Hello everybody! This topic is for discussion of Week #25 of our Weekly Card Design Competition. One of the awesome things about this competition is that it gets us all talking about what makes a card balanced, fun, realistic, interesting, unique, innovative, exciting, and more. However, to make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of this week's entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your card? Do you need help finding art that will fit your card? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per week, so make sure that you've settled on your card for sure beforehand.
Discussion! Do you have thoughts on other people's cards? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
WARNING:
Please refrain from the following...
Advertising Your Card.This is a new rule during Season 2. Please don't pop in here just to advertise your card only to never be heard from again. This includes only asking short, generic, or insincere questions like "Thoughts?" or "Do you think this is balanced?". Yes, getting feedback on your card is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other. 12 hours after this competition begins, there should be plenty of other posts here for you to give specific feedback or for you to comment on a trend. If you post your card for feedback after this time and do not also offer some form of substantial commentary, critique, or praise of others' work, you may find your post deleted.
Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
So, without further ado, have fun and get creating!
This concept is amazing, you've got a +1 from me! The problem might be the health, since it's 7, the effect will either happen a lot of times, it can also be self-triggered through a damage method, essentially meaning that you've just done Twisting Nether and kept a 4/6 at least, still, this card's unique! I like it! PS: The attack, 4, might also be problematic, since it'll be a trouble for priests to remove, but still, it's a solid card and it doesn't change my opinion about it!
Now for my card:
It's a legendary that can be played early on and it's (if you ask me) balanced in terms of stats, it basically is a control machine, making galore druid viable once again! It's possible stats are 2/5, 2/6, 3/4, 1/6, 1/7, 4/4 or 4/3, or the text could be changed to "Whenever this minion survives damage, gain an empty Mana Crystal.", but I've left it this way because it's impact in both stats and it's unique effect are going to turn the tides of the game.. I want to know if it should be tweaked to "survive" instead of "take", because this is really important since it'll net you a mana crystal even if it dies in this state.. note, the card won't grant you Excess Mana if you reach 10 mana and play this card, then trigger it's effect. I'll make a short analysis of page 1 as soon as it's completed (or after I wake up, 12:06 AM here, sleepy hehe)
I'm really excited for this week's theme. Although I suspect more folks will be attracted to mechanics like those from Acolyte of Pain, Frothing Berserker, and Grim Patron, what I'm really excited for are the folks that decide to do something with Enrage. Enrage is a drastically underutilized mechanic, and there are so many interesting things that could be done with it.
This concept is amazing, you've got a +1 from me! The problem might be the health, since it's 7, the effect will either happen a lot of times, it can also be self-triggered through a damage method, essentially meaning that you've just done Twisting Nether and kept a 4/6 at least, still, this card's unique! I like it! PS: The attack, 4, might also be problematic, since it'll be a trouble for priests to remove, but still, it's a solid card and it doesn't change my opinion about it!
Now for my card:
It's a legendary that can be played early on and it's (if you ask me) balanced in terms of stats, it basically is a control machine, making galore druid viable once again! It's possible stats are 2/5, 2/6, 3/4, 1/6, 1/7, 4/4 or 4/3, or the text could be changed to "Whenever this minion survives damage, gain an empty Mana Crystal.", but I've left it this way because it's impact in both stats and it's unique effect are going to turn the tides of the game.. I want to know if it should be tweaked to "survive" instead of "take", because this is really important since it'll net you a mana crystal even if it dies in this state.. note, the card won't grant you Excess Mana if you reach 10 mana and play this card, then trigger it's effect. I'll make a short analysis of page 1 as soon as it's completed (or after I wake up, 12:06 AM here, sleepy hehe)
I think as a legendary you could go 3/5. Make it non legendary and it's probably fine as is. I might like it better as a non-legendary myself.
I was wondering if anyone could think of awesome combos to use with this card?
My main reasoning for 7 health would be the fact it would otherwise be removed by fireball. I wanted to avoid this. You do bring up a valid point in attack, but 5 attack seems too strong for a minion that can become the only on on the board, and giving it Pain weakness makes it too easy to remove. Shrinkmeister exists for a reason. Plus, you can use that to Cabal it. SO priest doesn't have THAT hard of a time with it.
Rollback Post to RevisionRollBack
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Note: If it dies, the Brawl will still take place.
