Out of the 4 decks. I think your Druid deck is the strongest because of the 3 epics. However, there are many questionable neutral minion picks. If you tweak the deck a bit it could be a pretty good Ramp Druid deck.
I suggest you take out all the neutral minions except Azure Drake right now, together with Bite and Mark of Nature, 1x Starfall, 1x Mark of Nature and Claw.
First suggestion I can make is to stop putting only 1 of so many cards. It destroys the deck's consistency, and the chances to draw a specific card. If you have a look at most strong and popular decks, you'll see they tend to have 2 copies of most cards in their decks.
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arcanor#2280 , EU
Not devoted enough to spend money/lots of time , but still like being somewhat competitive
Peaked at rank 3 couple seasons ago, usually around ranks 10-5 at the end of seasons (unless it's been a busy month irl)
I'm also relatively new to the game but I think i can help a bit.
Ramp Druid is what they call the druid decks that focus on using Wild Growth to get more mana cristals faster than their opponent and being able to drop big minions earlier (I'm sure there must be more to it but that's all I know so far). I've read somewhere that the name is based off a card from Magic the Gathering called "rampant growth" which, I can only suppose, has a similar effect.
Miracle Rogue is what they call the rogue decks that make use of Gadgetzan Auctioneer in combination with low cost spell cards to draw an awful amount of cards at a single turn, eventually trying to finish you off with some huge burst damage combo using cards such as Leeroy Jenkins/Shadowstep/Cold Blood.
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The difference between gimmick and sinergy is only consistency. Mrglglrglglglglglglgl!!!
Ok i am gonna point just a couple of general deck building tips that could help you as a whole.
One of the big thing i pick off from those deck is you have so many 1 of. Having only 1 of a card lower the probability to draw it, so it make your deck more draw dependent and unreliable since there is only 1 of that specific card in your deck. Speaking of draw, most of your deck lack draw mechanism to replenish your hand, thing like gnomish inventor, loot hoarder and azure drakes will allow you to replenish your hand and dig for anwser.
Also having a general plan of what you want to do with the deck help focusing your card toward it. Your deck seems a mish match of everything so would probably lack in consistency of accomplishing a specific goal. EX: i want to kill the other guy as fast as possible (you then can put more cheap minion and charger), I want to delay and kill him with big dude ( you can then chose early game removal spell, AOE and taunter and then a couple of big dude) or i want to get a crazy combo in ( then you have your combo and a lot of drawing card to get that combo)
I would say the Druid is the best one because it has the most of 2 of. I would definitely remove the ogre magi and archmage for a second drake, put a second wrath, remove mark of nature for another 2 of something, it would make your deck overall stronger.
Okay, so how is this? I got the 40 packs yesterday & got a lot of cards. I only have 1 force of nature/faceless/yasera edit: oops forgot to post image lol
You've got some great cards in there. But this deck is in big trouble, imo. What will you play on turn 1? You haven't a single card you can play naturally on turns one and two except Wild Growth. With only slightly more than a 10% chance of even having Wild Growth in your hand to start the game you are left with only Innervate as another possibility. But what can you Innervate out? Innervate->Wild Growth is crazy wasteful turn one play, particularly because you also have no turn 2! The only card you could innervate into on turn one or two is Acolyte of Pain. And then what? Hope your opponent is kind enough to ping him for you?
Mark of the wild requires you to have a minion out. Mofw on an Acolyte on turn 4? That's two cards and all you have created is a 3/5 Sen'jin. Even turn three and four are really compromised. Healing Touch and Savage Roar are late game cards. Savage Roar requires you to have a bunch of minions out - and until turn four or five you are pretty much guaranteed to have none. Keeper of the Grove is a great card defensively but with only two attack he's not going to help you take much down after he's placed on the board with no minions to support him.
Only four minions available in your entire deck with a mana cost below 4? That is a recipe for doom and destruction!! By turn 5 you will be smashed down to almost 10 health and you will have a hand full of high cards you are literally dying to play.
Savage Roar and Force of Nature is a terrific combo on turn 8 with coin, or turn 9. Build a deck around that dynamic. Keep your Ysera, but choose only one of the two Ancients. Try the deck with one and then the other and see which works better for you. Add some synergising two drops. Lots of them! Take out 1 Starfall, both Acolytes, both MofW. That gives you 7 slots to fill with Yetis, Harvest Golems, Knife Jugglers, Faerie Dragons, Mad Bombers, Swamp Oozes. Synergistic useful low-mana cards that will give you something to play off of. Unless you do, this deck will make you feel like a bad player, and that feeling stinks.
