I really would want there to be more tools in the card pool that allow us to combat face rush decks without being too punished for it in other matchups, (See Deathlord), so I've gathered up ideas regarding the best non-op, anti-aggro tools people could come up with and feel there are a lot of GREAT ideas there!
So I wanted to share these here and also from checking out the card creation competitions I can see so much creativity and just talent in creating new card ideas which makes me think that there are still a lot of great ideas out there which I haven't read or thought about yet and I'm hoping you will share yours here so all us greedy control players can have mental orgasms thinking about adding some of these cards to our deck ;P
Please take note that all of these are not my ideas alone, some of them are, but most of them come from a lot of different people:
1 mana 0/2 Divine Shield. Inspire: Deal 1 damage to a random enemy.
2 Mana 2/3 When your opponent summons a minion, deal 1 damage to a random enemy.
2 mana 2/3 Battlecry: Restore 4 Health to both players.
2 mana 2/3 Whenever your Hero takes damage, deal 1 damage to a random enemy minion.
2 mana, Legendary 2/1 Battlecry: Your Hero is Immune next turn. Deathrattle: Your Hero is Immune next turn.
2 mana 1/3 Whenever your opponent plays a minion with Charge reduce the Cost of cards in your hand by (1).
3 mana 2/4 Taunt.
3 mana 2/4 Whenever your Hero takes damage during your opponent's turn, gain +1/+1
3 mana 1/4 Battlecry: Deal 1 damage to all enemy minions.
3 mana 1/5 Whenever your hero is attacked, deal 1 damage to the attacker.
3 mana 0/4 Taunt. Inspire: Gain Divine Shield and restore this minion to full health
3 mana 2/8 Taunt. Can't attack. Deathrattle: Set the enemy Hero to full health.
3 mana 2/4 Shield (A shield would be similar to a weapon, but you can not attack with it, it only activates during your opponents turn making everything that attacks your hero take 2 damage and remove 1 durability from the shield)
4 mana 0/5 Stealth. Adjacent Minions have Taunt.
4 mana 2/5 Taunt. Whenever this minion survives damage, summon a 0/3 with Taunt.
4 mana 2/5 Taunt. ALL minions enter play with Taunt.
4 mana 2/5 Whenever your opponent summons a minion, give a friendly minion Taunt.
5 mana 2/6 ALL other minions with 2 or less attack can't attack.
10 mana, Legendary 7/10 Battlecry: Swap yours and your opponents health total.
PS: I have tweaked some of these ideas to try and make them more balanced, hopefully this wont be taken badly by the people who came up with those ideas.
So what do you think of them? Do you have a favorite among the bunch? Are any of them OP in your opinion and if so, do you see a way to balance it? And most of all, if you have an idea for a card yourself, please share it! :)
Please note that the idea is to create a card that wont completely wipe out aggro decks and not necessarily serve only as an anti-aggro tech card, should be somewhat useful in other matchups as well. And of course, don't picture all of these to be added into the game, that would destroy aggro^^
My favorite among these must be this one:
2 mana, Legendary 2/1 Battlecry: Your Hero is Immune next turn. Deathrattle: Your Hero is Immune next turn.
Remember your opponent can play around the Deathrattle by killing the minion and you'd only be immune during your own turn ;) I really love this card! :D
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
I think that a few of these cards are very good... nice ideas!
Saying that I don't think you could add more than a few into the game due to interactions with other cards... You could basically fill your deck with these cards and then drop Kelthuzad on turn 8 behind a board full of taunts. Not sure that would be a fun deck to play against!!
I think that a few of these cards are very good... nice ideas!
Saying that I don't think you could add more than a few into the game due to interactions with other cards... You could basically fill your deck with these cards and then drop Kelthuzad on turn 8 behind a board full of taunts. Not sure that would be a fun deck to play against!!
Glad to hear you like em! :D I can't take all the credit though, most of them was not made by me, but come from people on the battle.net Hearthstone General Discussion forum.
Yeah not all of them should be added of course, I updated op to clarify that as well ;)
Stacking your deck with these cards and KT could indeed be pretty damn crazy!^^
Rollback Post to RevisionRollBack
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
I especially like that "deathlord" with "cant attack. Deathrattle: restore 8 health to the enemy hero." But it would be OP in priest. It would generally be an amazingly powerful anti aggro card that is not weak to silence at all. (no kappa)
Yeah I agree, it would probably be a bit OP in Priest which already is using Deathlord due to it's high health. I like that it can't attack though, it gives your opponent the choice whether to attack it or not and when to attack it.
I changed it to make the Deathrattle more punishing, what do you think of it now? :P
Rollback Post to RevisionRollBack
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
I especially like that "deathlord" with "cant attack. Deathrattle: restore 8 health to the enemy hero." But it would be OP in priest. It would generally be an amazingly powerful anti aggro card that is not weak to silence at all. (no kappa)
Yeah I agree, it would probably be a bit OP in Priest which already is using Deathlord due to it's high health. I like that it can't attack though, it gives your opponent the choice whether to attack it or not and when to attack it.
I changed it to make the Deathrattle more punishing, what do you think of it now? :P
Well now it is even more broken. What I was pointing at in the first place is auchenai synergy. Now you can play this and then drop auchenai and win the game instantly.
Depends on the mechanic. If he worded it to: Set the enemy players health to maximum, auchenai would not work with it. Even the way it's worded not it might not. When you use Alexstrasza to heal someone but have auchenai out it won't do the damage instead (so if you set your health from 10 to 15 with alex you don't instead go to 5) as it's not a true healing effect.