Give your thoughts! Should it cost more/less? More/less attack/health? Discuss!
I hate to be devil's advocate, but as soon as I thought about this card it seems very OP. Seems like Enrage: Twisting Nether. Anyway,Brawl is specific to Warrior, so I don't think it makes sense to make a neutral card around a class-specific spell.
Twisting Nether is a double-edged sword. You can't safetly play your own minions anymore, because the opponent can use spells or hero powers to activate it, and then you're losing value.
So this is what I'm working with right now. Still trying to get out a big minion early but with a drawback, to justify the power of the card. Any advice including card design and art is appreciated.
@jazzfan27: 2/7 for 4, obviously control, but it might be a little too strong for every minion, maybe beasts? It's a purely upsided Oasis Snapjaw (not a beast anymore though) with the fact that it's a hunter common card, but I feel like the effect is good enough to mark the game's end if you've got a decent minion affected by his buff, other than that, just the text.. you can change it to "Whenever this minion takes damage, grant a random minion in your hand Charge" or "Whenever this minion takes damage, a random minion in your hand gains Charge."
@Firebolts: Yeah, exactly my point, priests would "easily" get rid of it, but I don't know if they'll start running both Shrinkmeisters and Cabal Shadow Priests just to counter this card, also, you can make the card trigger it's own effect on your own turn too, and I don't see a problem with it being a neutral despite it's effect including Brawl, aka Coren Direbrew/Lucifron
@Lotusassassin2: It would be interesting to see such a card in a silence-specific deck, making Wailing Soul, Silence and the other silence cards viable in a self-silence deck, I like the idea!
pomonkeypo: I hate to be devil's advocate
Love the way you said it xD I was just pointing out the fact that it might be too strong for 7 mana, but I find the problem to sit in the stats, even as a 4/5 or 5/5 this card would be good, why? Because it'd still trigger it's effect even if it died, so it won't be a worthless play in case it dies
Back on topic, about your card, you could possibly make it a warlock card and make it 5/6 and still be good, since it's an epic, but it might make some ridiculous combos with the warlock's hero power and if the minion takes a lot of damage in your own turn, this would lead to some amazing plays for you, and a rain of salt for your opponent hehe
Page 1!
@vampirbg: Balanced cost/stats raport if you ask me, similar to my card in a way, both 4 mana, both 2/5s, but your card is relying on the board instead of the mana/card manipulation, I like this card's idea!
@Roflnaab: This one would be really cool in every rush deck that relies on drawing specific cards, ex. the last minion that's died is a Leper Gnome, use this card, damage it, get another one, profit, the idea is excellent, but it'll be fun to think about which cards you'll get if your opponent will damage the card after killing one of your minions, one that you didn't want to get in your deck, this one would be a great card in arena as well
@Dragonwizard37: Hobgoblin Warrior anyone? It's a really gimmicky deck and it might work, considering that it relies on Armorsmith, Warbot, Acolyte of Pain, all these having 1 attack! It would be great to see such a deck, this card would be amazing in a deck like that!
@Zkaletus: 4/6 for 6 mana is lackluster, yeah, but the profit when you damage it.. good thing it's weak to silence or transform effects, otherwise, this would be hell incarnate, works in Grim Patron warrior, definitely top-tier in arena, priest-proof, be careful when you try to play around this card, I find this even more dangerous than a legendary, +1
@randomaniac95: Basically, a 3/3 neutral Flametongue Totem for 5 mana, it could even be a 3/4 (3/5 intact), but maybe it'd be too strong in my variant, nice enrage concept :>
@Firebolts: Gave you my opinion in a post earlier, +1
@HalfHalf: Interesting idea, might be useful in mill, can't really comment anything regarding this one, it's balanced, the art and the theme effect match the card perfectly, good job!
