Is every discussion now going to involve the reductive Johnny-Timmy-Spike trinity? I'm not OK with that.
This kind of rhetorical shorthand just leads to stupid, petty quibbling about what the jargon even means, and pointless mental masturbation as people try to categorize every card and every proclivity. It's intensely dull.
Can we just agree that yes, different people enjoy different aspects of the game, and leave it at that?
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I don't get it. Johnny likes to play combo decks and synergy stuff, Timmy likes attacking with his big creatures, and Spike hates everything and labels everything as bad, until it goes competitive.
Whats the matter, this trinity explain pretty much every single annoying player.
Well, as much as you may hate Magic jargon I think its a somewhat good thing. Magic is a game that has been around for ages, 23 years. Its older than many of HS's players. The game has changed greatly over that time and its found a way to remain relevant. They are by far the most successful game of their type, and many games must constantly think about how similar and different they are while also appreciating the companies approach to things. Its a game that tries and generally succeeds at controlling its formats and trying to keep the game fun for all types of players. They release new sets regularly that are both flavorful and generally balanced. They have a hugely successful Pro Tour that any game company would envy because it means even though you're giving away tons of money, product, travel faires and what not, you're still making money. Its has things that are great for new players and things that open up to you as you grow as a player, and it has a group of developers and designers that have thought and worked and loved the game so much that they've created lingo and ways of talking about not only their game, but other games like it, so that people can more easily understand it. I do think stealing deck names is a bit silly, because HS and Magic don't exactly play the same, but the ideas of Johnny, Timmy and Spike certainly translate to this game well, as it still has similar deck styles and ideas even if the functional play is different.
They're just analogies, nothing more. Just a quick way to describe a particular kind of player. Obviously most people are probably a mix of types, somewhere in between. No need to get worked up over simple labels, IMO. It's not like these are racial slurs or something.
What's up, its Nez! On our channel, you'll find gaming editorials, let's plays, and a weirdo that's genuinely passionate about video games. https://www.youtube.com/c/Nezeru
This is like complaining about zoology. Can we all just agree that different animals are different? Sure, you can get through life without knowing the difference between a mammal and a reptile. But it doesn't change the fact that the differences exist. And for people who are interested in learning what makes different creatures tick, zoology can be an interesting thing to discuss.
The psychographic profiles are an important tool for game designers to understand their audience. We, as players, are better off because the designers understand us well. And any players who are interested in the design process need to understand the psychographic profiles too. Unfortunately the HS community is still relatively young, and the lack of understanding shows clearly in the level of complaining that happens on the forums. Any time someone complains about a card, it's usually because they don't understand that they are not that card's target psychographic audience.
Many people come into this game with a particular mentality. That's fine. However, they tend to forget that their mentality isn't THE mentality. This is the basis behind the "your fun is WRONG" concept.
You can see it when people ask "Why do you play (insert deck here)? It's not fun!" or "Why don't Blizzard focus the game the way it's meant to be." Some people get hypercompetitive and wonder why a card like Yogg was made. Others grumble about how much focus the Tournament scene plays out and wonder why do so many people netdeck and play 'the same high powered decks'? Some people demand chat while others demand it gone.
These situations make sense when you start IDing where people come from. Yogg is a Timmy card. The tier list is made by and for Spikes. The folks that want the tier list burned to the ground are Johnnys.
Why use MTG terms? Because reinventing the wheel is stupid. We make new terms when old terms from other places don't work or don't fit our culture. Thus "Face deck" and "Tempo deck" and the like. However, if an old term fits then we might as well keep it. Thus "Aggro deck" which came from MTG...and just about every other competitive game, and why we call a particular warlock deck 'zoo'.
There's 2 VERY useful articles detailing the three archetypes. Thus instead of having someone like, say, me using the next 10 pages of THIS post detailing why some people prefer Yogg and others don't, i can just do:
Then just sum it up with "Spikes like to play for the challenge and to overcome struggles. Johnny's like to express and impress with unique and the unexpected. and TImmys like to experience and be entertained and just have fun." and let those above links show the details.
And we didn't have to spend a few decades studying it to figure it out like they did.
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One does not simply walk into Mordor,
unless they want to be the best they can be.
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Is every discussion now going to involve the reductive Johnny-Timmy-Spike trinity? I'm not OK with that.
This kind of rhetorical shorthand just leads to stupid, petty quibbling about what the jargon even means, and pointless mental masturbation as people try to categorize every card and every proclivity. It's intensely dull.
