So after playing for a while, I've noticed, much like everyone else, that the tempo swing as been that primarily if you want to get to Legend, you have to play with either a fast tempo like pirate/jade whatever or a reno deck, both of which are very expensive to construct and are becoming considered a pay to play style format. Is there going to be card balancing done later on to curve how these decks are formed or will there are their buffs needed to make lesser decks more competitive? I'll let you guys comment and let me know what you think.
Just wait a couple months. Year of the mammoth is changing a lot.
1. New Expansion - 130 cards coming out. Who knows what decks will exist then?
2. Cards moving into wild - 6 classics are going in wild which will change some key decks and more importantly a whole bunch of sets will rotate out of standard. Don't like Reno decks, well...no more Reno Jackson!
3. Sooner than all of that they are nerfing Small Time Buccaneer which will have some impact on the high damage early pirate package.
All told the whole meta is about to change drastically. So just sit and wait a couple months.
Just wait a couple months. Year of the mammoth is changing a lot.
1. New Expansion - 130 cards coming out. Who knows what decks will exist then?
2. Cards moving into wild - 6 classics are going in wild which will change some key decks and more importantly a whole bunch of sets will rotate out of standard. Don't like Reno decks, well...no more Reno Jackson!
3. Sooner than all of that they are nerfing Small Time Buccaneer which will have some impact on the high damage early pirate package.
All told the whole meta is about to change drastically. So just sit and wait a couple months.
this plus jade is far from tempo, more like midrange+control+storm.
yea, the only problem with this is some how after getting to rank 14 in constructed playing dragon priest, i have lost soo many matches in a row i'm about to be 18 again.
yea, the only problem with this is some how after getting to rank 14 in constructed playing dragon priest, i have lost soo many matches in a row i'm about to be 18 again.
Even this will be fixed with the nerfs/expansion/ladder change, as they are changing ladder so that there are full-stops at rank 15, 10, and 5. Similar to hitting Rank 20 or Legend, now, if you hit any of those other full-stops, then you can't slide back. So, in your case, you couldn't lose past rank 15.
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Quit complaining and just have fun with this game!
Just wait a couple months. Year of the mammoth is changing a lot.
1. New Expansion - 130 cards coming out. Who knows what decks will exist then?
2. Cards moving into wild - 6 classics are going in wild which will change some key decks and more importantly a whole bunch of sets will rotate out of standard. Don't like Reno decks, well...no more Reno Jackson!
3. Sooner than all of that they are nerfing Small Time Buccaneer which will have some impact on the high damage early pirate package.
All told the whole meta is about to change drastically. So just sit and wait a couple months.
I want to believe!
Unfortunately, similar sentiments abound whenever we start seeing cards from the new expansion and the meta always seem to stay with aggro/tempo decks. It's just not worth playing slow decks to ladder unless you have a ton of time to spend getting there. The Small-Time Buccaneer nerf is not going to have a very big impact. The pirate decks are too efficient, carry too much synergy, and are packed with cheap minions that get discounted costs, buffed attacks, and have charge, all while pulling out a free ping. And then there's Ship's Cannon if you try to go to the Wild!
Without some serious help from the new expansion, there's not likely to be big changes to the meta.
So I hear what your saying but i think you, and others, are underestimating the significance STB going to one health will have. There are a lot of 1 damage AOEs that right now are not great against the pirate package because STB has two health. Also ping, dagger, and fireblast can just take it out now so its not a safe 1 drop and pass. Yeah they get one extra damage from Patches but at that point hes just a Pig that you get for free. Also Potion of Madness can actually steal patches and run him back into STB now for an easy one mana clear. It just opens up a lot is what I am saying.
Just wait a couple months. Year of the mammoth is changing a lot.
1. New Expansion - 130 cards coming out. Who knows what decks will exist then?
2. Cards moving into wild - 6 classics are going in wild which will change some key decks and more importantly a whole bunch of sets will rotate out of standard. Don't like Reno decks, well...no more Reno Jackson!
