I started creating some DK cards just for fun, and ended up creating the whole set before I realised it. I just did it for fun and because I enjoy creating stuff. I don't think think this is the ultimate DK class Blizzard should create, it's just my dream-vision. (imgur link:http://imgur.com/a/q4Qbg#0)
Legendary: (I could not decide which one, so I made 3)
Of course some cards will be OP or even broken, while others may be too weak. It's really hard to balance with only theoretical cards. Balancing these would take a lot of effort even if you had acces to the cards ingame and could try everything out. Balancing cards is way harder than Creating them, and I just did it for fun.
But I'm open to discussions and suggestions etc.
If you are interested in high resolution Card images PM me. I had to compress them to upload here.
Also, if you have a card suggestion you can post it here and i can add it.
Disclaimer:
- I do not own any rights of these images, they all belong to Blizzard Entertainement.
- I got most images from the Blizzard WoW media gallery and the WoWwiki.
Really love most of them this class would be SO annoying to play against Death's advance is so strong! turn 2 Loot hoarder 3 Death's advance draw 4 cards so good
Aside from a frost wyrm being weaker than an alcolyte (lol), most of them look awesome. If I can give a suggestion, alcolyte's text should probably go to a necromancer. Otherwise, I like your new concepts, especially the dark transformation card. Looks like a more stable version of tinkmaster.
All of the abilities look fairly balanced, just need to fix some of the mana costs (most are way too low for what they do). Other than that really good looking!
Thanks, the problem is I never played WoW, so I have no idea what abilities and skills and names etc. are related with the Monk class, and how it plays. I just have no connection with it. But maybe if I'm really bored...
I see great Ideas, I think abilities and effects would be tweaked but sounds like a solid theme to work with. Blizzard already said no "new" classes planned at the moment, but they are thinking about new heroes for current classes. Like Varian Wyrn for warrior with a different ability.
I see great Ideas, I think abilities and effects would be tweaked but sounds like a solid theme to work with. Blizzard already said no "new" classes planned at the moment, but they are thinking about new heroes for current classes. Like Varian Wyrn for warrior with a different ability.
I know this is off topic, but I wanted to respond to the last part of your post. I don't think the alternate heroes will have different abilities. Here is the quote from the front page:
"New premium content will be added to the game which will not effect game balance."
This quote emphasizes that these effects are intended not to affect game balance, and so I assume that means they are purely cosmetic. If there are new hero powers with the alternate heroes they will inevitably impact game balance. While the quote isn't as explicit as I remembered it, I would still assume no new hero powers unless we hear something that explicitly states otherwise.
On topic, Fonte, those ideas look really fun. I'm particularly intrigued by the summon ghoul hero ability. In a lot of cases it will be weaker than Rogue, Druid, and Mage hero powers, but as a minion it can combo with a lot of other effects.
Very impressive, a Blizz developer should definitely take a look at this thread. That said, Blizzard's development style is more turtle than hare and they're not going to add any new classes until they are 100% satisfied with the current card balance, and that will be a while; I think 3 months at least.
So this early on, I wouldn't worry too much about whether or not a given card is slightly over/under powered because by the time Blizz finally gets around to adding new classes, the Metagame will be radically different from what it is today. It's much more important to get the base mechanics right, and I think you've succeeded in that.
...At least my version of it.
I started creating some DK cards just for fun, and ended up creating the whole set before I realised it. I just did it for fun and because I enjoy creating stuff. I don't think think this is the ultimate DK class Blizzard should create, it's just my dream-vision. (imgur link:http://imgur.com/a/q4Qbg#0)
Hero:
Minions:
Spells:
Weapons:
Legendary: (I could not decide which one, so I made 3)
Of course some cards will be OP or even broken, while others may be too weak. It's really hard to balance with only theoretical cards. Balancing these would take a lot of effort even if you had acces to the cards ingame and could try everything out. Balancing cards is way harder than Creating them, and I just did it for fun.
