A collection created by a community, balanced and totally playable for Hearthstone.
Contributors, take a look at Card Creation Guide. Submission>Review>Discussion>Collection.
Feel free to comment on BOTH submissions and current collections. (Balancing, Imperfect Text, Better Ideas)
Do check the last few pages to see what new card designs others have produced
If you like it, give us an upvote!
Images have audios (In progress)
Do take a look at the Adventure too!
Expansion Notes
This "Expansion" is called the Ancient World.
New Mechanics:
"Patience:" - At the end of your opponent's turn, if the card is in your hand, activate its effect (Before draw phase and activation also reveals the card to your opponent.)
Ignore - Cards in play will not take into account the term (e.g Ignore Armour ).
Lifesteal - After a character deals damage and survives, restore Health to it equal to its Attack.
Elusive - Can't be targeted by spells or Hero Powers.
Clumsy - 50% chance to attack the wrong enemy.
Fatality - Does something when a minion is killed.
Offense - Does something when attacking.
Cleave - Also damages the minions next to whomever it attacks.
New Race/Tribes: Undead
If you are wondering where the Item cards come from, they come from these cards:
The Collection is after the Discussion
Discussion:
[Collections]
Priest
ByScaryKoolaidBy ImbaHS Concept by Thelkuzad and rajqpan
By Thelkuzad Inspired by Eloc86 By ImbaHs
Concept by Thelkuzad and NzlPapa By Thelkuzad Inspired by Thelkuzad
Concept by Thelkuzad and ImbaHS
Warrior
By ImbasHS Concept by Thelkuzad By ScaryKooLaid
Inspired by rajqpanConcept byrajqpan By ImbaHS
By ImbaHS By Thelkuzad
Warlock
By ImbaHS
By ImbaHS
By ImbaHS By ImbaHS By Thelkuzad
By Thelkuzad ByThelkuzad By Thelkuzad
By ImbaHS
Foulfell Hellion:
Concept by Thelkuzad By ImbaHS
Druid
By ImbaHS By ImbaHS Concept by Thelkuzad
Inspired by Thelkuzad By ImbaHS By Thelkuzad
By ScaryKoolaid By ScaryKoolaid Inspired by ScaryKoolaid
By ImbaHS By ImbaHS By ImbaHS
By ImbaHS By ImbaHS By ImbaHS
By Thelkuzad
Mage
By ImbaHS By ImbaHS By ImbaHS
Concept by Thelkuzad Concept byEloc86 and Thelkuzad By ImbaHS
By ImbaHS By ImbaHS By rajqpan
Paladin
ByHackergrad Concept By Thelkuzad By ImbaHS
By ImbaHS By ImbaHS By Thelkuzad
By ImbaHS By ImbaHS By ImbaHS
By ImbaHS By ImbaHS
Shaman
ByThelkuzad By ImbaHS By ImbaHS
Concept by Eloc86 Inspired by ThelkuzadBy ImbaHS
Concept by ThelkuzadBy ImbaHS Concept by MarioToast and rajqpan
By ImbaHS
Hunter
By ImbaHS Inspired by MarioToast Concept by ScaryKoolaid
By Thelkuzad By Eloc86 Concept by Thelkuzad
Concept by Thelkuzad By ImbaHS
Rogue
Concept By Thelkuzad Conceptby rajqpan Inspired by ScaryKoolaid
By ImbaHS Inspired by MarioToast Concept by NzlPapa
Byrajqpan Inspired by rajpan By rajpan (Token)
Concept by Thelkuzad
Neutral Legendaries
By ImbaHS By Thelkuzad By ImbaHS
By Thelkuzad By ImbaHS Concept By Zkaletus
Concept By Thelkuzad By ScaryKoolaid Concept byThelkuzad
By Eloc86 By Hackergrad By ImbaHS
Inspired by Eloc86
How Unstable Concoction Works:
Inspired by Thelkuzad Inspired by gh0s7h0und By ImbaHS
By Thelkuzad Concept by Thelkuzad By Thelkuzad
By Thelkuzad By Thelkuzad By Thelkuzad
By ImbaHS By ImbaHS Inspired by Thelkuzad
Concept By Thelkuzad By Thelkuzad Concept by Thelkuzad and rajqpan
By Thelkuzad
Concepts by Thelkuzad and ImbaHS
By ImbaHS Concept by Thelkuzad Concept by Thelkuzad and ImbaHS
By Eloc86 By Thelkuzad and ImbaHS By ImbaHS
Concept by Thelkuzad
Powerful Weapons:
By ImbaHS By Thelkuzad
Shopkeeper Items
Spell Classes' Weapon/Protective Concepts will be added soon
Secret Shop Items
Concept by gh0s7h0und
Concept by gh0s7h0und
Spell Classes' Weapon/Protective Concepts will be added soon. Balancing in progress
I thought you were talking about the original defense of the ancients....