3. Sooner than all of that they are nerfing Small Time Buccaneer which will have some impact on the high damage early pirate package.
All told the whole meta is about to change drastically. So just sit and wait a couple months.
I want to believe!
Unfortunately, similar sentiments abound whenever we start seeing cards from the new expansion and the meta always seem to stay with aggro/tempo decks. It's just not worth playing slow decks to ladder unless you have a ton of time to spend getting there. The Small-Time Buccaneer nerf is not going to have a very big impact. The pirate decks are too efficient, carry too much synergy, and are packed with cheap minions that get discounted costs, buffed attacks, and have charge, all while pulling out a free ping. And then there's Ship's Cannon if you try to go to the Wild!
Without some serious help from the new expansion, there's not likely to be big changes to the meta.
So I hear what your saying but i think you, and others, are underestimating the significance STB going to one health will have. There are a lot of 1 damage AOEs that right now are not great against the pirate package because STB has two health. Also ping, dagger, and fireblast can just take it out now so its not a safe 1 drop and pass. Yeah they get one extra damage from Patches but at that point hes just a Pig that you get for free. Also Potion of Madness can actually steal patches and run him back into STB now for an easy one mana clear. It just opens up a lot is what I am saying.
I agree it opens up a lot more removal for him but the damage escalation is still present and getting a reasonable answer is still something that needs to happen between mulligan and turn 2 or you're likely dead by turn 5. Obviously, there will be changes that are based on the influx of new cards but, based on the current card pool, I don't expect pirates to be any less oppressive between the EOM nerf and the late April launch. Effectively, Shaman gets even stronger (sigh, even from a shaman main) and druid/mage/rogue can handle SBT better, but Paladin & Hunter are still left out of the running. There are some on here going so far as to claim "Pirate Warrior is dead" b/c of the nerf and that's just foolish. The more likely scenario, imo, is that the lethal turn is pushed back one turn. That's better, but we're only talking about moving from the most unhealthy aggro meta ever to the second most unhealthy range of Undertaker Hunter, where games are over by T6 instead of T5.
Even with a new set ready to release, I'm concerned there hasn't been enough time to adjust the set that has been in design for a while to ensure we're not flooded (yet again!) with strong 1-3 drop minions with mediocre answers to the aggro early game. That's a different conversation, I suppose.
Well put and that all makes sense. I guess we will just have to see what the new expansion brings and whether it challenges the Shaman dominance of the game that exists right now.
Pushing back lethal a turn does effectively kill pirates.
One of the reasons I play aggro shaman right now is the ability to kill a reno player before they have the opportunity to play reno. And don't forget spirit claws is also getting nerfed. I'd rather just move on to mid-jade shaman which doesn't need the pirate package or spirit claws.
The current state of constructed play summed up in one word: Shaman.
No doubt about it. That class is so powerful that it's almost funny now. They can win any game type and have perfect answers for every single situation all the time. Early game? No problem. Strong mid game minions? Check. Great board clears and targeted removal that cost nothing? Covered. A hero power that always seems to roll a taunt or the spell damage minion? Yep. Synergy galore with every card? Uh huh. Weapons? Got it. Comeback mechanics even if you dare manage to start strong against them? Yes sir. It. Never. Fucking. Ends.
Anyone playing shaman that does NOT have at least an 80% winrate simply sucks at the game. The decks play themselves and as I said you have every possible situation covered. The entire class needs a massive nerf. Or just allow a class ban on ladder so we can kiss this cancer goodbye. :)
The current state of constructed play summed up in one word: Shaman.
No doubt about it. That class is so powerful that it's almost funny now. They can win any game type and have perfect answers for every single situation all the time. Early game? No problem. Strong mid game minions? Check. Great board clears and targeted removal that cost nothing? Covered. A hero power that always seems to roll a taunt or the spell damage minion? Yep. Synergy galore with every card? Uh huh. Weapons? Got it. Comeback mechanics even if you dare manage to start strong against them? Yes sir. It. Never. Fucking. Ends.
