to make 1) play to trigger the battlecry on the following and thereby risk it becomes redundant. 2) don't play an elemental but ruin your play on the following turn.
The mechanic is just so clunky. If you hit topdeck-mode then it's also a risk to play a topdecked elemental since there is a fair chance you won't draw one on the following turn, which means you are just playing over-priced vanilla minions.
Other than the very high number of unplayable legendaries, I am a bit bored by the three decks pretty much forcing everybody who doesn't like these into playing aggro - named Burn Mage, Quest Warrior and Quest Rogue.
I'm not sure if there's any way to improve quest druid. I've played it and you can only really play it like a beast druid deck. I don't see any way ramp druid will ever be viable in the meta to make quest druid work with it. If druid had some decent crowd control it might help but that's all I can think of. Quest paladin from what I've read works interesting as a mid-range type of deck but to me it just seems like the quest takes too much to activate (if The Voraxx functioned differently that might be a different story) and the reward isn't always going to accomplish anything.
Dude, people said the same thing about Taunt Warrior and Bounce Rogue. "It'll never work" they said; "stop making taunts a thing, they will never appear in the meta" they said. NOW LOOK AT THEM.
Oh, and from a budget player perspective, Handbuff Paladin with Elementals is actually pretty good. Elementals are currently in the "not too OP, but not too UP" range. Just a few more expansions, and suddenly everyone will be complaining about 'em. Just like the Pirates...careful for what you wish for...
"Those who cannot remember the past are condemned to repeat it."
Sparring Partner and Thistle Tea are better comparisons. The 5+ attack deck can become viable but it doesn't mean every card that supports that deck type, such as the quest, becomes viable.
I'm not sure if there's any way to improve quest druid. I've played it and you can only really play it like a beast druid deck. I don't see any way ramp druid will ever be viable in the meta to make quest druid work with it. If druid had some decent crowd control it might help but that's all I can think of. Quest paladin from what I've read works interesting as a mid-range type of deck but to me it just seems like the quest takes too much to activate (if The Voraxx functioned differently that might be a different story) and the reward isn't always going to accomplish anything.
Dude, people said the same thing about Taunt Warrior and Bounce Rogue. "It'll never work" they said; "stop making taunts a thing, they will never appear in the meta" they said. NOW LOOK AT THEM.
Oh, and from a budget player perspective, Handbuff Paladin with Elementals is actually pretty good. Elementals are currently in the "not too OP, but not too UP" range. Just a few more expansions, and suddenly everyone will be complaining about 'em. Just like the Pirates...careful for what you wish for...
"Those who cannot remember the past are condemned to repeat it."
I agree with this one, i played handbuff elemental paladin only to rank 5 this season.
Lol what? I think this was the worst expansion to date, Blizzard killed Warlocks and built decks for us with a 1.600 dust buy in, I haven't even bothered to play Standard since the first week of release.
The cost to compete. Luckily most quest decks are bad and not worthy of your dust, but there are so many must have epics. As a f2p player this really sucks. I like to open packs, see if it has cool cards and experiment with those, but specific epics are hard to come by in packs. I had to disenchant a lot of gold cards and useless legendaries to craft most of the epics I wanted.
That is kind of the cost of being f2p. You can't expect to hold on to gold cards once you already have double of the non golden version. They shouldn't have to make decks cheaper to craft to appease the people who aren't financially supporting the game. I've been f2p since old gods and am missing most of the legendary cards from this expansion. I've opened like 120 packs and sadly never gotten primordial drake, but I did get Sunkeeper Tarim and Sherazin which I was very happy about. I also got both hunter legends which really sucks, but I'll hold onto them until I need the dust. As of this moment I have 900 gold and gave started saving up for next expansion to hopefully have 8-10k gold upon release.
I hate that pirate warrior is still a tier 1 deck, especially that ships cannon exists in wild which is gg if you can't deal with it. I do love Tarim and how awesome zoo type paladin decks can be with haunted creeper, muster for battle, hydrologist, stonehill defender, fire fly and tarim to instantly turn a board of crap into a win condition.
I've been playing since release and if you think this is the worst state the game has been in you're either a new player or were one of those undertaker hunters from Naxx.
