Oracle is a weak draw engine compared to Northshire Cleric + Wild Pyromancer + Circle of Healing. You should probably stick to that, or play both. You do run into the chance of Servitude not giving Velen as a discover option. But you can probably play around that. Just because the deck potentially gives you the option of playing more than 3 different dudes, doesn't mean that you have to play the fourth one. Auctioneer seems weak as well. Even with a Radiant Elemental on the field, I don't think you are realistically drawing more than 2 cards from it. And you should definitely run Power Word: Shield. Even though you don't have a lot of early game minions to land it on, it still draws you a card basically for free later in the game. Lyra also seems worth running as an alternative win condition (in case the combo is too slow or your opponent has armored out of reach).
I will try that version, but I think my Eternal Servitudes won't be giving me Prophet Velen often.
Hey, I'm looking for some feedback for my wild deck utilizing Bloodreaver Gul'dan, N'Zoth, the Corruptor and Malygos for some combo shenanigans. Always good to get another set of eyes to look at it in case I'm missing something. Thanks. Also, writeup is present on full deck page.
Hey, I'm looking for some feedback for my wild deck utilizing Bloodreaver Gul'dan, N'Zoth, the Corruptor and Malygos for some combo shenanigans. Always good to get another set of eyes to look at it in case I'm missing something. Thanks. Also, writeup is present on full deck page.
You have five demons, other than voidcaller? Is that density high enough? Not convinced there. Also, doomguards and soulfires are your only discard options; I'm wary of the lack of density there for the dinomancer, particularly given that Soulfire is generally saved for Maly. I *do* like the usage of dinomancer with only one creature discarded, say Maly, but it doesn't feel like that's reliable enough. I'd rather go for some value deathrattles in that slow, such as Sylvanas.
Thalnos does feel like something you don't really want to bring back with N'zoth, so I'd agree with swapping that for the DS card, if you have the draw (well, the life). I'd also suggest some healing - you want to be tapping alll day long, so at least one healbot, IMO. It's a ncie idea, but I'd, personally focus more on the full Maly combos, because I love maly, but maybe that's the best one to cut and go for the discard/n'zoth paired themes?
Thank you for the in-depth feedback. Yeah, I'll agree that the demon density is pretty low, so might not reliably get the Voidcaller and another demon for the deathrattle at 4 mana. Though including many more demons muddies the graveyard for the deathknight. I might be being too greedy about it, though.
As for discard, I'm not so concerned about conserving the soulfires for the maly combo unless facing a control deck, so most of the pieces can be used up when facing mid-range and aggressive decks in order to protect my face and board, and hopefully discard some useful minion in the process. I assume there is a decent chance to draw either a soulfire or doomguard before dinomancer becomes relevant. Of course, if that turns out to not be true, I'll reconsider. Sylvanas is a good replacement if it doesn't work out. Though, I really want to experiment with dinomancer given its rare use, and I think sparse discard and high value minions might be the way. I'll take your suggestion into consideration, though.
I'll likely take out Thalnos in favor of Tainted Zealot initially to try it out. As you say, getting a thalnos from N'zoth isn't that great and can potentially block a summon for more valuable minions. Malygos is one of my favorite cards, and Malylock is my top played deck, so when I saw the amount of spells I had that could synergise I couldn't help but put the card in along with emperor. In the end, they are the mostly likely to get the cut, I suppose, in order to support the n'zoth/demon/discard archetype. That would certainly open up the space for some healbots.
Thank you again for the feedback. It has given me some ideas for potential evolutions of the deck.
I don't think your ancestral spirits are that valuable in this deck, and seems the most obvious to leave out - particularly because nothing here baits hard removal, so putting it on lich king might be asking for the devolves, polymorphs and entombs for the decks that have it.