@Divoc: Control Rogue inbound, like the concept
@AquaticRuin: Nice art for a warrior card, the cost is good at 6 mana, as well as the stat distribution
@hart7668: This one's finally granting shamans extra ways of gaining AoE, even if it relies on damaging a legendary.. you still get AoE, right? I don't know how will it do against the 6 mana contenders, but for 7 mana, 5/6 and the effect to trigger when damaged, not if surviving, that would definitely be a good card in my eyes, at 6 mana as a 5/5 is still good though, maybe even when taking damage instead of surviving would be better
@jazzfan27: You've got my opinion in this post
@pomonkeypo: Same as jazzfan27
@wafffles43: Respecting the ogre 50% rule, this card is pretty cool, would casting Corruption on a random enemy minion be OP? e.g. Cho'gall is hit, corrupts x
@Rosqizer: This card has "Silence!" written on it, the effect is insane! In warrior, not only will you flood your opponent's board, but you'll also make him take a lot of damage! It might be a little too good at those stats, 3/4 would be better since it's effect triggers on damage and not on lethal, otherwise it's really good!
@MvonTzeskagrad: Interesting idea, adding Alliance minions similar to Power of the Horde summoning a horde one, cool concept!
@Elementalkin: This card's art, wow, it goes so well with the text! Can't even describe it, +1, the discard part is brutal though, 1/7 would be hell incarnate to be removed on turn 4, unless via Silence/class specific removal, but it'd make Stampeding Kodo a necessary utility card, so why not?
@Zerkercroc: 3 mana for each loot card might be too much, maybe 2? But yeah.. come to think about it, the armor one against a handlock, it'd be unfair for 2 mana to gain 7-9 armor.. other than the loot cards cost, nothing to comment about this card, neat concept!
That's it for tonight, I'll check the incoming posts later and give you my opinions about them when the time comes, g'luck!
EDIT: @pomonkeypo: The art seems to depict a warlock, but it's the same case as Fel Reaver, warlock theme, yet neutral, it's your choice though, making it neutral will allow more combos than restricting it to warlocks :>
Back on topic, about your card, you could possibly make it a warlock card and make it 5/6 and still be good, since it's an epic, but it might make some ridiculous combos with the warlock's hero power and if the minion takes a lot of damage in your own turn, this would lead to some amazing plays for you, and a rain of salt for your opponent hehe
Oh yeah, I was thinking about that, but I just ended up saying: why? I just thought it doesn't really need to be class-specific. Same way Grim Patron isn't technically warrior specific.
Beards? So we need to.make cards with epic beards eh? I can already see the amount of dwarf submissions here.....
Challenge accepted.
Of course, stats are not final just yet. But how this card plays out, is that whenever ot takes any kind of damage from a source, the blademaster, with its swift retaliation, strikes back the source of whoever dealt the damage. So for example, the blademaster attacks a 1/4. It takes one damage, and the effect would trigger and hit the 1/4 for 1. This also works with weapon strikes and spells! So if a mage decides to throw a fireball at it, the mage is gonna be eating 6 damage.
Not sure on its mana and stats here, may lower its health to 6. Was also debating on giving it taunt, though that may seem a little much.
Beards? So we need to.make cards with epic beards eh? I can already see the amount of dwarf submissions here.....
Challenge accepted.
Of course, stats are not final just yet. But how this card plays out, is that whenever ot takes any kind of damage from a source, the blademaster, with its swift retaliation, strikes back the source of whoever dealt the damage. So for example, the blademaster attacks a 1/4. It takes one damage, and the effect would trigger and hit the 1/4 for 1. This also works with weapon strikes and spells! So if a mage decides to throw a fireball at it, the mage is gonna be eating 6 damage.
Not sure on its mana and stats here, may lower its health to 6. Was also debating on giving it taunt, though that may seem a little much.
Thoughts?
Neat idea, but why not add an RNG element to it, have it say, "deal that much damage to a random enemy"?
I like this card a lot but one change I would suggest is making it "a random beast in your hand gains charge"
I felt that would limit it too much and there is already charging rino for that. This was intended to fill the roll of warsong commander for Hunter combo.
Make those molten giants into game enders.
I thought the power was OK compared to oasis snapjaw. It lacks the beast tag and is a class card. And I don't think power is the reason folks aren't voting for it anyway, because there is a massive ely op card on the page getting a ton of votes.
Beards? So we need to.make cards with epic beards eh? I can already see the amount of dwarf submissions here.....
Challenge accepted.
Of course, stats are not final just yet. But how this card plays out, is that whenever ot takes any kind of damage from a source, the blademaster, with its swift retaliation, strikes back the source of whoever dealt the damage. So for example, the blademaster attacks a 1/4. It takes one damage, and the effect would trigger and hit the 1/4 for 1. This also works with weapon strikes and spells! So if a mage decides to throw a fireball at it, the mage is gonna be eating 6 damage.
