I have been having fun seeing decks people have been theorycrafting so far! Post your decks here and I will let you know what I think about them. Standard / Wild / Competitive / Meme decks are all welcome, I should be able to tell what type of deck it is from the cards you have included.
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This is currently what will probably bring me back to the game is just how much i enjoy where this deck could go.
Just to try and legend with it in wild format I ran it more as a filter build deck the idea being generating raw value per card. With Tolvars and Camels to thin the deck. Mini raptors help keep the engine going I also picked 1 Jeweled Macaw just because its a card generator with Call/Rexxar as the finish out cards for the deck.
Lock and Load Huntress and Putricide for the synergy value with the 7 secrets. Like wise for secret keepers which also can be pulled by Camels or Tolvars. I just wanted to build with alot of synergy value in mind. I was thinking of adding mad scientists and originally was using highmanes in the build but there just isnt enough room the only thing i could see dropping really is the single macaw and i wanted to try and keep the 1 drop count around 7 just so the deck thinning engine never went off line as rexxar and call are the decks win conditions if it cant out pace you.
I really like your deck seems super fun! only thing I would be afraid of with that deck is that if you face an aggro deck you will have some trouble. Yes you can freeze things early on but you obviously want to keep Glacial Shard and Brrrloc for later on in the game to stop larger minions or even copy a minion with Moorabi. My only thought for fighting the early game would be a cheap taunt minion maybe like a Stonehill Defender since shaman has some great taunt minions to generate. Let me know what you think!
I like the idea of a damage your board enrage mechanic warrior. The only card I really don't like is Val'kyr Soulclaimer as it is such a weak card. You would be better off running a second Battle Rage and maybe one Rampage as you have a high chance of having a damaged minion on the board. Let me know what you think!
This is currently what will probably bring me back to the game is just how much i enjoy where this deck could go.
Just to try and legend with it in wild format I ran it more as a filter build deck the idea being generating raw value per card. With Tolvars and Camels to thin the deck. Mini raptors help keep the engine going I also picked 1 Jeweled Macaw just because its a card generator with Call/Rexxar as the finish out cards for the deck.
Lock and Load Huntress and Putricide for the synergy value with the 7 secrets. Like wise for secret keepers which also can be pulled by Camels or Tolvars. I just wanted to build with alot of synergy value in mind. I was thinking of adding mad scientists and originally was using highmanes in the build but there just isnt enough room the only thing i could see dropping really is the single macaw and i wanted to try and keep the 1 drop count around 7 just so the deck thinning engine never went off line as rexxar and call are the decks win conditions if it cant out pace you.
I like the deck a lot! so cool I feel Jeweled Macaw while yes is nice for card generation just seems so weak especially if you draw it from Desert Camel. You are running 13 spells and have lock and load as a sort of card generation, I am thinking take out the Jeweled Macaw and add in Yogg-Saron, Hope's End. Actually really love this idea may even try it out myself! oh and if you don't like Yogg maybe Medivh, the Guardian especially with the two Call of the Wilds.
I have been playing around with a current pirate rogue right now funny enough, more aggressive but it isn't bad. Now with the deck I like the mixture of playing thief cards like Hallucination, with pirate rogue. With Lilian Voss I kind of feel like Razorpetal Lasher could be a nice fit too. I am not really sure where though as it almost seems like the way this deck is built it is pretty tough to remove cards. My only thoughts would be one Vilespine Slayer and one Obsidian Shard as I think Shadowblade is the overall better weapon for rogue.
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While Reading your suggestion i noticed how hard is going to make Freeze Shaman work properly. I dont know if Stonehill Defender is the best card, yeah he can add another taunt but is not enough, maybe Doomsayer could work?. Wich card would you remove? The more i see Cryostasis, the least i like it but then i will not have enough freeze cards
While Reading your suggestion i noticed how hard is going to make Freeze Shaman work properly. I dont know if Stonehill Defender is the best card, yeah he can add another taunt but is not enough, maybe Doomsayer could work?. Wich card would you remove? The more i see Cryostasis, the least i like it but then i will not have enough freeze cards
Cryostasis can buff a weaker taunt minion like Stonehill Defender but I agree Doomsayer would be good for this type of a deck. I would say maybe cut Elise the Trailblazer, while yes she is a great card this is a fun freeze deck I would say take one of her out and maybe Prince Valanar. The reason is just this deck is focused on freeze and Moorabi, taking out Cryostasis is taking out one of the key freeze spells in the deck. I would use it more to buff a friendly minion than an enemy minion unless you know you'll be hexing it next turn.
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This is currently what will probably bring me back to the game is just how much i enjoy where this deck could go.
Just to try and legend with it in wild format I ran it more as a filter build deck the idea being generating raw value per card. With Tolvars and Camels to thin the deck. Mini raptors help keep the engine going I also picked 1 Jeweled Macaw just because its a card generator with Call/Rexxar as the finish out cards for the deck.
