I'm really dreading the new elemental decks because I really hate tribal decks because they're all 1 dimensional like dragon priest and mech mage. Basically decks with overpowered curve minions every turn with your class's card draw/burn. This is following the same suit as dragon priest, being synergy decks that have high power level that have tribe buffs that work off of other tribe buffs: (aka the holding a dragon cards that were also dragons, and the new "if you played an elemental last turn" cards that are also elementals.) Mech mage was one of the lamest things to ever face in hearthstone, but at least with mech mage, your opponent could kill off your mechs to block your on curve synergy. You can't do that with dragons, and you can't with elementals either, so your opponent just plays his stupid tribe deck and you have to just play around it like any other midranged deck, only they have minions that are just better than non-tribe ones.
The power level of these new elementals is already insane and they've only released like 4 of them too!!! 4 mana 3 5 divine shield taunt??? really??? and the 7 mana 4 4 with Feral Spirits, that's also an elemental... OH BUT HERES THE CATCH! YOU HAVE TO PLAY Fire Elemental ON CURVE TURN 6 (aka your best turn 6 play in a normal deck)!!! I predict it will be another season of boring curvestone. It's a shame because they could re-release the card Nerub'ar Weblord and it would actually give you a counter play to these new cards, but I know they won't. 10 bucks also says that they won't release "destroy an elemental" cards either, but OF COURSE they do one for the pirate aggro decks, which I can almost guarantee were cooler than what elemental decks look like they're going to be. They never once released "destroy a mech" or "destroy a dragon" either which were as dominant and overplayed as pirate decks. Everyone only whines about aggro decks, which I agree are stupid, but every net deck in this game is stupid... Does it really make a difference if you lose turn 6 vs pirate warrior, rather than losing turn 8 vs a dragon priest/ mech mage that clicked the card that had the number in the corner that matched the blue number on the bottom right corner of their screen every turn?
You are right about that elementals seem like curvestone, but they are actually not since you aren't always going to draw fire elemental into the 4/4 (also the effect isn't that huge) into the kalimator sometimes you will need to choose between using a spell or an unactivated elemental card to get a benefit next turn, which is the interesting aspect.
I'm really dreading the new elemental decks because I really hate tribal decks because they're all 1 dimensional like dragon priest and mech mage. Basically decks with overpowered curve minions every turn with your class's card draw/burn. This is following the same suit as dragon priest, being synergy decks that have high power level that have tribe buffs that work off of other tribe buffs: (aka the holding a dragon cards that were also dragons, and the new "if you played an elemental last turn" cards that are also elementals.) Mech mage was one of the lamest things to ever face in hearthstone, but at least with mech mage, your opponent could kill off your mechs to block your on curve synergy. You can't do that with dragons, and you can't with elementals either, so your opponent just plays his stupid tribe deck and you have to just play around it like any other midranged deck, only they have minions that are just better than non-tribe ones.
The power level of these new elementals is already insane and they've only released like 4 of them too!!! 4 mana 3 5 divine shield taunt??? really??? and the 7 mana 4 4 with Feral Spirits, that's also an elemental... OH BUT HERES THE CATCH! YOU HAVE TO PLAY Fire Elemental ON CURVE TURN 6 (aka your best turn 6 play in a normal deck)!!! I predict it will be another season of boring curvestone. It's a shame because they could re-release the card Nerub'ar Weblord and it would actually give you a counter play to these new cards, but I know they won't. 10 bucks also says that they won't release "destroy an elemental" cards either, but OF COURSE they do one for the pirate aggro decks, which I can almost guarantee were cooler than what elemental decks look like they're going to be. They never once released "destroy a mech" or "destroy a dragon" either which were as dominant and overplayed as pirate decks. Everyone only whines about aggro decks, which I agree are stupid, but every net deck in this game is stupid... Does it really make a difference if you lose turn 6 vs pirate warrior, rather than losing turn 8 vs a dragon priest/ mech mage that clicked the card that had the number in the corner that matched the blue number on the bottom right corner of their screen every turn?
Oh wowww so overpowereddd 7 mana 4-4 with feral spirits in a tribal deck. You ever considered why shaman has been strong for the last few metas? Its because of two cards: tunnel trogg and totem golem. Those cards are leaving standard which means shamans are going back to the less aggressive midrange version or depend on pirates to help them out (which I assure you will not happen because of the crab and the shiz ton of taunts that are being released.)
