The idea behind it is that you would draw your pieces for playing Mecha'thun and then play Myra's Unstable Element to get rid of your entire deck, and complete the combo. I've had a couple ideas, but I think they would be too complicated or require too many cards to pull it off, or be fast enough to beat tier 1 and tier 2 decks. If you have any ideas, I'm completely open to trying them. Thank you in advance.
The problem is that Rogue has no consistent way to kill your own Mecha'thun the same turn you play it. Playing it out alone will likely result in it getting Silenced/Hexed/Polymorphed.
Another problem I can see is clearing your hand afterwards without dying. Myra’s will always fill your hand with ten cards, the time it takes to clear them, combined with fatigue damage.
Another problem I can see is clearing your hand afterwards without dying. Myra’s will always fill your hand with ten cards, the time it takes to clear them, combined with fatigue damage.
preps and cheap stuff in general win't make it too difficult
Another problem I can see is clearing your hand afterwards without dying. Myra’s will always fill your hand with ten cards, the time it takes to clear them, combined with fatigue damage.
preps and cheap stuff in general win't make it too difficult
if you just fill the deck with random cheap crap to make it easier to clear out once you are ready to pull the combo that will just mean your deck will get rolled quickly and easily by anyone who even halfway knows what they are doing
The idea behind it is that you would draw your pieces for playing Mecha'thun and then play Myra's Unstable Element to get rid of your entire deck, and complete the combo. I've had a couple ideas, but I think they would be too complicated or require too many cards to pull it off, or be fast enough to beat tier 1 and tier 2 decks. If you have any ideas, I'm completely open to trying them. Thank you in advance.
The problem is that Rogue has no consistent way to kill your own Mecha'thun the same turn you play it. Playing it out alone will likely result in it getting Silenced/Hexed/Polymorphed.
maybe voodoo doll and a backstab, with the galvanizers and shadowsteps in to get the mana range or WANTED! for a extra coin.
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The only way I can see it working is by Shadowsteping either your Voodoo Doll/card] or Mecha'thun and then [card]Backstabing the Voodoo doll.
gotta shadowstep exactly the doll otherwise the galvanizer cost reduction doesnt work.goes away
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Another problem I can see is clearing your hand afterwards without dying. Myra’s will always fill your hand with ten cards, the time it takes to clear them, combined with fatigue damage.
preps and cheap stuff in general win't make it too difficult
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if you just fill the deck with random cheap crap to make it easier to clear out once you are ready to pull the combo that will just mean your deck will get rolled quickly and easily by anyone who even halfway knows what they are doing
Discount mecha'thun with galvanizers and play him + prep + assassinate. I'd say it's doable.
sticking feathers up your butt does not make you a chicken
You can't assassinate your own minion.
Kill Mecha'thun with 5x Cheap Shot as the last card in 11th+ round after Myras Element?
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Oh, right. Then discounted mecha'thun + backstab + prep + double eviscerate. Being the death Knight helps so you need only one eviscerate in hand.
sticking feathers up your butt does not make you a chicken