I also want to point out that your win condition here is a bit unclear. I think your curve suggests midrange but I'm not sure how Hyldnir Frostrider or Tar Creeper can help you take home the win. White eyes, Moorabi, spirit echo, volcano, and Lich king also suggest more lategame - but most control decks will 'outgreed' you. When I see this the first thing that strikes me is that I would consider making space for Frozen Crushers. I don't know if they're good here, but you probably put the ancestral spirits there for flavor (god knows i love that card too) so I'll just throw in the suggestion that if you can get moorabi and ancestral spirits to go off on one or two frozen crushers, that's suddenly a lot of value, that might bait out hard removal before lich king.
Some loose candidates for card changes: Dirty rat seems dangerous to me in this deck, maybe play with it and see if you find yourself having trouble removing what it pulls. Maelstrom portal as a one-off with no spell damage, .. I don't know, maybe it's good but I often run it with Thalnos. I'm not a huge fan of white eyes either, unless you plan to go for the long game you risk his deathrattle doing nothing. I also think either brrloc or glacial shard should be enough.
These are just some loose thoughts, if you can use any of it that's cool. One thing I really liked that you did, which I hadn't thought of, is circumventing the freeze on your own minions by using a lot of taunt minions.
Hope the OP is ok with me chiming in on the feedback... Btw, for all my feedback I just try to evaluate the synergy of the deck instead of saying "change x for y" because people like different things and often a specific set of cards is the reason you want to make the deck in the first place. So if anyone can use it, that's cool, and if not, that's cool too :)
Anyway. I'm gonna assume this deck is gonna try to stall the game, then rely on Valeera's hero power, jades, shadowcaster and Umbra for repeated jades, or a N'zoth (which is cool because the Jade swarmers will help N'zoth be more persistent). If you're looking from an efficiency point of view, you can ask; what can this deck do, that Jade druid cant? I think the answer to that, as is, is single target removal (vilespine) and N'zoth swing turn which can happen faster than jade druid can auctioneer + jade idol a board full. The downsides are you have less defensive capabilities (no feral rage, armor on hero power, earthen scales) and less card-draw (nourish, auctioneer, "wild growth").
You do have an incredibly strong hero power, which I think you can squeeze for more lategame value, while utilizing cards that will help you stay alive in the early game. S.I. Agent is an example of such a card, which can both be coined out turn 2 for removal and board presence, but can also be a 6 mana 6/6 that deals 4 damage with DK hero power, putting fire elemental to shame. For the same reason i think you should be very meticulous about what cards you include at 6 mana and above because they won't have this dual potential.
One thing you have to worry about, though, is that when you cast Valeera, you're gonna be immune, but you will give your opponent time to develop his board a bunch while you did nothing that impacted the board. So I hope you have a plan to get back on the board when this happens. Vanish is the obvious choice here, but maybe backstab, vilespine, vilespine will do a lot of work - I really can't say - but then you have to remember to save whatever you mean to use to clear up after valeera unstealths.
Mistress of Mixtures and abomination aren't desireable for N'zoth, but at least one mistress of mixtures I think is fine.
Arfus and Spiritsinger umbra sounds scary, and Double Arfus sounds scary as well.
I don't think Prince taldaram has any amazing targets in this deck. Jade swarmer, Cairne, Aya are ideal targets and I don't think any of them make up for the deficiency of excluding 3 mana cards. In particular because I think fan of knives and mimic pod are excellent cards for this deck.
Journey from below, much like Hallucination, is a combo enabler card. I think hallucination might be be better since ideally you want to run the 'best' deathrattles for N'zoth in relation to you deck, rather than bloating it with random ones.
If you run 2 shadowcasters, they can be technically infinite value with the DK hero power if you ever need that in a matchup. I don't know if it's worth it but it's a thing I'll be trying haha.
For much the same type of value reasoning that I think mimic pod or si agent is good in this deck, I also wanna throw in that shaku and swashburglar can be value early and lategame as well, even if they have no synergy with the deathrattle theme.
I don't think your ancestral spirits are that valuable in this deck, and seems the most obvious to leave out - particularly because nothing here baits hard removal, so putting it on lich king might be asking for the devolves, polymorphs and entombs for the decks that have it.
