I've been playing this game for quite a long time and have made a lot of personal decks I haven't shared, mostly because I always believe them to be inferior in ways to a great number of the decks out there. I do have a 55% WR with a warrior deck I made but it's only because of being misjudged off the bat during the opponents mulligan and I add cards you don't see often.
This is of course a novelty but it got me thinking, I don't know if there is a thread that covers this but what are YOUR personal tendencies when building a deck from scratch? Do most people start by laying a foundation of "must have" cards then getting creative at the end? Do people with less deck building experience tend to get greedy and end up with a bogged down deck with no synergy (I know that happened to me at first)? Just would like some opinions, maybe help me and others benefit from others experience in this.
Yeah when I build decks I start out with the foundation of strong class and neutral cards and use fun synergy cards or some sort of combo win condition to fill out the rest of the deck
I love to build decks from scratch, and generally I start with the deck type (agro, midrange, combo, control) and then fit in strong class/neutral cards that are central to that deck type and build a shell of 10-15 cards that are must-have to the deck. Then I try to slot in cards that will smooth out the curve, paying attention to the amount of card draw, removal, and other tech cards for the meta or for my own deck (silence, taunt, destroy, buff). I also have a tendency to build around legendary cards these days, as the quests/death knights/class legendaries usually encourage a specific deck type.
Finally, the most important part of deck building is actually testing and then refining against the meta. So, you will need to play 20-30 games with your deck (at least) and see what cards are working and not working and then adjust accordingly. It's rare I can put together a full deck that is immediately successful, but after 2-3 revisions usually I can start advancing up the ladder. I generally aim for my homebrew decks to get me to at least rank 10. I consider that a successful deck.
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Quit complaining and just have fun with this game!
Typically I start by choosing some cards or a theme I want to play around with. I pick out cards because they have unusual mechanics, or because they are just soaking in value.
Next up, I decide the "Win Story" of the deck. AKA what does this deck do in the game to win. That can be as specific as an exact card combo, or it can be a general Agro/Midrange/Control type narrative.
Then I look for cards that are going to "tell" that story and make it happen. Of course, I'll start with some of the well-known staples, but I try to keep an eye out for unexpected synergies between cards. My first pass on a deck will often include some unusual choices, just to see if they can work out. I like to discover new value plays and synergies whenever I can.
Then I will look at my mana curve and make sure it is compatible with my "story". If it looks out of whack, I'll try to make adjustments here and there with card substitutions.
Then I start playing, at least 4 games and decide what's working, and what's not working. Then it comes down to tinkering and meta gaming my decklist for what I'm facing. If it is still a total dog of a deck I just punt it. Sometimes that is purely due to the meta. If you have no game against popular decks, it's not much fun to play. But if its only meta, I'll load the deck up here, and then try it again after the meta shifts away from the hard counters to the deck.
i generally start by picking a classes best cards, then figure out what kind of deck im building (midrange/aggro/control) and then begin to fill it out.
I tend to come up with a fun synergy and find the right speed for it to play at (aggro, midrange, or control). Then I'll throw in the synergy and a bunch of cards that compliment the synergy. Then I will throw in packages (elemental, curator, etc) and make sure I have card draw, and finish it out with some strong cards to fill the holes in my mana curve.
For example, there's strong synergy between Direhorn Hatchling and Corpse Raiser because I can get strong taunts for a lategame. So i build a Control Warrior deck. I throw in Sudden Genesis and Prince Taldaram because if i can copy one that's already going to be resummoned, I get double the taunts. Throw in Dead Man's Hand and Elise, Trailblazer and other strong cards and end up with a fun control warrior with a unique synergy
I usually first put in the cards I want to work around as a special mechanic. like if I want to try meat wagon synergy I start by putting meat wagon and the all the card with 0 attack which is supposed to gives me the synergy.
Then I analyse the base. Does the mechanism fit aggro control or midrange type of deck ? Then I add the usual suspects to fit the archetype
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I've been playing this game for quite a long time and have made a lot of personal decks I haven't shared, mostly because I always believe them to be inferior in ways to a great number of the decks out there. I do have a 55% WR with a warrior deck I made but it's only because of being misjudged off the bat during the opponents mulligan and I add cards you don't see often.