The vast majority of DotA2 characters are direct ports from the original/DotA: Allstars from The Frozen Throne mod.
DotA2 is basically just a standalone version of the mod with better graphics and new models because it's not a Blizzard product. Blizzard was a little late to the MOBA party with Heroes....
I thought you were talking about the original defense of the ancients....
The vast majority of DotA2 characters are direct ports from the original/DotA: Allstars from The Frozen Throne mod.
DotA2 is basically just a standalone version of the mod with better graphics and new models because it's not a Blizzard product. Blizzard was a little late to the MOBA party with Heroes....
I know that, I used to play it all the time, it just seems odd to slap Dota 2 characters on cards aside from the original heroes of the first game.
@ImbaBest You could actually probably use the Discover mechanic like, Discover a Demon Witch spell.
Probably a bit strong but shut up, Phoenix is my favorite.
The egg should probably be like 0/3 or something in my opinion. It's beyond a "bit strong" ;) Your 8/8 can just go face every turn and that means they have to deal 16 (!!!!!) damage to it to kill it or have a Silence, otherwise you just immediately get your 8/8 back on your turn. Granted, it's sleepy, but a 1/8 egg is beyond OP....
Hi fellow friend, really great to have you here! I see you put in a lot of effort and i like quite number of your cards!
Banehallow: I like the concept. The Lycan can be adjusted though.
Lanaya: I Like it :). Let's see if others have better inputs.
Tiny: I really like this, because it fits his theme. It's only good after becoming an 8/8 though and i'm not sure if Tiny can survive two turns.
Sandking: Great!
Rylai: I think this card could be changed as playing Blizzard is better in my opinion unless you really want to achieve something with the 2/2 body.
Wraith King: Did you mean unexpended? This will be a great idea if it is. Imagine not spending any mana on the turn before. Your wraith king can come back as a 7/10 and has to be killed before he can die. Great! Might be more balanced as a 8 mana card
Doom: I'm not sure about this, will have to wait for others' opinions
Dazzle: I like this alot, it is a holy nova + minion that requires you to have a board control. Did you mean "Other" friendly minions or can Dazzle do 1 aoe dmg on his own?
Rogue Knight: Have no complains about him.
I like it :). Will also think through of the possible refinements at my free time.
Thank you! Lycan: How would you adjust The Lycan? Is he too strong? My thought for balance here was he's essentially 8/8 for 6 spread across 3 bodies in a class with Savage Roar so kind of strong there. The idea is the opponent needs to kill your Banehallow before the Wolves both die. Lanaya: Thanks! I'm afraid she might be too strong in Oil Rogue, but I think it's close with her cost. Oil with her alone in play represents a potential like 14 damage off her alone though, but I was trying to figure something useful for Rogue that fit DotA2 mechanics. Maybe Divine Shield is too much.
Tiny: I originally drafted him up as 3 mana, but I was afraid that it might be too hard to answers before he goes completely out of control. He's still soft to Silence so maybe a bit of tweaking.
SK: Thanks :)
Rylai: My thought was she'd function as a 3rd copy of Blizzard in Freeze Mage where I figured she would feel most at home.
WK: That's the idea. It'd lead to Control Warriors playing around with their mana before passing. The term in HS lingo is "filled Mana Crystal" and "empty Mana Crystal" so basically, if you had 3 mana left filled when you pass the turn and opponent kills him he'd come back as a 7/7 -4 Health (the way Redemption works bringing back minions as damaged down to 1) - this would make him more soft to Silence as he wouldn't go from like a 7/3 with a Deathrattle to a vanilla 7/7 when silenced. Similarly you could certainly smash him on your turn with 8+ mana and he'd come back as a 7/7 with a +Health modifier again leaving him softer to Silence. It harkens back to DotA2 WK where you'd always want to leave mana untouched for his ultimate Resurrection to be active. Additionally, I thought he felt pretty balanced as even if you left a few crystals filled when you passed, the first instance of his Deathrattle will empty all your crystals and leave him soft to a trade. I.E. I have 3 crystals and pass. You BGH my 7/7, he comes back as a 7/3 but now I have 0 filled crystals, a 3/X can trade into him and kill for good.
