Taunt is a REALY bad idea, it makes the disadvantage totaly insignificant ... u have over the top stats for the mana cost and have disadvantage to balance it, slap taunt on it and u dont care if u cant attack with it, since it will give u immediatelly 100% value and more ... remove taunt and it is perfectly fine, with it its just crazy.
Since beast hunter is extremely bad as it is, I would say 3 mana 4/5 with. Taunt. Can't attack would be marvelous and will FINALLY replace Skill Companion in a beast deck.
U cant leave taunt on it. U just cant. 4 mana taunt is 3/5 ... u want 3 mana taunt be 4/5 and have a beast synergy. U dont care if u cant attack with it, u rly dont (especially if it is only for 1 turn). Be realistic ppl :P
Assuming that you are trying to buff Mid-Range or Control warrior then I don't have a massive issue with it. It needs to be kept such that FaceWarrior wouldn't play it but this should be fine with your proposed version.
Let's bear in mind that Animal Companion can give you a 4/4 Taunt for 3 mana but is still the least desirable outcome when played in FaceWarrior.
Assuming that you are trying to buff Mid-Range or Control warrior then I don't have a massive issue with it. It needs to be kept such that FaceWarrior wouldn't play it but this should be fine with your proposed version.
Let's bear in mind that Animal Companion can give you a 4/4 Taunt for 3 mana but is still the least desirable outcome when played in FaceWarrior.
Didnt know FaceWarrior can use Animal Companion, damn gotta try that s*** out!!! :)
fyi u cant compare 4/4 taunt for 3 mana with this card, since there is just 1/3 chance u will get Misha, so if u look at it, it is nerfed in a sence that u can get it only in 33% of cases (in theory) and it is still "just" 4/4, not 4/5 (+taunt guaranteed), so i rly dont see how anyone can justify leaving taunt on this turtle :P The whole idea behind the "nerf part" of not being able to attack for 1 turn with it is, that u pay for the extra stats, so u dont get immidiate 100% value out of it ... but with taunt? = immediate 100% value no matter the drawback...
Assuming that you are trying to buff Mid-Range or Control warrior then I don't have a massive issue with it. It needs to be kept such that FaceWarrior wouldn't play it but this should be fine with your proposed version.
Let's bear in mind that Animal Companion can give you a 4/4 Taunt for 3 mana but is still the least desirable outcome when played in FaceWarrior.
Didnt know FaceWarrior can use Animal Companion, damn gotta try that s*** out!!! :)
fyi u cant compare 4/4 taunt for 3 mana with this card, since there is just 1/3 chance u will get Misha, so if u look at it, it is nerfed in a sence that u can get it only in 33% of cases (in theory) and it is still "just" 4/4, not 4/5 (+taunt guaranteed), so i rly dont see how anyone can justify leaving taunt on this turtle :P The whole idea behind the "nerf part" of not being able to attack for 1 turn with it is, that u pay for the extra stats, so u dont get immidiate 100% value out of it ... but with taunt? = immediate 100% value no matter the drawback...
That's why I proposed "Can't Attack" instead of "Can't attack during first round". Basically I proposed a taunted Ancient Watcher for one extra mana
Ok this is the last time im gona say it, since clearly u cant still understand it: u do NOT care if u cant attack with your taunt minion. u get cheap high stats taunt, u DO NOT care u cant attack with it, your opponent CANT ignore it, u get full value out of it no matter what.
Assuming that you are trying to buff Mid-Range or Control warrior then I don't have a massive issue with it. It needs to be kept such that FaceWarrior wouldn't play it but this should be fine with your proposed version.
Let's bear in mind that Animal Companion can give you a 4/4 Taunt for 3 mana but is still the least desirable outcome when played in FaceWarrior.
Didnt know FaceWarrior can use Animal Companion, damn gotta try that s*** out!!! :)
fyi u cant compare 4/4 taunt for 3 mana with this card, since there is just 1/3 chance u will get Misha, so if u look at it, it is nerfed in a sence that u can get it only in 33% of cases (in theory) and it is still "just" 4/4, not 4/5 (+taunt guaranteed), so i rly dont see how anyone can justify leaving taunt on this turtle :P The whole idea behind the "nerf part" of not being able to attack for 1 turn with it is, that u pay for the extra stats, so u dont get immidiate 100% value out of it ... but with taunt? = immediate 100% value no matter the drawback...
That's why I proposed "Can't Attack" instead of "Can't attack during first round". Basically I proposed a taunted Ancient Watcher for one extra mana
Ok this is the last time im gona say it, since clearly u cant still understand it: u do NOT care if u cant attack with your taunt minion. u get cheap high stats taunt, u DO NOT care u cant attack with it, your opponent CANT ignore it, u get full value out of it no matter what.
How about making it a 4/4?