Can we just agree that yes, different people enjoy different aspects of the game, and leave it at that?
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Yeah. I didn't play MTG, screw me, don't expect me to know all that bs.
I don't get it. Johnny likes to play combo decks and synergy stuff, Timmy likes attacking with his big creatures, and Spike hates everything and labels everything as bad, until it goes competitive.
Whats the matter, this trinity explain pretty much every single annoying player.
Well, as much as you may hate Magic jargon I think its a somewhat good thing. Magic is a game that has been around for ages, 23 years. Its older than many of HS's players. The game has changed greatly over that time and its found a way to remain relevant. They are by far the most successful game of their type, and many games must constantly think about how similar and different they are while also appreciating the companies approach to things. Its a game that tries and generally succeeds at controlling its formats and trying to keep the game fun for all types of players. They release new sets regularly that are both flavorful and generally balanced. They have a hugely successful Pro Tour that any game company would envy because it means even though you're giving away tons of money, product, travel faires and what not, you're still making money. Its has things that are great for new players and things that open up to you as you grow as a player, and it has a group of developers and designers that have thought and worked and loved the game so much that they've created lingo and ways of talking about not only their game, but other games like it, so that people can more easily understand it. I do think stealing deck names is a bit silly, because HS and Magic don't exactly play the same, but the ideas of Johnny, Timmy and Spike certainly translate to this game well, as it still has similar deck styles and ideas even if the functional play is different.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
I loved it, played it in my time.
Personas are useful design tools, how you choose to apply them is another matter.
They're just analogies, nothing more. Just a quick way to describe a particular kind of player. Obviously most people are probably a mix of types, somewhere in between. No need to get worked up over simple labels, IMO. It's not like these are racial slurs or something.
Aside from the psychological profiles, zoo, ramp, aggro, control, mid-range, tempo.. these are all Magic jargon used to categorize decks as well.
Let's just all call that one deck archetype "warlock that summons lots of sticky minions deck" to be original from MtG then.
What's up, its Nez! On our channel, you'll find gaming editorials, let's plays, and a weirdo that's genuinely passionate about video games.
https://www.youtube.com/c/Nezeru
This is like complaining about zoology. Can we all just agree that different animals are different? Sure, you can get through life without knowing the difference between a mammal and a reptile. But it doesn't change the fact that the differences exist. And for people who are interested in learning what makes different creatures tick, zoology can be an interesting thing to discuss.
The psychographic profiles are an important tool for game designers to understand their audience. We, as players, are better off because the designers understand us well. And any players who are interested in the design process need to understand the psychographic profiles too. Unfortunately the HS community is still relatively young, and the lack of understanding shows clearly in the level of complaining that happens on the forums. Any time someone complains about a card, it's usually because they don't understand that they are not that card's target psychographic audience.
Thanks Asuryan.
Many people come into this game with a particular mentality. That's fine. However, they tend to forget that their mentality isn't THE mentality. This is the basis behind the "your fun is WRONG" concept.
You can see it when people ask "Why do you play (insert deck here)? It's not fun!" or "Why don't Blizzard focus the game the way it's meant to be." Some people get hypercompetitive and wonder why a card like Yogg was made. Others grumble about how much focus the Tournament scene plays out and wonder why do so many people netdeck and play 'the same high powered decks'? Some people demand chat while others demand it gone.
These situations make sense when you start IDing where people come from. Yogg is a Timmy card. The tier list is made by and for Spikes. The folks that want the tier list burned to the ground are Johnnys.
Why use MTG terms? Because reinventing the wheel is stupid. We make new terms when old terms from other places don't work or don't fit our culture. Thus "Face deck" and "Tempo deck" and the like. However, if an old term fits then we might as well keep it. Thus "Aggro deck" which came from MTG...and just about every other competitive game, and why we call a particular warlock deck 'zoo'.
There's 2 VERY useful articles detailing the three archetypes. Thus instead of having someone like, say, me using the next 10 pages of THIS post detailing why some people prefer Yogg and others don't, i can just do:
THIS
aaannd THIS
Then just sum it up with "Spikes like to play for the challenge and to overcome struggles. Johnny's like to express and impress with unique and the unexpected. and TImmys like to experience and be entertained and just have fun." and let those above links show the details.
And we didn't have to spend a few decades studying it to figure it out like they did.
One does not simply walk into Mordor,
unless they want to be the best they can be.