Not sure on its mana and stats here, may lower its health to 6. Was also debating on giving it taunt, though that may seem a little much.
Thoughts
*Cough* Musch *Cough*
Anyway, maybe a heath reduction, yet not an attack increase. The return damage is good enough for the 'Stats are double the mana cost -1' formula.
Rollback Post to RevisionRollBack
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Beards? So we need to.make cards with epic beards eh? I can already see the amount of dwarf submissions here.....
Challenge accepted.
Of course, stats are not final just yet. But how this card plays out, is that whenever ot takes any kind of damage from a source, the blademaster, with its swift retaliation, strikes back the source of whoever dealt the damage. So for example, the blademaster attacks a 1/4. It takes one damage, and the effect would trigger and hit the 1/4 for 1. This also works with weapon strikes and spells! So if a mage decides to throw a fireball at it, the mage is gonna be eating 6 damage.
Not sure on its mana and stats here, may lower its health to 6. Was also debating on giving it taunt, though that may seem a little much.
Thoughts?
Dude, you have a typo in the card desc. 'musch' to 'much'
Interesting concept on the card, though, I don't understand how it's different from a 6/7. The only difference I see is that this guy is silence-able. I understand that spells deal damage to the opponent, but that would only serve to represent that he's even more powerful than a 6/7 for 5 mana. I think it should be change to 6 mana.
This is the Discussion Topic. The Submission Topic is here.
(Please Read the Submission Topic first.)
Hello everybody! This topic is for discussion of Week #25 of our Weekly Card Design Competition. One of the awesome things about this competition is that it gets us all talking about what makes a card balanced, fun, realistic, interesting, unique, innovative, exciting, and more. However, to make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of this week's entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your card? Do you need help finding art that will fit your card? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per week, so make sure that you've settled on your card for sure beforehand.
Discussion! Do you have thoughts on other people's cards? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
WARNING:
Please refrain from the following...
Advertising Your Card. This is a new rule during Season 2. Please don't pop in here just to advertise your card only to never be heard from again. This includes only asking short, generic, or insincere questions like "Thoughts?" or "Do you think this is balanced?". Yes, getting feedback on your card is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other.
12 hours after this competition begins, there should be plenty of other posts here for you to give specific feedback or for you to comment on a trend. If you post your card for feedback after this time and do not also offer some form of substantial commentary, critique, or praise of others' work, you may find your post deleted.
Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
So, without further ado, have fun and get creating!
Note: If it dies, the Brawl will still take place.
Give your thoughts! Should it cost more/less? More/less attack/health? Discuss!
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
This concept is amazing, you've got a +1 from me! The problem might be the health, since it's 7, the effect will either happen a lot of times, it can also be self-triggered through a damage method, essentially meaning that you've just done Twisting Nether and kept a 4/6 at least, still, this card's unique! I like it! PS: The attack, 4, might also be problematic, since it'll be a trouble for priests to remove, but still, it's a solid card and it doesn't change my opinion about it!
Now for my card:
It's a legendary that can be played early on and it's (if you ask me) balanced in terms of stats, it basically is a control machine, making galore druid viable once again! It's possible stats are 2/5, 2/6, 3/4, 1/6, 1/7, 4/4 or 4/3, or the text could be changed to "Whenever this minion survives damage, gain an empty Mana Crystal.", but I've left it this way because it's impact in both stats and it's unique effect are going to turn the tides of the game.. I want to know if it should be tweaked to "survive" instead of "take", because this is really important since it'll net you a mana crystal even if it dies in this state.. note, the card won't grant you Excess Mana if you reach 10 mana and play this card, then trigger it's effect. I'll make a short analysis of page 1 as soon as it's completed (or after I wake up, 12:06 AM here, sleepy hehe)
mfw his Yogg steals my win
I'm really excited for this week's theme. Although I suspect more folks will be attracted to mechanics like those from Acolyte of Pain, Frothing Berserker, and Grim Patron, what I'm really excited for are the folks that decide to do something with Enrage. Enrage is a drastically underutilized mechanic, and there are so many interesting things that could be done with it.