Please, please judge this a hunter card, not as a neutral one. It is useless in face hunter and just what control hunter needs to stave off early aggressive decks. Powerful? yes. But I would argur its existence would be good for the game.
U cant judge the card, that it suckes for face hunter, so its oke to make it OP, so in other decks than face hunter it is OP^2. That is rly not a logical way to create cards.
Taking it down to 4/4 and keeping taunt doesnt do anything (basicly the same situation), 4/3 would be ok with taunt, but that is just too weak to ever put in a deck than.
And i did say several times already, the cards itself is perfectly fine, just loose the taunt, nothing else. Someone already also presented the perfect way to go about one turn delay and that is "battlecry: freeze itself", even tho it doesnt rly fit the flavour (how is turtle gona freeze itself). But mechanic wise, 4/5 for 3 mana that freezes itself is how this card should look, if u want to keep mana cost and stats and beast status slapped on it might pass for class card yes. Not for neutral.
Looks fine, the meta is so fast atm that it might be too slow. It's still worse than Piloted shredder but it's 4 mana, it's about on part with tinker town or dragonling tech. Even with taunt it'd probably see play but zoo would still blow right through it.
I apologize for my English, I am using a translator. Midrange|Control Beastmaster!
I think it should either be a 4/4 or have no taunt. Cool idea though :)
This is statement is false.
Taunt is a REALY bad idea, it makes the disadvantage totaly insignificant ... u have over the top stats for the mana cost and have disadvantage to balance it, slap taunt on it and u dont care if u cant attack with it, since it will give u immediatelly 100% value and more ... remove taunt and it is perfectly fine, with it its just crazy.
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How about "Can attack or block only after the second turn after playing."? So it's a great value, but it's a bump on the log for one whole turn?
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I would agree to lose the Taunt but also maybe re-word to "Can't attack, Silence this minion when a friendly beast dies." ?
U cant leave taunt on it. U just cant. 4 mana taunt is 3/5 ... u want 3 mana taunt be 4/5 and have a beast synergy. U dont care if u cant attack with it, u rly dont (especially if it is only for 1 turn). Be realistic ppl :P
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How about this:
Battlecry: Freeze this minion.
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that looks awesome man, where'd you get the art? Do you think mage could be given synergies based around freezing their own minions to buff them?
How about:
Taunt. Can't attack.
Enrage: Can attack.
That's not bad. Or keep the taunt/no attack, and increase the cost so that it's closer to that of the Mechanical Yeti.
What strategies are you trying to push here?
Assuming that you are trying to buff Mid-Range or Control warrior then I don't have a massive issue with it. It needs to be kept such that FaceWarrior wouldn't play it but this should be fine with your proposed version.
Let's bear in mind that Animal Companion can give you a 4/4 Taunt for 3 mana but is still the least desirable outcome when played in FaceWarrior.
Thank you all for your suggestions, but I can not choose one of these :(
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post another poll m8
Didnt know FaceWarrior can use Animal Companion, damn gotta try that s*** out!!! :)
fyi u cant compare 4/4 taunt for 3 mana with this card, since there is just 1/3 chance u will get Misha, so if u look at it, it is nerfed in a sence that u can get it only in 33% of cases (in theory) and it is still "just" 4/4, not 4/5 (+taunt guaranteed), so i rly dont see how anyone can justify leaving taunt on this turtle :P The whole idea behind the "nerf part" of not being able to attack for 1 turn with it is, that u pay for the extra stats, so u dont get immidiate 100% value out of it ... but with taunt? = immediate 100% value no matter the drawback...
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Poll is done!
Ok this is the last time im gona say it, since clearly u cant still understand it: u do NOT care if u cant attack with your taunt minion. u get cheap high stats taunt, u DO NOT care u cant attack with it, your opponent CANT ignore it, u get full value out of it no matter what.
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U cant judge the card, that it suckes for face hunter, so its oke to make it OP, so in other decks than face hunter it is OP^2. That is rly not a logical way to create cards.
Taking it down to 4/4 and keeping taunt doesnt do anything (basicly the same situation), 4/3 would be ok with taunt, but that is just too weak to ever put in a deck than.
And i did say several times already, the cards itself is perfectly fine, just loose the taunt, nothing else. Someone already also presented the perfect way to go about one turn delay and that is "battlecry: freeze itself", even tho it doesnt rly fit the flavour (how is turtle gona freeze itself). But mechanic wise, 4/5 for 3 mana that freezes itself is how this card should look, if u want to keep mana cost and stats and beast status slapped on it might pass for class card yes. Not for neutral.
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Looks fine, the meta is so fast atm that it might be too slow. It's still worse than Piloted shredder but it's 4 mana, it's about on part with tinker town or dragonling tech. Even with taunt it'd probably see play but zoo would still blow right through it.
lol