The very first expansion to Hearthstone was Curse of Naxxramas, which took the most famous raid in WoW and made it goofy by turning Kel'Thurzad into a Skeletor esque goofball villain who got mad at Maexxna for breaking her deck theme and including sea giants there.
Hearthstone has ALWAYS been a lighter, goofier version of the WOW canon.
Looking at the latest card reveal Hydrologist... YES
you get that ungor is a parody of children's adventure shows right?
obviously i don't understand what you are talking
obviously, you don't understand English.
so please help me out cause i dont get your point. there is a card with childish artwork and you say it's not childish cause it's a parody of some children adventure?
disclaimer: i dont think HS is getting more childish because of one card, it's just a combination of some things i saw regarding the onguru theme i dislike.
yes pretty much, also get some sort of grammar checkers like Grammarly or you're going to have a hard time on these forms.
Hearthstone has always been fun and light, not every expansion, and every card has to be a big bad monster. Also Murlocs are probably one of the goofiest races in WoW/HS lore... so they're meant to be childish by nature. The WOTOG was pretty dark and about some more sinister lore, and the last expansion was about three crime families in a town that satirized a 1920's-esque New York City. It's just the nature of the game, they knew it was going to have some silly and goofy cards, just as much as it knew there were going to be some bad asses.
Hearthstone has always been fun and light, not every expansion, and every card has to be a big bad monster. Also Murlocs are probably one of the goofiest races in WoW/HS lore... so they're meant to be childish by nature. The WOTOG was pretty dark and about some more sinister lore, and the last expansion was about three crime families in a town that satirized a 1920's-esque New York City. It's just the nature of the game, they knew it was going to have some silly and goofy cards, just as much as it knew there were going to be some bad asses.
I think that it's becoming less fun and lighter still.
The new expansion is about dinosaurs from the perspective of a Scout troop. I get that not everything can be Lovecraftian Old Gods, but I don't see this as satirizing Johnny Quest specials and 1950's Highlights Magazine / Ranger Rick cereal decoder rings. I see this as an intentional choice to make the product appeal to a younger demographic.
Hearthstone has always been fun and light, not every expansion, and every card has to be a big bad monster. Also Murlocs are probably one of the goofiest races in WoW/HS lore... so they're meant to be childish by nature. The WOTOG was pretty dark and about some more sinister lore, and the last expansion was about three crime families in a town that satirized a 1920's-esque New York City. It's just the nature of the game, they knew it was going to have some silly and goofy cards, just as much as it knew there were going to be some bad asses.
I think that it's becoming less fun and lighter still.
The new expansion is about dinosaurs from the perspective of a Scout troop. I get that not everything can be Lovecraftian Old Gods, but I don't see this as satirizing Johnny Quest specials and 1950's Highlights Magazine / Ranger Rick cereal decoder rings. I see this as an intentional choice to make the product appeal to a younger demographic.
That's a fair point, I am not a Blizzard diehard or anything, but I do love Hearthstone. I am however willing to change my opinion if everything that comes out of Un'goro is less directed towards lore and development and more towards pulling in a younger crowd (and their parent's credit cards). Something about hearing N'Zoth, the Corruptor say he "tastes the essence of my soul" still puts a hair on my chest every time. Lets hope for a a solid balance of fun and awesomeness.
The soft/silly image is primarily about inviting people that are normally put off by the edgy intensity of competition, as implied in this interview long ago:
“That was definitely the number one goal, across the board, from the art that Ben was talking about – making it inviting and warm and bringing people in – to the game itself being simple to understand, to even the name of the game, Hearthstone,” Chu added. “We picked it because it sounded kind of warm and inviting. It sounds like a safe place to go and have some fun."
There's also this article around LoE, which explains that they started adding non-Canon stuff initially to suit some mechanics better, and expanded from there.
Even magic the gathering had the unhinged and unglued sets where they made cards as ridiculous as "whenever your opponent says the word "kill" or "destroy" destroy a minion.
It looks more wacky because they're appealing to Casual players who may not know the franchise well. That way they can be like "That's a pig!" rather than "That's an anthropomorphic creature in the WoW universe that is known for having such and such and attribute and complicated backstory."
Almost like a gateway, so if they're interested and remember its called Tanaris Hogchopper, they look it up and find Tanaris and said "pig people" in WoW, hopefully leading them to be interested in other stuff, and eventually bringing them to more of their games.