I also want to point out that your win condition here is a bit unclear. I think your curve suggests midrange but I'm not sure how Hyldnir Frostrider or Tar Creeper can help you take home the win. White eyes, Moorabi, spirit echo, volcano, and Lich king also suggest more lategame - but most control decks will 'outgreed' you. When I see this the first thing that strikes me is that I would consider making space for Frozen Crushers. I don't know if they're good here, but you probably put the ancestral spirits there for flavor (god knows i love that card too) so I'll just throw in the suggestion that if you can get moorabi and ancestral spirits to go off on one or two frozen crushers, that's suddenly a lot of value, that might bait out hard removal before lich king.
Some loose candidates for card changes: Dirty rat seems dangerous to me in this deck, maybe play with it and see if you find yourself having trouble removing what it pulls. Maelstrom portal as a one-off with no spell damage, .. I don't know, maybe it's good but I often run it with Thalnos. I'm not a huge fan of white eyes either, unless you plan to go for the long game you risk his deathrattle doing nothing. I also think either brrloc or glacial shard should be enough.
These are just some loose thoughts, if you can use any of it that's cool. One thing I really liked that you did, which I hadn't thought of, is circumventing the freeze on your own minions by using a lot of taunt minions.
Freezing my own taunt minions is definitely the idea with the Cryostasis. That's how I hope freeze shaman can be made to work, especially on Tar Creeper and Stonehill Defender where you didn't really care if they could attack anyway.
Any of the legendaries can be the win condition. Moorabi by stealing your opponent's win condition. White Eyes by producing multiple Storm Guardians - and yes, I'm worried about him getting Hexed or Devolved. But the Ancestral Spirits are mostly there to target White Eyes.
Dirty Rat and Brrrloc are there because the deck was really lacking 2-drops. Any suggestions of better 2-drops I should replace them with? Maelstrom is sort of a 2-drop too, but you may be right that it's not good enough on its own. If the taunts end up being enough anti-aggro, I'll probably replace Maelstrom with Lightning Storm or another Volcano. A EDIT: or Devolve.
So Frozen Crusher is your suggestion for how to make the control matchups better if I find that I'm being out-greeded? Interesting, I haven't been very impressed with that card outside Arena.
Yeah devolve is definitely powerful. If you lack carddraw you could also take 2 out and put in thalnos and second maelstrom. Depends on the matchups, they could just be flex spots to include crabs as well if the meta gets infested with murlocs.
And the frozen crusher thing is definitely not something I know if will work. It's just something I would try if i ended up lacking power to close out games.
For the late-game there's Ragnaros, Lightlord and Tirion Fordring (both of which work well when revived with one health). Uther of the Ebon Blade may provide a win condition because you can stop the horsemen from dying using the same effects that kept bringing the deathlord back.
What do you think? Is it likely to work? (I don't actually have any of the three late-game legendaries at the moment, so crafting it would take most of my dust.)
For the late-game there's Ragnaros, Lightlord and Tirion Fordring (both of which work well when revived with one health). Uther of the Ebon Blade may provide a win condition because you can stop the horsemen from dying using the same effects that kept bringing the deathlord back.
What do you think? Is it likely to work? (I don't actually have any of the three late-game legendaries at the moment, so crafting it would take most of my dust.)
I think you're gonna lack card-draw the way it is right now. I also think having 4 secrets is something a control paladin wouldn't want to do, and typically, we would say that burning the opponent's cards doesn't matter if the game doesn't go to fatigue. I also think desperate stand is priced so highly because of divine shield minions, which you won't be able to utilize much. Solemn Vigil would be my choice of card draw in this deck because you plan to have big swing clears anyway. Some other loose card choices are Primordial Drake and Stonehill defender.
