For me personally i'm going to be playing Astral Communion druid. I want to play until I get a turn 3 Y'Shaarj, Rage Unbound. Also, with slower meta I think druid will be very powerful. The ability to play big minions will be huge and I will be playing lot of druid.
For me personally i'm going to be playing Astral Communion druid. I want to play until I get a turn 3 Y'Shaarj, Rage Unbound. Also, with slower meta I think druid will be very powerful. The ability to play big minions will be huge and I will be playing lot of druid.
But according to that one guy's list, that card is horrible and should never have been printed!
Still planning on running Moltens or are you subbing in something else?
So far I'm sticking with Moltens. It's not IMPOSSIBLE to get them for 0 mana, after all, and even at 9 health or something you can still drop two and then Sunfury. Might switch them out for something else if they prove unbearably risky, though.
Assuming I get two copies of the card, Renounce Warlock will probably be one of the things I want to try first: Fill the deck with 30 random Warlock cards, aggressively mulligan for Renounce Darkness, and throw all caution to the wind and see things work out. I don't expect to win, but I just want to see what'll happen at least once.
Otherwise, I'd like to experiment with my OG Miracle Leeroy (OG for "Old Gods" and because it's based on the Original Miracle deck), and likely a C'thun Priest deck as well. Depending on if I get any of the other old gods, I'll probably try basing a deck around those as well.
And a (not OTK) Murloc Pally is on my radar as well for Vilefin Inquisitor.
For me personally i'm going to be playing Astral Communion druid. I want to play until I get a turn 3 Y'Shaarj, Rage Unbound. Also, with slower meta I think druid will be very powerful. The ability to play big minions will be huge and I will be playing lot of druid.
Why not shoot for turn 2?
Nothing doing, traveler.
I will be playing Hearthstone, probably not very well. . .
Handlock.
I'm F2P. It's literally my only deck that's not made of Basic cards. Might eye a N'Zoth deck though, if I have enough dust...
Meta won't necessarily be slower. There will be a new (or familiar) aggro decks that wreck house for sure.
What I play depends on what Legendaries I am able to open/craft but classes will be Priest and Sham as usual, and hopefully getting into Warlock.
Nothing doing, traveler.
Aggro Dragon Warrior. Punish all the fools that think the meta is gonna slow down.
So far I'm sticking with Moltens. It's not IMPOSSIBLE to get them for 0 mana, after all, and even at 9 health or something you can still drop two and then Sunfury. Might switch them out for something else if they prove unbearably risky, though.
Dark Souls 3. Just like every night since April 12th.
And when I finish that game, a whole lot of midrange shaman and value mage.
Realistically, it depends on what I pull from my packs...
I'll definitely try out C'Thun at least once though, since he's free.
N'zoth Hunter
Malygod Hunter
A Yogg-Sauron Tempo-Casino Mage deck. :D I have a deck idea of what I want to tinker with it already.
Also, evolve Midrange Shaman! That would be pretty interesting.
N'Zoth Healadin
Vision without action is a dream. Action without vision is a nightmare.
Wasting time and dust on rouge. Starting with a deck that's probably horrible, but, at least I get to play conceal and doomsayer.
I'm prepared to be disappointed when my Darwin Shaman deck is complete shit.
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Assuming I get two copies of the card, Renounce Warlock will probably be one of the things I want to try first: Fill the deck with 30 random Warlock cards, aggressively mulligan for Renounce Darkness, and throw all caution to the wind and see things work out. I don't expect to win, but I just want to see what'll happen at least once.
Otherwise, I'd like to experiment with my OG Miracle Leeroy (OG for "Old Gods" and because it's based on the Original Miracle deck), and likely a C'thun Priest deck as well. Depending on if I get any of the other old gods, I'll probably try basing a deck around those as well.
And a (not OTK) Murloc Pally is on my radar as well for Vilefin Inquisitor.
Nat Flippin-Pagle gets corrupted, but the Mighty Millhouse Manastorm doesn't?!
Death to the Darkfisher! \(' ^' )/
Murloc Paladin, NOT the anyfin BS.
C'thun Warrior and Rogue
Totem/Evolution Shaman
So many ideas, so much time to refine them...
On the path to victory, one must be prepared to get a little bit of wiener in their mouth.
C'Thun Warrior until I realize its bad, and then Control Warrior. Also Value (2 for 1) Druid. And tbh I'll probably end with up withPaladin Shield.