For a causal players, it is reasonable to assume on average 50g for daily quests 50g plus 10g for 3 wins. That is 219 packs a year.
I bought Karazhan with $20 real money, that is 109 packs per expansion last year.
In 2017, if I spend $50 for a 50 packs pre-order, I get on average 89 packs per expansion.
That is $30 more for 20 packs less per expansion in 2017. Heathstone is definitely getting more expensive.
Yes it's more expensive but not impossible for f2p players.
I also count 50g+10g each day.
day: 60g
week: 60 * 7 = 420g
year: 420 * 52 = 21840g
It means you have ~7280 golds per extension. This is enough to have all common and rare cards. Some epics and 2 legendaries. So for the legendaries you really need it will be necessary to craft them.
From my personnal experience, I get ~1600 dust from 8000 golds packs and 1600 dust from 4 golden epics because of rank 5 every month. So we are allowed to craft 2 legendaries each expansion. We just have to choose wisely and it will be ok :)
So yes it's more expensive but not too expensive.
HS has a very generous F2P model. Including TBs, a daily player receives well over 250 free packs each year - about $300 in content simply for playing the game. About a third of the cards from an expansion typically see competitive play, so F2Ps really only "need" to collect about 45 cards from each set. Seventy packs amounts to 250 commons - a complete set, with lots of duplicates; 75 rares - most of the set, and all the "playables"; 20ish epics and 2 or 3 legendaries. Dust from duplicates and trash epics and legendaries can be used to craft most of the playable epics and a couple playable legendaries. At the end of the day, F2Ps will only be missing a handful of playable cards - not exactly anything to complain about.
Compared to other CCGs it's not all that generous.
Like which ones? No physical card game comes even close.
I'm not talking about physical TCGs. I play two other CCGs as well, Magic Duels and Elder Scrolls Legends. They both make it easier to collect all the cards.
f2p is not dead year of the kraken had 2 expansions and 1 adventure right?isnt year of mammoth the same?1adventure 2 expansion so if you made it as f2p in 2016 as i did then 2017 wont be diferent
Hate to break this for you... but are you sure you 're not trolling?
I'm not talking about physical TCGs. I play two other CCGs as well, Magic Duels and Elder Scrolls Legends. They both make it easier to collect all the cards.
I somehow doubt that this has been accurately studied. Sure ESL gives you more free stuff and better rewards for leveling up, but I think that in the long term it becomes harder and harder since you can run a lot of legendaries 3 times (unless they're unique) in decks (I know they're 1200 dust per legendary, but still all 3 cost 3600, which is much more than 1600 in HS). Despite this I think an analysis of the situation has to be made to be entirely sure of which model is better or worse (ESL has better leveling rewards, but once that is done there isn't much difference compared to HS in terms of rewards you get and what about when new content starts being added to the game? We don't know anything about their structure and especially if you need 3 copies of new legendaries its bound to get harder and harder to collect all the good cards). Besides every CCG after Hearthstone had to offer more rewards so that they could lure players into them. I mean why would you leave HS when you already have a decent collection to go to ESL and start all over again? So, while you might have a point somebody would have to do a good analysis on the differences between HS and ESL to get a definitive answer on which model is better.
I didn't play a lot of other CCGs, I played only Gwent and TES:L. Both are much more generous then HS. And I have to add, with much more pleasant metas.
I'm not talking about physical TCGs. I play two other CCGs as well, Magic Duels and Elder Scrolls Legends. They both make it easier to collect all the cards.
I somehow doubt that this has been accurately studied. Sure ESL gives you more free stuff and better rewards for leveling up, but I think that in the long term it becomes harder and harder since you can run a lot of legendaries 3 times (unless they're unique) in decks (I know they're 1200 dust per legendary, but still all 3 cost 3600, which is much more than 1600 in HS). Despite this I think an analysis of the situation has to be made to be entirely sure of which model is better or worse (ESL has better leveling rewards, but once that is done there isn't much difference compared to HS in terms of rewards you get and what about when new content starts being added to the game? We don't know anything about their structure and especially if you need 3 copies of new legendaries its bound to get harder and harder to collect all the good cards). Besides every CCG after Hearthstone had to offer more rewards so that they could lure players into them. I mean why would you leave HS when you already have a decent collection to go to ESL and start all over again? So, while you might have a point somebody would have to do a good analysis on the differences between HS and ESL to get a definitive answer on which model is better.
The first part and last part are true. However, they give more arena rewards. More importantly, the daily rewards are a ton better. They give up to 300 "dust" for playing vs ai every day and they give out up to 150-300 gold(random) and 10 random cards daily for playing against people.
I mean...you don't HAVE to preorder 50 packs. It's not really that hard to get 1 pack every 1 to 2 days and enough dust to craft at least 1 legendary per month.
It's not 'just' legendaries though. the epics drain gold plenty too (and often more as you need 2 of them often).
I don't think HS is that demanding for current players as is, you only need about 60-80 packs out of each expansion to get a "good enough" collection of cards and dust to craft the remaining viable cards. Most epics and legendaries are crap/niche, just look at old gods cards for example. I only count about 3 legendaries and 4 epics that saw consistent play throughout the whole expansion. Other ones are either for specific decks or for fun decks and it would be entitled of you to expect to be able to play ALL decks without investing money or a lot of time.
Gold for 80 packs shouldn't take you that long to collect, about 3-4 months. Unless you only play to finish dailies, at which point I'm wondering why you are even playing this game.
Of course, it will put more strain on new players, I agree they could've used a boost even before it was announced we would be getting 3 expansions this year.
For a causal players, it is reasonable to assume on average 50g for daily quests 50g plus 10g for 3 wins. That is 219 packs a year.
I bought Karazhan with $20 real money, that is 109 packs per expansion last year.
In 2017, if I spend $50 for a 50 packs pre-order, I get on average 89 packs per expansion.
That is $30 more for 20 packs less per expansion in 2017. Heathstone is definitely getting more expensive.
Yes it's more expensive but not impossible for f2p players.
I also count 50g+10g each day.
day: 60g
week: 60 * 7 = 420g
year: 420 * 52 = 21840g
It means you have ~7280 golds per extension. This is enough to have all common and rare cards. Some epics and 2 legendaries. So for the legendaries you really need it will be necessary to craft them.
From my personnal experience, I get ~1600 dust from 8000 golds packs and 1600 dust from 4 golden epics because of rank 5 every month. So we are allowed to craft 2 legendaries each expansion. We just have to choose wisely and it will be ok :)
So yes it's more expensive but not too expensive.
HS has a very generous F2P model. Including TBs, a daily player receives well over 250 free packs each year - about $300 in content simply for playing the game. About a third of the cards from an expansion typically see competitive play, so F2Ps really only "need" to collect about 45 cards from each set. Seventy packs amounts to 250 commons - a complete set, with lots of duplicates; 75 rares - most of the set, and all the "playables"; 20ish epics and 2 or 3 legendaries. Dust from duplicates and trash epics and legendaries can be used to craft most of the playable epics and a couple playable legendaries. At the end of the day, F2Ps will only be missing a handful of playable cards - not exactly anything to complain about.
Compared to other CCGs it's not all that generous.
Christ. Hearthstone is incredibly generous for the reasons I correctly explained - you get everything you need in order to be competitive without spending any money. If you feel comfortable saying that this isn't generous - it's a free country, and no one will stop you.
It's also fair to assume that the average player will earn more than 10g from wins per day. Even just to complete quests, they would need at least 5 wins for the 60g ones.
As a Free to Play person I get over 4000 Dust for free when the year of the Mammoth starts (1x Sylvanas, 1x Ragnaros, 1x golden Azure Drake + the other ones in normal)
That is very generous and don't for get the daily rewards. They won't be much, I personally assume about 100 dust, 200 gold, 3 packs, one arena ticket and a card back (over all rewards of course)
I really like the payment model of hearthstone, and to those who rant about the three expansion: hearthstone is getting 70 more cards a year which is awesome!
Ah, people who never played Magic. Let me drink your tears.
Some say it's more expensive to play MtG, but it's not true, because you can sell your cards at any moment.