There was one of the popular streamers (dont remember who) which said Uther might replace lightlord in control paladin because of the weapon effect. I think this might be a candidate for that since it helps with the attrition plan. I also kind of want to say that maybe you'd be better off crafting Uther than lightlord if it comes down to it because lightlord will rotate out of standard in January, but I mean, lightlord is a 'tried and true' good card and you clearly play wild so I don't know. If you happen to pick up Uther from a pack you can also hold on crafting the lightlord and see if you die from lack of healing in the deck.
Also this might just be me but if I played this without secrets I would also run the Skulking Geist just because Jade Druid is a nightmare for this deck as is and it works with the theme. Edit: If you do end up keeping redemption and desperate stand then Sylvanas might also be a candidate.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
You're not going to be getting Prophet Velen often enough with the list you have anyway.
Hey, I'm looking for some feedback for my wild deck utilizing Bloodreaver Gul'dan, N'Zoth, the Corruptor and Malygos for some combo shenanigans. Always good to get another set of eyes to look at it in case I'm missing something. Thanks. Also, writeup is present on full deck page.
I have really high hopes for this kind of deck / combo:
feedback me pls!
In the face of many skeptics, I'm going to try to make Freeze Shaman work. Here's my current thoughts:
I just noticed that I forgot Stonehill Defenders, though. Thoughts about what I should take out for those?
I don't think your ancestral spirits are that valuable in this deck, and seems the most obvious to leave out - particularly because nothing here baits hard removal, so putting it on lich king might be asking for the devolves, polymorphs and entombs for the decks that have it.
I also want to point out that your win condition here is a bit unclear. I think your curve suggests midrange but I'm not sure how Hyldnir Frostrider or Tar Creeper can help you take home the win. White eyes, Moorabi, spirit echo, volcano, and Lich king also suggest more lategame - but most control decks will 'outgreed' you. When I see this the first thing that strikes me is that I would consider making space for Frozen Crushers. I don't know if they're good here, but you probably put the ancestral spirits there for flavor (god knows i love that card too) so I'll just throw in the suggestion that if you can get moorabi and ancestral spirits to go off on one or two frozen crushers, that's suddenly a lot of value, that might bait out hard removal before lich king.
Some loose candidates for card changes: Dirty rat seems dangerous to me in this deck, maybe play with it and see if you find yourself having trouble removing what it pulls. Maelstrom portal as a one-off with no spell damage, .. I don't know, maybe it's good but I often run it with Thalnos. I'm not a huge fan of white eyes either, unless you plan to go for the long game you risk his deathrattle doing nothing. I also think either brrloc or glacial shard should be enough.
These are just some loose thoughts, if you can use any of it that's cool. One thing I really liked that you did, which I hadn't thought of, is circumventing the freeze on your own minions by using a lot of taunt minions.
This is the first time I'm trying to make a deck, I hope it's not too bad.
Hope the OP is ok with me chiming in on the feedback...
Btw, for all my feedback I just try to evaluate the synergy of the deck instead of saying "change x for y" because people like different things and often a specific set of cards is the reason you want to make the deck in the first place. So if anyone can use it, that's cool, and if not, that's cool too :)
Anyway. I'm gonna assume this deck is gonna try to stall the game, then rely on Valeera's hero power, jades, shadowcaster and Umbra for repeated jades, or a N'zoth (which is cool because the Jade swarmers will help N'zoth be more persistent). If you're looking from an efficiency point of view, you can ask; what can this deck do, that Jade druid cant? I think the answer to that, as is, is single target removal (vilespine) and N'zoth swing turn which can happen faster than jade druid can auctioneer + jade idol a board full. The downsides are you have less defensive capabilities (no feral rage, armor on hero power, earthen scales) and less card-draw (nourish, auctioneer, "wild growth").
You do have an incredibly strong hero power, which I think you can squeeze for more lategame value, while utilizing cards that will help you stay alive in the early game. S.I. Agent is an example of such a card, which can both be coined out turn 2 for removal and board presence, but can also be a 6 mana 6/6 that deals 4 damage with DK hero power, putting fire elemental to shame. For the same reason i think you should be very meticulous about what cards you include at 6 mana and above because they won't have this dual potential.
