Overall do you aim to build decks as generalist, more to mid, to early, or late game?
If you design a deck, for example the early game(1 mana to 4 mana), and you find yourself in the mid (5 mana to 7 mana) to late game (8 mana to 10 mana) do you still have a chance of victory over a deck designed for the mid or late game?
Do games designed for the example mid game (5 mana to 7 mana) have a clear advantage over decks designed for general purpose decks
We see rush decks or early game decks obviously exist in the meta but do solid mid game or solid late game deck have serious competitive ability?
The way the meta game is right now is you ignore early game at your peril in constructed. That being said mid game and late game decks are viable but they do need an early game or they will not survive past turn 5-6 vs a pure early game deck.
I used to play murloc decks which are completely early game, if you are past turn 5, then murlocs are really hard to get back in the game. But now I play priest and my priest build is not early game. It's kind of mid game, depending on what you call mid game, but with mind control and sunwalker, it can play well late game.
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Where does your deck land in the curve?
Overall do you aim to build decks as generalist, more to mid, to early, or late game?
If you design a deck, for example the early game(1 mana to 4 mana), and you find yourself in the mid (5 mana to 7 mana) to late game (8 mana to 10 mana) do you still have a chance of victory over a deck designed for the mid or late game?
Do games designed for the example mid game (5 mana to 7 mana) have a clear advantage over decks designed for general purpose decks
We see rush decks or early game decks obviously exist in the meta but do solid mid game or solid late game deck have serious competitive ability?
Opinions thoughts ideas responses etc?
thanks :)
I like early game in Constructed and late game in Arena.
The way the meta game is right now is you ignore early game at your peril in constructed. That being said mid game and late game decks are viable but they do need an early game or they will not survive past turn 5-6 vs a pure early game deck.
I used to play murloc decks which are completely early game, if you are past turn 5, then murlocs are really hard to get back in the game. But now I play priest and my priest build is not early game. It's kind of mid game, depending on what you call mid game, but with mind control and sunwalker, it can play well late game.