BattlePriest Kircy was a man of great power who lived thousands of years ago, fearing no battle and being both extremely talented with his swordfighting and practice of magics. One of the only downsides was that he used to get picked on at school for having a 'girly' name.
The name was created with the coupling of the name Kiran meaning light, and Darcy meaning dark. Hope you like it!
So, you summon 3 of those dragons for your opponent, it is a 0/1 which can be killed easily but he can't suicide it into your minions because it has 0 attack. That's why I gave it Taunt, you can't just leave it there and have cost reduction forever. Can be dealt with if your opponent has buffs. I'm not sure about the mana cost, since it pays for itself using the 3 mana reduction.
OBVIOUSLY based on Chromaggus' Hero Power from BRM.
This card gives your opponent a minion under a condition, which I hope is ok.
Basically if your opponent removes this ability, such as by silencing the card, they gain control of it. The idea is that the one who played the card is mind controlling her, and if the spell is broken she fights for that player's opponent.
It summons regular Target Dummy's. Anti aggro card. Basicly, you limit the number of minions your opponent can play. It is countered by any kind of buffs, but especially cards like Dire Wolf Alpha, Mukla's Champion and Competitive Spirit. I made it 3 mana so your opponent has the chance to play at least some minions before it hits the board.
I made it a hunter card, because it is probably the least likely class to abuse it (also for flavor reasons), I would not want to see this get in the hands of a freeze mage or mill rogue.
Maybe this card will singlehandedly start a mill archetype for hunter?
As warrior you have the tools to clear the Injured Blademaster right away with cards like Fiery War Axe and Execute But without them your opponent can just kill this with the blademaster.
Ok I want to start by saying I didn't want to do a card that summons a card, but it was the best way to cut down the wording, and get some of the theme of the card(s) across. So, now that I've got that out of the way.
This card was designed to counter the aggro meta. It shuts off attacks for a few turns, and yes you take some damage when it dies, but obviously less than you would have if you'd just been attacked over and over. Also, it should let you get a few turns deeper so that you have access to your AoE.
I really wanted this to be some sort of class card, but I couldn't think of a way to do it felt specific to any class. The point is that its a threat so large that you both have to focus your efforts on stopping it rather than killing each other. I choose the new Legion WoW expansion as a great idea that really pushes working together against a much larger threat.
I know this card is probably super busted in Freeze Mage, and I really didn't want that, its the big reason I tried to make it a class card, to keep it out of mage, but I felt like it lost too much flavor moving to any specific class. I hope everyone likes it anyway.
Mor'vek is a Ravasaur Trainer at Un'Goro Crater who gives quests to Horde characters with an award of a Ravasaur as a mount. The aim of introducing this card is to provide an additional 2-mana Legendary for the game. Specifically, another fun 2-mana Legendary but also more playable than Millhouse Manastorm and Lorewalker Cho. This card doesn't violate this week's rule since it only interacts with a minion that creates from the card text.
We have Dragon Priest due to their being a decent 1-drop, so why not Dragon Warlock. Same stats as a 'buffed' Twilight Whelp, so not OP atall.. Along with giving a Whelp to your opponent.
Pretty similar to the Brawl, where do you got a minion for a spell you played.
If still unclear what this card does: You get 3 spells, which you can play for free, but your opponent get a minion based of the original mana cost. For example you can cast Flamestrike for 0 mana but your opponent will eventually get Dr. Boom
Coldlight Oracle
When drawn, nothing happened you just got this pretty cool ooze.
The Coin
BattlePriest Kircy was a man of great power who lived thousands of years ago, fearing no battle and being both extremely talented with his swordfighting and practice of magics. One of the only downsides was that he used to get picked on at school for having a 'girly' name.
The name was created with the coupling of the name Kiran meaning light, and Darcy meaning dark. Hope you like it!
So, you summon 3 of those dragons for your opponent, it is a 0/1 which can be killed easily but he can't suicide it into your minions because it has 0 attack. That's why I gave it Taunt, you can't just leave it there and have cost reduction forever. Can be dealt with if your opponent has buffs. I'm not sure about the mana cost, since it pays for itself using the 3 mana reduction.
OBVIOUSLY based on Chromaggus' Hero Power from BRM.
Kept you waiting, huh?
This card gives your opponent a minion under a condition, which I hope is ok.
Basically if your opponent removes this ability, such as by silencing the card, they gain control of it. The idea is that the one who played the card is mind controlling her, and if the spell is broken she fights for that player's opponent.
Upon Summoning: "I serve."
Attacking: "I fight for you now!"
