"League of Explorers" Card Design Competition - Final Poll [ENDED]
Poll: Vote for your favourite "LoE and Behold" cards!
Ended Nov 19, 2015
Ended Nov 19, 2015
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Theme Restrictions:
We have whittled down ~200 valid entries to just 20 of the community's favorites.
Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner, and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!
NOTE: Cards with a black border have additional material, like explanations or unique tokens, located in a spoiler at the bottom of the finalist gallery. They are listed alphabetically by the name of the finalist card.
by SWGolgoth
by Nothingsjim
by GatekeeperHS
by Alternatic
by LucasPassado
by Sneaky_Raptor
by nobravery
by nurgling13
by HalfHalf
by Firebolts
by mk572
by SirFunchalot
by CutmanMike
by wowcrendorfanboy123
by MarioToast
by Zeusthundra
by aaro54
by Sakasa
by Celeritas
by YoThats
Archaeologist
Lose Ground
Wise Guru
You can find me here! Good luck everyone!
Just to go ahead and get this out of the way because we've already had a couple of questions about it, Snoop is a legal entry. Yes, the Discover mechanic by default only pulls cards from your class or the neutral pool, but there are already exceptions to this, Sir Finley Mrrgglton choosing from other class's hero powers and Arch-Thief Rafaam choosing from uncollectable token spells. We resolved that as long as it's fairly clear that a card is an exception and how it's an exception, it's not against the spirit of Discover necessarily.
Well that's dissapointing, I was head-to-head with the top cards in my page (Trap Door and Ysera's Sleep) and both made it to the finals. Not my time to shine I guess.
Siras Terra, the Geomancer
Good luck for everybody, just a note because also I haven't seen this before, (tomb scarab) is not with battlecry, deathrattle etc ;)
Maybe... nah nah nah nah
Even if I clearly won't win, I'm at least happy I got one of LoE other sub-themes into the finals: Murloc spells that are bad puns, and all Murloc cards having 'fin' in their name.
Regret nothing.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Doesn't Snoop just not work at all?
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
You can find me here! Good luck everyone!
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Archaeologists discover man made objects, someone who discovers or studies fossils is a paleontologist.
It would maybe detract from the humor, but I'm thinking maybe I should have put an explanation on my card about what it does. How many people are actually looking down at the spoiler to see the meaning of life cards you draw?
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
As the last Weekly Competition was full of junk, this one is full of booty. Really a lot of good and great cards, most of them balanced.
Apexis Construct: So, in case this pops as a choice for discovery and you choose him, get a 5/5? Wow, treasure! I think he's OP, as you don't need him in your deck, but instead need to have cards that "Discover a Mech" or a minion to have a chance to play him. I'd place him as a 4-mana 4/5 mech, or as a free 3-mana 3/3 for Jeweled Scarab to have an alternate play. 3/5
Dun-da-Dun-tah!: Given 4x class minions, you choose King Krush and wipe the cobra with your existing stuff. Greetings, face. Deemed OP. 2/5
Trap Door: Hehe, a clever secret - and potentially can net you some GOOD LOOT - but as well you can end up with a Blood Imp or a 0-cost crap out of a Tomb Scarab. Actually balanced as a draw 2 for 2, that your opponent partially controls. 5/5. Still, can really screw some of the matchups by mere existence.
Ysera's Sleep: Simple, flexible and one-time. I'd price this at 1, though. But why a Hunter card, if Ysera is classless? Everyone can dream. 4/5
Beastmaster: That elf doesn't look as a beastmaster IMHO, but art is secondary for me. A 3/5 for 5 and a card is about decent, but (3) less is kinda questionable - maybe it's too much, a third copy of Savannah Highmane for 3 is an unexpected advantage. Maybe this should reduce cost by 2. 4/5
Lose Ground: I wish this backfire into Kezan Mystic :D or say a Deathwing. A clever trap, and in line of both balance and theme. 5/5
To my Side!: It's always Huffer! Or always whatever you really need to play. 5/5
Wise Guru: Spell damage +2 is kinda OP, even for 2 mana (1 on a card, 1 as a body discount). In fact, two coins and a draw are OP as well. Happiness is at least in line of 3-mana 8 heal, 7 heal for 2 is a tad more acceptable - but this doesn't spend a card. In short, the guru should be a 3-mana body to compensate for OPness of this card. 1/5. (In fact, 2 coins and a draw has value of 4, spell damage +2 has value of about 3, heal for 7 has value of about 2.5 compared to Flash Heal and Healing Touch. So, the body should be worth 2.5 to 3 mana, aka 3/3 or 3/4.)