But I'm open to discussions and suggestions etc.
If you are interested in high resolution Card images PM me. I had to compress them to upload here.
Also, if you have a card suggestion you can post it here and i can add it.
Disclaimer:
- I do not own any rights of these images, they all belong to Blizzard Entertainement.
- I got most images from the Blizzard WoW media gallery and the WoWwiki.
- I created the Cards with http://achievementgen.com/hearthstone/index.php
PS: Images should work now, tell me if you have issues viewing them.
Really love most of them this class would be SO annoying to play against Death's advance is so strong! turn 2 Loot hoarder 3 Death's advance draw 4 cards so good
Aside from a frost wyrm being weaker than an alcolyte (lol), most of them look awesome. If I can give a suggestion, alcolyte's text should probably go to a necromancer. Otherwise, I like your new concepts, especially the dark transformation card. Looks like a more stable version of tinkmaster.
Amazing job!
All of the abilities look fairly balanced, just need to fix some of the mana costs (most are way too low for what they do). Other than that really good looking!
Wow this is an amazing idea, thank you! That inspired me to do it right away.
This works just like Cairne Bloodhoof (You only have the Baron as a legendary in your deck, and the others spawn from the Deathrattle effects)
I know, it is hopelessly overpowered, but super awesome :D.
Thanks @all for the feedback, i really appreciate it.
Wow really interesting idea's. Wouldn't be surprised to see some of them come out with the DK deck. Would be cool to see some monk ideas.^_^
sindragosa is so unique ! we already have Tirion Fordring and Lord Jaraxxus
and added animation , a dragon shadow over the board
Thanks, the problem is I never played WoW, so I have no idea what abilities and skills and names etc. are related with the Monk class, and how it plays. I just have no connection with it. But maybe if I'm really bored...
You're right, she's also my favourite. But then I need to make Frostmourne a separate card, because what is Arthas without it?
the days that arthas raped me again and again in ICC will never be forgoten :P
I see great Ideas, I think abilities and effects would be tweaked but sounds like a solid theme to work with. Blizzard already said no "new" classes planned at the moment, but they are thinking about new heroes for current classes. Like Varian Wyrn for warrior with a different ability.
I know this is off topic, but I wanted to respond to the last part of your post. I don't think the alternate heroes will have different abilities. Here is the quote from the front page:
"New premium content will be added to the game which will not effect game balance."
This quote emphasizes that these effects are intended not to affect game balance, and so I assume that means they are purely cosmetic. If there are new hero powers with the alternate heroes they will inevitably impact game balance. While the quote isn't as explicit as I remembered it, I would still assume no new hero powers unless we hear something that explicitly states otherwise.
On topic, Fonte, those ideas look really fun. I'm particularly intrigued by the summon ghoul hero ability. In a lot of cases it will be weaker than Rogue, Druid, and Mage hero powers, but as a minion it can combo with a lot of other effects.
Very impressive, a Blizz developer should definitely take a look at this thread. That said, Blizzard's development style is more turtle than hare and they're not going to add any new classes until they are 100% satisfied with the current card balance, and that will be a while; I think 3 months at least.
So this early on, I wouldn't worry too much about whether or not a given card is slightly over/under powered because by the time Blizz finally gets around to adding new classes, the Metagame will be radically different from what it is today. It's much more important to get the base mechanics right, and I think you've succeeded in that.
I think this would be a sweet Legendary
I do very much like the Hero Power. Unique. Fitting to the class. And not overpowered.
Poetic.
Death's Advance should probably say "Destroy a friendly non-token minion. Draw 3 cards." Otherwise it's far too OP.
Poetic.
This is really nice concept work.
Really like most of your ideas, but it's likely that Blizzard won't give cards with Frost keywords to Death Knight, since it's an "unfun" ability. \:
Love the time you put in. Looks great with some fun thoughtful ideas.