Any greedy control deck with a great value card can challenge priest remember guys entomb , the card that gave priest an edge in Control vs control match up is out of standard , You can always Make a warlock deck and put Lord Jaraxxus in it
They can try to play tempo with dragons, but lack the burst to finish before control decks clear their board and stabilize.
It is the nature of being a reactive class by design. Check out Naiman vs Hamster game 1 at blizzcon to see how slow priests can be crushed by control warrior. Jaraxxus and combo decks even more so...
Any greedy control deck with a great value card can challenge priest remember guys entomb , the card that gave priest an edge in Control vs control match up is out of standard , You can always Make a warlock deck and put Lord Jaraxxus in it
Priest meta where you can actually reach turn 10 is better than an aggro meta where games are concluded on turn 6.
This is a very important point. While I do think that Priest has the most potential to be an oppressive class, games where you know you will reach turn 10, etc. will allow you to consistently draw the cards you need to execute your gameplan.
I couldn't have said it better. As long as there are one on one competitive games, so will there be the people who play top tier solely to win. And I say whatever floats your boat. I play priest and always have because I played it for years in wow and psychiatric healing is what I do for a living. It simply fits. For others it's whatever floats. Nuff said. If people don't like it then go find something else to do in this vast world of things to do.
Well the thing is that at least for now priest got great REACTIVE cards.Reactive cards can't easily break the game like proactive cards do.I hope that all the classes get great reactive cards and good proactive cards that require conditions to become as great as the reactive ones.The game has become curvestone because proactive cards >>>>the reactive ones while it should be Reactive>proactive.I don't mean that reactive should be op as fuck but they should be slightly better to proactive ones since you pay mana to answer your opponents plays and you must play additional cards to set your win condition.Now the player with the biggest d*ck on curve wins.
I wouldn't be surprised if it does, but we have to bear in mind that Priest hasn't be seen as a playable class (whether that's ladder or arena) for some time. Now I'm not saying this is OK, but the problem with a weak class is that they need good cards to become playable again. However by doing that, it means other classes with feel those effects almost straight away.
So yes it's understandable, but at least we know for now that Priest will likely be usable again. I just hope the other classes will have some cards which will make playing against a Priest more competitive rather than it being one sided.
Rollback Post to RevisionRollBack
My Entry for this week's Card Design Competition - Season 8.16:
what about the priest cards are op, we already got a bunch of them and none of them seem game breaking, dragonfire will probably be autoinclude but nothing else there seems to potent, there is a practical reprint of a great card that saw no play because the deck that would use it did not exist yet, and now that it does the reprint is not as good in it because it is abattle cry not a deathrattle. there are some really situational reactive cards, and cards that are really only good in a slow control deck and the likelyhood of that being op in priest is small considering so far they only have one new tool for such a playstyle. I assume they will get more but unless your ability to control the board is op the mutliclass cards priest got aren't, but is priest was op, we would see a resurgence of combo decks, and then warrior to deal with those and midrange to deal with the warrior and combo decks, I hope we actually see aggro cards though because all decks are halfway between aggro and midrange and nothing is fun, when there is a nice distinction things are fun and printing cards only good for aggro would be cool and help with that.
Rollback Post to RevisionRollBack
Just fill your deck with one drops, that is creative deck design, right?
Priest meta where you can actually reach turn 10 is better than an aggro meta where games are concluded on turn 6.
When was the last time you played in a true aggro meta? And technically, if we're talking strictly about competitive laddering, it's actually better to win or lose on turn 6 then turn 10+. It's more efficient that way. For casual games - yes, I totally agree with you.
In any case, if Priest is very strong, people will start destroying it with different types of Combo decks.
Any greedy control deck with a great value card can challenge priest remember guys entomb , the card that gave priest an edge in Control vs control match up is out of standard , You can always Make a warlock deck and put Lord Jaraxxus in it
wow, the "salty about priest" threads have started even before we have tried the cards. and also there is about 100 card not even released.
Combo decks, here we go...
Entomb will be gone next year, and priest won't have that much spot removal -- just area of effect for days.
No worries guys! Priest has always had to chose if they tech vs aggro (Shadow Madness, Wild Pyromancer + spells) or control (Mind Control, double Entomb, Thoughtsteal) and can simply not be good against both.
They can try to play tempo with dragons, but lack the burst to finish before control decks clear their board and stabilize.
It is the nature of being a reactive class by design. Check out Naiman vs Hamster game 1 at blizzcon to see how slow priests can be crushed by control warrior. Jaraxxus and combo decks even more so...
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
you mean token druid meta
You deserved it Anduin.
Hope is an illusion.
I couldn't have said it better. As long as there are one on one competitive games, so will there be the people who play top tier solely to win. And I say whatever floats your boat. I play priest and always have because I played it for years in wow and psychiatric healing is what I do for a living. It simply fits. For others it's whatever floats. Nuff said. If people don't like it then go find something else to do in this vast world of things to do.
Well the thing is that at least for now priest got great REACTIVE cards.Reactive cards can't easily break the game like proactive cards do.I hope that all the classes get great reactive cards and good proactive cards that require conditions to become as great as the reactive ones.The game has become curvestone because proactive cards >>>>the reactive ones while it should be Reactive>proactive.I don't mean that reactive should be op as fuck but they should be slightly better to proactive ones since you pay mana to answer your opponents plays and you must play additional cards to set your win condition.Now the player with the biggest d*ck on curve wins.
it's going to be good yes, but not OP. These a mostly reactive cards not proactive.
A glorious bundle of salt.
I wouldn't be surprised if it does, but we have to bear in mind that Priest hasn't be seen as a playable class (whether that's ladder or arena) for some time. Now I'm not saying this is OK, but the problem with a weak class is that they need good cards to become playable again. However by doing that, it means other classes with feel those effects almost straight away.
So yes it's understandable, but at least we know for now that Priest will likely be usable again. I just hope the other classes will have some cards which will make playing against a Priest more competitive rather than it being one sided.
My Entry for this week's Card Design Competition - Season 8.16:
what about the priest cards are op, we already got a bunch of them and none of them seem game breaking, dragonfire will probably be autoinclude but nothing else there seems to potent, there is a practical reprint of a great card that saw no play because the deck that would use it did not exist yet, and now that it does the reprint is not as good in it because it is abattle cry not a deathrattle. there are some really situational reactive cards, and cards that are really only good in a slow control deck and the likelyhood of that being op in priest is small considering so far they only have one new tool for such a playstyle. I assume they will get more but unless your ability to control the board is op the mutliclass cards priest got aren't, but is priest was op, we would see a resurgence of combo decks, and then warrior to deal with those and midrange to deal with the warrior and combo decks, I hope we actually see aggro cards though because all decks are halfway between aggro and midrange and nothing is fun, when there is a nice distinction things are fun and printing cards only good for aggro would be cool and help with that.
Just fill your deck with one drops, that is creative deck design, right?
Wow people have to actually think when playing now.
I think we're over-hyping priest now.
Yes, new cards have huge potential, but look at it: they require strict conditions (Dragon) and/or combo (pint-sized, new cultist).
Priest will improve, that's for sure. But it won't be broken, and that's for sure too.
Let him be broken if it turns out it is, it'll bring handlock back from its ashes, just to bash his skull to OBLIVION!
It would be nice.
Click to see my Hearthstone projects:
Hey boys and girls, are we gonna see some new stuff tonight?