Anyone playing shaman that does NOT have at least an 80% winrate simply sucks at the game. The decks play themselves and as I said you have every possible situation covered. The entire class needs a massive nerf. Or just allow a class ban on ladder so we can kiss this cancer goodbye. :)
The current state of constructed play summed up in one word: Shaman.
No doubt about it. That class is so powerful that it's almost funny now. They can win any game type and have perfect answers for every single situation all the time. Early game? No problem. Strong mid game minions? Check. Great board clears and targeted removal that cost nothing? Covered. A hero power that always seems to roll a taunt or the spell damage minion? Yep. Synergy galore with every card? Uh huh. Weapons? Got it. Comeback mechanics even if you dare manage to start strong against them? Yes sir. It. Never. Fucking. Ends.
Anyone playing shaman that does NOT have at least an 80% winrate simply sucks at the game. The decks play themselves and as I said you have every possible situation covered. The entire class needs a massive nerf. Or just allow a class ban on ladder so we can kiss this cancer goodbye. :)
So after playing for a while, I've noticed, much like everyone else, that the tempo swing as been that primarily if you want to get to Legend, you have to play with either a fast tempo like pirate/jade whatever or a reno deck, both of which are very expensive to construct and are becoming considered a pay to play style format. Is there going to be card balancing done later on to curve how these decks are formed or will there are their buffs needed to make lesser decks more competitive? I'll let you guys comment and let me know what you think.
Pirate Warrior costs less than 7000 dust. Finley is an adventure card, and you could probably play it without Leeroy. So about 4000 total. You could also forego southsea captain like the older lists. That's about as cheap as they come for a T1 deck.
The current state of constructed play summed up in one word: Shaman.
No doubt about it. That class is so powerful that it's almost funny now. They can win any game type and have perfect answers for every single situation all the time. Early game? No problem. Strong mid game minions? Check. Great board clears and targeted removal that cost nothing? Covered. A hero power that always seems to roll a taunt or the spell damage minion? Yep. Synergy galore with every card? Uh huh. Weapons? Got it. Comeback mechanics even if you dare manage to start strong against them? Yes sir. It. Never. Fucking. Ends.
Anyone playing shaman that does NOT have at least an 80% winrate simply sucks at the game. The decks play themselves and as I said you have every possible situation covered. The entire class needs a massive nerf. Or just allow a class ban on ladder so we can kiss this cancer goodbye. :)
That's 1-2 months away, i.e., 1-2 more months of Shamanstone. Shaman has also gotten tons of other great tools in the last year to keep it viable (if not dominant) after the rotation, such as evolve cards, totem synergy cards (thing from below, primal fusion, withcdoctor), good healing/control (Hallazeal, jinyu, white eyes, devolve), the best MSG mechanic (jade) one of the highest value AOEs in their portal, and oh yeah, 4 mana 7/7. I see all these cards regularly on the ladder and I have no doubt, we will continue to see them in the next meta.
What does Paladin have to show for the last year? WSOG gave us a bunch of small/minion divine shield synergy which is too weak to work. The worst portal in Karazhan. Goons is a failed mechanic. Paladin got two good legendaries, which I guess is the MO for the class, great legendaries and nothing else. I'm worried Blizz is going to "fix" like they did before, with a card or two the vastly over-synergize with either murlocs or divine shield to the point that they are broken and OP.
If they want to slow down aggro all they need to do is add a card like the julianne card from the medivh brawl as a neutral. A low cost taunt that when killed prevents any further attacks for the turn would pretty much ruin every aggro decks early game plan.
@YJHS2000; I'd agree we'll probably see Shaman, but I think you're understating what's being lost for them with the rotation. Tunnel Trogg, Totem Golem, Healing Wave, Ele Destruction, and Lava Shock are pretty sizeable losses with the current builds. In past builds Thunder Bluff Valiant was a big deal, and he's gone too. Azure Drake and Rag are in the Hall of Fame, STB and Spirit Claws are questionably viable post-nerf... Even if we have a reasonable shell for Control Jade, it pretty much falls on what's in the next expansion as to how good Shaman really will be.