Also, here you are complaining about dragon priest and mech mage when they weren't even tier 1 decks. When in fucks name did dragon priest or mech mage get overplayed? Even in the gvg meta mechs were strong but they weren't overpowered. You played the counter to them like control warrior and they got destroyed. Don't even compare those tribes to pirates. Ladder is literally only pirates right now because they kill you turn 6, 7. I would like a game where I had a chance to play my god damn cards.
I hate it when people make posts over exaggerating a problem. The damn problem with the game right now are that the most powerful deck is an aggro deck that can beat you before turn 10 consistently, EVEN AFTER RENO. Now there's a fucking problem. Remember when playing healbot against face hunter made them shit their pants? Bring back that kind of aggro. The one that barely wins by a thread because THEY got lucky. You want to beat dragon priest? Play renolock. You want to beat aggro mage? Play control warrior. You want to beat aggro shaman/pirate warrior? Pray they have bad draws and pray that you will draw your heals.
(Losing turn 8 against dragon priest? The hell you playing? Astral druid?)
Elemental is a tribe that suits shaman, and for that reason it will be fun. At least you can tell the archetype when a shaman starts playing elementals, if they play them on curve you can usually expect the card thats coming the turn after. And like you said, we've only seen some of the cards from this expansion its far too early to assume there arent going to be cards released that work as a counter to the elemental tribe archetype deck
Im not a shaman player (Im a Rogue) but i like elementals since i see them in WoW and i always wanted to play a elemental deck so... I dont care for the hate im going to play it.
we only saw one card that was op which was stone cutter, it basically sucks 6-7 mana and 3 cards from the other player, it will make priest a lot stronger tho because it has three attack.
Well what is the main thing you are looking for when you build a deck?
You look for: win conditions, mana curve, and synergy. Tribes allow for specified synergy that target a small group of cards, similar to combo decks. This is generally (for most people) fun to build. As far as playing the actual deck, it might get annoying to see same tribe but it also makes them predictable and you should already have an advantage of knowing what plays are coming.
people dont run DW in dragon decks. And BGH was a thing for the longest time, which was good enough to run in any deck, and that always killed DW too. (I really liked BGH, and I know everyone's going to get butthurt from me saying that)
I understand the frustration but keep in mind that if you don't have that sweet turn 6 fire elemental your turn 7 is going to be summon a 7 mana 4/4 or your turn 6 is gonna be crappy because you had to summon a cheap elemental.
While I don't really agree with the tone of the OP, I don't think his core concern is a bad one. On-curve synergy decks in which you simply play the biggest and best of the type and hope to overpower your opponent are not terribly interesting. I didn't think it was interesting in midrange Hunter with beasts or in (midrange) Priest with Dragons. The decks feel mostly pre-built by Blizzard, with only a few flex spots.
I have very high hopes that elementals may not feel quite the same way due to the way their requirement works. If your opponent plays an elemental you have an idea of what (s)he may be planning. For instance, let's take the case of Fire Elemental on turn 6. You know that your opponent will likely want to follow up with Stone Sentinel. This is an invitation for you to immediately play a must-remove threat, such as Emperor Thaurissan (yes, I know he's rotating; just an example). Now the elemental player has to make a choice: do they remove it and potentially ruin their elemental "chain" or just push with their minions and hope for the best? I think this is an interesting dynamic that has more potential than standard on-curve play. It is also key that arguably the strongest elemental card shown so far (Tol'vir Stoneshaper) is not an elemental itself, and so breaks the "perfect" curve chain. I hope that a similar treatment is given to other on-curve power plays.
That said, my biggest fear is that elemental decks will simply run such a high density of elementals that such choices are meaningless. But that remains to be seen, and I will be optimistic.
"when in fucks name did dragon priest or mech mage get overplayed?" do you play this game!??!?!? DUDE in GvG and before they released Flamewaker you'd literally see mech mage every other game (after Flamewaker it immediately switched to all tempo mage instead, which continued until LoE came out). It was the deck EVERY single streamer and pro told new players to disenchant their cards to craft. I went against HUNDREDS of mech mage players during GvG and I didn't even play that much back then. And back then, when it wasn't mech mage, it was mech shaman! And even during TgT when dragon priest wasn't that great, all of the timmies would play it and I'd go vs it maybe 1/4 games for the entire expansion. Now, it's like 1/3 games. Oh your logic of "just play control warrior to counter it" is exactly why we continue to have a shitty meta of stagnant 8 decks over and over again EVERY expansion. Because blizzard reads that shit and they think they did a good job balancing the game by having 5-8 viable decks in the entire meta that all counter each other.
