Marianne:(artist: GENZOMAN) Damn u Gorehowl! :P So now it is a weaker early tempo card, that lets u kill early drop and put a body on board, if u keep it for later u can combo it with your other weapons to get one more charge on them from Marianne's deathrattle.
side note: Pirate warrior HYPE! :D
Changelog:
cost (2) > (3)
altered card text in regard of T2 Gorehowl (wanted to just add Fiery War Axe in there, but generator made text iffy, so i had to create another new weapon (with longer name) with the intended stats just so the text would look ok) :(
Play him before your opponent's 7th turn and they'll think twice about playing Dr. Boom!
Notably won't affect Rogue's combo, because it's not really a battlecry, as it doesn't actually say it.
Edit: Attack from 3 to 2, added steal effect.
Example of second effect:
All the spells would be called "Echo of X" where X is the card you stole the deathrattle/battlecry from. Their art would be the grey-scale equivalent of the minion's art because I can't think of anything better.
Here's my submission: Kena Shadowbrand, a mage legendary.
The effect works as follows: Play her with 10 mana you get a 7 mana spell (Flamestrike), play her with 7 mana you get a 4 mana spell. Play her with 3 mana and you get nothing, because there is no 0 mana spell for mages.
Even with RNG involved you can get the answer you need as spells with certain cost fill certain rolls: 1 mana - stall, 2 mana - early game removal, 3 mana - secrets, 4 mana - mid game removal, 5 mana - mid game removal, 6 + 7 mana AOE.
Sorry for a resubmission. But I did some changes and now with description.
Stats: a 4-drop with a 3/5 stats. Compared to Stormwind Knight this has one more attack, so here, you are paying a chosen card for its effect and +1 attack.
Effects:
First effect : You are going to discard a CHOSEN card, which means that you can choose to discard the card with lowest value in that game (e.g. Zombie Chow during late game, Kezan Mystic against classes without secrets).
Second effect : Destroying it when you take damage and resummoning on the start of your next turn. This is some sort of Stealth but it has a totally different synergy. First, whenever you play warlock, you would usually tap before trading to see what you draw, but when Kazzar is on the board, the order will be different. For your opponent, it is going to be difficult for aggro decks to deal with. As Kazzar is going to trade for their minions and not die, you will tap and have it at full health next turn. Aggro players are going to have a pain with it and the only best way to solve it is to trade their minions in. Also, its Charge ability allow it to trade instantly, but if you want it to have full health next turn, you will have to tap, where now it costs 6 mana at total. With its ability, you can always prevent AOE from killing him as he is not on the board.
To conclude, Kazzar is a great anti-aggro card and it allows much more plays for a control/mid-range/demon lock. It is also a card that your opponent will have trouble dealing with it as if he goes face, Kezzar is going to be full again next turn and constantly trade with his minions(they have to think a lot before they decide to go face or trade, or they will het messed up), when some AOE that includes the hero is used Kazzar is also going to come back(as effect triggers before death).
Synergy: Kel'Thuzad, you are going to have two Kazzars if you triggers its effect. Power Overwhelming you can PO Kezzar and have it come back if you tap. etc.
That's all, hope you guys like my first attempt of this card design competition :)
Introducing Rhonin Redhair! A legendary Mage class card! Rhonin was the leader of the Kirin Tor and considered a powerful Archmage! Fitting he has an interesting ability to give a player copies of played spells while he is on the board. Some great combination potential! The cards weakness is its small body and overall weakend stat line, but he sure makes up with it by improving your spellcasting ability!
Would you like to see such a card in your hand? MAGE POWER!
Mr. Smite, 1 mana for a 1/2 body. Some class 1 drops are 1/3 with a decent effect so I needed to make him slightly more powerful while still being balanced.
He synergizes well with Cruel taskmaster (and other similar cards that can deal 1 damage) to kill 3 health 1 drops, you can get 2 weapons from him if you manage to attack a 1 attack minion. He also has great pirate synergy by being a pirate and giving you weapons.
The weapons are both cheap and help you out in different ways, one can help clear lots of smaller minions and the other can help clear a bigger minion.
This guy is like a mix of muster for battle and Kel'Thuzad that only affects itself. The idea is that this minion summons 3 copies of itself. Killing the copies is pointless as they respawn at the end of the turn, but if you kill the original then the copies die as well! To keep things interesting, it should spawn its copies randomly to the left and right. But a player paying attention to the board should eventually be able to figure out which is the original... or just flamestrike the board.
Solid 4 drop that allows warrior to play a bit more aggressively with weapons by letting you use all of the durability in a single turn. Couple it with Upgrade! or Captain Greenskin for some insane shenanigans with the bigger axes especially Gorehowl.
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Drink me up
Flavor text: Hey! It got sharper mi lord
Here is my submission this week, amazing card to play early on for the rogue!
Marianne: (artist: GENZOMAN)
Damn u Gorehowl! :P So now it is a weaker early tempo card, that lets u kill early drop and put a body on board, if u keep it for later u can combo it with your other weapons to get one more charge on them from Marianne's deathrattle.
side note: Pirate warrior HYPE! :D
Changelog:
cost (2) > (3)
altered card text in regard of T2 Gorehowl (wanted to just add Fiery War Axe in there, but generator made text iffy, so i had to create another new weapon (with longer name) with the intended stats just so the text would look ok) :(
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"If you mortals are all so craven, this will be much easier than I thought!"