I must eat my advice. I just watched MaSsan reach legendary using a similar deck to your druid deck. http://www.hearthpwn.com/streams/78-massansc His deck runs both Ancients, MotW and he has no one or two drops. He uses his hero power or speed ups, and occasionally wrath in the first few turns. He does run 7 minions below 4 points tho and he uses Sunwalkers and Senjins as he calls it a "Taunt Druid"
Have a look at him play to see how to finish your deck.
Cool, thanks, I've been looking for hearthstone streamers x'D since I'm new & that's how I got better at league of legends (by watching streamers). I'm missing a force of nature still lol T_T This might be a dumb question but do the best players only play 1 deck? Edit: My warlock used to be the strongest of my decks but now my druid & paladin decks are the best! got to 17 with the deck today :D
Cool, thanks, I've been looking for hearthstone streamers x'D since I'm new & that's how I got better at league of legends (by watching streamers). I'm missing a force of nature still lol T_T This might be a dumb question but do the best players only play 1 deck? Edit: My warlock used to be the strongest of my decks but now my druid & paladin decks are the best! got to 17 with the deck today :D
I suggest you remove both Nourish, it's a slow card which cost you tempo and you already have so many card draws. Add in Yeti for strong 4 drop and Sunwalker for strong 6 drop.
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I've been playing for maybe around a month or so.
So first off, I don't know/understand the terms people use to describe decks.
I hear the term handlock & zoolock for the warlock deck.
also miracle rogue, midrange, and a few others.
I also hate playing vs mages, out of all the decks this one gives me too much trouble.
It feels so oppressing to play vs.
I'd appretiate tips to deal with the mage deck.
Here are the decks I use, please point out any bad cards or whatever.
Warlock - http://www.hearthpwn.com/decks/71308-warlock1
Priest - http://www.hearthpwn.com/decks/71310-priest1
Paladin - http://www.hearthpwn.com/decks/71312-paladin
Druid - http://www.hearthpwn.com/decks/71316-druid1
Out of the 4 decks. I think your Druid deck is the strongest because of the 3 epics. However, there are many questionable neutral minion picks. If you tweak the deck a bit it could be a pretty good Ramp Druid deck.
I suggest you take out all the neutral minions except Azure Drake right now, together with Bite and Mark of Nature, 1x Starfall, 1x Mark of Nature and Claw.
Add in Innervate, Wild Growth, Senjin, Sunwalker, Yeti, Sunfury, Argent Commander/Ancient Watcher.
I should take out claw, bite, mark of nature & a starfall?
So what do I use to replace all my early game?
First suggestion I can make is to stop putting only 1 of so many cards. It destroys the deck's consistency, and the chances to draw a specific card. If you have a look at most strong and popular decks, you'll see they tend to have 2 copies of most cards in their decks.
arcanor#2280 , EU
Not devoted enough to spend money/lots of time , but still like being somewhat competitive
Peaked at rank 3 couple seasons ago, usually around ranks 10-5 at the end of seasons (unless it's been a busy month irl)
Like I said, I don't know any of the terms.
Can you enlighten me on what those decks are specifically?
What is the concept behind them.
I'm also relatively new to the game but I think i can help a bit.
Ramp Druid is what they call the druid decks that focus on using Wild Growth to get more mana cristals faster than their opponent and being able to drop big minions earlier (I'm sure there must be more to it but that's all I know so far). I've read somewhere that the name is based off a card from Magic the Gathering called "rampant growth" which, I can only suppose, has a similar effect.
Miracle Rogue is what they call the rogue decks that make use of Gadgetzan Auctioneer in combination with low cost spell cards to draw an awful amount of cards at a single turn, eventually trying to finish you off with some huge burst damage combo using cards such as Leeroy Jenkins/Shadowstep/Cold Blood.
The difference between gimmick and sinergy is only consistency. Mrglglrglglglglglglgl!!!
Ok i am gonna point just a couple of general deck building tips that could help you as a whole.
One of the big thing i pick off from those deck is you have so many 1 of. Having only 1 of a card lower the probability to draw it, so it make your deck more draw dependent and unreliable since there is only 1 of that specific card in your deck. Speaking of draw, most of your deck lack draw mechanism to replenish your hand, thing like gnomish inventor, loot hoarder and azure drakes will allow you to replenish your hand and dig for anwser.