Paladin for the last year has gotten some extremely beefy Control tools, and while Goons didn't succeed in the current meta it feels like the Paladin version is easily the most viable in the future. With stuff like Reno leaving the format as well I think the amount of healing they have access to is going to become more valuable, stuff like Forbidden Healing is insanely good. Overall I'd say I'm more concerned with Hunter than Paladin.
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Articles I suggest every player reads to improve at the game;
So after playing for a while, I've noticed, much like everyone else, that the tempo swing as been that primarily if you want to get to Legend, you have to play with either a fast tempo like pirate/jade whatever or a reno deck, both of which are very expensive to construct and are becoming considered a pay to play style format. Is there going to be card balancing done later on to curve how these decks are formed or will there are their buffs needed to make lesser decks more competitive? I'll let you guys comment and let me know what you think.
Just wait a couple months. Year of the mammoth is changing a lot.
1. New Expansion - 130 cards coming out. Who knows what decks will exist then?
2. Cards moving into wild - 6 classics are going in wild which will change some key decks and more importantly a whole bunch of sets will rotate out of standard. Don't like Reno decks, well...no more Reno Jackson!
3. Sooner than all of that they are nerfing Small Time Buccaneer which will have some impact on the high damage early pirate package.
All told the whole meta is about to change drastically. So just sit and wait a couple months.
Why am I sticky?
playing wild
~nomad
yea, the only problem with this is some how after getting to rank 14 in constructed playing dragon priest, i have lost soo many matches in a row i'm about to be 18 again.
Quit complaining and just have fun with this game!
This is great to hear
Why am I sticky?
Why am I sticky?
Pushing back lethal a turn does effectively kill pirates.
One of the reasons I play aggro shaman right now is the ability to kill a reno player before they have the opportunity to play reno. And don't forget spirit claws is also getting nerfed. I'd rather just move on to mid-jade shaman which doesn't need the pirate package or spirit claws.
S39 Legend - Quest Rogue, S38 Legend - Murloc Paladin, S37 Legend - Miracle Rogue, S36 Top 200 Legend - Aggro Shaman, S35 - Finished Rank 51 Legend - Aggro Shaman, S34 Legend - Aggro Shaman
The current state of constructed play summed up in one word: Shaman.
Fuck cubelock
I wouldn't have thought that it is so bad, but vS says
Legend 29,7% R1 36,5% R2 41,5%(!) R3 38,1% R4 34,9% R5 32,3%
thank god I'm playing R10..15 (23..16%)
I win due to skill and lose due to bad RNG. :D
I'm a sad Paladin :_(
Gaming Blog (WoW, Hearthstone, etc.) - http://honorscode.blogspot.com
If they want to slow down aggro all they need to do is add a card like the julianne card from the medivh brawl as a neutral. A low cost taunt that when killed prevents any further attacks for the turn would pretty much ruin every aggro decks early game plan.
@YJHS2000; I'd agree we'll probably see Shaman, but I think you're understating what's being lost for them with the rotation. Tunnel Trogg, Totem Golem, Healing Wave, Ele Destruction, and Lava Shock are pretty sizeable losses with the current builds. In past builds Thunder Bluff Valiant was a big deal, and he's gone too. Azure Drake and Rag are in the Hall of Fame, STB and Spirit Claws are questionably viable post-nerf... Even if we have a reasonable shell for Control Jade, it pretty much falls on what's in the next expansion as to how good Shaman really will be.
Paladin for the last year has gotten some extremely beefy Control tools, and while Goons didn't succeed in the current meta it feels like the Paladin version is easily the most viable in the future. With stuff like Reno leaving the format as well I think the amount of healing they have access to is going to become more valuable, stuff like Forbidden Healing is insanely good. Overall I'd say I'm more concerned with Hunter than Paladin.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
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Who's the Beatdown?
next weeks will be jade meta. All aggro salt will gone change to jade salt
Reno, control greedy deck, aggro all gone & unplayable. Only chance is Reno with perfect curve end the games around turn 10.
dragon deck,tempo mage May also cme back.