One thing you have to worry about, though, is that when you cast Valeera, you're gonna be immune, but you will give your opponent time to develop his board a bunch while you did nothing that impacted the board. So I hope you have a plan to get back on the board when this happens. Vanish is the obvious choice here, but maybe backstab, vilespine, vilespine will do a lot of work - I really can't say - but then you have to remember to save whatever you mean to use to clear up after valeera unstealths.
Mistress of Mixtures and abomination aren't desireable for N'zoth, but at least one mistress of mixtures I think is fine.
Arfus and Spiritsinger umbra sounds scary, and Double Arfus sounds scary as well.
I don't think Prince taldaram has any amazing targets in this deck. Jade swarmer, Cairne, Aya are ideal targets and I don't think any of them make up for the deficiency of excluding 3 mana cards. In particular because I think fan of knives and mimic pod are excellent cards for this deck.
Journey from below, much like Hallucination, is a combo enabler card. I think hallucination might be be better since ideally you want to run the 'best' deathrattles for N'zoth in relation to you deck, rather than bloating it with random ones.
If you run 2 shadowcasters, they can be technically infinite value with the DK hero power if you ever need that in a matchup. I don't know if it's worth it but it's a thing I'll be trying haha.
For much the same type of value reasoning that I think mimic pod or si agent is good in this deck, I also wanna throw in that shaku and swashburglar can be value early and lategame as well, even if they have no synergy with the deathrattle theme.
Pretty confident about my Miracle Rogue and Token Druid, I think Lilian Voss is very under-rated and Valeera will be one of the strongest DKs.
Yeah devolve is definitely powerful. If you lack carddraw you could also take 2 out and put in thalnos and second maelstrom. Depends on the matchups, they could just be flex spots to include crabs as well if the meta gets infested with murlocs.
And the frozen crusher thing is definitely not something I know if will work. It's just something I would try if i ended up lacking power to close out games.
I call this a defanging deck because it tries to take threats out of your opponent's hand and deck and kill them before they're ready.
The basic idea is that you play a Deathlord and then use Corpse Raiser, Desperate Stand, Redemption, and Getaway Kodo to trigger it's effect multiple times.
Once your opponent has a sufficiently threatening board, you play Equality with Wild Pyromancer or Consecration to clear it.
You can also use Dirty Rats with Brann Bronzebeard and Doomsayer to snipe minions from your opponent's hand.
Spikeridged Steed can help make the Deathlord serve as a better wall.
For the late-game there's Ragnaros, Lightlord and Tirion Fordring (both of which work well when revived with one health). Uther of the Ebon Blade may provide a win condition because you can stop the horsemen from dying using the same effects that kept bringing the deathlord back.
What do you think? Is it likely to work? (I don't actually have any of the three late-game legendaries at the moment, so crafting it would take most of my dust.)
confuse about 2nd Dragonfire Potion and slot 4 , think about add Arcane Giant because alot of spell .
Depending on how lucky I am with the packs, I'm gonna try these out. The Druid deck is the one I'm most excited about
There was one of the popular streamers (dont remember who) which said Uther might replace lightlord in control paladin because of the weapon effect. I think this might be a candidate for that since it helps with the attrition plan. I also kind of want to say that maybe you'd be better off crafting Uther than lightlord if it comes down to it because lightlord will rotate out of standard in January, but I mean, lightlord is a 'tried and true' good card and you clearly play wild so I don't know. If you happen to pick up Uther from a pack you can also hold on crafting the lightlord and see if you die from lack of healing in the deck.
Also this might just be me but if I played this without secrets I would also run the Skulking Geist just because Jade Druid is a nightmare for this deck as is and it works with the theme. Edit: If you do end up keeping redemption and desperate stand then Sylvanas might also be a candidate.
Can I have any feedback? The Warlock one is kinda meme but it has a solid base ;)
I made a Highlander Demonlock deck that is a heavy value based deck.