Just because netdecking has limited playability doesn't mean the expansion flopped. I found a viable version of the marsh queen quest I'm still refining (not tier 1 but viable)
Druid quest feels like it needs more tools, but this was only the first expansion of the year. warlock might be good somehow, but I don't have the quest to test some ideas and I'll be damned if I'll craft it on current state
No decent all-round deck. I'm not asking for something that crushes the field or is T1, just something that is fairly reasonable all-round... so you don't get to many snooze-games (both as favorite and dog).
Would have loved to see warlock get a different quest or a way to actually use the discard quest effectively.
I even still play discolock, it's a good bit of fun when you're not worried about bad rng or being top tier competitive, but putting the quest in actually makes it worse.
No decent all-round deck. I'm not asking for something that crushes the field or is T1, just something that is fairly reasonable all-round... so you don't get to many snooze-games (both as favorite and dog).
Clearly you haven't been playing C'thun N'zoth Face Warlock Priest Murloc.
Death to all who oppose the Horde!
The cost to compete. Luckily most quest decks are bad and not worthy of your dust, but there are so many must have epics. As a f2p player this really sucks. I like to open packs, see if it has cool cards and experiment with those, but specific epics are hard to come by in packs. I had to disenchant a lot of gold cards and useless legendaries to craft most of the epics I wanted.
There is a "Murlocs, Demons and Dinosaurs" Deck that messes up a lot of Quest rogues.
I only play it in casual not ranked though.
Arena decks are just unbeatable sometimes. I played a guy recently with FIVE Primordial Glyphs. I still haven't gotten a single Vilespine Slayer (aka most broken card in the game) in about 12 Rogue arena runs, but somehow I played a guy who had FOUR. The ceiling for deck quality is absolutely obscene, and if you get a bad deck, you have almost no chance to squeak out a win through skill and measured risk taking because there are so many freaking answers for everything now with no downside to the cards. My only 12-0 is a balanced Paladin deck with a lot of luck, and I have had more 0-3, 1-3, and 2-3 runs these past couple months that I had in the previous two years combined.
If you ask me the biggest problem with elementals is found in their mechanic. I've played a fair amount of elemental decks, in arena and on ladder, and you just have so many awkward turns. Say you really need the battlecry of a elemental on the following turn but your current turns really requires you to play something else then you have a big choice to make
1) play to trigger the battlecry on the following and thereby risk it becomes redundant.
2) don't play an elemental but ruin your play on the following turn.
The mechanic is just so clunky. If you hit topdeck-mode then it's also a risk to play a topdecked elemental since there is a fair chance you won't draw one on the following turn, which means you are just playing over-priced vanilla minions.
Other than the very high number of unplayable legendaries, I am a bit bored by the three decks pretty much forcing everybody who doesn't like these into playing aggro - named Burn Mage, Quest Warrior and Quest Rogue.
Lol what? I think this was the worst expansion to date, Blizzard killed Warlocks and built decks for us with a 1.600 dust buy in, I haven't even bothered to play Standard since the first week of release.
The game has never been this bad, each expansion just makes Hearthstone worse.
The game has never been this good, each expansion just makes Hearthstone better.
I've been playing since release and if you think this is the worst state the game has been in you're either a new player or were one of those undertaker hunters from Naxx.
Just because netdecking has limited playability doesn't mean the expansion flopped. I found a viable version of the marsh queen quest I'm still refining (not tier 1 but viable)
Druid quest feels like it needs more tools, but this was only the first expansion of the year. warlock might be good somehow, but I don't have the quest to test some ideas and I'll be damned if I'll craft it on current state
No decent all-round deck. I'm not asking for something that crushes the field or is T1, just something that is fairly reasonable all-round... so you don't get to many snooze-games (both as favorite and dog).
Would have loved to see warlock get a different quest or a way to actually use the discard quest effectively.
I even still play discolock, it's a good bit of fun when you're not worried about bad rng or being top tier competitive, but putting the quest in actually makes it worse.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
RNG - too much of it.
My problem is the same as always, no possible counterplay to RNG:
Babbling Book: Glyph off book: Cabalist Tome off Glyph: Polymorph, Firelands, another Glyph because why not, into Courier into Mind Control XD
We dont know the mana cost of the RNG, etc you just have to assume they pulled nothing, so frustrating.
Basically what the guy above me said!!!