Doom: I basically used Lucifron as the bones for this. I think that card is awesome, but grossly undercosted (I mean it's a Brawl/Heroic minion so it's obviously OP). Corruption feels like Doom's ultimate a lot to me as it's just this timed death. Maybe this is too strong of an ability but it hits your guys too.
Dazzle: Yes it counts Dazzle on Battlecry. So at a minimum, it's like a halved Holy Nova with a Spider Tank body for +1 mana. If you played him as your 7th minion he'd be pretty darn insane as he'd be a 7 damage/heal Holy Nova, but Priest is a class that tends to go 'tall' rather than 'wide' so getting a full board can be a challenge. Might spawn an aggressive Priest deck.
Sven: Thanks!
Thanks for all the feedback, it's really appreciated!
Alright, I have one Radiant Strength, Dire Strength, Radiant Agility, Dire Agility, Radiant Intelligence, and Dire Intelligence, plus a few items and Roshan.
Balance may be a bit off since I'm doing this at night and I'm tired, plus it gets difficult to balance giant effects like Roshan.
Very neat idea. But i think it's absurdly strong in control warrior. I believe the Joust effect is to benefit Control when playing against aggro. And Control warrior has an edge (in terms of minion average mana cost) over most of the other control types other then warlocks because they run so many High Cost minions. I will keep the idea but needs tuning. But could replace Justicar (in theory) for a more aggressive warrior (non fatigue) if it was this powerful
I like the Charge effect. I'm thinking of making it a mini icehowl (slightly more damage, but can only attack minions) + cleave. What do you think?
Balanced card. I like it.
In theory, in combos quite well with things like rockbiter weapon. But i have to think about the gameplay to see whether its viable. If it was the start of the turn and as a 3/8?
I like the general idea, but think the mines can be improved a little as you lost a lot of tempo playing Techies. I don't think increasing stats for Techies makes sense if we were to take reference to Dota though xD.
Another version of Troggzor the Earthinator. I Like it alot!
Have to see others' opinions.
Aegis: Will take a look again
Cheese: Might change to 10 heal and 4 Mana.
Since cheese is a consumable, we could treat it like Innervate
I was comparing LC against Mistcaller. Maybe increase her cost a bit? I think Spirit Breaker should stay as is, give him more damage and he'll be able to do some stupid things against a board and 4/3 charge against face is... a worse Druid of the Claw.
The idea of Morphling was that on your opponent's turn it was this big tanky minion that's hard to get rid of, but on your turn it's a giant monster that can smack their stuff silly. If it starts 3/8 it goes to 8/3 on your opponent's turn and then just dies.
Techies was a pain. I was trying hard to compare Iron Juggernaut's mine to Pyroblast to find how much 'shuffle this effect' cheapens something, Arcane Explosion, etc. It was a headache and the mines may very well need buffing.
Just wanted to say that you guys have done an amazing job at making these cards true to their DotA counterparts. As someone who used to be a rather avid player, I'm impressed!
Expansion | Adventure
Introduction
A collection created by a community, balanced and totally playable for Hearthstone.
Contributors, take a look at Card Creation Guide. Submission>Review>Discussion>Collection.
Feel free to comment on BOTH submissions and current collections. (Balancing, Imperfect Text, Better Ideas)
Do check the last few pages to see what new card designs others have produced
Expansion Notes
"Patience:" - At the end of your opponent's turn, if the card is in your hand, activate its effect (Before draw phase and activation also reveals the card to your opponent.)
Ignore - Cards in play will not take into account the term (e.g Ignore Armour ).
Lifesteal - After a character deals damage and survives, restore Health to it equal to its Attack.
Elusive - Can't be targeted by spells or Hero Powers.
Clumsy - 50% chance to attack the wrong enemy.
Fatality - Does something when a minion is killed.
Offense - Does something when attacking.
Cleave - Also damages the minions next to whomever it attacks.
