Basically allows you extra value by having access to two Hero Powers during your turn. The Hero Power activates as if it was yours. Normally its not too amazing, but if your oppenent uses a Death Knight or SOU Quest you can steal some value from them.
Good statline for a cool effect. The only poor situation I could see this being in is in a rogue mirror. Otherwise, I really like the flavor and possibilities of the card.
Would like to get some feedback with this :D Just not so sure if those effect is unique enough
The riddles are temporary effects that last for one turn, thinking about Loatheb. I think i will have to do some fixing on the wording tho.
This card has a lot of potential. Flavor is superb and fits SoU really well.
However, I agree with you the wording is quite inconsistent. Plus, the Riddles should have a more riddle-y effect. How about if they all hid some info from your opponent?
In any case, if you polish its its flaws a little bit, you could be a very strong candidate for winning.
This card has a lot of potential. Flavor is superb and fits SoU really well.
However, I agree with you the wording is quite inconsistent. Plus, the Riddles should have a more riddle-y effect. How about if they all hid some info from your opponent?
In any case, if you polish its its flaws a little bit, you could be a very strong candidate for winning.
Thanks for the feedback. I tried to make those riddles more riddle-y, but on the other hand, I want to make them simple enough to keep them in check easily. Hiding some of the effect was an option, but in this case, it's quite obvious lol At the moment, I cannot think about something more complicated and balance at the same time, too bad :( Guess I will be going with these effects this time, hopefully can develop it some more later. Unfortunately, while checking other card texts, the wording seems to be alright. That's quite weird since I have uncomfortable feeling about them as well lol. Probably fix the grammar, but have no idea to make wording much more consistently tho.
Not sure if this is strong enough, has some use with most 2 drop elementals for shaman.. Could also be used with Mountain Giant for 5 giants with 10 cards in hand.
Missed the Elemental Tag on this one XD
Interesting, though most good Elementals tend to be on the expensive side. The only benefit this gives is with Elementals that cost 5 or less so you could play one more. If you intend to flood the board, you could change it to something like: 'Elementals you play summon a copy this game' or just give Elementals a buff or discount. Echo would be pretty limited except with cheap Elementals.
I have a couple of ideas this week. Hamuul essentially doubles all healing you do, and any armour you gain for the rest of the game. Since Druid tends to focus mostly on single target heals, and armour being harder to gain without duplicates, I think this might be a card worth building a highlander deck around. As for Li Li - Her effect summons a permanent 'minion' akin to Nether Portal, where it takes up a board space, but is unable to die, be removed, or otherwise interact.
Though granting spell damage is rather generic, I felt summoning a permanent buff is pretty unique, and a little more flavourful and balanced than simply granting permanent spell damage as an aura. I'm honestly not sure which one I prefer - I think Hamuul works well in concept, but Li Li is more reasonably balanced. Let me know what you think!
As for feedback, I'll focus mostly on the cards I like the mechanics / flavour of:
I'm quite the fan of this one, since Dalaran Heist is one of my favourite adventures, but for how interesting it is, I think it's a tad understatted, or doesn't impact gameplay enough. I'd make it a Start of Game effect akin to Genn Greymane, where you select your hero power at the start of the game. It'd also be nice to choose the default hero power if you want to, making the effect a little more flexible.
I'd say "past Classic card" or "Classic card from the past," but none of them seemed to make sense.
I'm a big fan of this one, it fits in well with the existing Toki card, but gives a unique twist, rewarding the highlander restriction with discovering from a limited pool. I think it might be better balanced / worded as 'Discover a classic card from the Hall of Fame', but I can see how that might take up some text space.
Not sure if this is strong enough, has some use with most 2 drop elementals for shaman.. Could also be used with Mountain Giant for 5 giants with 10 cards in hand.
Missed the Elemental Tag on this one XD
Quite the fan of the effect on this one, but I think it's a bit too low cost given how powerful it is, even in highlander. Somewhere around the 5 mana mark would make it just as impactful in the long run, without early game shenanigans with 1-2 mana minions. Based on Frost Lich Jaina, the wording would work better as 'Your Elementals have Echo this game.' Perhaps the heart itself could be an elemental too.
Honestly quite difficult to gauge how strong Hamuul is but with almost all good armor cards having long-since rotated out (soon to be followed by Ferocious Howl) this card is a safe design. Even without any armor gain cards at all, this makes your Hero Power a better Armor Up, which might just be good enough to be included in a Highlander Druid.
I like the Neutral higherlander card as well. I think Mage would have a field day with this, but this would also enable other heavily control-oriented Highlander decks to function, like Shaman.
This card has a lot of potential. Flavor is superb and fits SoU really well.
However, I agree with you the wording is quite inconsistent. Plus, the Riddles should have a more riddle-y effect. How about if they all hid some info from your opponent?
In any case, if you polish its its flaws a little bit, you could be a very strong candidate for winning.
