This luck game wont be around in 5 years unless drastic changes are made.
This is my opinion based on may years of CCG experience (even after spending plenty of money on this game and thousands on other CCG). This game doesn't offer much more than backgammon in regards to competition.
Pokemon Trading Card Game Online can be found at www.pokemontcg.com. It's for PC only, though it will be on the ipad by the end of the year. The game is completely free to play and follows the rotation and rules of the CCG. Pokemon starter decks and booster packs both come with codes that you can enter into the PTCGO to open up digital packs of decks and cards or you can buy the codes from ebay for about ~$0.35 per code. With the rotation going into effect on Sept. 3rd, the online game will have 8 sets legal with 1,022 cards to build decks.
Also, the Pokemon Company rakes in $1.5 billion in revenue each year so they aren't even close to hitting dirt.
My apologies, I took the article I was reading for face value. I haven't played or purchased anything with Nintendo since I was like 12, but with numbers like that, I was very clearly wrong. Thank you for the correction, and having a link for reference!
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"Or of course, because you are 'a strong, independent deck builder, who needs no blizzard to tell them what to include', you make your deck deliberately weaker." - Skaduush1
This luck game wont be around in 5 years unless drastic changes are made.
This is my opinion based on may years of CCG experience (even after spending plenty of money on this game and thousands on other CCG). This game doesn't offer much more than backgammon in regards to competition.
An odd comparison, given that backgammon has been around for approximately 5,000 years and people still seem to enjoy it.
This luck game wont be around in 5 years unless drastic changes are made.
This is my opinion based on may years of CCG experience (even after spending plenty of money on this game and thousands on other CCG). This game doesn't offer much more than backgammon in regards to competition.
An odd comparison, given that backgammon has been around for approximately 5,000 years and people still seem to enjoy it.
Indeed. In fact the 39th World Backgammon Championship is taking place this year - it's a very popular and widespread game.
I can see it generally tracking the development of WoW over the years. Strong start, improvement over the first year or two and then peaking. After that, a draining of the playerbase as the game becomes more and more stagnant.
It will never become as complex as MtG, but i don't think that this was ever the goal of Blizzard. Like their other games, they wanted to make an easily accessible game with a hard endgame. Nothing about Hearthstone is hard to pickup (or expensive), but to compete at the top levels takes both skill and time.
Also, I would not discount any sort of network effects. Because of its size of its playerbase, the game is only attracting more players right now. The more people that play will only increase the popularity of legends rank. This means a stronger playerbase at higher ranks and also potential to actually make money. This potentially leads to a feedback where the game may suck the air out of any competition (see WoW clones and now Hearthstone clones). No viable competition could lead to Hearthstone being the dominant player for years.
Yes but it's less drastic than in Hearthstone. TBH you can win in ranked with Master Yi. Pretty damn easily at lower levels. Even in plat you can keep winning with him. And he costs 450 Ip. So 4-5 games. While in Hearthstone you need to play a ton of games to get decent cards. Heck if you aren't lucky and you have to craft. And the dust costs are insane on hearthstone. Honestly it feels like you have to buy packs. Or play 24/7 to have all the cards ftp. In LoL I don't need all the champions. In hearthstone you need a lot of cards. I would argue you need all of them, but let's say you only need 60% or so.
Man, F2P is possible but no one promised it would be easy. The shortcut costs money. It's what make the world spin.
For me, F2P means you can try it and play casually for no cost. When you do spend money on it you have a boost and still keep receiving things for free. It's awesome. I don't get why people feel they have to get everything for free. Making a game like this costs serios money and this is not done for charity.
And what I'm saying is that other games do it better. If you want to get into that. In LoL I can win in ranked with cheap champs. In Hearthstone you can't do that, cards are needed, more cards=more deck=more strategies and counters. You can't win with full vanilla. In LoL or whatever moba you want, a cheap champion/hero/god can still fight versus a very expensive one. What annoys me is that in hearthstone I am FORCED to grind if I want to win a lot in ladder. In LoL I got 86 or so champs. But guess what? I only play like 10. And I use 2 rune pages. My point is that hearthstone is either pay to win or grind to win. Which isn't particularly fun.