I think as a legendary you could go 3/5. Make it non legendary and it's probably fine as is. I might like it better as a non-legendary myself.
I was wondering if anyone could think of awesome combos to use with this card?
Galavant Animation
My main reasoning for 7 health would be the fact it would otherwise be removed by fireball. I wanted to avoid this. You do bring up a valid point in attack, but 5 attack seems too strong for a minion that can become the only on on the board, and giving it Pain weakness makes it too easy to remove. Shrinkmeister exists for a reason. Plus, you can use that to Cabal it. SO priest doesn't have THAT hard of a time with it.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
I hate to be devil's advocate, but as soon as I thought about this card it seems very OP. Seems like Enrage: Twisting Nether. Anyway,Brawl is specific to Warrior, so I don't think it makes sense to make a neutral card around a class-specific spell.
Here's my entry though:
Is it reasonable?
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
Twisting Nether is a double-edged sword. You can't safetly play your own minions anymore, because the opponent can use spells or hero powers to activate it, and then you're losing value.
Here's a fun counter-combo: Crazed Alchemist + Big Game Hunter
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
So this is what I'm working with right now. Still trying to get out a big minion early but with a drawback, to justify the power of the card. Any advice including card design and art is appreciated.
@jazzfan27: 2/7 for 4, obviously control, but it might be a little too strong for every minion, maybe beasts? It's a purely upsided Oasis Snapjaw (not a beast anymore though) with the fact that it's a hunter common card, but I feel like the effect is good enough to mark the game's end if you've got a decent minion affected by his buff, other than that, just the text.. you can change it to "Whenever this minion takes damage, grant a random minion in your hand Charge" or "Whenever this minion takes damage, a random minion in your hand gains Charge."
@Firebolts: Yeah, exactly my point, priests would "easily" get rid of it, but I don't know if they'll start running both Shrinkmeisters and Cabal Shadow Priests just to counter this card, also, you can make the card trigger it's own effect on your own turn too, and I don't see a problem with it being a neutral despite it's effect including Brawl, aka Coren Direbrew/Lucifron
@Lotusassassin2: It would be interesting to see such a card in a silence-specific deck, making Wailing Soul, Silence and the other silence cards viable in a self-silence deck, I like the idea!
Love the way you said it xD I was just pointing out the fact that it might be too strong for 7 mana, but I find the problem to sit in the stats, even as a 4/5 or 5/5 this card would be good, why? Because it'd still trigger it's effect even if it died, so it won't be a worthless play in case it dies
Back on topic, about your card, you could possibly make it a warlock card and make it 5/6 and still be good, since it's an epic, but it might make some ridiculous combos with the warlock's hero power and if the minion takes a lot of damage in your own turn, this would lead to some amazing plays for you, and a rain of salt for your opponent hehe
Page 1!
@vampirbg: Balanced cost/stats raport if you ask me, similar to my card in a way, both 4 mana, both 2/5s, but your card is relying on the board instead of the mana/card manipulation, I like this card's idea!
@Roflnaab: This one would be really cool in every rush deck that relies on drawing specific cards, ex. the last minion that's died is a Leper Gnome, use this card, damage it, get another one, profit, the idea is excellent, but it'll be fun to think about which cards you'll get if your opponent will damage the card after killing one of your minions, one that you didn't want to get in your deck, this one would be a great card in arena as well
@Dragonwizard37: Hobgoblin Warrior anyone? It's a really gimmicky deck and it might work, considering that it relies on Armorsmith, Warbot, Acolyte of Pain, all these having 1 attack! It would be great to see such a deck, this card would be amazing in a deck like that!
@Zkaletus: 4/6 for 6 mana is lackluster, yeah, but the profit when you damage it.. good thing it's weak to silence or transform effects, otherwise, this would be hell incarnate, works in Grim Patron warrior, definitely top-tier in arena, priest-proof, be careful when you try to play around this card, I find this even more dangerous than a legendary, +1
@randomaniac95: Basically, a 3/3 neutral Flametongue Totem for 5 mana, it could even be a 3/4 (3/5 intact), but maybe it'd be too strong in my variant, nice enrage concept :>
@Firebolts: Gave you my opinion in a post earlier, +1
@HalfHalf: Interesting idea, might be useful in mill, can't really comment anything regarding this one, it's balanced, the art and the theme effect match the card perfectly, good job!