As for me main problem is not even that we'll have more cards and more trash cards. Main problem is that it's not even fun to grind anymore. There is no place for skill in Hearthstone left. Outside immortal question 'who goes tharr?' there are not many questions left:
Who draw Patches?
Who drew Reno?
Ability to roll spell totem
That's it. That's all Hearthstone at the moment.
Yes. And I don't play Arena, it's incredibly boring completely braindead mode.
I could understand if the game is in good state and they raise the prices. But in the current state of the game...
As a Free to Play person I get over 4000 Dust for free when the year of the Mammoth starts (1x Sylvanas, 1x Ragnaros, 1x golden Azure Drake + the other ones in normal)
That is very generous and don't for get the daily rewards. They won't be much, I personally assume about 100 dust, 200 gold, 3 packs, one arena ticket and a card back (over all rewards of course)
I really like the payment model of hearthstone, and to those who rant about the three expansion: hearthstone is getting 70 more cards a year which is awesome!
Isn't it actually getting 180 more cards a year?
Only if you are one of those guys who didn't know that since February 2016 the standard cycles were supposed to be 2 expansions and an adventure per cycle. I think that this also one of the reasons why a lot of people are very upset, because they thought that Blizzard would still be cycling between adventure and expansion.
Ah, people who never played Magic. Let me drink your tears.
Some say it's more expensive to play MtG, but it's not true, because you can sell your cards at any moment.
Really? This is your argument. Let me break it to you as simple as i can. If you have time to play Hearthstone you can have all the cards that you want because that is what it means to be a f2p player. You trade time for content. In Magic the Gathering you have to spend real money to get cards. You don't even have the option to be f2p player.
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I somehow doubt that this has been accurately studied. Sure ESL gives you more free stuff and better rewards for leveling up, but I think that in the long term it becomes harder and harder since you can run a lot of legendaries 3 times (unless they're unique) in decks (I know they're 1200 dust per legendary, but still all 3 cost 3600, which is much more than 1600 in HS). Despite this I think an analysis of the situation has to be made to be entirely sure of which model is better or worse (ESL has better leveling rewards, but once that is done there isn't much difference compared to HS in terms of rewards you get and what about when new content starts being added to the game? We don't know anything about their structure and especially if you need 3 copies of new legendaries its bound to get harder and harder to collect all the good cards). Besides every CCG after Hearthstone had to offer more rewards so that they could lure players into them. I mean why would you leave HS when you already have a decent collection to go to ESL and start all over again? So, while you might have a point somebody would have to do a good analysis on the differences between HS and ESL to get a definitive answer on which model is better.
I didn't play a lot of other CCGs, I played only Gwent and TES:L. Both are much more generous then HS. And I have to add, with much more pleasant metas.
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Wait, what?! People actually spend real money on this game?!
For-why?
I mean, Arena gets you loads of packs practically for free...?
I don't think HS is that demanding for current players as is, you only need about 60-80 packs out of each expansion to get a "good enough" collection of cards and dust to craft the remaining viable cards. Most epics and legendaries are crap/niche, just look at old gods cards for example. I only count about 3 legendaries and 4 epics that saw consistent play throughout the whole expansion. Other ones are either for specific decks or for fun decks and it would be entitled of you to expect to be able to play ALL decks without investing money or a lot of time.
Gold for 80 packs shouldn't take you that long to collect, about 3-4 months. Unless you only play to finish dailies, at which point I'm wondering why you are even playing this game.
Of course, it will put more strain on new players, I agree they could've used a boost even before it was announced we would be getting 3 expansions this year.
%80 of the new cards will be useless anyways, just craft tier 1 legendaries and play them for 3-4 months
It's also fair to assume that the average player will earn more than 10g from wins per day. Even just to complete quests, they would need at least 5 wins for the 60g ones.
Ah, people who never played Magic. Let me drink your tears.
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Isn't it actually getting 180 more cards a year?
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Yes for F2P players that have been around for some time it probably will not matter.
A new player will see this very differently. They see the newcomer pack and have to realize that if you want to catch up, you need to pay a lot.
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