She's a 3/6 for 6 mana. A three attack can kill a good number of minions. Nyami can't be targeted by spells, so she can't be removed by Hex, Polymorph, Assassinate, Fireball, Shadow Word. A 6 Life means she can survive Firecannon and Flamestrike. So, if your opponent wants to kill her, he needs to trade with minions or with weapons. With the right cards, she can add a spell to your hand every turn.
She can't be healed by direct ways, but priest have some indirect ways to heal, like Circle of Heal, Holy Nova, Lightwell. And there are Neutral Minions that can heal with battlecry.
Counters: Minions with 6 attack and more that 3 health can counter this card. Random Removals like Deadly Shot and Sabotage can kill her.
This is a very powerful early game card for Shaman, that costs you extra mana for each minion it removes. Remember your opponent can decide when to trigger the overload by trading his minions into it, potentially messing up your plans for future turns. It's a powerful anti-aggro card, but the drawback can be severe!
First of all: Dayum it's hard to come with a good concept with a new card effect.
Anyway here's my card, I'm still usure about it a lot even with some tweak and hesitation. I wanted to had a combo effect but then it would probably need to be an higher cost and I kind of want this card to be play early on. As such I didn't had a combo because I could easily be a turn 2 + coin = this card + a good combo (Which I don't want because it could be too strong, why not play that instead of SI:7 Agent if the combo is better with a almost 100% guarantee to getSI:7 Agent combo next turn.) If I had added a combo effect or even a battlecry I would have needed to increase the mana cost (in my opinion)
Also maybe I could have gone for a legendary but I don't want to create a to OP card too (combo: stealth or some thing like this)
So this card Fatality obviously doesn't work all the time since you actually need a combo card in your hand and it was kind of my intention so that more combo card be played. This enable more tempo in my opinion since you don't have to "waste/burn" a card to activate a combo. Want to play Kidnapper on turn 6? Now you can with value. Edwin VanCleef? You get +2/+2 just by killing a minion.
I know the Combo card only is a big restriction but that's what I wanted to try.
Oh and if you read all this, welp thanks a lot, you know why I made it like that ^^
Fun Mage card that would allow for some combo's with spells early game; late game it gives you a random spell which synergizes well with Archmage Antonidas, Flamewaker, Mana Wyrm, etc.
Furious Defender: 4 Cost, 3/4 Warrior Minion Fatality: Gain +2 Health and Taunt.
A replacement Warrior 4-drop that's more on the defensive side. The ultimate in stalling token decks, once this lady gets going she's going to have plenty of health to chew down. Kill her fast and decisively or try to avoid triggering her effect and wait for removal.
My first submission ever. I really liked the burning crusade. Had a great idea for eredar twins but didn't find nice artworks of them, so I decided to go to lady vashj:
An aggressive early game warrior card that aims to fill a much needed gap in not as popular warrior decks. The bleed begins at the start of the opponent's turn.
My first submission. After playing this game for months, i don't know how you guys think but i really hate aggro deck, haha.
So i try to make this card to anti-aggro, the thought is put it out on battlefield as soon as possible, first, i am trying with 2 mana with 1 attack 4 health but it seem to slow to counter the aggro deck. If I change it to 1 mana with 1 attack and 4 health looks overpower a bit, so lets make it 1 mana 0 attack and 4 health, with the gain 2 attack battlecry, the opponent will get choice to play a minion or play a spell or just using hero power to deal with it. The fatality is a bonus to deal with early aggro deck which summon Echeyakee that Charge for this turn, it can easily deal with minion that aggro deck usually play with 1 health normally.
And its Legendary card, Sergra Darkthorn is one of the character in World of Warcraft, she stated in Crossroad where player come across with Echeyakee quest that she will give you. This card is a bit Vanilla World of Warcraft like and we all do like Vanilla World of Warcraft.
I hope you guys can get the idea of this card and vote it, thank you.
I'm pretty sure the stat line is ok, because she will most likely not survive the opponents turn, if they have any spells like Dark Bomb, Lightning Bolt or Execute. But Aggro Decks will possibly have to trade a second minion into her, so they'll get 6 damage to the face a second time.
Soulrender Nyami.
She's a 3/6 for 6 mana. A three attack can kill a good number of minions. Nyami can't be targeted by spells, so she can't be removed by Hex, Polymorph, Assassinate, Fireball, Shadow Word. A 6 Life means she can survive Firecannon and Flamestrike. So, if your opponent wants to kill her, he needs to trade with minions or with weapons. With the right cards, she can add a spell to your hand every turn.
