This is my entry, a Mage 5-drop that interacts with mechanical units called Goblin Mechanic.
The goblin mechanic is a 5-drop 6/4 that activates the deathrattles of all mech units, friendly or foe. Since this is played by a player and almost all mech deathrattles are positive, this card would fall under the category of mech-help.
This card would really benefit the mechs [card]Clockwork Gnome[\card] , [card]Harvest Golem[\card] , [card]Piloted Shredder[\card] , [card]Piloted Sky Golem[\card] , and [card]Sneed's Old Shredder[\card]. It could potentially lead to the creation of a more midrange mech Mage That ran more deathrattles mechs.
An attempt to make Pirate decks viable (hopefully). The Raid Cards are at least one mana less than what they'd be worth normally, considering that you do not get the option of choosing (as usual). The Bloodsail Frigate itself is fair because it will likely only get you one card. You need Pirates on the board for it to activate in the first place, and by turn 5 your enemy should have answers. However, one card is still worth in a pirate deck, due to each being fairly useful.
Raid Cards:
edit: forgot to make the Bloodsail Captain a Pirate.... woops
"It's been long written in their code of honors, that no true pirate shall leave their victim unlooted".
I really loved the concept. The artwork fits the effect, the effect fits Rogue's strategy and it also feels pirate.
Each of your Pirates that you send into battle, shall return with a little present for you. Some loot from the enemy, which they either retrieved as a reward from the corpse, or snatch stole it while they were busy to defend.
You need at least 2 successful pirate attacks to gain value from this card.
Thought I'd take the choose one mechanic outside of druid. The choose one is like Keeper of the Grove, you cannot use the 'Destroy a random friendly murloc' is there isn't a friendly murloc in play.
Also, this might seem crazy powerful if you eat a 1/1, but murloc decks prefer lots of little murlocs that all get buffed rather than one big murloc, with is why it think this is balanced.
The Choose One tokens: Siphon Power and Absorb Energies
Just before the opponents minion or weapon attacks a Mech, it will be transformed into a random mech costing (4) more. The opponents minion will attack the random mech costing (4) more instead. If no Mech costs (4) more the secret wont trigger.
This time finally got one who follows the rules. Sorry for those who liked Giant Tracker, but giants were not an actual race.
But here it is my last bet: Infinite Suppressor, who "recycles" enemy dragons, hindering their strategy.But don't be so confident, when the recycled dragon comes, it will be free, so try to take advantage of the time earned.
The curse will trigger every turn if there's at least one minion sharing the type with the original one. Good control card that helps containing explosive starts from tribal decks like mech mage, or get insane value when can kill multiple dragons over time.
"Don't tell me they couldn't use more bombs!"
Note: Also applies to enemy totems.
You choose the side that the minion is summoned on. Can be an aoe with Twilight Drake orFaerie Dragon, or a dragon specific Ramp tool.
This is my entry, a Mage 5-drop that interacts with mechanical units called Goblin Mechanic.
The goblin mechanic is a 5-drop 6/4 that activates the deathrattles of all mech units, friendly or foe. Since this is played by a player and almost all mech deathrattles are positive, this card would fall under the category of mech-help.
This card would really benefit the mechs [card]Clockwork Gnome[\card] , [card]Harvest Golem[\card] , [card]Piloted Shredder[\card] , [card]Piloted Sky Golem[\card] , and [card]Sneed's Old Shredder[\card]. It could potentially lead to the creation of a more midrange mech Mage That ran more deathrattles mechs.
Enjoy!
An attempt to make Pirate decks viable (hopefully). The Raid Cards are at least one mana less than what they'd be worth normally, considering that you do not get the option of choosing (as usual). The Bloodsail Frigate itself is fair because it will likely only get you one card. You need Pirates on the board for it to activate in the first place, and by turn 5 your enemy should have answers. However, one card is still worth in a pirate deck, due to each being fairly useful.
Raid Cards:
edit: forgot to make the Bloodsail Captain a Pirate.... woops
Flavor:When Garrosh punctured Kairoz, Kairoz mad Kairoz write own flavor; I am INFINITE!!!!
Flavor:Every time Elune leaves, Malorne and the others go to the club, it's why the night elves are called night elves.
BerserkMidget08: This entry is ineligible.
My submission for this week: The treasure looting, Pirate Rogue card:
Spoils of War
Art by Mike Sass: http://sassart.blogspot.gr/2013/04/new-art-store-facebook-page-etc.html
"It's been long written in their code of honors, that no true pirate shall leave their victim unlooted".
I really loved the concept. The artwork fits the effect, the effect fits Rogue's strategy and it also feels pirate.
Each of your Pirates that you send into battle, shall return with a little present for you. Some loot from the enemy, which they either retrieved as a reward from the corpse, or snatch stole it while they were busy to defend.
You need at least 2 successful pirate attacks to gain value from this card.
My custom classes : /// / My Card Factory!
Take two! A naga sea witch who shrouds her little murloc minions in mist to protect them.
kinda like Dragon Consort, but for demons
I noticed the game is lacking good midgame dragons, so here's one that hopefully fits the theme:
Flavor text: "They'll never admit it, but Crimson Drakes are really generous with buffs."
Unless explicitly stated, my posts are my opinion and mine only.
Thought I'd take the choose one mechanic outside of druid. The choose one is like Keeper of the Grove, you cannot use the 'Destroy a random friendly murloc' is there isn't a friendly murloc in play.
Also, this might seem crazy powerful if you eat a 1/1, but murloc decks prefer lots of little murlocs that all get buffed rather than one big murloc, with is why it think this is balanced.
The Choose One tokens: Siphon Power and Absorb Energies
Thanks!
Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!
Just before the opponents minion or weapon attacks a Mech, it will be transformed into a random mech costing (4) more. The opponents minion will attack the random mech costing (4) more instead. If no Mech costs (4) more the secret wont trigger.
For example the opponent attacks your Mechwarper, the secret triggers, the Mechwarper is transformed into a Piloted Sky Golem.
This time finally got one who follows the rules. Sorry for those who liked Giant Tracker, but giants were not an actual race.
But here it is my last bet: Infinite Suppressor, who "recycles" enemy dragons, hindering their strategy.But don't be so confident, when the recycled dragon comes, it will be free, so try to take advantage of the time earned.
Flavor text: No,not today, I've got a headache.
Click to see my Hearthstone projects:
The curse will trigger every turn if there's at least one minion sharing the type with the original one. Good control card that helps containing explosive starts from tribal decks like mech mage, or get insane value when can kill multiple dragons over time.