Lock and Load Huntress and Putricide for the synergy value with the 7 secrets. Like wise for secret keepers which also can be pulled by Camels or Tolvars. I just wanted to build with alot of synergy value in mind. I was thinking of adding mad scientists and originally was using highmanes in the build but there just isnt enough room the only thing i could see dropping really is the single macaw and i wanted to try and keep the 1 drop count around 7 just so the deck thinning engine never went off line as rexxar and call are the decks win conditions if it cant out pace you.
I like the deck a lot! so cool I feel Jeweled Macaw while yes is nice for card generation just seems so weak especially if you draw it from Desert Camel. You are running 13 spells and have lock and load as a sort of card generation, I am thinking take out the Jeweled Macaw and add in Yogg-Saron, Hope's End. Actually really love this idea may even try it out myself! oh and if you don't like Yogg maybe Medivh, the Guardian especially with the two Call of the Wilds.
I have been thinking about the macaw as well its the one card in the deck i feel I could cut i just couldnt decide for what. I wanted to keep the 1 drops around 7 just cause of the fetch but yogg is a good idea I would definately run yogg over medivh just for that random win. But still undecided I ran the camel thing ages ago for just thinning power and the fact i love anything that gives me +1 value. At the same time there is the extra value from the raptors putting raptors back in the deck id probably try it at 6 and 7 1 drops before deciding if I should cut 1.
Deathrattle hunter seems so fun, but not sure about Infested Wolf as you will be making abominable bowman so much more weaker if you spawn a 1/1 beast. I even would say Savannah Highmane makes the bowman weaker but the synergy between Corpse Widow and Savannah Highmane is too good. Maybe swap out the Infested Wolfs with a spell or something? Kill Command could be ok with the deck as I feel like this deck has enough beasts. Let me know what you think.
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Deathrattle hunter seems so fun, but not sure about Infested Wolf as you will be making abominable bowman so much more weaker if you spawn a 1/1 beast. I even would say Savannah Highmane makes the bowman weaker but the synergy between Corpse Widow and Savannah Highmane is too good. Maybe swap out the Infested Wolfs with a spell or something? Kill Command could be ok with the deck as I feel like this deck has enough beasts. Let me know what you think.
The warrior legends are not yet released. Hopefully something good comes. Deck is currently lacking a 6 drop (I don't own Malakrok).
Currently cutting Curator and Primordial drake. In favour of bone mares. The game plan being establish board on the strong turn 3,4,5 then buff it with bone mare to cement the victory.
Not sure this deck will work as the early game looks inconsistent and the only card draw is battle rage - which could result in running out of resources if a big battle rage cannot be set up. Also don't want armor smiths as early game as I feel this deck wants something more explosive (they would be strong vs mage though).
Also too heavy on 3/4 drops - could possibly use something in the 5 drop slot.
Deathrattle hunter seems so fun, but not sure about Infested Wolf as you will be making abominable bowman so much more weaker if you spawn a 1/1 beast. I even would say Savannah Highmane makes the bowman weaker but the synergy between Corpse Widow and Savannah Highmane is too good. Maybe swap out the Infested Wolfs with a spell or something? Kill Command could be ok with the deck as I feel like this deck has enough beasts. Let me know what you think.
The warrior legends are not yet released. Hopefully something good comes. Deck is currently lacking a 6 drop (I don't own Malakrok).
Currently cutting Curator and Primordial drake. In favour of bone mares. The game plan being establish board on the strong turn 3,4,5 then buff it with bone mare to cement the victory.
Not sure this deck will work as the early game looks inconsistent and the only card draw is battle rage - which could result in running out of resources if a big battle rage cannot be set up. Also don't want armor smiths as early game as I feel this deck wants something more explosive (they would be strong vs mage though).
Also too heavy on 3/4 drops - could possibly use something in the 5 drop slot.
So you want a tempo warrior, which is cool something a bit more aggressive but not pirate warrior aggression lol. Now I will say first card I don't like in this deck is Bittertide Hydra, while yes it will be nice to get Bonemare to buff and taunt him I just feel with cards like Animated Berserker, Ravaging Ghoul, and Blood Razor you will be doing a lot of damage to yourself. Another card I hate from the expansion coming up because it just isn't strong enough is Val'kyr Soulclaimer.
Once you remove 2x Bittertide Hydra and Val'kyr Soulclaimer I start to like the deck a lot more. Hopefully to keep with the theme I actually like Gurubashi Berserker as he has a large amount of health, when damaged he gets even larger and will be a massive taunt wall if buffed with Bonemare. Now I would say the deck desperately needs early drops, you only have 2x Fiery War Axe on turn two. I don't even know really what card I feel would fit in a two mana slot but I do think, maybe Mountainfire Armor could fit in place of Val'kyr Soulclaimer. It is aggressively stated and gives your opponent a draw back on killing him. Let me know what you think!
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Since the reveal of the priest death knight card I've been thinking up this deck!
I might be trying to do to much with it. My current thought is that you mulligan the quest away and play it with Lyra to gain additional spells. You should still be able to complete the quest when you drop N'Zoth.