The Collection is after the Discussion
Discussion:
[Collections]
Priest
By ScaryKoolaid By ImbaHS Concept by Thelkuzad and rajqpan
By Thelkuzad Inspired by Eloc86 By ImbaHs
Concept by Thelkuzad and NzlPapa By Thelkuzad Inspired by Thelkuzad
Concept by Thelkuzad and ImbaHS
Warrior
By ImbasHS Concept by Thelkuzad By ScaryKooLaid
Inspired by rajqpan Concept by rajqpan By ImbaHS
By ImbaHS By Thelkuzad
Warlock
By ImbaHS
By ImbaHS
By ImbaHS By ImbaHS By Thelkuzad
By Thelkuzad By Thelkuzad By Thelkuzad
By ImbaHS
Foulfell Hellion:
Concept by Thelkuzad By ImbaHS
Druid
By ImbaHS By ImbaHS Concept by Thelkuzad
Inspired by Thelkuzad By ImbaHS By Thelkuzad
By ScaryKoolaid By ScaryKoolaid Inspired by ScaryKoolaid
By ImbaHS By ImbaHS By ImbaHS
By ImbaHS By ImbaHS By ImbaHS
By Thelkuzad
Mage
By ImbaHS By ImbaHS By ImbaHS
Concept by Thelkuzad Concept by Eloc86 and Thelkuzad By ImbaHS
By ImbaHS By ImbaHS By rajqpan
Paladin
By Hackergrad Concept By Thelkuzad By ImbaHS
By ImbaHS By ImbaHS By Thelkuzad
By ImbaHS By ImbaHS By ImbaHS
By ImbaHS By ImbaHS
Shaman
By Thelkuzad By ImbaHS By ImbaHS
Concept by Eloc86 Inspired by Thelkuzad By ImbaHS
Concept by Thelkuzad By ImbaHS Concept by MarioToast and rajqpan
By ImbaHS
Hunter
By ImbaHS Inspired by MarioToast Concept by ScaryKoolaid
By Thelkuzad By Eloc86 Concept by Thelkuzad
Concept by Thelkuzad By ImbaHS
Rogue
Concept By Thelkuzad Concept by rajqpan Inspired by ScaryKoolaid
By ImbaHS Inspired by MarioToast Concept by NzlPapa
By rajqpan Inspired by rajpan By rajpan (Token)
Concept by Thelkuzad
Neutral Legendaries
By ImbaHS By Thelkuzad By ImbaHS
By Thelkuzad By ImbaHS Concept By Zkaletus
Concept By Thelkuzad By ScaryKoolaid Concept by Thelkuzad
By Eloc86 By Hackergrad By ImbaHS
Inspired by Eloc86
How Unstable Concoction Works:
Inspired by Thelkuzad Inspired by gh0s7h0und By ImbaHS
By Thelkuzad Concept by Thelkuzad By Thelkuzad
By Thelkuzad By Thelkuzad By Thelkuzad
By ImbaHS By ImbaHS Inspired by Thelkuzad
Concept By Thelkuzad By Thelkuzad Concept by Thelkuzad and rajqpan
By Thelkuzad
Concepts by Thelkuzad and ImbaHS
By ImbaHS Concept by Thelkuzad Concept by Thelkuzad and ImbaHS
By Eloc86 By Thelkuzad and ImbaHS By ImbaHS
Concept by Thelkuzad
Powerful Weapons:
By ImbaHS By Thelkuzad
Shopkeeper Items
Spell Classes' Weapon/Protective Concepts will be added soon
Secret Shop Items
Concept by gh0s7h0und
Concept by gh0s7h0und
Spell Classes' Weapon/Protective Concepts will be added soon. Balancing in progress
Ancient World Creeps
More will be added!
Class Spells
By ImbaHS By ImbaHS By ImbaHS
By ImbaHS By rajqpan Concept by rajqpan
Concept by rajpan By DoctorWhoops By DrWhoops
By ImbaHS By rajqpan By ImbaHS
Expansion | Adventure (Click)
Special Thanks
Thelkuzad - Endless supply of designs to draw inspirations from, text rewords, balancing.
rajqpan - Designs, graphic improvements, text rewords, balancing.
loopuleasa - Keywords http://imgur.com/a/TS9eH
@ImbaBest You could actually probably use the Discover mechanic like, Discover a Demon Witch spell.
