I don't math good. I was wondering if someone who can math much more gooder than me can tell me the ideal mana distribution of a deck so that the probability to curve perfectly is optimized?
Well it depends on the deck, hard aggro curves out at 5 mana whereas weird cards like kelseth force rogues to have only one 2 mana card.
But for the most part, usually like 6-10 cards on 2 and 3, 4-6 On 4, 2-4 On 5 and 6 and 3 or more on 7+ depending on what you’re going for. My curve usually has a hump on 2 and 3, a dip on 5 and a slight increase on 7+
There's no perfect math to build decks, it depends on the class you want to use and/or the archetype you want to build around, for example a deck like zoolock which is a fairly aggresive deck runs a bunch of 1 cost minions so you have a strong early game, they run 1 2 mana card in Prince Keleseth to uff the rest of the deck and then a couple 3 drops and finally strong finishers like Doomguards, Bonemares and the DK. Control decks run a couple early drops just to try to contest the board, you should have an abundant mid way mana cards (5-7) and then they usually run some very late game cards. While usually what I just told you it's true it doesn't mean you can run any 1 drops in Zoo or any late game cards in deck like Control Mage or Warrior, there will never be a perfect mana math on Hearthstone as top tier decks run a lot of specific or "core" cards that are an absolute must for the said deck to work, that statement is stronger when you play combo decks like Highlander priest, the reason for that deck being so insanely expensive is the fact that all of it's core cards are either legendaries: Raza, Kazakus, DK, Velen, Thalnos and kinda Lyra and some other Epics: like Shadow Visions, Dragonfire potion and Glimmeroot to an extent , so don't think about a perfect math on deck building but more of certain core cards that play key roles on certain deck archetypes and how those key cards affect and give identity to said archetypes.
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I don't math good. I was wondering if someone who can math much more gooder than me can tell me the ideal mana distribution of a deck so that the probability to curve perfectly is optimized?
Well it depends on the deck, hard aggro curves out at 5 mana whereas weird cards like kelseth force rogues to have only one 2 mana card.
But for the most part, usually like 6-10 cards on 2 and 3, 4-6 On 4, 2-4 On 5 and 6 and 3 or more on 7+ depending on what you’re going for. My curve usually has a hump on 2 and 3, a dip on 5 and a slight increase on 7+
There's no perfect math to build decks, it depends on the class you want to use and/or the archetype you want to build around, for example a deck like zoolock which is a fairly aggresive deck runs a bunch of 1 cost minions so you have a strong early game, they run 1 2 mana card in Prince Keleseth to uff the rest of the deck and then a couple 3 drops and finally strong finishers like Doomguards, Bonemares and the DK. Control decks run a couple early drops just to try to contest the board, you should have an abundant mid way mana cards (5-7) and then they usually run some very late game cards. While usually what I just told you it's true it doesn't mean you can run any 1 drops in Zoo or any late game cards in deck like Control Mage or Warrior, there will never be a perfect mana math on Hearthstone as top tier decks run a lot of specific or "core" cards that are an absolute must for the said deck to work, that statement is stronger when you play combo decks like Highlander priest, the reason for that deck being so insanely expensive is the fact that all of it's core cards are either legendaries: Raza, Kazakus, DK, Velen, Thalnos and kinda Lyra and some other Epics: like Shadow Visions, Dragonfire potion and Glimmeroot to an extent , so don't think about a perfect math on deck building but more of certain core cards that play key roles on certain deck archetypes and how those key cards affect and give identity to said archetypes.