Also having a general plan of what you want to do with the deck help focusing your card toward it. Your deck seems a mish match of everything so would probably lack in consistency of accomplishing a specific goal. EX: i want to kill the other guy as fast as possible (you then can put more cheap minion and charger), I want to delay and kill him with big dude ( you can then chose early game removal spell, AOE and taunter and then a couple of big dude) or i want to get a crazy combo in ( then you have your combo and a lot of drawing card to get that combo)
I would say the Druid is the best one because it has the most of 2 of. I would definitely remove the ogre magi and archmage for a second drake, put a second wrath, remove mark of nature for another 2 of something, it would make your deck overall stronger.
Hope that help :D
Okay, so how is this?
I got the 40 packs yesterday & got a lot of cards.
I only have 1 force of nature/faceless/yasera
edit: oops forgot to post image lol
Take out 2 Starfall for 2 Wrath and you're good to go.
Edit: Actually I dont really like Acolyte of Pain in Druid.
I agree with both statements. You need those wraths, and harvest golems are much better than acolytes in my opinion.
I also think you might need 1 or 2 more four drops since the deck is very late game heavy.
You've got some great cards in there. But this deck is in big trouble, imo. What will you play on turn 1? You haven't a single card you can play naturally on turns one and two except Wild Growth. With only slightly more than a 10% chance of even having Wild Growth in your hand to start the game you are left with only Innervate as another possibility. But what can you Innervate out? Innervate->Wild Growth is crazy wasteful turn one play, particularly because you also have no turn 2! The only card you could innervate into on turn one or two is Acolyte of Pain. And then what? Hope your opponent is kind enough to ping him for you?
Mark of the wild requires you to have a minion out. Mofw on an Acolyte on turn 4? That's two cards and all you have created is a 3/5 Sen'jin. Even turn three and four are really compromised. Healing Touch and Savage Roar are late game cards. Savage Roar requires you to have a bunch of minions out - and until turn four or five you are pretty much guaranteed to have none. Keeper of the Grove is a great card defensively but with only two attack he's not going to help you take much down after he's placed on the board with no minions to support him.
Only four minions available in your entire deck with a mana cost below 4? That is a recipe for doom and destruction!! By turn 5 you will be smashed down to almost 10 health and you will have a hand full of high cards you are literally dying to play.
Savage Roar and Force of Nature is a terrific combo on turn 8 with coin, or turn 9. Build a deck around that dynamic. Keep your Ysera, but choose only one of the two Ancients. Try the deck with one and then the other and see which works better for you. Add some synergising two drops. Lots of them! Take out 1 Starfall, both Acolytes, both MofW. That gives you 7 slots to fill with Yetis, Harvest Golems, Knife Jugglers, Faerie Dragons, Mad Bombers, Swamp Oozes. Synergistic useful low-mana cards that will give you something to play off of. Unless you do, this deck will make you feel like a bad player, and that feeling stinks.
Cool, so how about this pal deck?
any silly cards or whatever?
yasera is 30th card
So here is my newer warlock deck.
Didn't know what 5 to put so I went with silver hand knight
I must eat my advice. I just watched MaSsan reach legendary using a similar deck to your druid deck.
http://www.hearthpwn.com/streams/78-massansc
His deck runs both Ancients, MotW and he has no one or two drops. He uses his hero power or speed ups, and occasionally wrath in the first few turns. He does run 7 minions below 4 points tho and he uses Sunwalkers and Senjins as he calls it a "Taunt Druid"
Have a look at him play to see how to finish your deck.
Actually, MaSsan has a whole range of Druid decks, starting with an all-basic deck. Cool to see so many different Druid flavors all in one place.
Do deformed rabbit, that's my favourite.
Moved to Deck Building.
Cool, thanks, I've been looking for hearthstone streamers x'D
since I'm new & that's how I got better at league of legends (by watching streamers).
I'm missing a force of nature still lol T_T
This might be a dumb question but do the best players only play 1 deck?
Edit: My warlock used to be the strongest of my decks but now my druid & paladin decks are the best!
got to 17 with the deck today :D
I suggest you remove both Nourish, it's a slow card which cost you tempo and you already have so many card draws. Add in Yeti for strong 4 drop and Sunwalker for strong 6 drop.