Grand Widow Faerlina required a little more thinking to beat. I ended up doing really well with a taunt heavy Druid deck I threw together after losing a few times. Just innervate out a big guy on turn 3 and you'll pretty much be guaranteed to win against her. http://www.hearthpwn.com/decks/76210-heroic-faerlina-killer
Maexxna appears at first glance to be by far the most daunting of all the heroic bosses, since her hero power costs 0 mana and returns 2 of your minions to you hand, and she begins the game with 2 spiders in play. In reality though, its easy to use her power against her. She starts every turn by using her hero ability sending 2 minions back to your hand. You can use this to your advantage by playing cheap battlecry minions that heal you, such as Voodoo Doctor and Earthen Ring Farseer. The spiders she starts with are also used against her, as it is rather easy to flood her board with 1 attack minions. Once she has 7 minions with 1 attack each, she can only deal 7 damage per turn to your hero. You can heal for more than 7 damage a turn by playing Voodoo Doctor and Guardian of Kings every turn after she bounces them back to your hand. Use your spells and peacekeepers to reduce all of her minion's attacks to 1, and just stall until you get Alexstrasza to seal the game! http://www.hearthpwn.com/decks/76219-heroic-maexxna-killer
I might write a more detailed guide later on, but for now, these are the 3 decks I used to easily beat each boss in just 1 attempt.
I really liked that idea to flood maexxna's board with 1 attack minion and keeping yourself alive with healing battlecries and spells. I struggled for a bit with your deck, then decided I had to put a few more minions with charge into it just to make sure I can do dmg. Leeroy was very handy to help flooding her board, as well as to work down her hp. The problem I had though is tat pretty soon you find yourself with 10 cards in your hand, only playing the minions to keep your hp up, not much mana left over to do other stuff and unable to draw anymore cards. Didn't even have a earthen ring farseer in my hand so that didn't help. Still I could heal up over time with guardian of kings and voodoo doctor and every other turn I would switch the voodoo doctor for an arcane golem to work on her hp, until she was down to 10 hp and the I finished her off with arcane golem + leeroy.
I went the Freeze Mage route for Maexxna. I had the absolute worst draw luck. Important cards were Arcane Explosion to follow up Flame StrIke for a complete board clear (I didn't get Leeroy out early enough to flood her enough to prevent some of the nastier mobs), Leeroy for board flood and damage, Alex + Voodoo Doc to drop every round and keep myself alive until I could finally go lethal (the deck worked really well as I had the absolute worst draw luck and even though I had to go to card 29 to finish her, I was able to kill her. A Leeroy and 8 armor trap in starting hand would've made her a cakewalk.
omg your druid deck is the shiiit man, ive been trying to kill faerlina all fucking day with no luck using my control decks, you were god send, im gonna try using ur other builds and test my luck
it wasnt easy but when everything fell into place it was like clockwork. i just kept killing her minions with my elvin archers and shadow form hero ability. that along side bluegill and abusive for dmg gave me the win.
This is what I used to clear out Heroic Maexxna. Basically you use tracking and novice engineer as card draw to get your combo which is timber wolf and unleash the hound and most importantly, explosive trap. Once you get your board full of hounds you just do as much damage as you can to kill her.
You can also replace arcane golem with wolfrider if you don't have them.
I just used my regular ramp druid deck against the hand power guy. I used handlock against the guy that makes 4/4's, and had to make a sort of freeze mage deck for maexxna, took several tries to get her, but I used:
2 Elven Archer 2 Voodoo Doctor 1 Bloodmage Thalnos 2 Earthen Ring Farseer 1 Stampeding Kodo 1 of the 6 drop 4/5 that heals 4 1 Alexstraza (you basically need this to win)
MInd Control tech is probably better than Kodo. The real problem cards are the big faerie dragon and getting around nerubian egg. Blizzard and Ice Armor will save your ass. Alex lock happened a few times, but I wasn't able to win in time before draw damage got me. You really need the 1 drops to have a shot, from what I noticed. your only way to deal with the 4/6 faerie dragon are archer, blizzard, and flamestrike or just getting lucky and having one of your bigger guys not get bounced so you can attack it. maexxna was easily the toughest, I beat the others in 1-2 games, she took at least 4.
Funnily enough I started from Maexxna and went backwards, it was easily the most interesting encounter, although you can probably trivialize it by abusing her hero power even more (mind control tech, charge mininos, etc.)
I'm so glad there is prejudice against playing hunter/zoo/[insert FotM deck here]. People like that make the life so much easier for those of us who play to win.
Funnily enough I started from Maexxna and went backwards, it was easily the most interesting encounter, although you can probably trivialize it by abusing her hero power even more (mind control tech, charge mininos, etc.). The whole wing (including normal and class challenges) took me about 1 hour from the start, but I have to say that heroic was more interesting than I anticipated.
