LoE was by far the best adventure in terms of legendaries with unique effects, and i really hope something is gonna be done in that direction again. Reno decks to me are the most fun to play and I'm confident that the 1-of theme will still be a thing with some very powerful cards to be printed
RIP to the best expansion, bar none. I can't wait for more half-assed expansions where the best cards get released 3 expansions later (We already know that's true for Patches the Pirate, I'm sure it was true for Raza the Chained too)
Good. Reno is unhealthy in my opinion. There is nothing fun about winning or losing based on whether someone drew Reno or not. Hopefully this allows for more fair and consistent neutral healing options.
A lot of decks rely on drawing certain cards though.
Exactly! Sure, Reno is a powerful card but it was defenitly needed to provide some sort of punishment for extremely aggressive play. Like all powerful cards it has many downsides as well but I feel like the game needed that card at least for a while.
One should keep in mind as well that some other cards might very well become unplayable outside of reno decks (Abyssal Enforcer and Felfire Potion are likely candidates because I doubt that warlock will be able to afford taking as much damage without the ability to heal up effectively).
We will see how the meta changes in genereal after the next rotation but we will probably need some good answers to pirate warrior in the upcoming expansion since shaman will loose some top tier cards.
If Reno goes, then they will have to havea replacement of some kind, otherwise aggro will overrun (given the present cards). At least Shaman is losing Tunnel Trogg and Totem Golem, so that will negate a lot of shaman early game.
At the moment Aggro can easily kill you on turn 6, if not earlier. So we need either 'good' taunts, 'good' healing or good AOE, and probably a combo of all of them for most classes. Until we see what cards are coming in, we don't know anything.
but still if Reno is gone, Brode pls, pretty pls #makehandlockgreatagain
If only they could undo the Molten Giant nerf. Having that option would be a aggro killer and wouldn't need to then rely on Reno being the only true defence.
Reno is actually the only card that gave you a comeback option against aggressive decks. I am happy that reno rotates out but I definitely hope that there will be a substitute for this card to give you again a comeback. In that way, the next year of standard format will show us wether or not we are able to make this meta healthy again or not (just don't release more powerful 1 drops and we're good). Maybe we even have to nerf some spells to like "can't target enemy heroes". There are so many ways to make this game viable but I guess we have to wait for 2 year because 9 deck slots and "too complicated for new players"
Tree of life heals all characters. Reno requires you to have only 1 of each card in your deck which means likelihood it draw it is reduced hugely,.... I hope you can take the time to reflect on this and think a bit harder about how card games and balance work
I hope that they keep making cards with the 1-of theme at the very least
They most likely will, like they did with kazakus. Just we'll see different 1-of legendaries and 1-of decks won't always be based on a full heal.
I would like to see alexstrza "nerfed" to set a players life total to 30 though, having a full heal available is nice and as is alex is a burst and not healing tool and there's a massive difference in 6 and 9 mana. (and reno decks in wild would have 2 full heals no go them.)
Guys there is a option. They really make new card 4 mama 2/5 with same effect like reno. You will neednew card (craft or found ) and it will be not first time when they make new minion with different stats but with the same effect like alchemists or something. I know this effect is unique but why not. On the second side really matter how they want aim on wild cause 2x reno in one deck... :D
Look at a clasic pirate warrior decklist and tell me what cards will be rotated.Yeah,1 or 3.If reno will be rotated without any pirate warrior card being nerfed the meta will become very aggressive.Please try to say to me that pirate decks will die after rotation.Please try to do that
Well there's always the hope those nerfs and classic rotations, brode was talking about, do target key parts of aggro warrior. Frothing berserker for example.
Well, pretty much the only form of non-aggro right now are Reno decks. 30 health is just not enough versus current aggro decks. You either race them with your own aggro, or you play a deck that can give you 60 health. Sure, control warrior is coming into the meta, but that deck also revolves around overhealing by a LOT. In essence, things have gotten to the point where 30 health is no longer enough to win vs aggro and this has to be remedied someway if Reno falls out of the set.