Warcraft has always had "childish" parts to it. Poop jokes have always been in from the beginning, goblins are comic relief, and there's a whole bunch of parodies and the like WoW and has been since the beginning of WoW. (Like Linken)
As long as they keep it a mix of classic warcraft characters and new ones it should be fine. The problem is that we have been seeing fewer and fewer familiar faces in Hearthstone lately.
Only read the first page, but didn't see this being mentioned.
Along with the fact that hearthstone was always light hearted, this game has been incredibly successful in the mobile market. I don't know the number, but I'm pretty sure the mobile side makes more money and probably has more active users. If not, ignore what I just said. I think most of the people on this forum or reddit or any other forums are young adults or in their late teens. We are used to computers and laptops but the new generation has grown up on smartphones. My little cousins don't even touch the computer and are usually on their parent's phones or ipads. From a personal experience, Blizzard marketing to kids makes sense and probably why we don't see complicated interactions in the game.
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playing wild
~nomad
The very first expansion to Hearthstone was Curse of Naxxramas, which took the most famous raid in WoW and made it goofy by turning Kel'Thurzad into a Skeletor esque goofball villain who got mad at Maexxna for breaking her deck theme and including sea giants there.
Hearthstone has ALWAYS been a lighter, goofier version of the WOW canon.
playing wild
~nomad
sure why not? I'm gonna kick those kids asses and get to legendary, those assholes brats
playing wild
~nomad
Kids should be doing their schoolwork, like Sylvanas "they have no time for games."
Hearthstone has always been fun and light, not every expansion, and every card has to be a big bad monster. Also Murlocs are probably one of the goofiest races in WoW/HS lore... so they're meant to be childish by nature. The WOTOG was pretty dark and about some more sinister lore, and the last expansion was about three crime families in a town that satirized a 1920's-esque New York City. It's just the nature of the game, they knew it was going to have some silly and goofy cards, just as much as it knew there were going to be some bad asses.
Pumping Out Wins Like Titty Milk
-Mother Theresa
playing wild
~nomad
The new expansion is about dinosaurs from the perspective of a Scout troop. I get that not everything can be Lovecraftian Old Gods, but I don't see this as satirizing Johnny Quest specials and 1950's Highlights Magazine / Ranger Rick cereal decoder rings. I see this as an intentional choice to make the product appeal to a younger demographic.
Pumping Out Wins Like Titty Milk
-Mother Theresa
The soft/silly image is primarily about inviting people that are normally put off by the edgy intensity of competition, as implied in this interview long ago:
There's also this article around LoE, which explains that they started adding non-Canon stuff initially to suit some mechanics better, and expanded from there.
Even magic the gathering had the unhinged and unglued sets where they made cards as ridiculous as "whenever your opponent says the word "kill" or "destroy" destroy a minion.
It looks more wacky because they're appealing to Casual players who may not know the franchise well. That way they can be like "That's a pig!" rather than "That's an anthropomorphic creature in the WoW universe that is known for having such and such and attribute and complicated backstory."
Almost like a gateway, so if they're interested and remember its called Tanaris Hogchopper, they look it up and find Tanaris and said "pig people" in WoW, hopefully leading them to be interested in other stuff, and eventually bringing them to more of their games.
Deleated
Warcraft has always had "childish" parts to it. Poop jokes have always been in from the beginning, goblins are comic relief, and there's a whole bunch of parodies and the like WoW and has been since the beginning of WoW. (Like Linken)
Who speaking of, I hope is in Ungoro.
As long as they keep it a mix of classic warcraft characters and new ones it should be fine. The problem is that we have been seeing fewer and fewer familiar faces in Hearthstone lately.
How many faces did you recognize in MSoG? Madam Goya, Wrathion and Mayor Noggenfogger are the only ones i come to think of.
Hobart Grapplehammer is also a preexisting WoW character.
Only read the first page, but didn't see this being mentioned.
Along with the fact that hearthstone was always light hearted, this game has been incredibly successful in the mobile market. I don't know the number, but I'm pretty sure the mobile side makes more money and probably has more active users. If not, ignore what I just said. I think most of the people on this forum or reddit or any other forums are young adults or in their late teens. We are used to computers and laptops but the new generation has grown up on smartphones. My little cousins don't even touch the computer and are usually on their parent's phones or ipads. From a personal experience, Blizzard marketing to kids makes sense and probably why we don't see complicated interactions in the game.