Good deck, might be one of the best out there! But seriously, handlock is one of the most potent decks in the game, it doesn't need improvements. Still, you might consider putting Frost Giants in.
The problem is what would you really want to take out for them?
Rollback Post to RevisionRollBack
If you try and just keep trying nothing may happen, but there's a chance something may happen so it's never a bad idea to keep going
Frost Giant will never make it in handlock, you don't use your hero power enough. It will never be 0 mana like a Molten Giant or be able to come as early as turn 4 as say a Mountain Giant
I don't recommend using Frost Giant because as handlock you are not spamming hero power that much. If you count how many times you do it, you'll see it's not too much.
If the meta slows down,Mountain Giant becomes the best giant in the deck, because you have less risk of being killed while you have a giant on the board and need more pro active plays . And you need to count how many times you tap. 5 taps is a realistic figure in control match ups.
So Frost Giant sounded great to me at first, but that's because I misread it and thought it reduced by (2) for each hero power. It doesn't.
Standard non-aggro opening:
Turn one: nada Turn two: tap Turn three: tap unless you have a coin. Turn four: Giant or Drake, depending on matchup Turn five: sometimes: tap + Giant.
So that's 1-2 definite early game taps, depending on whether you have the coin, followed by an occasional turn 5 tap.
So that puts Frost Giant at seven mana (best case) on turn six. So you can't play it on curve.
Turn six: Frost Giant sometimes costs (7), (8) if you have the coin.
I've ben seeing people put both Jaraxxus AND Rag in the deck. Is there a specific reason why?
(Sorry for the double postage, I'm not sure how to place a quote into an existing post)
It's an interesting question, because I hadn't really thought about the decision as a choice between two options.
I started adding Ragnaros in by default sometime last season.
Jaraxxus, for me, is an anti-control tech choice. It can work as a final stand against aggro, but its usually better in my opinion to take it out for the farseers in a meta like the current (pre TGT) face hunter/ mech mage / facepally meta.
I typically don't use Ragnaros as a finisher. I usually use it to deal with big to mid-sized minions, or play it on curve to place pressure. Sometimes it hits face, but its still usually win-win, just because your opponent has to respond to it.
It's the card I'm looking for to include in my DemonHandlock. Great body, not BGHable. It'll replace for sure Dread Infernal... and it's a common..., it's surely get it out of my 50 packs bundle... or I'll just craft it.
Rollback Post to RevisionRollBack
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
I've tried to find everything that Handlock should be able to use from the Grand Tournament and have come up with a list.
Anything else you think should be added? Discuss!
How can anyone downvote this. Brilliant joke for my taste.
I bring life and pffffffffffffff!
The problem is what would you really want to take out for them?
If you try and just keep trying nothing may happen, but there's a chance something may happen so it's never a bad idea to keep going
Frost Giant will never make it in handlock, you don't use your hero power enough. It will never be 0 mana like a Molten Giant or be able to come as early as turn 4 as say a Mountain Giant
Nice!
I am working on a TGT face hunter deck. I think it has almost the same level of novelty, as this one. Stay tuned for the next meta-shifting deck!
I've ben seeing people put both Jaraxxus AND Rag in the deck. Is there a specific reason why?
I don't recommend using Frost Giant because as handlock you are not spamming hero power that much. If you count how many times you do it, you'll see it's not too much.
Tekken player
If the meta slows down,Mountain Giant becomes the best giant in the deck, because you have less risk of being killed while you have a giant on the board and need more pro active plays . And you need to count how many times you tap. 5 taps is a realistic figure in control match ups.
So Frost Giant sounded great to me at first, but that's because I misread it and thought it reduced by (2) for each hero power. It doesn't.
Standard non-aggro opening:
Turn one: nada
Turn two: tap
Turn three: tap unless you have a coin.
Turn four: Giant or Drake, depending on matchup
Turn five: sometimes: tap + Giant.
So that's 1-2 definite early game taps, depending on whether you have the coin, followed by an occasional turn 5 tap.
So that puts Frost Giant at seven mana (best case) on turn six. So you can't play it on curve.
Turn six: Frost Giant sometimes costs (7), (8) if you have the coin.
Turn seven: play Dr. Boom, or an 8/8 for 7.
(Sorry for the double postage, I'm not sure how to place a quote into an existing post)
It's an interesting question, because I hadn't really thought about the decision as a choice between two options.
I started adding Ragnaros in by default sometime last season.
Jaraxxus, for me, is an anti-control tech choice. It can work as a final stand against aggro, but its usually better in my opinion to take it out for the farseers in a meta like the current (pre TGT) face hunter/ mech mage / facepally meta.
I typically don't use Ragnaros as a finisher. I usually use it to deal with big to mid-sized minions, or play it on curve to place pressure. Sometimes it hits face, but its still usually win-win, just because your opponent has to respond to it.
-1 mortal coil +1 sylvanas
How is this related to TGT ?
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
Fearsome Doomguard
It's the card I'm looking for to include in my DemonHandlock. Great body, not BGHable. It'll replace for sure Dread Infernal... and it's a common..., it's surely get it out of my 50 packs bundle... or I'll just craft it.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
Fearsome Doomguard turns out to be quite strong in DemonHandlock
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.