I came back after a 3 expansion hiatus and quickly dusted my wild cards. I amassed 15,000 dust and then started crafting some new expansion cards. I played around with some new decks until I got bored. So I wondered, I wonder how the Old Gods stack up against these new cards. So I used some new cards, and some WOTOG cards and played around with N'Zoth and C'thun. Surprisingly after 10-15 games, I noticed that many of the meta decks couldn't counter the Old God effects, partly because few people run them anymore. Is there a definite reason to why people don't run deathrattle rouge, C'thun Warlock, and all of the old favorites OR am I just getting lucky in matchmaking I feel like with the new deathrattle effects in the most recent expansion, N'Zoth could be a powerful pick.
Depending on your rank, I think you're not playing against the current meta. Such as Razakus Priest, Jade Druid, Tempo Rogue, Big Priest, Buff Pally, Zoo/Ctrl Warlock. If you're playing casual, there's a chance you're just getting paired with noobs because you've been away so long. N'zoth is still used in a couple decks, but none that are meta. Too slow.
Whispers came out in april of last year. Did you really think after a year and a half of new cards that people would still be focusing on them?
And they were never very good to begin with. C'thun was just bad, the only viable C'thun deck was C'thun warrior. Druid was always bad but for some reason people kept playing it.
Nzoth was only good in extreme control decks, so Nzoth pally and Warrior were ok, but where nzoth really shined was in wild. We are seeing a bit of nzoth warrior though.
Yogg was obviously the most broken one since you just slam it into every deck with spells, so it got nerfed and it's barely played now.
Ysarj was unplayable when it came out, only being used in astral druid. It found it's way into big priest though.
Still, you never know when a new card will create a new deck in wild, or make an existing deck stronger.
Plus, there are always those people who complain about those 4 or 5 particular brawls where a wild card creates a deck that pwns everything, but they can't compete to grind in the brawl due to dusting their wild cards.
OT: Honestly, I don't know why people don't play N'Zoth when Gul'Dan is the demon equivalent, often bringing back weaker minions at times than what N'Zoth brings back.
N'zoth and Yshaarj are still used. C'thun is weak and unreliable now. Yogg is basically a vegetable after the nerf imo.
Nerf a overused and overpowered 1 mana (0 mana most of the time) card like Patches? No.
Nerf a fun, fair, balanced 10 manas card? Of course.
Blizzard's logic, i will never understand.
Fair? Gambling is fair?
For 10 manas and have to play a lot of the spells before and risk of backfire or overdraw, yes, it is fair, what is not fair is get a 4/4 charge for 0 manas after play a 3/3 in turn 3, this is unfair.
N'zoth and Yshaarj are still used. C'thun is weak and unreliable now. Yogg is basically a vegetable after the nerf imo.
Nerf a overused and overpowered 1 mana (0 mana most of the time) card like Patches? No.
Nerf a fun, fair, balanced 10 manas card? Of course.
Blizzard's logic, i will never understand.
Fair? Gambling is fair?
For 10 manas and have to play a lot of the spells before and risk of backfire or overdraw, yes, it is fair, what is not fair is get a 4/4 charge for 0 manas after play a 3/3 in turn 3, this is unfair.
Hey man I hate patches too but Yogg was insanely toxic for the game. Thats why it was nerfed right before the finals.
Still, you never know when a new card will create a new deck in wild, or make an existing deck stronger.
Plus, there are always those people who complain about those 4 or 5 particular brawls where a wild card creates a deck that pwns everything, but they can't compete to grind in the brawl due to dusting their wild cards.
OT: Honestly, I don't know why people don't play N'Zoth when Gul'Dan is the demon equivalent, often bringing back weaker minions at times than what N'Zoth brings back.
Because those demons are either cheap or have immediate impact on the board through battlecries and end of turn effects. Deathrattles are too easily shut down with silence, potion of madness and devolve.
The problem isn't really that DRs are "too easily shut down" - rather, the power level of neutral DRs in Standard simply isn't worth running N'Zoth. Looking at the HSReplays numbers, the win-rate for N'Zoth decks is about 6% higher in Wild than Standard. The older format has access to Sludge Belcher and Sylvanas, both of which have high "win-rates when played," and neither of which have any suitable replacements in Standard. Since they are both neutrals, they greatly expand the number of classes which can potentially abuse N'Zoth in the late game - in Standard, N'Zoth is restricted to classes that have reasonably powerful class DRs, but even those decks suffer from lacking the good neutrals.
I came back after a 3 expansion hiatus and quickly dusted my wild cards. I amassed 15,000 dust and then started crafting some new expansion cards. I played around with some new decks until I got bored. So I wondered, I wonder how the Old Gods stack up against these new cards. So I used some new cards, and some WOTOG cards and played around with N'Zoth and C'thun. Surprisingly after 10-15 games, I noticed that many of the meta decks couldn't counter the Old God effects, partly because few people run them anymore. Is there a definite reason to why people don't run deathrattle rouge, C'thun Warlock, and all of the old favorites OR am I just getting lucky in matchmaking I feel like with the new deathrattle effects in the most recent expansion, N'Zoth could be a powerful pick.
I have no time for games, albeit this one is ok
http://yoggsaronsimulator.herokuapp.com
RIP wild collection
Depending on your rank, I think you're not playing against the current meta. Such as Razakus Priest, Jade Druid, Tempo Rogue, Big Priest, Buff Pally, Zoo/Ctrl Warlock. If you're playing casual, there's a chance you're just getting paired with noobs because you've been away so long. N'zoth is still used in a couple decks, but none that are meta. Too slow.
Players still run N'Zoth and Y'shaarj decks. C'thun decks though? They are non-existent or just very few.
So you thought only Mage had an exodia combo eh
C'Thun Druid is still a thing in Wild, I've seen a few people run it with a few Taunts and Hadronox.
C thun without brann is like mage without fireball !
Other than that the old gods were never too powerful to begin with . They were played at the beginning of standard because there was nothing else .
But after powerful expansion like Un Goro and KFT the power creep is so high that such fair cards are unplayable .
In today's meta you either high roll or you get high rolled . There is no room for fair cards / decks .
I kept the ones that are vital to the wild decks I still play.
I have no time for games, albeit this one is ok
http://yoggsaronsimulator.herokuapp.com
I have no time for games, albeit this one is ok
http://yoggsaronsimulator.herokuapp.com
Whispers came out in april of last year. Did you really think after a year and a half of new cards that people would still be focusing on them?
And they were never very good to begin with. C'thun was just bad, the only viable C'thun deck was C'thun warrior. Druid was always bad but for some reason people kept playing it.
Nzoth was only good in extreme control decks, so Nzoth pally and Warrior were ok, but where nzoth really shined was in wild. We are seeing a bit of nzoth warrior though.
Yogg was obviously the most broken one since you just slam it into every deck with spells, so it got nerfed and it's barely played now.
Ysarj was unplayable when it came out, only being used in astral druid. It found it's way into big priest though.
OT: Honestly, I don't know why people don't play N'Zoth when Gul'Dan is the demon equivalent, often bringing back weaker minions at times than what N'Zoth brings back.
N'zoth and Yshaarj are still used. C'thun is weak and unreliable now. Yogg is basically a vegetable after the nerf imo.
Im currently Rank 6 with Cthun Priest.
The power level of N'Zoth is much higher in Wild than Standard