Thanks for the feedback. I tried to make those riddles more riddle-y, but on the other hand, I want to make them simple enough to keep them in check easily. Hiding some of the effect was an option, but in this case, it's quite obvious lol At the moment, I cannot think about something more complicated and balance at the same time, too bad :( Guess I will be going with these effects this time, hopefully can develop it some more later. Unfortunately, while checking other card texts, the wording seems to be alright. That's quite weird since I have uncomfortable feeling about them as well lol. Probably fix the grammar, but have no idea to make wording much more consistently tho.
I liked this card as well. Since it's a Loatheb-esque card, I think it's stats are relatively fair. I didn't vote for it simply because I'm confused by the mechanic. Is it a discover mechanic? It doesn't say to discover or to give them a "random" riddle, so I wasn't sure how the riddle was determined.
Good statline for a cool effect. The only poor situation I could see this being in is in a rogue mirror. Otherwise, I really like the flavor and possibilities of the card.
I will note that this is very similar to last weeks Second place card Vol'jin. Not a complete killer, just a note.
This card has a lot of potential. Flavor is superb and fits SoU really well.
However, I agree with you the wording is quite inconsistent. Plus, the Riddles should have a more riddle-y effect. How about if they all hid some info from your opponent?
In any case, if you polish its its flaws a little bit, you could be a very strong candidate for winning.
Thanks for the feedback.
I tried to make those riddles more riddle-y, but on the other hand, I want to make them simple enough to keep them in check easily.
Hiding some of the effect was an option, but in this case, it's quite obvious lol
At the moment, I cannot think about something more complicated and balance at the same time, too bad :( Guess I will be going with these effects this time, hopefully can develop it some more later.
Unfortunately, while checking other card texts, the wording seems to be alright. That's quite weird since I have uncomfortable feeling about them as well lol. Probably fix the grammar, but have no idea to make wording much more consistently tho.
Interesting, though most good Elementals tend to be on the expensive side. The only benefit this gives is with Elementals that cost 5 or less so you could play one more. If you intend to flood the board, you could change it to something like: 'Elementals you play summon a copy this game' or just give Elementals a buff or discount. Echo would be pretty limited except with cheap Elementals.
Thanks for the tip. Indeed. Already managed to change it.
I have a couple of ideas this week. Hamuul essentially doubles all healing you do, and any armour you gain for the rest of the game. Since Druid tends to focus mostly on single target heals, and armour being harder to gain without duplicates, I think this might be a card worth building a highlander deck around. As for Li Li - Her effect summons a permanent 'minion' akin to Nether Portal, where it takes up a board space, but is unable to die, be removed, or otherwise interact.
Though granting spell damage is rather generic, I felt summoning a permanent buff is pretty unique, and a little more flavourful and balanced than simply granting permanent spell damage as an aura. I'm honestly not sure which one I prefer - I think Hamuul works well in concept, but Li Li is more reasonably balanced. Let me know what you think!
As for feedback, I'll focus mostly on the cards I like the mechanics / flavour of:
I'm quite the fan of this one, since Dalaran Heist is one of my favourite adventures, but for how interesting it is, I think it's a tad understatted, or doesn't impact gameplay enough. I'd make it a Start of Game effect akin to Genn Greymane, where you select your hero power at the start of the game. It'd also be nice to choose the default hero power if you want to, making the effect a little more flexible.
I'm a big fan of this one, it fits in well with the existing Toki card, but gives a unique twist, rewarding the highlander restriction with discovering from a limited pool. I think it might be better balanced / worded as 'Discover a classic card from the Hall of Fame', but I can see how that might take up some text space.
Quite the fan of the effect on this one, but I think it's a bit too low cost given how powerful it is, even in highlander. Somewhere around the 5 mana mark would make it just as impactful in the long run, without early game shenanigans with 1-2 mana minions. Based on Frost Lich Jaina, the wording would work better as 'Your Elementals have Echo this game.' Perhaps the heart itself could be an elemental too.
Honestly quite difficult to gauge how strong Hamuul is but with almost all good armor cards having long-since rotated out (soon to be followed by Ferocious Howl) this card is a safe design. Even without any armor gain cards at all, this makes your Hero Power a better Armor Up, which might just be good enough to be included in a Highlander Druid.
I like the Neutral higherlander card as well. I think Mage would have a field day with this, but this would also enable other heavily control-oriented Highlander decks to function, like Shaman.
Cool effect. Very creative, would love rogue + druid power. Also you spelled "opponent's" wrong, FYI
I liked this card as well. Since it's a Loatheb-esque card, I think it's stats are relatively fair. I didn't vote for it simply because I'm confused by the mechanic. Is it a discover mechanic? It doesn't say to discover or to give them a "random" riddle, so I wasn't sure how the riddle was determined.
Seems legit to me. Love its Queen Azshara :D