Snake Oil: It should be Deadly Poison instead, or Very Deadly Poison maybe. The effect is decent and balanced, but the name is fairly out of place. 4/5
The Little Fins in Life: A murloc Lock and Load with extra ammo for empty deck. I think stuffing murlocs in an enemy deck is VERY detrimental for your enemy, even if you'd manage to feed em a Murloc Knight, they would likely fail to draw him in time to react to this outburst. Maybe this should fill stuff in your deck only. 2/5
Anub'Rekhan: Cool, and full of lore. Also balanced, given discover is worth about 1. 5/5
Demonologist: Hmmmmm. I'd like to play two of these into getting a semi-infinite hand for zero, and full of demons. And discover a third one, should the enemy wipe the board :D (Oops, he's not a demon himself - okay.) I'd give him a 4/3 statline, as he's a great 3-drop with potentially IMMENSE power of discovering triple Mal'Ganis from t8 Doomguard. 4/5, as the trigger is expensive, but potential OPness makes me uneasy. (Triple because a demonlock will have one Mal'Ganis in the deck, and this will give a decent (1-(77/81)^3 = 14.1%) chance to discover another Mal'Ganis per trigger, so a triple Mal'Ganis would happen in 1.98% chance - a tad less than getting a Millhouse from a shredder IIRC. Getting at least one from two discovers has 26.2% chance (and a separate 26.2% of Jaraxxus) - quite a lot. And if you'd discard a Fist of Jaraxxus, you get FULL PROFIT.)
Aldor Truth Seeker: As good as "Reveal target opponent's hand, pick a card and get a copy of it", even if discover would grant duplicates. What would this discover on an empty hand, though? :) But, explicitly getting other class cards is best left to random. Also he's pretty solid as a priest minion stat-wise, maybe even too solid. This design does not include the worthiness of information, the base set from discovery is random, and by getting part of this set a lot is known, so this can swing games wrong way. 3/5
Traveling Bard: IIRC those Power Chords are better than average cards, so the bard should be a 2/3 instead of 2/4. Also, discovering is better than receiving a random one, as does Elite Tauren Chieftain. 3/5
Treasure Guardian: Good thing he's limited by mana cost, and good thing this does not allow a Wrathguard or a Darnassus Aspirant to be discovered as a battlecry of this. Bad thing is that you can discover a harmless 2/2 like Druid of the Flame or a 2/3 like Razorfen Hunter, or a Deathlord to wipe it next turn for a big minion on your side. Also, 8/9 is quite a strong statline, trades with giants (unbuffed) into Rampage. And Taunt. Hmmm, should then cost 7 or be a 7/8. 3/5
Tomb Scarab: A double cheap combo enabler. Nuff said. He'd be good everywhere but in rogue, and he's a rogue class card. (Although a druid would get almost 100% to attain Innervate for 1, and as a first move he'll be priceless.) 2/5
Distractible Adventurer: Probably only good in mill to help them burn their deck by filling their hand with crap. Say you give Savagery to a priest, or Deadly Poison to a druid. The body is about balanced, as you might only have 3 options of say Antique Healbot, Dark Iron Skulker and Shado-Pan Rider or better quality to present to your opponent, so playing him can completely ruin your game. 4/5, I just don't like mill decks as an archetype.
Snoop: Should there be no first reply, this will be a 0/5 in an instant. Assuming this works, it's a nice concept, but I don't think a rogue can successfully set up a mage-only trap. Burgle exists, though... 4/5
Archaeologist: Good synergy, but he's too strong for a 3-drop with discover. With those discounts, he's even stronger, so this is deemed OP. 2/5
Tol'vir Guardian: An obvious Bolster warrior full synergy card. Nothing else to say but "nailed it". 5/5
There is a lot of steak here...
It seems this competition did not draw much attention, very few people voted so far. :/
Maybe... nah nah nah nah
There is a lot of steak here...
About that BeastMaster card.
By how Hearthstone works, it would make it so that Discovered minion would cost (3) less in your hand. Then when you play that minion, the reduced cost is retained. However if that minion is returned back to hand from the field, the cost reduction effect is lost.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
WTF, it's so close!
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition