Hi guys, I'm Spark and I wanted to share you the decks that I used this season to get to Legend =) Here, I'll explain briefly my choices and present you the decklists. I highly recommand you to check the links to get to the deck descriptions, read my write up and understand why I used those cards. Don't forget to rate it up and feel free to ask any question in the comment section or in this thread ;) I'll also link you the specific thread associated with each deck for those who want to interact on a specific class. I'll suggest some card replacements for people lacking some cards and would also be pleased to hear about your feedback.
Hunter : Beasty Tactics (Mid Range)
Hunter is probably my favorite class, I just love the background of this class (sound, design etc..) and it's the first class that I brought to lvl 60. So I used a rushdown deck a bit to climb some ranks faster, but the one that I want to present you is my Midrange deck which seems to gain in popularity recently. This Modern Hunter build, as I like to call it, makes use of all the valuable Hunter cards to threaten the opponent life while not allowing him to get out of control.
April 13th, 2014 : I made 3rd place in the EU Managrind Open 25 Tournament using this deck
As you can see, the deck is not based around rushing the opponent's face all day long, and instead focus more and controling the tempo of the game and the opponent's board. The standard combo [card]Starving Buzzard[/card] into Unleash the Hounds allows you to punish the opponent for overextending, while other threats and the very nature of Hunter doesn't allow him to slowplay the game. Savannah Highmane is certainly one of my favorite card in the game and is used pretty efficiently here. This deck is pretty consistent since you have many draws to ensure you can pull off the combos you want and the late game power increases the flexibility of the deck against slow match ups compared to the rushdown variant. The climbing may not be as fast as with a rushdown deck but this deck is definitely more enjoyable to play and have the advantage of being really flexible against a lot of Match ups, so i definitely recommand you to try it ;)
My second favorite is Shaman, I just love the overload cards and the general gameplay of this class. I feel that it is pretty good against many situations and you often have good answers to your opponents play.
Again this is a Midrange deck, an archetype that I find pretty effective to climb so ladder because of its versatility. This one has a really good control on the board thanks to all the Shaman spells as well as a good finishing burst potential with Al'Akir the Windlord or Doomhammer combined with Rockbiter Weapon or Flametongue Totem in case of Al'Akir. I do not run the spell Windfury as those gives more consistancy to the deck when it comes to controlling the board. It is pretty effective against other Midrange decks, especially Druid, and is pretty painful for many aggro decks with the good draws ;) Be careful about Hunters and Warrior as they are your primaries counters.
Rogue is one of the first classes that I used, and I've been working on this deck since a really long time. I finally found the tweaks that I like for this deck and definitely recommand you to check it for its niche choices.
April 6th, 2014 : I made 3rd place in the EU Managrind Open 24 Tournament using this deck, see details in the related Thread (link below)
The advantage of this one is that you have the edge over other midrange decks that focuses more on early/mid game thanks to your mid/late game threats, so you'll often win the mirror match if the opponent is playing a standard list ;) It is really good against aggro rushdown decks thanks to our early control plus board presence, but can find some issues against big controls decks if they make it to very late game dealing with all of your threats. However, you'll generally beat them before that happen. It is really versatile and I often find myself playing it when I don't really know about what i'll be facing in the day's meta ;)
This one is at the top of the meta right know, this is the most controlish deck that you can find and it is really good against Midrange and aggro decks, and many of the others control decks.
As you can see, the list is pretty standard and i especially recommand it for higher rank, since people are more enclined to play slower decks ;) The deck is teched to do well against Aggro decks as there is many Zoo but you can try your own iterations for a slower and more late game oriented version.
For our final deck, we got the cheapest, but still pretty efficient, aggro deck around : Zoo Warlock. I made some tweaks to the popular version of this deck to adjust to my preferences.
The funny thing about this deck is that it is pretty cheap and still can climb the ladder at a huge speed for you, Blood Knight can be replaced easily if your working on a low budget (see the related Thread for some cards consideration). Don't get fooled by the archetype tho, the goal is not to get to the face constantly but instead using your early board presence to control the board and makes the trade that are favorable to you while burning the opponent down ;) Really great and fast at all ranks.
That's it for my choices this season, I hope it will help you to get to legend too ;) I insist on the fact the you should read the writeups that I made to help you understand the mechanics of the decks, especially for the decks that are kinda niche. I'll also keep updating them as the season goes on if any changes are needed and maybe improve the description with card choice and match up sections. Don't forget to rate it up if you liked and also don't hesitate to post on the comment section if you have anything to ask or say about it ;) Thanks for reading =)
I'm running a very similar Zoo build, currently sitting at rank 6. I would like to know whether you think this deck could go up all the way to Legend?
Rollback Post to RevisionRollBack
"I am Richard, Chief Warlock of the Brothers of Darkness, Lord of the Thirteen Hells, Master of the Bones, Emperor of the Black, Lord of the Undead, and The Mayor of a little village up the coast."
Yeah this deck can definitely make it to Legend. I'm actually fighting against some legends players atm who run this deck (or some variants of it) so i'm not worried at all about that ;) However you still need to adapt to the day's meta, if the deck is showing some difficulties one day, just switch to something else to adapt and take it back after climbing a bit ^^
"I am Richard, Chief Warlock of the Brothers of Darkness, Lord of the Thirteen Hells, Master of the Bones, Emperor of the Black, Lord of the Undead, and The Mayor of a little village up the coast."
Hi guys, I wanted to share you how is it going with those deck
Thanks to the adjustements I made to my Shaman deck, I climbed from Rank 5 to 3 those last 2 days, Pyromancer and Jugglers help a lot against Hunter and Zoo ;) The mirror match up seems slighty worst than before but nobody play Shaman so it's just whatever ^^ I even out-aggroed some aggro warlock thanks to nice RNG on the jugglers so that feels pretty rewarding =) Excluding one Mana Tide (while not adding a Gadgetzan or something) doesn't seem to affect our draw potential that much even versus slower matchups. I may include an Acidic Swamp Ooze in place of one of the Knife Jugglers to do even better in the current meta.
Since the addition of Blood Knight in my Zoo deck, it seems that they win a lot of game for me, although it seems a bit more cheesy because you trade less with those divine shield.
I often run the Rogue deck when not conviced about the others, it's always effective especially against Zoo ;) I even crushed a Handlock that started with double Twilight Drake + Sunfury today so I was pretty surprised as the match up is really hard normally. The Mid/Late game engine helped a lot (especially Spiteful Smith, Argent Commander, Cairne and Ragnaros).in tempoing him out and finding the finishing blow with a sneaky perdition's blade xD
The Control Warrior is just great, nothing much to say about it. As I'm currently lacking Alexstrasza, I don't play him that much (the Cleave that I added instead still helps against aggro)
As for the Hunter, I currently use 3 different builds for this : - the one that I presented does really well in slow match ups and depends a little bit more on the combo versus rushdown decks ^^ It still feels awesome when you can set up one of your big beast with taunt and just go for face for insane burst =P - Lumiya charge version of the rushdown that was more effective through rank 12 to 6 and has more issue in those ranks, still great for fast laddering - Another version that is more in between the two that I will probably add to my list on Hearthpwn to share with you as I didn't see anyone running this. It's just a regroupement of the better cards overall for a consistent deck that tend to be fast but doesnt lack answers in the late game.
Yeah it win games sometimes =) I have to admit that it is not the more consistent card however, sometimes they just play around it, or easily deal with the snake. But in general it's good as one of ^^
Hi, I've been using Ramp Druid at ranks 5-4 for a week and a half now with simply put a 40? 50% winrate vs hunter, a crap winrate vs warrior, and a saving grace high winrate vs rogue. I was wondering in your experience did you encounter much control/watcher/ramp druid at rank 4-1? I feel like it just gets crapped on by savannah highmane and kill command eats the yeti/senjins for breakfast. They always have 2 deadly shots and 2 hunter mark for the bigger walls. It's just hopeless think I should switch to a diff deck? Ty for any answer at all.
Hi, I actually encountered many of them, but i definitely think it is the easier match up for Modern Hunter. As you said, Kill Command take care of mid game threat, Deadly Shot is good for Sunwalker and Hunter's Mark deals with Ancient of War etc.. Then Savannah is just a pain in the ass for Druid.
On the other hand, I found Watcher Druid a bit harder to play against, because they have more early presence and the FoN/SR combo can be end the game out of nowhere. Moreover, minor threats like Harvest Golem are a bit more annoying because Hunter doesn't deal really well with that.
I think Ramp Druid is really good overall but with the amount of people playing this new Hunter (even tho half of them have no idea what they are doing), it is risky to stick with that, Rushy decks are better to counter this Hunter ^^
Introduction
Hi guys, I'm Spark and I wanted to share you the decks that I used this season to get to Legend =)
Here, I'll explain briefly my choices and present you the decklists. I highly recommand you to check the links to get to the deck descriptions, read my write up and understand why I used those cards. Don't forget to rate it up and feel free to ask any question in the comment section or in this thread ;)
I'll also link you the specific thread associated with each deck for those who want to interact on a specific class. I'll suggest some card replacements for people lacking some cards and would also be pleased to hear about your feedback.