I don't mean to sound harsh, but "either pay to win or grind to win" is pretty much what almost all free to play games are. The very, very few games that don't follow that standard like LoL, DotA, and TF2 are the exceptions. Everyone is used to this type of model, and that is what everyone already expects, that you can grind out for a while to be competitive for free, or you can pay the developers to get competitive fast and provide funds for further development of the game.
I am really enjoying this speculative talk, especially about new sets being themed, etc.
I liked Naxx, but when they said Wings somehow I imagined more than 3 battles. They could have included a lot more mini battles that were more themed, and more of a "dungeon map" overhead type navigation. A little underwhelming for me, though I still enjoy it for free (700 gold, about what I pull in on a week). Though I lament that it means I can't be doing arena for these weeks.. Arena is my favorite, though I do wish it was somehow more depth,
I wonder what their next expansion will be. I like the slow rollout and actual single player content with the cards, but it should be a set of cards that is a bit larger I think.
I am really enjoying this speculative talk, especially about new sets being themed, etc.
I liked Naxx, but when they said Wings somehow I imagined more than 3 battles. They could have included a lot more mini battles that were more themed, and more of a "dungeon map" overhead type navigation. A little underwhelming for me...
I wonder what their next expansion will be. I like the slow rollout and actual single player content with the cards, but it should be a set of cards that is a bit larger I think.
Agreed all around.
Ben Brode has already confirmed that the next "expansion" will feature more then 30 cards, but didn't specify a number, or at least I don't think he did as I didn't watch the video. You can find the video and more information on Hearthpwns own homepage! Just scroll down to the wall of blue text :D
Ben Brode confirmed in an interview that we'd be seeing more than 30 cards
One thing that I'm very hopeful of in the future is more themed sets of cards. I always felt like the Murlocs, the Hunter and it's beasts had an unfair advantage versus things like orcs, dwarves, dragons, elves, etc, and not to mention the "Pirate" minions! Imagine the synergy of the Legendary dragons with a new card with something like "For each dragon on the field, deal 1 damage to an enemy minion, per turn" or "Take control of an enemy dragon for as long as this minion is on the battlefield" (Theorycrafting, the flavor of these texts could be anything). Something like this would add more depth to hearthstone, allowing for more synergies, in separate ways then what currently exists in.
Secondly, be hopeful! Now they've got their template down for the "Adventure Mode" which will just need some required tweaking and optimizing to match the theme of their future content! So although their next content release will be mainly focused on cards, the future "Adventure Modes" will hopefully be full of variety. Although, on that note, they've also announced somewhere (not sure where) about being interested in things like an "Observer Mode" , which if I remember correctly will allow people to view on-going, live, games of Hearthstone. So, with that in mind, having modes extended to a "Two on Two" or a Free-For-All type game, is not totally out of the question, although they're would be a totally different balance requirement for both of these modes, like have a predetermined pool of cards to play with (no aura's, no AoE's, etc) and would have to be justly balanced. But, we can always look at other Blizzard games, like Starcraft 2, which is totally balanced around the 1v1 experience, but still offers 2v2, 3v3, etc, etc. Perhaps a bad example, but it has already been stated many times that MtG has a feature mode like this, "Two Headed Dragon" I think.
And one other thing to keep in mind about the restrictions that the development team has put in place for itself, is that they can always change their minds about it. Things like "Discard" can always be fitted into the game. The mindset they have behind not putting it in, (ie: people having fun) is a good one to have, as this is what will draw new players in. However, if enough of the player base demands it, and make credible arguments towards putting it into the game, eventually any mechanic could make its way into the game. (Although I'm not saying every mechanic will make it into the game, just that mechanics which can be justly be argued for, have the potential to be).
