Ah, people who never played Magic. Let me drink your tears.
Some say it's more expensive to play MtG, but it's not true, because you can sell your cards at any moment.
Really? This is your argument. Let me break it to you as simple as i can. If you have time to play Hearthstone you can have all the cards that you want because that is what it means to be a f2p player. You trade time for content. In Magic the Gathering you have to spend real money to get cards. You don't even have the option to be f2p player.
Well, MTGO?
I don't think you can compare. The gameplay wasn't designed to be played on a console or pc. Not the mention all the bugs and the poor design. I tried it and instantly regret it
Hearthstone is not getting expensive by the release of the 3 expansions. It s getting expensive by the policy of blizzard to ruin our card collection. I agree with your first post about the legendaries we ''needed'' in the past, but that was when the classic set was unharmed. Now, every year there will be the changes that blizzard wants as far this set is concerned, so that players in Standard, spend more to be competitive. By expensive i dont mean money necessarily, I am f2p and I see my self grinding much more to keep up.
It depends on whether Blizzard will continue to try and dictate the meta. In the past it was possible to make cheap aggro decks that were competitive, and even less fine-tuned decks were still semi-viable. Now, anything but the netdecks get completely destroyed. Pirate decks need Patches the Pirate, Jade decks need Aya Blackpaw, and Reno decks need Kazakus (and obviously Reno Jackson).
As a F2P player myself, my advice is to play Arena. If you can get an at least a 3-4 win average (which isn't that hard), gold spent on Arena goes a much longer way than if it were to be spent on packs. And if you do get good enough to average 6-7 wins, you'll essentially go infinite (5-6 win average including daily quests).
Not to mention, with the state Standard is in, Arena is actually more fun than Standard right now. Arena is actually in a preeety good spot. Class diversity is at its highest (gone are the days where you auto-lose if you're not offerred Rogue/Mage). The 20% increase in Spell drafting rate also allows for comebacks and reduces the significance of tempo, which reduces the RNG of drawing a better/worse curve than the opponent.
Of course, initially you may lose gold when your average win rate is 0-2. But even then, you'll only lose ~10 gold per run. Treat it as an investment, it will benefit you in the long run. I started with a 0-3 average win rate, slowly improved to 5 (which allowed me to almost go infinite with daily quests), and now I'm at a 7-8 average win rate, which is essentially infinite (I spend the excess gold on packs). Watching pro arena streamers like Kripp and Hafu really help.
Not to mention, Blizzard finally seems to be focusing on other modes besides Standard, so we could see more improvements coming! I hope Hearthstone's Arena will one day be as good as, or even better than Shadowverse's.
Sure, you can sell your MTG cards at any time, as long as you are selling cards that are in high demand and are willing to take a hit on it's price. I happen to have complete sets of every set and expansion from Arabian Nights through 4th edition and most of the high value betas, but in almost 30 years I've only run into a few people that were willing to make me an offer for my collection that wasn't ridiculously low. If you need the money right now, you usually have no choice but to go to a card shop and sell the cream of your collection for less then half of what it's retail value is. The rest of the cards you might as well throw away, because no one is buying.
I skip some quests, play a few games or an Arena run most days, and I've only ever bought packs for real money once since release (50 of them). I have almost every legendary I want, and in total I have 71 out of all 138. Every expansion I have enough gold to buy about 60 packs (currently sitting on 5.1K) with plenty left over. I have also never disenchanted a non-golden card unless I already have a full playset (all goldens become dust immediately).
For the first year I did feel pretty crippled and restricted to non-control decks, but it didn't keep me from doing well. I hit rank 5 for the first time during Naxx, and legend for the first time during BRM, both times without using any Epic or Legendary cards.
If you're expecting smooth sailing being completely F2P you've got the wrong idea from the start. There always has to be some incentive to pay. In certain games that incentive is completely cosmetic, in some it's a paywall to access crucial content, but in most decent games it's simply to reach the "end game" faster (in this case a full collection) or to provide utility (such as more deck slots) or variety. Hearthstone in my mind is quite fair in this regard, you can quickly access a lot of cards for free (all Common/Rare cards), though I would prefer it if rarity didn't correlate so overwhelmingly with how good the card is in a slower deck. There is also the existence of Arena, which lets good players earn cards much faster regardless of their collection. One year to be roughly on par with paying players in terms of ladder performance is in my opinion very generous.
As a Free to Play person I get over 4000 Dust for free when the year of the Mammoth starts (1x Sylvanas, 1x Ragnaros, 1x golden Azure Drake + the other ones in normal)
That is very generous and don't for get the daily rewards. They won't be much, I personally assume about 100 dust, 200 gold, 3 packs, one arena ticket and a card back (over all rewards of course)
I really like the payment model of hearthstone, and to those who rant about the three expansion: hearthstone is getting 70 more cards a year which is awesome!
Isn't it actually getting 180 more cards a year?
Only if you are one of those guys who didn't know that since February 2016 the standard cycles were supposed to be 2 expansions and an adventure per cycle. I think that this also one of the reasons why a lot of people are very upset, because they thought that Blizzard would still be cycling between adventure and expansion.
Ah alright. Well, can't complain about 90 more cards a year, personnaly.