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I'm so glad there is prejudice against playing hunter/zoo/[insert FotM deck here]. People like that make the life so much easier for those of us who play to win.
I used the following Mage for Maexxna, and Warlock for Faerlina. Had no problems. Maexxna you want to flood her board with 1/1, use something to kill anything bigger. Sheep, bolt, etc. Then you can battlecry heal yourself while freezing and stalling until you get your Alex. Alex her. She'll return it to you. Alex yourself. Then nuke her face off. Done. =) Faerlina is more straight forward. Rush damage to her face. I still used Alex, and did have to clear some of her damage off the board but it was still fine. If you don't get a good starting hand, concede and start over, you won't make it.
For Faerlina I used a priest deck which included lots of cheap minions and milhouse. Millhouse litteraly won me the game, it killed every single acolyte that faerlina used and it gave me the tempo I needed to build a board.
Funnily enough I started from Maexxna and went backwards, it was easily the most interesting encounter, although you can probably trivialize it by abusing her hero power even more (mind control tech, charge mininos, etc.). The whole wing (including normal and class challenges) took me about 1 hour from the start, but I have to say that heroic was more interesting than I anticipated.
I also started with her and went backwards. I didn't get the final boss or any reward by doing it, though. Did you get anything upon completion?
The only thing heroic gives you is access to a new card back upon completion (after all wings are out).
Rollback Post to RevisionRollBack
I'm so glad there is prejudice against playing hunter/zoo/[insert FotM deck here]. People like that make the life so much easier for those of us who play to win.
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These are the 3 decks I used to beat each boss in heroic naxxramas.
For Anub'Rekhan I used a pretty standard frost mage deck, stalling until I could win with Alexstrasza + Pyroblast and a Molten Giant.
http://www.hearthpwn.com/decks/76204-heroic-anubrekhan-killer
Grand Widow Faerlina required a little more thinking to beat. I ended up doing really well with a taunt heavy Druid deck I threw together after losing a few times. Just innervate out a big guy on turn 3 and you'll pretty much be guaranteed to win against her.
http://www.hearthpwn.com/decks/76210-heroic-faerlina-killer
Maexxna appears at first glance to be by far the most daunting of all the heroic bosses, since her hero power costs 0 mana and returns 2 of your minions to you hand, and she begins the game with 2 spiders in play. In reality though, its easy to use her power against her. She starts every turn by using her hero ability sending 2 minions back to your hand. You can use this to your advantage by playing cheap battlecry minions that heal you, such as Voodoo Doctor and Earthen Ring Farseer. The spiders she starts with are also used against her, as it is rather easy to flood her board with 1 attack minions. Once she has 7 minions with 1 attack each, she can only deal 7 damage per turn to your hero. You can heal for more than 7 damage a turn by playing Voodoo Doctor and Guardian of Kings every turn after she bounces them back to your hand. Use your spells and peacekeepers to reduce all of her minion's attacks to 1, and just stall until you get Alexstrasza to seal the game!
http://www.hearthpwn.com/decks/76219-heroic-maexxna-killer
I might write a more detailed guide later on, but for now, these are the 3 decks I used to easily beat each boss in just 1 attempt.
That Druid deck worked really well for the second heroic boss
I really liked that idea to flood maexxna's board with 1 attack minion and keeping yourself alive with healing battlecries and spells. I struggled for a bit with your deck, then decided I had to put a few more minions with charge into it just to make sure I can do dmg. Leeroy was very handy to help flooding her board, as well as to work down her hp. The problem I had though is tat pretty soon you find yourself with 10 cards in your hand, only playing the minions to keep your hp up, not much mana left over to do other stuff and unable to draw anymore cards. Didn't even have a earthen ring farseer in my hand so that didn't help. Still I could heal up over time with guardian of kings and voodoo doctor and every other turn I would switch the voodoo doctor for an arcane golem to work on her hp, until she was down to 10 hp and the I finished her off with arcane golem + leeroy.
I went the Freeze Mage route for Maexxna. I had the absolute worst draw luck. Important cards were Arcane Explosion to follow up Flame StrIke for a complete board clear (I didn't get Leeroy out early enough to flood her enough to prevent some of the nastier mobs), Leeroy for board flood and damage, Alex + Voodoo Doc to drop every round and keep myself alive until I could finally go lethal (the deck worked really well as I had the absolute worst draw luck and even though I had to go to card 29 to finish her, I was able to kill her. A Leeroy and 8 armor trap in starting hand would've made her a cakewalk.
omg your druid deck is the shiiit man, ive been trying to kill faerlina all fucking day with no luck using my control decks, you were god send, im gonna try using ur other builds and test my luck
went with some warrior stuff for all 3 of them. turned out quite easy. not even 2 hours from when i got home to all of them dead on heroic.
voodoo doctor + earthen farseer + armor up pretty much beats maex.
bersekers (amani, frothing, gurubashi) along with raging worgen and nerubian egg roll over farelina.
anub probably just dies to any regular deck, lol.
i just beat Maexxna with a priest control deck.
http://www.hearthpwn.com/decks/76426-heroic-naxx-killer
it wasnt easy but when everything fell into place it was like clockwork. i just kept killing her minions with my elvin archers and shadow form hero ability. that along side bluegill and abusive for dmg gave me the win.
