Currently I'm having a rough go at advancing past Two Star Masters :(
I used the below deck and cruised through the ranks in a day or so; didn't even realize I hit Master's until I was already at Two Star. Anywho...now it's getting to the point where I'm loosing nearly every game. I'm thinking I need to re-tune my deck a bit; maybe add more minions? Any feedback would be appreciated.
For me this deck seems that you are trying to retain board control while burning enemy at the same time. Also problematic might be that you have no silences and no weapon removal, also your creatures are too easy to remove as well.
1 if your running injured blademaster don't take shadowform it's counter intuitive.
2 In my opinion you have weak early game presence with minions and very weak late game. Priest have best late game in the game, so utilize it and put some big creatures to lure out control spells so Prophet Velen can see the next day.
3 I am a big fan of creatures that forces my opponent to react to them and they have utility like Spellbreaker or Owl. So I would add 1x ironbeak owl for silence and 1x Acidic swamp ooze to destroy weapons.
4 get some draw so add one more PW:Shield and you can add novice engineer and northshire clerics
5 Fen Creeper is not very cost effective creature.
Id make it into a a semi burn with vel and mindblast as your winning condition. trying to run control as a priest is pretty tough if you want to also run burn..
but yes the deck does look like its trying to be 2 different deck types..
Omg is it even playable? I see just 1 card draw option. Some card choices are really bad. Fen Creeper and Mind Blast(looks good with Velen, but velen wouldn't last long anyway).
Thing is when you do shadow form you can't support you minions with heals and continue to control the board. You will be eventualy kicked of the board, and due to your bad card draw - it will be hard to get control back. Even with shadow madness and MC.
Second thing - no aoe. 2 Holy Novas are not enough, sad but true. Try to add 1 Pyromancer. Good thing he can be used against early rush decks to kill enemy Faery dragons and so on.
I've tried palying with shadowform. It looks cool and stuff, but I found out it makes me loose some games I could easily win if only I was able to heal minions in time. Fun card, but really questionable IMHO.
For me this deck seems that you are trying to retain board control while burning enemy at the same time. Also problematic might be that you have no silences and no weapon removal, also your creatures are too easy to remove as well.
Add: 2 Northshire Clerics, 1 Power Word Shield, 2 Lightspawn, 1 Ooze, 2 Loot Hoarder/Novice Engineer, 1 Shattered Sun Cleric, 1 Spellbreaker
Top quote basically said it perfectly. A jack of all trades is a master of none.
I understand what you're aiming for with the deck but it's not sufficient in doing the what you want, if you'd consider that "route" the correct one.
Not going to build you a deck but: I like the Mind blast, get rid of the Shadow Madness. Would suggest 2 Oozes, they good traders / field fillers on slow starts and a second is ALWAYS useful vs weapon classes if you get forced to play one early. When last did a pally run 1x Truesilver Champion? xd
Drop shield masters and get 2x Defender of Argus (while removing the Fen Creeper), heavy taunt builds are not the answer > 4(?) taunts for the price of 2 cards is amazing! A second Shattered Sun Cleric is also a good idea. The guy I quoted had the right idea with draw based choices and Spawns are ungodly when placed behind the Defenders + Hero Power. Assuming you have control or are even it'll force a lot of usage out of your opponent and force unfavorable trades during mid thus pressing the lead all the while forcing clearance spells and nukes.
Edit: Spell heavy priest decks seem like a great idea but once you start playing at a higher level it drops like a goon with a concrete block around his feet.
Hey everyone!
Currently I'm having a rough go at advancing past Two Star Masters :(
I used the below deck and cruised through the ranks in a day or so; didn't even realize I hit Master's until I was already at Two Star. Anywho...now it's getting to the point where I'm loosing nearly every game. I'm thinking I need to re-tune my deck a bit; maybe add more minions? Any feedback would be appreciated.
For me this deck seems that you are trying to retain board control while burning enemy at the same time. Also problematic might be that you have no silences and no weapon removal, also your creatures are too easy to remove as well.
1 if your running injured blademaster don't take shadowform it's counter intuitive.
2 In my opinion you have weak early game presence with minions and very weak late game. Priest have best late game in the game, so utilize it and put some big creatures to lure out control spells so Prophet Velen can see the next day.
3 I am a big fan of creatures that forces my opponent to react to them and they have utility like Spellbreaker or Owl. So I would add 1x ironbeak owl for silence and 1x Acidic swamp ooze to destroy weapons.
4 get some draw so add one more PW:Shield and you can add novice engineer and northshire clerics
5 Fen Creeper is not very cost effective creature.
Remove: Mind Blast, Shadowform , Fen Creeper, Holy Fire, Holy Smite
Add: 2 Northshire Clerics, 1 Power Word Shield, 2 Lightspawn, 1 Ooze, 2 Loot Hoarder/Novice Engineer, 1 Shattered Sun Cleric, 1 Spellbreaker
Id make it into a a semi burn with vel and mindblast as your winning condition. trying to run control as a priest is pretty tough if you want to also run burn..
but yes the deck does look like its trying to be 2 different deck types..
Check me out
http://www.youtube.com/user/ProteqTV1
http://www.twitch.tv/proteqtv
Omg is it even playable? I see just 1 card draw option. Some card choices are really bad. Fen Creeper and Mind Blast(looks good with Velen, but velen wouldn't last long anyway).
Thing is when you do shadow form you can't support you minions with heals and continue to control the board. You will be eventualy kicked of the board, and due to your bad card draw - it will be hard to get control back. Even with shadow madness and MC.
Second thing - no aoe. 2 Holy Novas are not enough, sad but true. Try to add 1 Pyromancer. Good thing he can be used against early rush decks to kill enemy Faery dragons and so on.
I've tried palying with shadowform. It looks cool and stuff, but I found out it makes me loose some games I could easily win if only I was able to heal minions in time. Fun card, but really questionable IMHO.
Top quote basically said it perfectly. A jack of all trades is a master of none.
I understand what you're aiming for with the deck but it's not sufficient in doing the what you want, if you'd consider that "route" the correct one.
Not going to build you a deck but: I like the Mind blast, get rid of the Shadow Madness. Would suggest 2 Oozes, they good traders / field fillers on slow starts and a second is ALWAYS useful vs weapon classes if you get forced to play one early. When last did a pally run 1x Truesilver Champion? xd
Drop shield masters and get 2x Defender of Argus (while removing the Fen Creeper), heavy taunt builds are not the answer > 4(?) taunts for the price of 2 cards is amazing! A second Shattered Sun Cleric is also a good idea. The guy I quoted had the right idea with draw based choices and Spawns are ungodly when placed behind the Defenders + Hero Power. Assuming you have control or are even it'll force a lot of usage out of your opponent and force unfavorable trades during mid thus pressing the lead all the while forcing clearance spells and nukes.
Edit: Spell heavy priest decks seem like a great idea but once you start playing at a higher level it drops like a goon with a concrete block around his feet.