Well, pretty much the only form of non-aggro right now are Reno decks. 30 health is just not enough versus current aggro decks. You either race them with your own aggro, or you play a deck that can give you 60 health. Sure, control warrior is coming into the meta, but that deck also revolves around overhealing by a LOT. In essence, things have gotten to the point where 30 health is no longer enough to win vs aggro and this has to be remedied someway if Reno falls out of the set.
Bingo. Druid can do it as it can ramp up taunts and create armour to slow down the aggro.
Basically with a combo of charge minions and weapon damage (along with not being able to clear the board every time) aggro will always be able to do 30 damage, and do it quicker than you can build a board. Any deck has to either have taunt or healing to slow than down.
I actually dislike it's getting removed from standard because I hate how frustrating it can be to play against aggressive decks. Reno helped create many great control decks and it's all getting ruined now...
Will they let us DE Kazakus, Raza. Solia and Krul for the full price? Because I see no point in these cards without Reno. You can't use all this nasty potions if you're dead on turn 6.
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Can't wait for more aggro decks and aggro being the only viable thing in the next expansion
Not gonna be rich anymore *sadface*
LoE was by far the best adventure in terms of legendaries with unique effects, and i really hope something is gonna be done in that direction again. Reno decks to me are the most fun to play and I'm confident that the 1-of theme will still be a thing with some very powerful cards to be printed
The end is coming!
RIP to the best expansion, bar none. I can't wait for more half-assed expansions where the best cards get released 3 expansions later (We already know that's true for Patches the Pirate, I'm sure it was true for Raza the Chained too)
_____________________________________________________________________________________________________________________________________________
#JeSuisFieryWarAxe!
If Reno goes, then they will have to havea replacement of some kind, otherwise aggro will overrun (given the present cards). At least Shaman is losing Tunnel Trogg and Totem Golem, so that will negate a lot of shaman early game.
At the moment Aggro can easily kill you on turn 6, if not earlier. So we need either 'good' taunts, 'good' healing or good AOE, and probably a combo of all of them for most classes. Until we see what cards are coming in, we don't know anything.
Reno is actually the only card that gave you a comeback option against aggressive decks. I am happy that reno rotates out but I definitely hope that there will be a substitute for this card to give you again a comeback. In that way, the next year of standard format will show us wether or not we are able to make this meta healthy again or not (just don't release more powerful 1 drops and we're good). Maybe we even have to nerf some spells to like "can't target enemy heroes". There are so many ways to make this game viable but I guess we have to wait for 2 year because 9 deck slots and "too complicated for new players"
Just remember the good times!
Tree of life heals all characters. Reno requires you to have only 1 of each card in your deck which means likelihood it draw it is reduced hugely,.... I hope you can take the time to reflect on this and think a bit harder about how card games and balance work
So many happy aggro players in this thread xD
if reno rotates out.. all reno mage, Cthun reno rogue, renolock.. all unplayable lol
Guys there is a option. They really make new card 4 mama 2/5 with same effect like reno. You will neednew card (craft or found ) and it will be not first time when they make new minion with different stats but with the same effect like alchemists or something. I know this effect is unique but why not. On the second side really matter how they want aim on wild cause 2x reno in one deck... :D
And we give them more money/dust for the same card that we already have in our collection. No thanks.
if they kill one archetype then why not nerf auctioner into the ground and kill another one? would be just fair.
fuck reno decks
Season 36 = Legend Rank 60 . ( https://playhearthstone.com/en-us/blog/20695745 )
Well, pretty much the only form of non-aggro right now are Reno decks. 30 health is just not enough versus current aggro decks. You either race them with your own aggro, or you play a deck that can give you 60 health. Sure, control warrior is coming into the meta, but that deck also revolves around overhealing by a LOT. In essence, things have gotten to the point where 30 health is no longer enough to win vs aggro and this has to be remedied someway if Reno falls out of the set.
I actually dislike it's getting removed from standard because I hate how frustrating it can be to play against aggressive decks. Reno helped create many great control decks and it's all getting ruined now...
Check out my Frozen Throne Evolve Shaman deck:
http://www.hearthpwn.com/decks/903345-new-evolve-shaman
Will they let us DE Kazakus, Raza. Solia and Krul for the full price? Because I see no point in these cards without Reno. You can't use all this nasty potions if you're dead on turn 6.