Hunter : Beasty Tactics (Mid Range)
Hunter is probably my favorite class, I just love the background of this class (sound, design etc..) and it's the first class that I brought to lvl 60. So I used a rushdown deck a bit to climb some ranks faster, but the one that I want to present you is my Midrange deck which seems to gain in popularity recently. This Modern Hunter build, as I like to call it, makes use of all the valuable Hunter cards to threaten the opponent life while not allowing him to get out of control.
As you can see, the deck is not based around rushing the opponent's face all day long, and instead focus more and controling the tempo of the game and the opponent's board.
The standard combo [card]Starving Buzzard[/card] into Unleash the Hounds allows you to punish the opponent for overextending, while other threats and the very nature of Hunter doesn't allow him to slowplay the game. Savannah Highmane is certainly one of my favorite card in the game and is used pretty efficiently here.
This deck is pretty consistent since you have many draws to ensure you can pull off the combos you want and the late game power increases the flexibility of the deck against slow match ups compared to the rushdown variant.
The climbing may not be as fast as with a rushdown deck but this deck is definitely more enjoyable to play and have the advantage of being really flexible against a lot of Match ups, so i definitely recommand you to try it ;)
Shaman : Naya Overload (Mid Range)
My second favorite is Shaman, I just love the overload cards and the general gameplay of this class. I feel that it is pretty good against many situations and you often have good answers to your opponents play.
Again this is a Midrange deck, an archetype that I find pretty effective to climb so ladder because of its versatility. This one has a really good control on the board thanks to all the Shaman spells as well as a good finishing burst potential with Al'Akir the Windlord or Doomhammer combined with Rockbiter Weapon or Flametongue Totem in case of Al'Akir. I do not run the spell Windfury as those gives more consistancy to the deck when it comes to controlling the board.
It is pretty effective against other Midrange decks, especially Druid, and is pretty painful for many aggro decks with the good draws ;) Be careful about Hunters and Warrior as they are your primaries counters.
Rogue : Tempo Rogue (Mid Range)
Rogue is one of the first classes that I used, and I've been working on this deck since a really long time. I finally found the tweaks that I like for this deck and definitely recommand you to check it for its niche choices.
The advantage of this one is that you have the edge over other midrange decks that focuses more on early/mid game thanks to your mid/late game threats, so you'll often win the mirror match if the opponent is playing a standard list ;)
It is really good against aggro rushdown decks thanks to our early control plus board presence, but can find some issues against big controls decks if they make it to very late game dealing with all of your threats. However, you'll generally beat them before that happen. It is really versatile and I often find myself playing it when I don't really know about what i'll be facing in the day's meta ;)
Warrior : Legendary Control (Control)
This one is at the top of the meta right know, this is the most controlish deck that you can find and it is really good against Midrange and aggro decks, and many of the others control decks.
As you can see, the list is pretty standard and i especially recommand it for higher rank, since people are more enclined to play slower decks ;)
The deck is teched to do well against Aggro decks as there is many Zoo but you can try your own iterations for a slower and more late game oriented version.
Warlock : Demonic Zoo (Aggro)
For our final deck, we got the cheapest, but still pretty efficient, aggro deck around : Zoo Warlock. I made some tweaks to the popular version of this deck to adjust to my preferences.
The funny thing about this deck is that it is pretty cheap and still can climb the ladder at a huge speed for you, Blood Knight can be replaced easily if your working on a low budget (see the related Thread for some cards consideration). Don't get fooled by the archetype tho, the goal is not to get to the face constantly but instead using your early board presence to control the board and makes the trade that are favorable to you while burning the opponent down ;) Really great and fast at all ranks.
Conclusion
That's it for my choices this season, I hope it will help you to get to legend too ;)
I insist on the fact the you should read the writeups that I made to help you understand the mechanics of the decks, especially for the decks that are kinda niche. I'll also keep updating them as the season goes on if any changes are needed and maybe improve the description with card choice and match up sections.
Don't forget to rate it up if you liked and also don't hesitate to post on the comment section if you have anything to ask or say about it ;)
Thanks for reading =)
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I'm running a very similar Zoo build, currently sitting at rank 6.
I would like to know whether you think this deck could go up all the way to Legend?