It summons regular Target Dummy's. Anti aggro card. Basicly, you limit the number of minions your opponent can play. It is countered by any kind of buffs, but especially cards like Dire Wolf Alpha, Mukla's Champion and Competitive Spirit. I made it 3 mana so your opponent has the chance to play at least some minions before it hits the board.
I made it a hunter card, because it is probably the least likely class to abuse it (also for flavor reasons), I would not want to see this get in the hands of a freeze mage or mill rogue.
Maybe this card will singlehandedly start a mill archetype for hunter?
Both players must have at least one minion on the board to be able to play this.
2-time Card Design finalist!
Hope this matches the rules!
What if one day you woke up and Big Game Hunter and Hemet Nesingwary switched card texts...
THE MYTH
THE LEGEND
THE MURKY
As warrior you have the tools to clear the Injured Blademaster right away with cards like Fiery War Axe and Execute But without them your opponent can just kill this with the blademaster.
Not much explanation needed this week.
Two times Card Design Competition winner, with Durotan and Snörn the Treasureater.
Finalist with Baronor Badmouth, M'uru and Void Reaver.
Ok I want to start by saying I didn't want to do a card that summons a card, but it was the best way to cut down the wording, and get some of the theme of the card(s) across. So, now that I've got that out of the way.
This card was designed to counter the aggro meta. It shuts off attacks for a few turns, and yes you take some damage when it dies, but obviously less than you would have if you'd just been attacked over and over. Also, it should let you get a few turns deeper so that you have access to your AoE.
I really wanted this to be some sort of class card, but I couldn't think of a way to do it felt specific to any class. The point is that its a threat so large that you both have to focus your efforts on stopping it rather than killing each other. I choose the new Legion WoW expansion as a great idea that really pushes working together against a much larger threat.
I know this card is probably super busted in Freeze Mage, and I really didn't want that, its the big reason I tried to make it a class card, to keep it out of mage, but I felt like it lost too much flavor moving to any specific class. I hope everyone likes it anyway.
Edited the wording down a bit.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Mor'vek is a Ravasaur Trainer at Un'Goro Crater who gives quests to Horde characters with an award of a Ravasaur as a mount. The aim of introducing this card is to provide an additional 2-mana Legendary for the game. Specifically, another fun 2-mana Legendary but also more playable than Millhouse Manastorm and Lorewalker Cho. This card doesn't violate this week's rule since it only interacts with a minion that creates from the card text.
Valuable Combos:
Low cost direct damage spells or hero powers: Fireblast, Mind Spike, Arcane Blast, Holy Smite, Wrath, Living Roots, Moonfire, Arcane Shot, Shiv, Backstab, Whirlwind, Inner Rage, Mortal Coil, etc.
Spells that trigger Deathrattles: Reincarnate, Feign Death, etc.
Minions with direct or random damages: Dreadscale, Cruel Taskmaster, Undercity Valiant, Mad Bomber, Elven Archer, Scarlet Purifier, your opponent's Knife Juggler :), etc.
Cards that destroy your minions: Shadowflame, Void Terror, Power Overwhelming, etc.
My entry this week:
And the mighty Gamon:
Mind control effects don't work on him! These include: Mind Control, Shadow Madness, Mind Control Tech, Sylvanas and Cabal Shadow Priest.
Siras Terra, the Geomancer
We have Dragon Priest due to their being a decent 1-drop, so why not Dragon Warlock. Same stats as a 'buffed' Twilight Whelp, so not OP atall.. Along with giving a Whelp to your opponent.
>>>Check out my Latest Card Design Competition Entry<<<
Pretty similar to the Brawl, where do you got a minion for a spell you played.
If still unclear what this card does: You get 3 spells, which you can play for free, but your opponent get a minion based of the original mana cost. For example you can cast Flamestrike for 0 mana but your opponent will eventually get Dr. Boom
My first post here so apologies in advance if I'm not doing this correctly!
Wanted a card that could slow down an aggressive deck and promoted the fatigue/freeze archetype in Hearthstone
EDIT: couldn't upload image properly
He'll happily pay anyone an arm and a leg to remove their arms and legs.
Summon: "Negotiations are my specialty!"
Attack: "What's their price?"
Each coin will randomly be either The Coin or a Counterfeit Coin, as below.
The Counterfeit Coin will add both real coins and other Counterfeit coins. :)
EDIT: Changed to 7 mana to make Shadowstep scumming less possible.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
1 turns into 2, turns into 4... next thing you know, you have to start killing off your own minions!
Building Quirky Decks Every Week, Loving Life at Rank 15!