Hello folks! It's MardyVain here, fan of cards creation and customization! Since I've found there are many workshops around the forum, I thought it was the time to open mine aswell and - finally - collect most of my own creation in the same spot. Many cards may be unbalanced, or unplayable, many can be cool. Most of the cards were designed for the Weekly Card Creation Competitions, although I managed to pass the first selection on the Class Creation Competition with my Illustionist concept (one day i may finish it and post the results here).
I hope you enjoyed the card as I enjoyed making them, and please feel free to suggest and criticize whatever you want.
Weekly Card Creation Competition Submissions
Submission #22Submission #23
Submission #24Submission #25 (2nd Place)
Submission #26Submission #27
Submission #28Submission #29
Submission #30 (finalist)Winter Unveiling
Submission #31 (finalist)Submission #32
"Create a card that counter or either goes well with the previous" thread
I really like the effect of this card, I think it Nice synergy with Warlock's Hero Power, suits perfectly the Warrior's playstyle who considering full-draw builds may be real is going to stack tons of Armor anyway. with the TGT exp the Felhunter could be a nice addiction.
I know, Mages already got their annoying Another classic spell in WoW, DK's love hard removal; however I find it's a shame to spellbreak their opponents it seems; such an iconic spell doesn't take place on nice Combo'ed with other Silence card HS. Randomizing the effect is mandatory and always useful. to make it balanced IMHO.
The card text it may be nice, but I'm not so Combo this with Backstab and you have a confident about stats: the Health ofc is not nice hard removal. The Combo effect also worth 8 mana, but indeed you can manage is permanent, like the Emperor Cobra one. to destroy 2 enemy minion using PW:S or a There is a necessary drawback: it kills even Abusive Sergeant. The effect isn't triggered your damaged minions, so use it wisely! throught Health loss.
The Giant tribe does not exist yet so at least for now this card is useless; it was designed to counter other players creations who had the Giant type, so I decided to add this card in my collection anyway.
Alchemist Class Concept
Here there are some cards I designed for this class. If you want to know more about it, just click here.
Hello folks! It's MardyVain here, fan of cards creation and customization! Since I've found there are many workshops around the forum, I thought it was the time to open mine aswell and - finally - collect most of my own creation in the same spot.
Many cards may be unbalanced, or unplayable, many can be cool.
Most of the cards were designed for the Weekly Card Creation Competitions, although I managed to pass the first selection on the Class Creation Competition with my Illustionist concept (one day i may finish it and post the results here).
I hope you enjoyed the card as I enjoyed making them, and please feel free to suggest and criticize whatever you want.
Weekly Card Creation Competition Submissions
Submission #22 Submission #23
Submission #24 Submission #25 (2nd Place)
Submission #26 Submission #27
Submission #28 Submission #29
Submission #30 (finalist) Winter Unveiling
Submission #31 (finalist) Submission #32
"Create a card that counter or either goes well with the previous" thread
I really like the effect of this card, I think it Nice synergy with Warlock's Hero Power,
suits perfectly the Warrior's playstyle who considering full-draw builds may be real
is going to stack tons of Armor anyway. with the TGT exp the Felhunter could be
a nice addiction.
I know, Mages already got their annoying Another classic spell in WoW, DK's love
hard removal; however I find it's a shame to spellbreak their opponents it seems;
such an iconic spell doesn't take place on nice Combo'ed with other Silence card
HS. Randomizing the effect is mandatory and always useful.
to make it balanced IMHO.
The card text it may be nice, but I'm not so Combo this with Backstab and you have a
confident about stats: the Health ofc is not nice hard removal. The Combo effect also
worth 8 mana, but indeed you can manage is permanent, like the Emperor Cobra one.
to destroy 2 enemy minion using PW:S or a There is a necessary drawback: it kills even
Abusive Sergeant. The effect isn't triggered your damaged minions, so use it wisely! throught Health loss.
The Giant tribe does not exist yet so at least
for now this card is useless; it was designed
to counter other players creations who had
the Giant type, so I decided to add this card
in my collection anyway.
Alchemist Class Concept
Here there are some cards I designed for this class. If you want to know more about it, just click here.