Rollback Post to RevisionRollBack
"Or of course, because you are 'a strong, independent deck builder, who needs no blizzard to tell them what to include', you make your deck deliberately weaker." - Skaduush1
This game has no depth at all. It's purely rock, papers, scissors on your match and card draw. That determines the win. I don't know how people play this game. It has no mechanics for any kind of depth. That is the reason BOTS can make it to Legend.
This game has no depth at all. It's purely rock, papers, scissors on your match and card draw. That determines the win. I don't know how people play this game. It has no mechanics for any kind of depth. That is the reason BOTS can make it to Legend.
Game is a joke pretty much.
Ignoring your other comments, I just want to ask you this: Do you think Chess has no mechanics for any kind of depth? Because computers have been able to beat the best human players for a long time, so by your logic Chess has no depth.
I'm not comparing Hearthstone directly to Chess, btw - I'm addressing your logic relating to bots (aka computers) being able to beat humans at a particular game because that particular game has no depth.
And this is even without a significant expansion yet. It wont displace Magic, but its offering of a free competitive card game experience will keep people around so long as they keep it interesting.
Rollback Post to RevisionRollBack
If you like Hearthstone you'll enjoy this web series!
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This luck game wont be around in 5 years unless drastic changes are made.
This is my opinion based on may years of CCG experience (even after spending plenty of money on this game and thousands on other CCG). This game doesn't offer much more than backgammon in regards to competition.
My apologies, I took the article I was reading for face value. I haven't played or purchased anything with Nintendo since I was like 12, but with numbers like that, I was very clearly wrong. Thank you for the correction, and having a link for reference!
"Or of course, because you are 'a strong, independent deck builder, who needs no blizzard to tell them what to include', you make your deck deliberately weaker." - Skaduush1
An odd comparison, given that backgammon has been around for approximately 5,000 years and people still seem to enjoy it.
Indeed. In fact the 39th World Backgammon Championship is taking place this year - it's a very popular and widespread game.
Yes, it will be viable in the future.
I can see it generally tracking the development of WoW over the years. Strong start, improvement over the first year or two and then peaking. After that, a draining of the playerbase as the game becomes more and more stagnant.
It will never become as complex as MtG, but i don't think that this was ever the goal of Blizzard. Like their other games, they wanted to make an easily accessible game with a hard endgame. Nothing about Hearthstone is hard to pickup (or expensive), but to compete at the top levels takes both skill and time.
Also, I would not discount any sort of network effects. Because of its size of its playerbase, the game is only attracting more players right now. The more people that play will only increase the popularity of legends rank. This means a stronger playerbase at higher ranks and also potential to actually make money. This potentially leads to a feedback where the game may suck the air out of any competition (see WoW clones and now Hearthstone clones). No viable competition could lead to Hearthstone being the dominant player for years.
Man, F2P is possible but no one promised it would be easy. The shortcut costs money. It's what make the world spin.
For me, F2P means you can try it and play casually for no cost. When you do spend money on it you have a boost and still keep receiving things for free. It's awesome. I don't get why people feel they have to get everything for free. Making a game like this costs serios money and this is not done for charity.
Signature !!!!
YuGiOh is far superior to MTG, and it doesn't even use mana/lands.
But on-topic, yes, I foresee Hearthstone lasting for at least 20-30 years into the future with a very large playerbase, and probably longer.
I don't mean to sound harsh, but "either pay to win or grind to win" is pretty much what almost all free to play games are. The very, very few games that don't follow that standard like LoL, DotA, and TF2 are the exceptions. Everyone is used to this type of model, and that is what everyone already expects, that you can grind out for a while to be competitive for free, or you can pay the developers to get competitive fast and provide funds for further development of the game.
I am really enjoying this speculative talk, especially about new sets being themed, etc.
