Think I'm going to give buff hunter (the new hero power changer) or give questing taunt warrior a go. Fairly certain people are going to be trying to figure out how to build the most efficient aggro/new pirate deck equivalent the moment the expansion launches so should be quite fun to see how questing/control warrior holds up to them.
Something like this I think, Auctionmaster Beardo with Warrior quest reward trololololool. Not quite sure how it will work, we'll see I guess.
Auctionmaster Beardo is an interesting inclusion. I wonder if theres a list that can make use of it to make an OTK list. Hmmm gotta think on that.
I had the same idea! Except to feed Auctionmaster... I put in Explore Un'Goro... lol (in signature). Could be really bad, but that's my first stop in experimenting!
As for a more serious answer, I think I'll wait and see what legendaries I end up pulling, and then start building around them. A lot of the quests look like they'll be fun to try and make work.
Would probably cut the Boars for Southsea's. Even without patches its still a better card on its own and it essentially the same when buffed by the quest. I'm also not a big fan of Bilefin in the list. If you have Si7 Agents id replace them with that. If you play too many cards that are bad on their own, you won't make it to complete the quest.
The first one is going to be a Raza Kazakhus Malchezzar N'Zoth Elise Deck for a 40 card deck! I'll even try to throw Quest in there if I get enough Deathrattles.
Second would be a stealer Priest because I can play more cards from your deck than ever before.
Third will be a Quest Control Warrior
And finally I guess I will go for a Golden Warlock Quest if the animations are that cool.
It is a very bad deck. Mimic pod to sprint or blackstab or fan of knives or vilespine or shadowcaster (so more or less half of you deck) for a fast concede. You also have a good youthful in order to keep your board empty every turn and and least but not last Novice engineer (that for sure you need her but it is a vary bad card) man if you don't have so much dust make a hunter quest that will be good. Rogue is dead in standard don't waste your dust.
Can guarantee you rogue isn't dead. It just the way they built the Caverns list isn't very strong. I have a Miracle version which will most likely be either tier 2 or 1 depending on the meta.
Leme know what you guys think of my version (Hemet is not serious). Alsom if you want to know why I chose certain cards, just check out my guide in my signature.
It is a very bad deck. Mimic pod to sprint or blackstab or fan of knives or vilespine or shadowcaster (so more or less half of you deck) for a fast concede. You also have a good youthful in order to keep your board empty every turn and and least but not last Novice engineer (that for sure you need her but it is a vary bad card) man if you don't have so much dust make a hunter quest that will be good. Rogue is dead in standard don't waste your dust.
I know it's a bad deck. I never meant to make any competitive deck that will reach legend.
I'll just be playing arena most of the time
I wanted to make a rogue deck because I will get an excuse to see the new rogue skin.
as far as I know. I will just firefly shadowstep firefly on turn 2. turn 3 either hero power or play 3 elemental depending on hand or if I have the coin.
If i couldnt do that, I will just concede.
I had a lot of fun playing renounce warlocks against rank 20's/casual
I'm going to try out the zoolock with some of the new cards coming out from Un'Goro just to see if it is fast enough to destroy most questing decks before they really have a chance to get their super powerful effects. After that, I will wait a couple weeks to see a) if I get any quests and b) which quests actually end up doing well before I decide on a more permanent deck. This will be my zoolock deck (more or less):
Would probably cut the Boars for Southsea's. Even without patches its still a better card on its own and it essentially the same when buffed by the quest. I'm also not a big fan of Bilefin in the list. If you have Si7 Agents id replace them with that. If you play too many cards that are bad on their own, you won't make it to complete the quest.
You're right. I just need to survive until turn 5 when I will activate the caverns
I personaly don't see either the fun in quest rogue. Empty my board and use a lot of trash minions don't seems too much funnny. The only way to make this trash quest working is with insane strong battlecry minions (that cost 2-3 mana at maximum). That minions don't exist so quest rogue is completly trash and for me very boring to play.
shadowcaster has a potential to shadowcaster itself that can make more 1 mana 5/5 copies of itself.
I will also need to have different ways to complete quest. Either by elementals, youthful shadowstep into shadowstepped youthful which you youthful and play that last youthful when you can.
The thing i worry about is how can i survive until turn 5 when caverns will be activated.
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Oh, I'll definitely be making this deck for the hell of it.
As for a more serious answer, I think I'll wait and see what legendaries I end up pulling, and then start building around them. A lot of the quests look like they'll be fun to try and make work.
You can find me here! Good luck everyone!
I want to try elemental shaman, taunt warrior, midrange hunter and some kind of elemental handlock, but it'll depends of my luck in the packs.
Elemental Shaman and Quest Warrior for sure, Quest Paladin maybe.
I'm going to build around the quest of the class that I see the least of in the first day or two. They all seem fun, so why not?
As a player with limited dust and cards. I'll just make a Budget Caverns rogue.
Let me know what you think
Mage Quest for sure and Quest Warrior it looks good my only fears id druid this class is gonna destroy everything with jade and Quest
I'm going to try a 35 legendary Druid deck using the quest.
"Science isn't about why! Its about why not!"
This:
Dragons will survive! I shall assure it!
The first one is going to be a Raza Kazakhus Malchezzar N'Zoth Elise Deck for a 40 card deck! I'll even try to throw Quest in there if I get enough Deathrattles.
Second would be a stealer Priest because I can play more cards from your deck than ever before.
Third will be a Quest Control Warrior
And finally I guess I will go for a Golden Warlock Quest if the animations are that cool.
I'll go with the Jungle Giants Druid deck. Here's my version:
Leme know what you guys think of my version (Hemet is not serious). Alsom if you want to know why I chose certain cards, just check out my guide in my signature.
Tries to put Swamp King Dred in every Hunter deck
Favorite Deck: Spell Damage Druid (Old days)
Favorite card: Ancient of Lore
Least favorite card: Ice Block
If you don't plan to go to Isla Nublar, you are in a coma. Hunter hype is real!
Iron Juggernaut
Waygate Freeze Mage
I know it's a bad deck. I never meant to make any competitive deck that will reach legend.
I'll just be playing arena most of the time
I wanted to make a rogue deck because I will get an excuse to see the new rogue skin.
as far as I know. I will just firefly shadowstep firefly on turn 2. turn 3 either hero power or play 3 elemental depending on hand or if I have the coin.
If i couldnt do that, I will just concede.
I had a lot of fun playing renounce warlocks against rank 20's/casual
I'm going to try out the zoolock with some of the new cards coming out from Un'Goro just to see if it is fast enough to destroy most questing decks before they really have a chance to get their super powerful effects. After that, I will wait a couple weeks to see a) if I get any quests and b) which quests actually end up doing well before I decide on a more permanent deck. This will be my zoolock deck (more or less):
I DON'T KNOW!!!
shadowcaster has a potential to shadowcaster itself that can make more 1 mana 5/5 copies of itself.
I will also need to have different ways to complete quest. Either by elementals, youthful shadowstep into shadowstepped youthful which you youthful and play that last youthful when you can.
The thing i worry about is how can i survive until turn 5 when caverns will be activated.