Yeah I had actually not thought about the Auchenai Synergy with the first iterations heal mechanic, but I guess I could reword it to make it not have that synergy, edited it now ;)
Rollback Post to RevisionRollBack
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Hi :)
I really would want there to be more tools in the card pool that allow us to combat face rush decks without being too punished for it in other matchups, (See Deathlord), so I've gathered up ideas regarding the best non-op, anti-aggro tools people could come up with and feel there are a lot of GREAT ideas there!
So I wanted to share these here and also from checking out the card creation competitions I can see so much creativity and just talent in creating new card ideas which makes me think that there are still a lot of great ideas out there which I haven't read or thought about yet and I'm hoping you will share yours here so all us greedy control players can have mental orgasms thinking about adding some of these cards to our deck ;P
Please take note that all of these are not my ideas alone, some of them are, but most of them come from a lot of different people:
1 mana
0/2
Divine Shield.
Inspire: Deal 1 damage to a random enemy.
2 Mana
2/3
When your opponent summons a minion, deal 1 damage to a random enemy.
2 mana
2/3
Battlecry: Restore 4 Health to both players.
2 mana
2/3
Whenever your Hero takes damage, deal 1 damage to a random enemy minion.
2 mana, Legendary
2/1
Battlecry: Your Hero is Immune next turn.
Deathrattle: Your Hero is Immune next turn.
2 mana
1/3
Whenever your opponent plays a minion with Charge reduce the Cost of cards in your hand by (1).
3 mana
2/4
Taunt.
3 mana
2/4
Whenever your Hero takes damage during your opponent's turn, gain +1/+1
3 mana
1/4
Battlecry: Deal 1 damage to all enemy minions.
3 mana
1/5
Whenever your hero is attacked, deal 1 damage to the attacker.
3 mana
0/4
Taunt.
Inspire: Gain Divine Shield and restore this minion to full health
3 mana
2/8
Taunt.
Can't attack.
Deathrattle: Set the enemy Hero to full health.
3 mana
2/4 Shield
(A shield would be similar to a weapon, but you can not attack with it, it only activates during your opponents turn making everything that attacks your hero take 2 damage and remove 1 durability from the shield)
4 mana
0/5
Stealth.
Adjacent Minions have Taunt.
4 mana
2/5
Taunt.
Whenever this minion survives damage, summon a 0/3 with Taunt.
4 mana
2/5
Taunt.
ALL minions enter play with Taunt.
4 mana
2/5
Whenever your opponent summons a minion, give a friendly minion Taunt.
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/52942-neutral-minion-concept-exalted-protector
4 mana
2/5
Taunt.
Inspire: Gain Divine Shield.
5 mana
2/6
ALL other minions with 2 or less attack can't attack.
10 mana, Legendary
7/10
Battlecry: Swap yours and your opponents health total.
PS: I have tweaked some of these ideas to try and make them more balanced, hopefully this wont be taken badly by the people who came up with those ideas.
So what do you think of them?
Do you have a favorite among the bunch?
Are any of them OP in your opinion and if so, do you see a way to balance it?
And most of all, if you have an idea for a card yourself, please share it! :)
Please note that the idea is to create a card that wont completely wipe out aggro decks and not necessarily serve only as an anti-aggro tech card, should be somewhat useful in other matchups as well.
And of course, don't picture all of these to be added into the game, that would destroy aggro^^
My favorite among these must be this one:
2 mana, Legendary
2/1
Battlecry: Your Hero is Immune next turn.
Deathrattle: Your Hero is Immune next turn.
Remember your opponent can play around the Deathrattle by killing the minion and you'd only be immune during your own turn ;)
I really love this card! :D
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
I think that a few of these cards are very good... nice ideas!
Saying that I don't think you could add more than a few into the game due to interactions with other cards... You could basically fill your deck with these cards and then drop Kelthuzad on turn 8 behind a board full of taunts. Not sure that would be a fun deck to play against!!
Unbowed. Unbent. Unbroken.
Point is to not completely kill aggro though hehe
I updated the op to clarify that ;)
Glad to hear you like em! :D
I can't take all the credit though, most of them was not made by me, but come from people on the battle.net Hearthstone General Discussion forum.
Yeah not all of them should be added of course, I updated op to clarify that as well ;)
Stacking your deck with these cards and KT could indeed be pretty damn crazy!^^
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Yeah I agree, it would probably be a bit OP in Priest which already is using Deathlord due to it's high health.
I like that it can't attack though, it gives your opponent the choice whether to attack it or not and when to attack it.
I changed it to make the Deathrattle more punishing, what do you think of it now? :P
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Depends on the mechanic. If he worded it to: Set the enemy players health to maximum, auchenai would not work with it. Even the way it's worded not it might not. When you use Alexstrasza to heal someone but have auchenai out it won't do the damage instead (so if you set your health from 10 to 15 with alex you don't instead go to 5) as it's not a true healing effect.
Yeah I had actually not thought about the Auchenai Synergy with the first iterations heal mechanic, but I guess I could reword it to make it not have that synergy, edited it now ;)
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Depends on how you define good or best, that would be nothing like good imo.
We could use a 1 mana 2/2 Taunt can't attack.
A lot of nice ideas...no idea what Blizz still doesn't have a decent anti-aggro card in TGT yet.
I especially like this...I think we really need a hard counter for Knife Juggler and Flamewaker.....
4 mana
2/5
Taunt.
Whenever this minion survives damage, summon a 0/3 with Taunt.
Minions with good vanilla stats, but strong joust effects will counter aggro nicely.
Not so many of those yet, but may come.