@Divoc: Control Rogue inbound, like the concept
@AquaticRuin: Nice art for a warrior card, the cost is good at 6 mana, as well as the stat distribution
@hart7668: This one's finally granting shamans extra ways of gaining AoE, even if it relies on damaging a legendary.. you still get AoE, right? I don't know how will it do against the 6 mana contenders, but for 7 mana, 5/6 and the effect to trigger when damaged, not if surviving, that would definitely be a good card in my eyes, at 6 mana as a 5/5 is still good though, maybe even when taking damage instead of surviving would be better
@jazzfan27: You've got my opinion in this post
@pomonkeypo: Same as jazzfan27
@wafffles43: Respecting the ogre 50% rule, this card is pretty cool, would casting Corruption on a random enemy minion be OP? e.g. Cho'gall is hit, corrupts x
@Rosqizer: This card has "Silence!" written on it, the effect is insane! In warrior, not only will you flood your opponent's board, but you'll also make him take a lot of damage! It might be a little too good at those stats, 3/4 would be better since it's effect triggers on damage and not on lethal, otherwise it's really good!
@MvonTzeskagrad: Interesting idea, adding Alliance minions similar to Power of the Horde summoning a horde one, cool concept!
@Elementalkin: This card's art, wow, it goes so well with the text! Can't even describe it, +1, the discard part is brutal though, 1/7 would be hell incarnate to be removed on turn 4, unless via Silence/class specific removal, but it'd make Stampeding Kodo a necessary utility card, so why not?
@Zerkercroc: 3 mana for each loot card might be too much, maybe 2? But yeah.. come to think about it, the armor one against a handlock, it'd be unfair for 2 mana to gain 7-9 armor.. other than the loot cards cost, nothing to comment about this card, neat concept!
That's it for tonight, I'll check the incoming posts later and give you my opinions about them when the time comes, g'luck!
EDIT: @pomonkeypo: The art seems to depict a warlock, but it's the same case as Fel Reaver, warlock theme, yet neutral, it's your choice though, making it neutral will allow more combos than restricting it to warlocks :>
mfw his Yogg steals my win
I like this card a lot but one change I would suggest is making it "a random beast in your hand gains charge"
Oh yeah, I was thinking about that, but I just ended up saying: why? I just thought it doesn't really need to be class-specific. Same way Grim Patron isn't technically warrior specific.
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
Beards? So we need to.make cards with epic beards eh? I can already see the amount of dwarf submissions here.....
Challenge accepted.
Of course, stats are not final just yet. But how this card plays out, is that whenever ot takes any kind of damage from a source, the blademaster, with its swift retaliation, strikes back the source of whoever dealt the damage. So for example, the blademaster attacks a 1/4. It takes one damage, and the effect would trigger and hit the 1/4 for 1. This also works with weapon strikes and spells! So if a mage decides to throw a fireball at it, the mage is gonna be eating 6 damage.
Not sure on its mana and stats here, may lower its health to 6. Was also debating on giving it taunt, though that may seem a little much.
Thoughts?
Neat idea, but why not add an RNG element to it, have it say, "deal that much damage to a random enemy"?
My entry:
The Dragon Egg and Nerubian Egg and another egg in the spoiler are the options.
Hope you guys like it!!!
I felt that would limit it too much and there is already charging rino for that. This was intended to fill the roll of warsong commander for Hunter combo.
Make those molten giants into game enders.
I thought the power was OK compared to oasis snapjaw. It lacks the beast tag and is a class card. And I don't think power is the reason folks aren't voting for it anyway, because there is a massive ely op card on the page getting a ton of votes.
Galavant Animation
*Cough* Musch *Cough*
Anyway, maybe a heath reduction, yet not an attack increase. The return damage is good enough for the 'Stats are double the mana cost -1' formula.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Dude, you have a typo in the card desc. 'musch' to 'much'
Interesting concept on the card, though, I don't understand how it's different from a 6/7. The only difference I see is that this guy is silence-able. I understand that spells deal damage to the opponent, but that would only serve to represent that he's even more powerful than a 6/7 for 5 mana. I think it should be change to 6 mana.
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My only concern I priest for obvious reasons.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Seems okay, assuming we don't really have a vanilla 5/6, so a 5/7 with downside seems fair.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.