Your own logic is flawed too because you can EASILY counter pirate warrior by playing control warrior, or by designing a deck with tons of heals and taunts. I played control warrior and had a 100% winrate vs pirate warrior over 10 games. That deck gets farmed by jade decks and reno warlock decks though because that's how the game is designed now. You're allowed to choose from 5 decks. And your reno warlock deck is actually the highest tiered deck in the game by the way. Dragon priest is also on a higher tier than pirate decks and is 1 of the few decks that actually has a win condition now in EVERY matchup, which is a rare thing now. Pirate decks aren't even good anymore after the nerf. And hey, id much rather lose turn 6 vs a pirate deck after me getting unlucky draws, then Q for a new game, than play vs a dragon priest, have them play an overpowered curve minon EVERY turn and then lock me out of the game by preventing me from doing ANYTHING until I finally get board control turn 7 or 8 after they inevitably missplay and greedily overextend and push to end the game after they're already winning the value game. (which they ALWAYS do) Then I'm left with 2-5 HP and then die after they discover my own cards and kill me. Or they continue to play overpowered minions for their mana cost until theres a turn where i can't clear the board, after they clear mine easily with Dragonfire Potion
I'm really dreading the new elemental decks because I really hate tribal decks because they're all 1 dimensional like dragon priest and mech mage. Basically decks with overpowered curve minions every turn with your class's card draw/burn. This is following the same suit as dragon priest, being synergy decks that have high power level that have tribe buffs that work off of other tribe buffs: (aka the holding a dragon cards that were also dragons, and the new "if you played an elemental last turn" cards that are also elementals.) Mech mage was one of the lamest things to ever face in hearthstone, but at least with mech mage, your opponent could kill off your mechs to block your on curve synergy. You can't do that with dragons, and you can't with elementals either, so your opponent just plays his stupid tribe deck and you have to just play around it like any other midranged deck, only they have minions that are just better than non-tribe ones.
The power level of these new elementals is already insane and they've only released like 4 of them too!!! 4 mana 3 5 divine shield taunt??? really??? and the 7 mana 4 4 with Feral Spirits, that's also an elemental... OH BUT HERES THE CATCH! YOU HAVE TO PLAY Fire Elemental ON CURVE TURN 6 (aka your best turn 6 play in a normal deck)!!! I predict it will be another season of boring curvestone. It's a shame because they could re-release the card Nerub'ar Weblord and it would actually give you a counter play to these new cards, but I know they won't. 10 bucks also says that they won't release "destroy an elemental" cards either, but OF COURSE they do one for the pirate aggro decks, which I can almost guarantee were cooler than what elemental decks look like they're going to be. They never once released "destroy a mech" or "destroy a dragon" either which were as dominant and overplayed as pirate decks. Everyone only whines about aggro decks, which I agree are stupid, but every net deck in this game is stupid... Does it really make a difference if you lose turn 6 vs pirate warrior, rather than losing turn 8 vs a dragon priest/ mech mage that clicked the card that had the number in the corner that matched the blue number on the bottom right corner of their screen every turn?
Yeah the game is fucked.
Whats with the hate? Maybe you should rest a bit and take a break from the game.
Death to all who oppose the Horde!
You are right about that elementals seem like curvestone, but they are actually not since you aren't always going to draw fire elemental into the 4/4 (also the effect isn't that huge) into the kalimator sometimes you will need to choose between using a spell or an unactivated elemental card to get a benefit next turn, which is the interesting aspect.
-let´s negotiate: you concede and I let you live...
Elemental is a tribe that suits shaman, and for that reason it will be fun. At least you can tell the archetype when a shaman starts playing elementals, if they play them on curve you can usually expect the card thats coming the turn after. And like you said, we've only seen some of the cards from this expansion its far too early to assume there arent going to be cards released that work as a counter to the elemental tribe archetype deck
Im not a shaman player (Im a Rogue) but i like elementals since i see them in WoW and i always wanted to play a elemental deck so... I dont care for the hate im going to play it.
My dream of an elemental deck, has come true.
Servant of Kalimos Stone Sentinel Blazecaller Kalimos, Primal Lord Glacial Shard
I will definitely give it a go, especially playing Kalimos, Primal Lord, I like playing big card with big rewards.
To OP, what is your expectation? for me curvestone is so much better than smOrcstone or piratestone.
we only saw one card that was op which was stone cutter, it basically sucks 6-7 mana and 3 cards from the other player, it will make priest a lot stronger tho because it has three attack.
playing wild
~nomad
more tribes are the right direction though. more tribes and new keywords/mechanics.
