I actually don't think that's stupid. It's just a matter of time before Blizzard really makes that card. The digital format is perfect for that sort of effect, and it would be fun, memorable, and potentially strategic.
I'd be inclined to balance it a bit differently though. To be worth a card slot, it has to draw a card, since it doesn't really "do" anything and the effect is ostensibly symmetrical. I think I'd make it cost 1 mana and draw a card. That also makes it more fun, because you get to be the first one to see a card that's been shuffled into your "new" deck.
I haven't gotten it all put together yet but here's what I'm thinking. Okay, so it's going to be a minion, legendary most likely and neutral too so as to give all decks access to this monster, and it's going to have a BGH range attack and enough body that it can take a hit or three. Then, when it comes into play it will bring with it a couple of tokens. The tokens will be something small, maybe 1/2 or even 1/1, just so they can be killed easily. Here's the kicker though, when these tokens die they will "blow up" and do a small amount of damage to a random enemy. It won't be a set amount though instead it will be anything from say as little as one point to as much as 3 or even 4 points of damage that can go to an enemy minion or even go face. The cost? Well not too crazy probably around 7ish mana. So putting all of this in a bow my crazy idea for a card is a seven mana 7/7 neutral legendary that spawns two 1/1 tokens that have a deathrattle of 1-4 random damage. That's just insane!
I'm not card maker like you guys but I'll try this in text form.
The mindbreaker. 5 mana 1/1 Battlecry: copy random minion from the opponents deck, add one to your hand. (It's a legendary minion)
Also Salty crab 6 mana 6/6 Battlecry: discover a salt thread.
Rollback Post to RevisionRollBack
If you look closely, you can see this is a signature and not a comment. Why are you reading? Stop reading this. Did you read this too? Dang you must like reading.
Hey! I didnt know about that thread : ). I will add that to the OP.
I think theres a slight difference thought, this thread doesn't really focus on "pointless" cards
Example would be .and the murloc (same as murloc raider just that it gives you sound effects ^^) These are definitely pointless because they can be compared with boulderfist ogre and murloc raider
When i think of the cards, i hope that they would actually be new injections that will be played in any situations: Casual, For Fun, Surely or competitively as described in the OP Thread and they will make it memorable (Example getting Acidmaw/Nozdormu out of Sneed's Old Shredder)
It changes the Cost, Health, Attack, and numbers on the card. (Ironforge Rifleman would deal random 1-10 damage, Malygos would have random 1-10 spell damage, Backstab would deal random 1-10 damage.)
Next: A card with ALL mechanics (Windfury, Battlecry, Charge, Taunt, Joust etc.).
I haven't gotten it all put together yet but here's what I'm thinking. Okay, so it's going to be a minion, legendary most likely, and it's going to have a BGH range attack and enough body that it can take a hit or three. Then, when it comes into play it will bring with it a couple of tokens. The tokens will be something small, maybe 1/2 or even 1/1, just though they can be killed easily. Here's the kicker though, when these tokens die they will "blow up" and do a small amount of damage to a random enemy. It won't be a set amount though instead it will be anything from say as little as one point to as much as 3 or even 4 points of damage that can go to an enemy minion or even go face. The cost? Well not too crazy probably around 7ish mana. So putting all of this in a bow my crazy idea for a card is a seven mana 7/7 legendary that spawns two 1/1 tokens with a deathrattle of 1-4 random damage. That's just insane!
I believe War Golem + 2 Wisp + 2 Mad Bombers is your answer!!!! A Legendary of insane value. Such need.
That sounds about right. Thankfully they will NEVER make something like that. I mean could you imagine? That would be just nuts. Realistically that has about as much of a chance of happening as a 6 mana card that puts all your secrets into play. . . . .
I got the inspiration from other thread games and hope to do something similar, fun and stupid instead!
Gallery:
Make fun cards that are absurd, crazy and possibly stupid! But you still want to play it!
Pass on a weird topic for others.
If no topic was mentioned, you can continue from the last topic
Cards that are crazy enough will be part of a gallery here
Examples:
Other fun links
Even when taking Fatigue, you need to reach 0 Health. Reaching beyond that means you are safe from losing, you will either get a Win or a draw.
Next: A REALLY WIDE range of numbers.
Hulk anyone?
[img]http://www.hearthcards.net/cards/9c58e865.png[/img]
Next: An unusual effect
I hope this makes things confusing enough for you.
Next: A card that interacts with spells in an interesting way
CDC #34, #3.07, #3.08 and Mini Competition #1 Finalist ---
Click on the images below to check out my different custom card threads!
"After a minion attacks and takes damage, swap its health with its attack, then swap its new attack with a random minions' health" ^^
Edit: Make a 2 mana version instead! Comes out of shredder and just svrews everyone up
A card that interacts with spells in an interesting way
Discarding like crazy. Also can come out of shredder.
I haven't gotten it all put together yet but here's what I'm thinking. Okay, so it's going to be a minion, legendary most likely and neutral too so as to give all decks access to this monster, and it's going to have a BGH range attack and enough body that it can take a hit or three. Then, when it comes into play it will bring with it a couple of tokens. The tokens will be something small, maybe 1/2 or even 1/1, just so they can be killed easily. Here's the kicker though, when these tokens die they will "blow up" and do a small amount of damage to a random enemy. It won't be a set amount though instead it will be anything from say as little as one point to as much as 3 or even 4 points of damage that can go to an enemy minion or even go face. The cost? Well not too crazy probably around 7ish mana. So putting all of this in a bow my crazy idea for a card is a seven mana 7/7 neutral legendary that spawns two 1/1 tokens that have a deathrattle of 1-4 random damage. That's just insane!
Edit: First picture was wrong, corrected it
Next: A Card that changes the way you play HearthStone
I'm not card maker like you guys but I'll try this in text form.
The mindbreaker. 5 mana 1/1 Battlecry: copy random minion from the opponents deck, add one to your hand. (It's a legendary minion)
Also Salty crab 6 mana 6/6 Battlecry: discover a salt thread.
If you look closely, you can see this is a signature and not a comment. Why are you reading? Stop reading this. Did you read this too? Dang you must like reading.
totally cray out here :=)
@Antonyduswurm Nice! You will have to give others a topic
oh forgot ^^
the next topic is: a minion that can transform into any subtype (beast, mech, etc.)
0 attack legendary minion
*ALL cards other than himself, messed that one up :(
next up: a minion that completely changes the way the game is played (even weirder than Nozdormu or Lorewalker Cho)
It changes the Cost, Health, Attack, and numbers on the card. (Ironforge Rifleman would deal random 1-10 damage, Malygos would have random 1-10 spell damage, Backstab would deal random 1-10 damage.)
Next: A card with ALL mechanics (Windfury, Battlecry, Charge, Taunt, Joust etc.).
Annoy-o-Tron: deathriddle: 'Goodbye, Goodbye, Goodbye'
My battle tag is Fely#.... Can you find all the digits after the #. They're hidden amongst my profile, it's like an easter egg hunt.
<3.14159265359 you!
Now Stop checking my spoilers!
Spoiler
43Fely#2...
Empty
Bonus Spoiler
Next: Massive stats
that guy's just a random scrub in wow, blizzard didn't know what they were doing
and here's the proof :)