This is what I used to clear out Heroic Maexxna. Basically you use tracking and novice engineer as card draw to get your combo which is timber wolf and unleash the hound and most importantly, explosive trap. Once you get your board full of hounds you just do as much damage as you can to kill her.
You can also replace arcane golem with wolfrider if you don't have them.
Basic cards only mage deck for beating Heroic Maexxna for new players.
I just used my regular ramp druid deck against the hand power guy. I used handlock against the guy that makes 4/4's, and had to make a sort of freeze mage deck for maexxna, took several tries to get her, but I used:
2 Ice Lance
2 Mirror Images
2 Frostbolt
2 Arcane Explosion
2 Arcane Intellect
2 Ice Armor
2 Fireball
2 Polymorph
2 Blizzard
2 Flamestrike
2 Elven Archer
2 Voodoo Doctor
1 Bloodmage Thalnos
2 Earthen Ring Farseer
1 Stampeding Kodo
1 of the 6 drop 4/5 that heals 4
1 Alexstraza (you basically need this to win)
MInd Control tech is probably better than Kodo. The real problem cards are the big faerie dragon and getting around nerubian egg. Blizzard and Ice Armor will save your ass. Alex lock happened a few times, but I wasn't able to win in time before draw damage got me. You really need the 1 drops to have a shot, from what I noticed. your only way to deal with the 4/6 faerie dragon are archer, blizzard, and flamestrike or just getting lucky and having one of your bigger guys not get bounced so you can attack it. maexxna was easily the toughest, I beat the others in 1-2 games, she took at least 4.
The last deck really reminds me of an earlier version of my deck. After some improvements yesterday killed the boss with this deck:
You are free...to do as we tell you!
Used a pretty standard handlock deck for Anub
One-shot the Grand Widow with zoo.
And used this tweaked freeze mage for Maexxna:
Funnily enough I started from Maexxna and went backwards, it was easily the most interesting encounter, although you can probably trivialize it by abusing her hero power even more (mind control tech, charge mininos, etc.)
I'm so glad there is prejudice against playing hunter/zoo/[insert FotM deck here]. People like that make the life so much easier for those of us who play to win.
Used a pretty standard handlock deck for Anub
One-shot the Grand Widow with zoo.
And used this tweaked freeze mage for Maexxna:
Funnily enough I started from Maexxna and went backwards, it was easily the most interesting encounter, although you can probably trivialize it by abusing her hero power even more (mind control tech, charge mininos, etc.). The whole wing (including normal and class challenges) took me about 1 hour from the start, but I have to say that heroic was more interesting than I anticipated.
I'm so glad there is prejudice against playing hunter/zoo/[insert FotM deck here]. People like that make the life so much easier for those of us who play to win.
Faerlina does not use her hero ability if you have an Egg on the table. Not that it has helped me beat her yet, but an interesting observation.
I used the following Mage for Maexxna, and Warlock for Faerlina. Had no problems. Maexxna you want to flood her board with 1/1, use something to kill anything bigger. Sheep, bolt, etc. Then you can battlecry heal yourself while freezing and stalling until you get your Alex. Alex her. She'll return it to you. Alex yourself. Then nuke her face off. Done. =) Faerlina is more straight forward. Rush damage to her face. I still used Alex, and did have to clear some of her damage off the board but it was still fine. If you don't get a good starting hand, concede and start over, you won't make it.
For Faerlina I used a priest deck which included lots of cheap minions and milhouse. Millhouse litteraly won me the game, it killed every single acolyte that faerlina used and it gave me the tempo I needed to build a board.
Here's what I used for Anub'Rekhan, got it down first try: (Druid)
I also started with her and went backwards. I didn't get the final boss or any reward by doing it, though. Did you get anything upon completion?
No loot upon Heroic completion, and don't see a new card-back as some people had mentioned. Any thoughts?
-Gen
PS ... went back and did them in order, still nada. How do you get the new card-back? Oh well, it was fun. Good luck!
The only thing heroic gives you is access to a new card back upon completion (after all wings are out).
I'm so glad there is prejudice against playing hunter/zoo/[insert FotM deck here]. People like that make the life so much easier for those of us who play to win.