She can't be healed by direct ways, but priest have some indirect ways to heal, like Circle of Heal, Holy Nova, Lightwell. And there are Neutral Minions that can heal with battlecry.
Counters: Minions with 6 attack and more that 3 health can counter this card. Random Removals like Deadly Shot and Sabotage can kill her.
Excellent, I love using female characters!!
This is a very powerful early game card for Shaman, that costs you extra mana for each minion it removes. Remember your opponent can decide when to trigger the overload by trading his minions into it, potentially messing up your plans for future turns. It's a powerful anti-aggro card, but the drawback can be severe!
First of all: Dayum it's hard to come with a good concept with a new card effect.
Anyway here's my card, I'm still usure about it a lot even with some tweak and hesitation. I wanted to had a combo effect but then it would probably need to be an higher cost and I kind of want this card to be play early on. As such I didn't had a combo because I could easily be a turn 2 + coin = this card + a good combo (Which I don't want because it could be too strong, why not play that instead of SI:7 Agent if the combo is better with a almost 100% guarantee to getSI:7 Agent combo next turn.) If I had added a combo effect or even a battlecry I would have needed to increase the mana cost (in my opinion)
Also maybe I could have gone for a legendary but I don't want to create a to OP card too (combo: stealth or some thing like this)
So this card Fatality obviously doesn't work all the time since you actually need a combo card in your hand and it was kind of my intention so that more combo card be played. This enable more tempo in my opinion since you don't have to "waste/burn" a card to activate a combo. Want to play Kidnapper on turn 6? Now you can with value. Edwin VanCleef? You get +2/+2 just by killing a minion.
I know the Combo card only is a big restriction but that's what I wanted to try.
Oh and if you read all this, welp thanks a lot, you know why I made it like that ^^
Fun Mage card that would allow for some combo's with spells early game; late game it gives you a random spell which synergizes well with Archmage Antonidas, Flamewaker, Mana Wyrm, etc.
Furious Defender: 4 Cost, 3/4 Warrior Minion
Fatality: Gain +2 Health and Taunt.
A replacement Warrior 4-drop that's more on the defensive side. The ultimate in stalling token decks, once this lady gets going she's going to have plenty of health to chew down. Kill her fast and decisively or try to avoid triggering her effect and wait for removal.
Introducing Instructor Malicia.
She is one of the only Female Necromancer's in the World of Warcraft.
Malicia is a master of summoning with her skill in dark magic.
After every kill she inflicts, you will summon another card for your cause.
Flavour text: Scarlet Crusaders never get any time off, even when they're dead.
My first submission ever. I really liked the burning crusade. Had a great idea for eredar twins but didn't find nice artworks of them, so I decided to go to lady vashj:
Witch of Secret Art is possible generate any class's Secret.
Played: Secret never tell.
Kill scene : Let me see your secret!
This is my first submission, i hope you like it. I'm not sure about the stats though.
I suppose, Fatality triggers even if minion dies.
"Infinite" doen't mean "big" - it can be small and have no end.
An aggressive early game warrior card that aims to fill a much needed gap in not as popular warrior decks. The bleed begins at the start of the opponent's turn.
My first submission. After playing this game for months, i don't know how you guys think but i really hate aggro deck, haha.
So i try to make this card to anti-aggro, the thought is put it out on battlefield as soon as possible, first, i am trying with 2 mana with 1 attack 4 health but it seem to slow to counter the aggro deck. If I change it to 1 mana with 1 attack and 4 health looks overpower a bit, so lets make it 1 mana 0 attack and 4 health, with the gain 2 attack battlecry, the opponent will get choice to play a minion or play a spell or just using hero power to deal with it. The fatality is a bonus to deal with early aggro deck which summon Echeyakee that Charge for this turn, it can easily deal with minion that aggro deck usually play with 1 health normally.
And its Legendary card, Sergra Darkthorn is one of the character in World of Warcraft, she stated in Crossroad where player come across with Echeyakee quest that she will give you. This card is a bit Vanilla World of Warcraft like and we all do like Vanilla World of Warcraft.
I hope you guys can get the idea of this card and vote it, thank you.
I'm pretty sure the stat line is ok, because she will most likely not survive the opponents turn, if they have any spells like Dark Bomb, Lightning Bolt or Execute. But Aggro Decks will possibly have to trade a second minion into her, so they'll get 6 damage to the face a second time.