"I am Richard, Chief Warlock of the Brothers of Darkness, Lord of the Thirteen Hells, Master of the Bones, Emperor of the Black, Lord of the Undead, and The Mayor of a little village up the coast."
Yeah this deck can definitely make it to Legend. I'm actually fighting against some legends players atm who run this deck (or some variants of it) so i'm not worried at all about that ;)
However you still need to adapt to the day's meta, if the deck is showing some difficulties one day, just switch to something else to adapt and take it back after climbing a bit ^^
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Thanks, that's the plan.
"I am Richard, Chief Warlock of the Brothers of Darkness, Lord of the Thirteen Hells, Master of the Bones, Emperor of the Black, Lord of the Undead, and The Mayor of a little village up the coast."
Hi guys, I wanted to share you how is it going with those deck
Thanks to the adjustements I made to my Shaman deck, I climbed from Rank 5 to 3 those last 2 days, Pyromancer and Jugglers help a lot against Hunter and Zoo ;) The mirror match up seems slighty worst than before but nobody play Shaman so it's just whatever ^^ I even out-aggroed some aggro warlock thanks to nice RNG on the jugglers so that feels pretty rewarding =) Excluding one Mana Tide (while not adding a Gadgetzan or something) doesn't seem to affect our draw potential that much even versus slower matchups.
I may include an Acidic Swamp Ooze in place of one of the Knife Jugglers to do even better in the current meta.
Since the addition of Blood Knight in my Zoo deck, it seems that they win a lot of game for me, although it seems a bit more cheesy because you trade less with those divine shield.
I often run the Rogue deck when not conviced about the others, it's always effective especially against Zoo ;) I even crushed a Handlock that started with double Twilight Drake + Sunfury today so I was pretty surprised as the match up is really hard normally. The Mid/Late game engine helped a lot (especially Spiteful Smith, Argent Commander, Cairne and Ragnaros).in tempoing him out and finding the finishing blow with a sneaky perdition's blade xD
The Control Warrior is just great, nothing much to say about it. As I'm currently lacking Alexstrasza, I don't play him that much (the Cleave that I added instead still helps against aggro)
As for the Hunter, I currently use 3 different builds for this :
- the one that I presented does really well in slow match ups and depends a little bit more on the combo versus rushdown decks ^^ It still feels awesome when you can set up one of your big beast with taunt and just go for face for insane burst =P
- Lumiya charge version of the rushdown that was more effective through rank 12 to 6 and has more issue in those ranks, still great for fast laddering
- Another version that is more in between the two that I will probably add to my list on Hearthpwn to share with you as I didn't see anyone running this. It's just a regroupement of the better cards overall for a consistent deck that tend to be fast but doesnt lack answers in the late game.
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Finally someone else who uses snake traps in their deck!
Yeah it win games sometimes =) I have to admit that it is not the more consistent card however, sometimes they just play around it, or easily deal with the snake. But in general it's good as one of ^^
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Edited my last Hunter build : Modern Hunter (see above and deck's description for more details)
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What rank are you at now?
I'm mid rank 3, playing no more than 1 hour a day because of stuff I have to do >.<
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Finally got Legend \o/ (edit)yeah, thx for the support guys ;)
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Updated both Hunter Decklists, Descriptions and Threads ;)
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Hi, I've been using Ramp Druid at ranks 5-4 for a week and a half now with simply put a 40? 50% winrate vs hunter, a crap winrate vs warrior, and a saving grace high winrate vs rogue. I was wondering in your experience did you encounter much control/watcher/ramp druid at rank 4-1? I feel like it just gets crapped on by savannah highmane and kill command eats the yeti/senjins for breakfast. They always have 2 deadly shots and 2 hunter mark for the bigger walls. It's just hopeless think I should switch to a diff deck? Ty for any answer at all.
Hi, I actually encountered many of them, but i definitely think it is the easier match up for Modern Hunter. As you said, Kill Command take care of mid game threat, Deadly Shot is good for Sunwalker and Hunter's Mark deals with Ancient of War etc.. Then Savannah is just a pain in the ass for Druid.
On the other hand, I found Watcher Druid a bit harder to play against, because they have more early presence and the FoN/SR combo can be end the game out of nowhere. Moreover, minor threats like Harvest Golem are a bit more annoying because Hunter doesn't deal really well with that.
I think Ramp Druid is really good overall but with the amount of people playing this new Hunter (even tho half of them have no idea what they are doing), it is risky to stick with that, Rushy decks are better to counter this Hunter ^^
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