Sure, you can sell your MTG cards at any time, as long as you are selling cards that are in high demand and are willing to take a hit on it's price. I happen to have complete sets of every set and expansion from Arabian Nights through 4th edition and most of the high value betas, but in almost 30 years I've only run into a few people that were willing to make me an offer for my collection that wasn't ridiculously low. If you need the money right now, you usually have no choice but to go to a card shop and sell the cream of your collection for less then half of what it's retail value is. The rest of the cards you might as well throw away, because no one is buying.
I would suggest to sell them one by one :)
That's pretty much the only way you can sell them, but even then there are only a limited number of cards in each set that people actually want to buy, and in most cases you spent more buying packs then the sale of those cards bring in. The idea that you can just sell your cards and recoup your investment in MTG isn't anywhere close to the reality.
i dont get why people always talk like they want every card in every set (unless you are collector),why not craft what you want and play (grind) to get more gold and dust then craft another legendary when you get bored,why you should care about obtain boggie monster or noggenfogger ?
And what if im not someone who likes to GEEK and GRIND in games but rather enjoy the whole experience and variety?
What if I like to play all classes instead of just 1 deck like some people do (which I find insanely repetitive and have no clue how ppl even can do it, its beyond comprehension for me, I have 15-16 decks at all time that I switch around and play).
Will I seriously be able to make 9 classes with strong decks with such a new system that seriously hurts f2p players like miself?
I need alot of classic cards still, and have no clue how im going to be able to get them, if I can't even get the cards I want every expansion.
You aren't going to win a great deal of sympathy by insulting people who enjoy the game in a way you don't. You want lots of cards, you apparently don't play the game very much, and complain that you have "no clue" how to acquire the cards you want. Christ.
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LOOOOOOOL
English isn't my first language, so please excuse any mistakes.
Stay awhile and listen!
Hearthstone is not getting expensive by the release of the 3 expansions. It s getting expensive by the policy of blizzard to ruin our card collection. I agree with your first post about the legendaries we ''needed'' in the past, but that was when the classic set was unharmed. Now, every year there will be the changes that blizzard wants as far this set is concerned, so that players in Standard, spend more to be competitive. By expensive i dont mean money necessarily, I am f2p and I see my self grinding much more to keep up.
It depends on whether Blizzard will continue to try and dictate the meta. In the past it was possible to make cheap aggro decks that were competitive, and even less fine-tuned decks were still semi-viable. Now, anything but the netdecks get completely destroyed. Pirate decks need Patches the Pirate, Jade decks need Aya Blackpaw, and Reno decks need Kazakus (and obviously Reno Jackson).
As a F2P player myself, my advice is to play Arena. If you can get an at least a 3-4 win average (which isn't that hard), gold spent on Arena goes a much longer way than if it were to be spent on packs. And if you do get good enough to average 6-7 wins, you'll essentially go infinite (5-6 win average including daily quests).
Not to mention, with the state Standard is in, Arena is actually more fun than Standard right now. Arena is actually in a preeety good spot. Class diversity is at its highest (gone are the days where you auto-lose if you're not offerred Rogue/Mage). The 20% increase in Spell drafting rate also allows for comebacks and reduces the significance of tempo, which reduces the RNG of drawing a better/worse curve than the opponent.
Of course, initially you may lose gold when your average win rate is 0-2. But even then, you'll only lose ~10 gold per run. Treat it as an investment, it will benefit you in the long run. I started with a 0-3 average win rate, slowly improved to 5 (which allowed me to almost go infinite with daily quests), and now I'm at a 7-8 average win rate, which is essentially infinite (I spend the excess gold on packs). Watching pro arena streamers like Kripp and Hafu really help.
Not to mention, Blizzard finally seems to be focusing on other modes besides Standard, so we could see more improvements coming! I hope Hearthstone's Arena will one day be as good as, or even better than Shadowverse's.
Sure, you can sell your MTG cards at any time, as long as you are selling cards that are in high demand and are willing to take a hit on it's price. I happen to have complete sets of every set and expansion from Arabian Nights through 4th edition and most of the high value betas, but in almost 30 years I've only run into a few people that were willing to make me an offer for my collection that wasn't ridiculously low. If you need the money right now, you usually have no choice but to go to a card shop and sell the cream of your collection for less then half of what it's retail value is. The rest of the cards you might as well throw away, because no one is buying.
I skip some quests, play a few games or an Arena run most days, and I've only ever bought packs for real money once since release (50 of them). I have almost every legendary I want, and in total I have 71 out of all 138. Every expansion I have enough gold to buy about 60 packs (currently sitting on 5.1K) with plenty left over. I have also never disenchanted a non-golden card unless I already have a full playset (all goldens become dust immediately).
For the first year I did feel pretty crippled and restricted to non-control decks, but it didn't keep me from doing well. I hit rank 5 for the first time during Naxx, and legend for the first time during BRM, both times without using any Epic or Legendary cards.
If you're expecting smooth sailing being completely F2P you've got the wrong idea from the start. There always has to be some incentive to pay. In certain games that incentive is completely cosmetic, in some it's a paywall to access crucial content, but in most decent games it's simply to reach the "end game" faster (in this case a full collection) or to provide utility (such as more deck slots) or variety. Hearthstone in my mind is quite fair in this regard, you can quickly access a lot of cards for free (all Common/Rare cards), though I would prefer it if rarity didn't correlate so overwhelmingly with how good the card is in a slower deck. There is also the existence of Arena, which lets good players earn cards much faster regardless of their collection. One year to be roughly on par with paying players in terms of ladder performance is in my opinion very generous.
Hello.