I liked Naxx, but when they said Wings somehow I imagined more than 3 battles. They could have included a lot more mini battles that were more themed, and more of a "dungeon map" overhead type navigation. A little underwhelming for me, though I still enjoy it for free (700 gold, about what I pull in on a week). Though I lament that it means I can't be doing arena for these weeks.. Arena is my favorite, though I do wish it was somehow more depth,
I wonder what their next expansion will be. I like the slow rollout and actual single player content with the cards, but it should be a set of cards that is a bit larger I think.
Agreed all around.
Ben Brode has already confirmed that the next "expansion" will feature more then 30 cards, but didn't specify a number, or at least I don't think he did as I didn't watch the video. You can find the video and more information on Hearthpwns own homepage! Just scroll down to the wall of blue text :D
One thing that I'm very hopeful of in the future is more themed sets of cards. I always felt like the Murlocs, the Hunter and it's beasts had an unfair advantage versus things like orcs, dwarves, dragons, elves, etc, and not to mention the "Pirate" minions! Imagine the synergy of the Legendary dragons with a new card with something like "For each dragon on the field, deal 1 damage to an enemy minion, per turn" or "Take control of an enemy dragon for as long as this minion is on the battlefield" (Theorycrafting, the flavor of these texts could be anything). Something like this would add more depth to hearthstone, allowing for more synergies, in separate ways then what currently exists in.
Secondly, be hopeful! Now they've got their template down for the "Adventure Mode" which will just need some required tweaking and optimizing to match the theme of their future content! So although their next content release will be mainly focused on cards, the future "Adventure Modes" will hopefully be full of variety. Although, on that note, they've also announced somewhere (not sure where) about being interested in things like an "Observer Mode" , which if I remember correctly will allow people to view on-going, live, games of Hearthstone. So, with that in mind, having modes extended to a "Two on Two" or a Free-For-All type game, is not totally out of the question, although they're would be a totally different balance requirement for both of these modes, like have a predetermined pool of cards to play with (no aura's, no AoE's, etc) and would have to be justly balanced. But, we can always look at other Blizzard games, like Starcraft 2, which is totally balanced around the 1v1 experience, but still offers 2v2, 3v3, etc, etc. Perhaps a bad example, but it has already been stated many times that MtG has a feature mode like this, "Two Headed Dragon" I think.
And one other thing to keep in mind about the restrictions that the development team has put in place for itself, is that they can always change their minds about it. Things like "Discard" can always be fitted into the game. The mindset they have behind not putting it in, (ie: people having fun) is a good one to have, as this is what will draw new players in. However, if enough of the player base demands it, and make credible arguments towards putting it into the game, eventually any mechanic could make its way into the game. (Although I'm not saying every mechanic will make it into the game, just that mechanics which can be justly be argued for, have the potential to be).
"Or of course, because you are 'a strong, independent deck builder, who needs no blizzard to tell them what to include', you make your deck deliberately weaker." - Skaduush1
This game has no depth at all. It's purely rock, papers, scissors on your match and card draw. That determines the win. I don't know how people play this game. It has no mechanics for any kind of depth. That is the reason BOTS can make it to Legend.
Game is a joke pretty much.
Ignoring your other comments, I just want to ask you this: Do you think Chess has no mechanics for any kind of depth? Because computers have been able to beat the best human players for a long time, so by your logic Chess has no depth.
I'm not comparing Hearthstone directly to Chess, btw - I'm addressing your logic relating to bots (aka computers) being able to beat humans at a particular game because that particular game has no depth.
"Hearthstone had over 10 million users as of March 11, according to the company"
http://www.gamasutra.com/view/news/217112/Activision_Blizzard_profits_are_down_but_Hearthstone_helps_drive_digital.php
And this is even without a significant expansion yet. It wont displace Magic, but its offering of a free competitive card game experience will keep people around so long as they keep it interesting.
If you like Hearthstone you'll enjoy this web series!