Excuse me, you are on fire.
Play him before your opponent's 7th turn and they'll think twice about playing Dr. Boom!
Notably won't affect Rogue's combo, because it's not really a battlecry, as it doesn't actually say it.
Edit: Attack from 3 to 2, added steal effect.
Example of second effect:
All the spells would be called "Echo of X" where X is the card you stole the deathrattle/battlecry from. Their art would be the grey-scale equivalent of the minion's art because I can't think of anything better.
Dishu can be found in the Northern Barrens.
It's kind of a built in Snake Trap.
Combo potential: Freezing Trap,Misdirection,Houndmaster
Here's my submission: Kena Shadowbrand, a mage legendary.
The effect works as follows: Play her with 10 mana you get a 7 mana spell (Flamestrike), play her with 7 mana you get a 4 mana spell. Play her with 3 mana and you get nothing, because there is no 0 mana spell for mages.
Even with RNG involved you can get the answer you need as spells with certain cost fill certain rolls: 1 mana - stall, 2 mana - early game removal, 3 mana - secrets, 4 mana - mid game removal, 5 mana - mid game removal, 6 + 7 mana AOE.
Sorry for a resubmission. But I did some changes and now with description.
Stats: a 4-drop with a 3/5 stats. Compared to Stormwind Knight this has one more attack, so here, you are paying a chosen card for its effect and +1 attack.
Effects:
First effect : You are going to discard a CHOSEN card, which means that you can choose to discard the card with lowest value in that game (e.g. Zombie Chow during late game, Kezan Mystic against classes without secrets).
Second effect : Destroying it when you take damage and resummoning on the start of your next turn. This is some sort of Stealth but it has a totally different synergy. First, whenever you play warlock, you would usually tap before trading to see what you draw, but when Kazzar is on the board, the order will be different. For your opponent, it is going to be difficult for aggro decks to deal with. As Kazzar is going to trade for their minions and not die, you will tap and have it at full health next turn. Aggro players are going to have a pain with it and the only best way to solve it is to trade their minions in. Also, its Charge ability allow it to trade instantly, but if you want it to have full health next turn, you will have to tap, where now it costs 6 mana at total. With its ability, you can always prevent AOE from killing him as he is not on the board.
To conclude, Kazzar is a great anti-aggro card and it allows much more plays for a control/mid-range/demon lock. It is also a card that your opponent will have trouble dealing with it as if he goes face, Kezzar is going to be full again next turn and constantly trade with his minions(they have to think a lot before they decide to go face or trade, or they will het messed up), when some AOE that includes the hero is used Kazzar is also going to come back(as effect triggers before death).
Synergy: Kel'Thuzad, you are going to have two Kazzars if you triggers its effect. Power Overwhelming you can PO Kezzar and have it come back if you tap. etc.
That's all, hope you guys like my first attempt of this card design competition :)
Introducing Rhonin Redhair! A legendary Mage class card! Rhonin was the leader of the Kirin Tor and considered a powerful Archmage! Fitting he has an interesting ability to give a player copies of played spells while he is on the board. Some great combination potential! The cards weakness is its small body and overall weakend stat line, but he sure makes up with it by improving your spellcasting ability!
Would you like to see such a card in your hand? MAGE POWER!
The weapons:
Mr. Smite, 1 mana for a 1/2 body. Some class 1 drops are 1/3 with a decent effect so I needed to make him slightly more powerful while still being balanced.
He synergizes well with Cruel taskmaster (and other similar cards that can deal 1 damage) to kill 3 health 1 drops, you can get 2 weapons from him if you manage to attack a 1 attack minion. He also has great pirate synergy by being a pirate and giving you weapons.
The weapons are both cheap and help you out in different ways, one can help clear lots of smaller minions and the other can help clear a bigger minion.
Kil'jaeden's text is a reference to the fact that he can shapeshift.
Ishanah's abilities were inspired by the two spells she casts in WoW: Smite and Power Word: Shield!
*Edited for better image. (For whoever was asking, there's an option at the top of the comment box to insert an image.)
"Not all those who wander are lost."
- Velen R. R. Tolkien
Critter:
Critters costs (0), so you can keep them in hand untill you get a spell to combo it.
Also well synergies with Hobgoblin, Illidan Stormrage or Questing Adventurer.
This guy is like a mix of muster for battle and Kel'Thuzad that only affects itself. The idea is that this minion summons 3 copies of itself. Killing the copies is pointless as they respawn at the end of the turn, but if you kill the original then the copies die as well! To keep things interesting, it should spawn its copies randomly to the left and right. But a player paying attention to the board should eventually be able to figure out which is the original... or just flamestrike the board.
i think is a good card for a warlok´s early game. (Sorry for the words in the card, it was very long text)
Funny that I ended up using the same art as I did last time entering one of these contests...
Simple, but still just... beautiful. Synergizes with: Spell Damage, Mana Wyrm, Sorcerer's Apprentice and also the new card, Flamewaker.
Guys, here is my submission. Hope you like it :)
Solid 4 drop that allows warrior to play a bit more aggressively with weapons by letting you use all of the durability in a single turn. Couple it with Upgrade! or Captain Greenskin for some insane shenanigans with the bigger axes especially Gorehowl.