Kaladin's RoS Set Review
Join me at Out of Cards!
Well what is the main thing you are looking for when you build a deck?
You look for: win conditions, mana curve, and synergy. Tribes allow for specified synergy that target a small group of cards, similar to combo decks. This is generally (for most people) fun to build. As far as playing the actual deck, it might get annoying to see same tribe but it also makes them predictable and you should already have an advantage of knowing what plays are coming.
Check out my Hearthstone expansion: The Shifting Sands
people dont run DW in dragon decks. And BGH was a thing for the longest time, which was good enough to run in any deck, and that always killed DW too. (I really liked BGH, and I know everyone's going to get butthurt from me saying that)
And you forgot to mention tribe decks are pretty much 50% pre-built before you even start building them.
Fuck cubelock
I understand the frustration but keep in mind that if you don't have that sweet turn 6 fire elemental your turn 7 is going to be summon a 7 mana 4/4 or your turn 6 is gonna be crappy because you had to summon a cheap elemental.
That's Incredible!
While I don't really agree with the tone of the OP, I don't think his core concern is a bad one. On-curve synergy decks in which you simply play the biggest and best of the type and hope to overpower your opponent are not terribly interesting. I didn't think it was interesting in midrange Hunter with beasts or in (midrange) Priest with Dragons. The decks feel mostly pre-built by Blizzard, with only a few flex spots.
I have very high hopes that elementals may not feel quite the same way due to the way their requirement works. If your opponent plays an elemental you have an idea of what (s)he may be planning. For instance, let's take the case of Fire Elemental on turn 6. You know that your opponent will likely want to follow up with Stone Sentinel. This is an invitation for you to immediately play a must-remove threat, such as Emperor Thaurissan (yes, I know he's rotating; just an example). Now the elemental player has to make a choice: do they remove it and potentially ruin their elemental "chain" or just push with their minions and hope for the best? I think this is an interesting dynamic that has more potential than standard on-curve play. It is also key that arguably the strongest elemental card shown so far (Tol'vir Stoneshaper) is not an elemental itself, and so breaks the "perfect" curve chain. I hope that a similar treatment is given to other on-curve power plays.
That said, my biggest fear is that elemental decks will simply run such a high density of elementals that such choices are meaningless. But that remains to be seen, and I will be optimistic.
2017 rise of the pessimist gamer. Seriously we havent even seen everything yet lol
Do or do not. There is no try.
"when in fucks name did dragon priest or mech mage get overplayed?" do you play this game!??!?!? DUDE in GvG and before they released Flamewaker you'd literally see mech mage every other game (after Flamewaker it immediately switched to all tempo mage instead, which continued until LoE came out). It was the deck EVERY single streamer and pro told new players to disenchant their cards to craft. I went against HUNDREDS of mech mage players during GvG and I didn't even play that much back then. And back then, when it wasn't mech mage, it was mech shaman! And even during TgT when dragon priest wasn't that great, all of the timmies would play it and I'd go vs it maybe 1/4 games for the entire expansion. Now, it's like 1/3 games. Oh your logic of "just play control warrior to counter it" is exactly why we continue to have a shitty meta of stagnant 8 decks over and over again EVERY expansion. Because blizzard reads that shit and they think they did a good job balancing the game by having 5-8 viable decks in the entire meta that all counter each other.
Your own logic is flawed too because you can EASILY counter pirate warrior by playing control warrior, or by designing a deck with tons of heals and taunts. I played control warrior and had a 100% winrate vs pirate warrior over 10 games. That deck gets farmed by jade decks and reno warlock decks though because that's how the game is designed now. You're allowed to choose from 5 decks. And your reno warlock deck is actually the highest tiered deck in the game by the way. Dragon priest is also on a higher tier than pirate decks and is 1 of the few decks that actually has a win condition now in EVERY matchup, which is a rare thing now. Pirate decks aren't even good anymore after the nerf. And hey, id much rather lose turn 6 vs a pirate deck after me getting unlucky draws, then Q for a new game, than play vs a dragon priest, have them play an overpowered curve minon EVERY turn and then lock me out of the game by preventing me from doing ANYTHING until I finally get board control turn 7 or 8 after they inevitably missplay and greedily overextend and push to end the game after they're already winning the value game. (which they ALWAYS do) Then I'm left with 2-5 HP and then die after they discover my own cards and kill me. Or they continue to play overpowered minions for their mana cost until theres a turn where i can't clear the board, after they clear mine easily with Dragonfire Potion