Since weapons go well with Rogues (because of Deadly Poison and Tinker's Sharpsword Oil), I decided to make a one-sided Blingtron Spell for Rogues. Goes well with lots of Rogue decks (Pirate themed and Oil Rogue).
It is an interesting idea, but I also think it is a bit too powerful(especially with Preparation). It would result in some very early game wins. Something like that could be a Warrior card, though. :)
I dont like the card, because i think the RNG range is way to wide...get doomhammer = insta win most of times, get most other weapons you dont even get value from this card at cost of 3. Maybe this is better like a Mad scientist, search deck for weopon and equip, that would work fine and you basicaly get like 2 mana value at max if search for 3/4 weapon so i think its balanced.
Gnomeregan double PW:S double Divine Spirit Inner Fire is 10 mana, 7 cards, 32 damage with 2 extra draw chances;
And let's not forget Rogue already has a 40 damage OTK with
Arcane double Cold Blood double Abusive double Shadowstep double Prep Faceless for 10 mana, 10 cards, 40 damage; you can construct over a hundred combos for 30 damage missing 1 or 2 of the above cards.
You do realize that this "combo" can be done with a hero power done the previous turn right? That is way easier than having 2 more cards in a 9 card combo; there are far more ridiculous 9 card combos.
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That's where Blingtron 3000 gets his weapons.
Since weapons go well with Rogues (because of Deadly Poison and Tinker's Sharpsword Oil), I decided to make a one-sided Blingtron Spell for Rogues. Goes well with lots of Rogue decks (Pirate themed and Oil Rogue).
What do you think about this card?
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I like it. Seems like most of the time it'll be pretty balanced.
Have a great deck that's really, really cheap? Help the new players out
@Dustincr - Thank you.
The dream would be (with only minions that can attack): Preparation -> this card into Doomhammer -> Oil -> Oil -> Poison -> Poison.
Any others?
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Nice i like it.
Preparation Arsenal + Preparation tinkers sharpsword oil + tinkers sharpsword oil + Deadly Poison + Deadly Poison + Bladeflurry = mass destructoin
Southsea Deckhand > Preparation > Arsenal (Giving a 1/2 Weapon) > Preparation > Tinker's Sharpsword Oil > Tinker's Sharpsword Oil > Deadly Poison > Deadly Poison > Attack With Deckhand 8/1 > Attack With Weapon 11/2 > Blade Flurry for 11 Damage. 11+11+8=30.
Any card that sets up an OTK is too strong.
It is an interesting idea, but I also think it is a bit too powerful(especially with Preparation). It would result in some very early game wins. Something like that could be a Warrior card, though. :)
I dont like the card, because i think the RNG range is way to wide...get doomhammer = insta win most of times, get most other weapons you dont even get value from this card at cost of 3. Maybe this is better like a Mad scientist, search deck for weopon and equip, that would work fine and you basicaly get like 2 mana value at max if search for 3/4 weapon so i think its balanced.
No it isn't... that takes loads of cards, 9 in fact. Lots of other combos are OTKs but are not run due to inconsistency; say
Thalnos double Apprentice double Frostbolt double Ice Lance double Fireball is 9 cards, 8 mana, 32 damage bypass Taunt;
Double Portal Leeroy PO double Faceless is 10 mana, 6 cards, 30 damage;
Golem double Rockbiter double Abusive Windfury Bolt is 10 mana, 7 cards, 31 damage;
Gnomeregan double PW:S double Divine Spirit Inner Fire is 10 mana, 7 cards, 32 damage with 2 extra draw chances;
And let's not forget Rogue already has a 40 damage OTK with
Arcane double Cold Blood double Abusive double Shadowstep double Prep Faceless for 10 mana, 10 cards, 40 damage; you can construct over a hundred combos for 30 damage missing 1 or 2 of the above cards.
Your combo? 9 cards, 10 mana, 30 damage? Puny.
You do realize that this "combo" can be done with a hero power done the previous turn right? That is way easier than having 2 more cards in a 9 card combo; there are far more ridiculous 9 card combos.