Probably a bit strong but shut up, Phoenix is my favorite.
For some reason, I feel like I'm madly in love with Paladins...
What does one think? Should it also affect non-played minions? Also, how does it affect Mirror Entity?
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.
the idea isn't new
144 images with dota2 ideas at imgur http://imgur.com/a/8VQ92#17
Heroes never die.
◥·̆◤TO ARMS TOTEMS!◥·̆◤
Druid:
Rogue:
Shaman:
Hunter:
Mage:
Warrior:
Warlock:
Priest:
Paladin:
Balancing busted cards version 1.0.
I thought you were talking about the original defense of the ancients....
THE ELEPHANTS WILL DESTROY YOU!
DotA2 is basically just a standalone version of the mod with better graphics and new models because it's not a Blizzard product. Blizzard was a little late to the MOBA party with Heroes....
Balancing busted cards version 1.0.
THE ELEPHANTS WILL DESTROY YOU!
Balancing busted cards version 1.0.
Lycan: How would you adjust The Lycan? Is he too strong? My thought for balance here was he's essentially 8/8 for 6 spread across 3 bodies in a class with Savage Roar so kind of strong there. The idea is the opponent needs to kill your Banehallow before the Wolves both die.
Lanaya: Thanks! I'm afraid she might be too strong in Oil Rogue, but I think it's close with her cost. Oil with her alone in play represents a potential like 14 damage off her alone though, but I was trying to figure something useful for Rogue that fit DotA2 mechanics. Maybe Divine Shield is too much.
Thanks for all the feedback, it's really appreciated!
Balancing busted cards version 1.0.
Alright, I have one Radiant Strength, Dire Strength, Radiant Agility, Dire Agility, Radiant Intelligence, and Dire Intelligence, plus a few items and Roshan.
Balance may be a bit off since I'm doing this at night and I'm tired, plus it gets difficult to balance giant effects like Roshan.
@ImbaBest Your Huskar doesn't have a name enabled.
POSTED by THELKUZAD
Very neat idea. But i think it's absurdly strong in control warrior. I believe the Joust effect is to benefit Control when playing against aggro. And Control warrior has an edge (in terms of minion average mana cost) over most of the other control types other then warlocks because they run so many High Cost minions. I will keep the idea but needs tuning. But could replace Justicar (in theory) for a more aggressive warrior (non fatigue) if it was this powerful
I like the Charge effect. I'm thinking of making it a mini icehowl (slightly more damage, but can only attack minions) + cleave. What do you think?
Balanced card. I like it.
In theory, in combos quite well with things like rockbiter weapon. But i have to think about the gameplay to see whether its viable. If it was the start of the turn and as a 3/8?
I like the general idea, but think the mines can be improved a little as you lost a lot of tempo playing Techies. I don't think increasing stats for Techies makes sense if we were to take reference to Dota though xD.
Another version of Troggzor the Earthinator. I Like it alot!
Have to see others' opinions.
Aegis: Will take a look again
Cheese: Might change to 10 heal and 4 Mana.
Since cheese is a consumable, we could treat it like Innervate
I was comparing LC against Mistcaller. Maybe increase her cost a bit? I think Spirit Breaker should stay as is, give him more damage and he'll be able to do some stupid things against a board and 4/3 charge against face is... a worse Druid of the Claw.
The idea of Morphling was that on your opponent's turn it was this big tanky minion that's hard to get rid of, but on your turn it's a giant monster that can smack their stuff silly. If it starts 3/8 it goes to 8/3 on your opponent's turn and then just dies.
Techies was a pain. I was trying hard to compare Iron Juggernaut's mine to Pyroblast to find how much 'shuffle this effect' cheapens something, Arcane Explosion, etc. It was a headache and the mines may very well need buffing.
Also Imgur was being silly, and now Roshan's properly shown hopefully.
Still protects the integrity of its weapon effects in DotA
I like the Shadow Blade. And Stealth for heroes... if you don't use it to deal 6 damage that's some pretty good protection on its own!
Just wanted to say that you guys have done an amazing job at making these cards true to their DotA counterparts. As someone who used to be a rather avid player, I'm impressed!
Wee Spellstopper is the best card ever; no question about it.
Thanks. Finally Flare makes more sense if it did actually affect heroes right? Haha