This is of course a novelty but it got me thinking, I don't know if there is a thread that covers this but what are YOUR personal tendencies when building a deck from scratch? Do most people start by laying a foundation of "must have" cards then getting creative at the end? Do people with less deck building experience tend to get greedy and end up with a bogged down deck with no synergy (I know that happened to me at first)? Just would like some opinions, maybe help me and others benefit from others experience in this.
Do pirate warrior players get headaches from the skill ceiling crushing their skull?
Yeah when I build decks I start out with the foundation of strong class and neutral cards and use fun synergy cards or some sort of combo win condition to fill out the rest of the deck
I love to build decks from scratch, and generally I start with the deck type (agro, midrange, combo, control) and then fit in strong class/neutral cards that are central to that deck type and build a shell of 10-15 cards that are must-have to the deck. Then I try to slot in cards that will smooth out the curve, paying attention to the amount of card draw, removal, and other tech cards for the meta or for my own deck (silence, taunt, destroy, buff). I also have a tendency to build around legendary cards these days, as the quests/death knights/class legendaries usually encourage a specific deck type.
Finally, the most important part of deck building is actually testing and then refining against the meta. So, you will need to play 20-30 games with your deck (at least) and see what cards are working and not working and then adjust accordingly. It's rare I can put together a full deck that is immediately successful, but after 2-3 revisions usually I can start advancing up the ladder. I generally aim for my homebrew decks to get me to at least rank 10. I consider that a successful deck.
Quit complaining and just have fun with this game!
Typically I start by choosing some cards or a theme I want to play around with. I pick out cards because they have unusual mechanics, or because they are just soaking in value.
Next up, I decide the "Win Story" of the deck. AKA what does this deck do in the game to win. That can be as specific as an exact card combo, or it can be a general Agro/Midrange/Control type narrative.
Then I look for cards that are going to "tell" that story and make it happen. Of course, I'll start with some of the well-known staples, but I try to keep an eye out for unexpected synergies between cards. My first pass on a deck will often include some unusual choices, just to see if they can work out. I like to discover new value plays and synergies whenever I can.
Then I will look at my mana curve and make sure it is compatible with my "story". If it looks out of whack, I'll try to make adjustments here and there with card substitutions.
Then I start playing, at least 4 games and decide what's working, and what's not working. Then it comes down to tinkering and meta gaming my decklist for what I'm facing. If it is still a total dog of a deck I just punt it. Sometimes that is purely due to the meta. If you have no game against popular decks, it's not much fun to play. But if its only meta, I'll load the deck up here, and then try it again after the meta shifts away from the hard counters to the deck.
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i generally start by picking a classes best cards, then figure out what kind of deck im building (midrange/aggro/control) and then begin to fill it out.
If I'm playing wild paladin, unless im a heavy control deck im starting with Argent Protector, Shielded Minibot, Muster for Battle, Sunkeeper Tarim, Spikeridged Steed. If I'm more midrange, then Steward of Darkshire, Southsea Deckhand, Patches the Pirate, and Bonemare are most likely going in as well. if the meta is a little slower, ill consider Ragnaros, Lightlord, Tirion Fordring and Stonehill Defender. if its faster, Sludge Belcher will most likely be in there.
so class cards, deck type and meta are all part of my considerations. i usually get to about rank 5-7 with homebrew decks
I tend to come up with a fun synergy and find the right speed for it to play at (aggro, midrange, or control). Then I'll throw in the synergy and a bunch of cards that compliment the synergy. Then I will throw in packages (elemental, curator, etc) and make sure I have card draw, and finish it out with some strong cards to fill the holes in my mana curve.
For example, there's strong synergy between Direhorn Hatchling and Corpse Raiser because I can get strong taunts for a lategame. So i build a Control Warrior deck. I throw in Sudden Genesis and Prince Taldaram because if i can copy one that's already going to be resummoned, I get double the taunts. Throw in Dead Man's Hand and Elise, Trailblazer and other strong cards and end up with a fun control warrior with a unique synergy
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Hit rank 15 with a homebrew back in the KOFT days.
Yaayyy...
There's all my notable achievements.
I usually first put in the cards I want to work around as a special mechanic. like if I want to try meat wagon synergy I start by putting meat wagon and the all the card with 0 attack which is supposed to gives me the synergy.
Then I analyse the base. Does the mechanism fit aggro control or midrange type of deck ? Then I add the usual suspects to fit the archetype