I'm going to play something similar to this day 1. Let me know your thoughts
Since the reveal of the priest death knight card I've been thinking up this deck!
I might be trying to do to much with it. My current thought is that you mulligan the quest away and play it with Lyra to gain additional spells. You should still be able to complete the quest when you drop N'Zoth.
I'm going to play something similar to this day 1. Let me know your thoughts
I really like the Highlander Priest ideas, I have thought the same thing since the release of the Priest Deathknight too. Now my initial thoughts would be that I am not a huge fan of Corpsetaker in this deck as I just think it is a bit forced in priest. Unless you are ok with running a 4 mana 3/3 with taunt and lifesteal only then keep it in (yes you also have Argent Squire but you are hoping to have this turn 1 now in your deck lol). I don't think it is worth polluting your deck with cards that are a bit underwhelming like Scarlet Crusader and Acolyte of Agony. Forbidden Shaping is also a bit of a weak card I feel it can be swapped out for something a bit more consistent.
Maybe you shoul cut Sherazin, Corpse Flower, Because it isn't going to have the same strength as it could have on a miracle list, and to put pressure on board against control you already have the jades.
I have been having fun seeing decks people have been theorycrafting so far! Post your decks here and I will let you know what I think about them. Standard / Wild / Competitive / Meme decks are all welcome, I should be able to tell what type of deck it is from the cards you have included.
Check out my Youtube Channel for Hearthstone Videos be sure to Subscribe :)
Brads Gaming Youtube Channel
This is currently what will probably bring me back to the game is just how much i enjoy where this deck could go.
Just to try and legend with it in wild format I ran it more as a filter build deck the idea being generating raw value per card. With Tolvars and Camels to thin the deck. Mini raptors help keep the engine going I also picked 1 Jeweled Macaw just because its a card generator with Call/Rexxar as the finish out cards for the deck.
Lock and Load Huntress and Putricide for the synergy value with the 7 secrets. Like wise for secret keepers which also can be pulled by Camels or Tolvars. I just wanted to build with alot of synergy value in mind. I was thinking of adding mad scientists and originally was using highmanes in the build but there just isnt enough room the only thing i could see dropping really is the single macaw and i wanted to try and keep the 1 drop count around 7 just so the deck thinning engine never went off line as rexxar and call are the decks win conditions if it cant out pace you.
Check out my Youtube Channel for Hearthstone Videos be sure to Subscribe :)
Brads Gaming Youtube Channel
While Reading your suggestion i noticed how hard is going to make Freeze Shaman work properly. I dont know if Stonehill Defender is the best card, yeah he can add another taunt but is not enough, maybe Doomsayer could work?. Wich card would you remove? The more i see Cryostasis, the least i like it but then i will not have enough freeze cards
Check out my Youtube Channel for Hearthstone Videos be sure to Subscribe :)
Brads Gaming Youtube Channel
Check out my Youtube Channel for Hearthstone Videos be sure to Subscribe :)
Brads Gaming Youtube Channel
Quick attempt at theory crafting tempo warrior.
The warrior legends are not yet released. Hopefully something good comes. Deck is currently lacking a 6 drop (I don't own Malakrok).
Currently cutting Curator and Primordial drake. In favour of bone mares. The game plan being establish board on the strong turn 3,4,5 then buff it with bone mare to cement the victory.
Not sure this deck will work as the early game looks inconsistent and the only card draw is battle rage - which could result in running out of resources if a big battle rage cannot be set up. Also don't want armor smiths as early game as I feel this deck wants something more explosive (they would be strong vs mage though).
Also too heavy on 3/4 drops - could possibly use something in the 5 drop slot.
Want suggestions.
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Brads Gaming Youtube Channel
Since the reveal of the priest death knight card I've been thinking up this deck!
I might be trying to do to much with it. My current thought is that you mulligan the quest away and play it with Lyra to gain additional spells. You should still be able to complete the quest when you drop N'Zoth.
I'm going to play something similar to this day 1. Let me know your thoughts
Check out my Youtube Channel for Hearthstone Videos be sure to Subscribe :)
Brads Gaming Youtube Channel
Step 1: Stay Alive.
Step 2: Alexstrasza on turn 9.
Step 3: Play Unlicensed Apothecary, then play Bloodbloom into Treachery, and then Leeroy Jenkins. and Boom!
It has to be snakes.
It has to be snakes.
[deck]AAECAf0GBPsB9gfECOivAg0AAAAAtgf4B4UI+wy4rAL2rgL9vwLqwQKbwgIA[deck]
A budget millock, obviously the deck can be better, but I have created this deck for people that should have fun!
Maybe you shoul cut Sherazin, Corpse Flower, Because it isn't going to have the same strength as it could have on a miracle list, and to put pressure on board against control you already have the jades.
It has to be snakes.
I love my reno mage list with a lot of Pyros, so i decided to build a deck with the new Jaina and Pyros synergie.