i feel this card is slow, but not that much slow, again, i don't think this kind of cards should be a thing, cause re resummoned beast would stll have reborn, maybe if you make it not have reborn by itself
Quite a bit undercosted. It's 3/2 Reborn, already worth 3 mana, then 6 damage randomly split which is at least 3 mana. (Using Cinderstorm as comparison).
Based on the recent effect of Vessina, I wanted to see how Reborn could interact with being Overloaded. I considered having Anzu gain reborn whenever you played a card with Overload, but instead, but felt having the Reborn be conditional was more interesting. To clarify, whereas other minions lose their reborn status after triggering it, Anzu would regain it, provided you were overloaded. Whenever you aren't overloaded, the effect is immediately lost.
The stats and cost are quite low, so if you ever go a turn without being overloaded it's easily removed, but I hope it's strong enough to adjust your playstyle towards Overloaded where you otherwise wouldn't. To ensure it survives the turn it's played, it Overloads a mana crystal itself, keeping in theme with providing benefits at a cost.
As a man who's lost two games already to puzzle box, I am iffy on this one haha. Balance wise, in all seriousness, it *seems* ok but is, of course, very hard to tell with such an effect. Clears two targets instead of 6 extra random spells, but also comes out two turns earlier. I'm not sure, to be honest.
Absolutely broken. This little guy would be absolutely *insane* in zoo. Insane. Zoolock is already on the rise with the Mecha'thun variant, this would be strong, even without reborn.
I love this effect but I think it's too sticky and comes down way too early. It's basically a 3/1 immune for the first turn, and at least two more turns thereafter. I think if you want to keep it cheap, it should be a 2/1. A 3/1 should be 4 mana.
Also, *technically* this isn't a Reborn minion but rather interacts with it, but I suppose I'll let it slide as it gives itself the Reborn.
A midrange, tool, basically. You get a 3/3, then a 3/3 + 3/1 on death for a total of 9/7 stats which is 7.5 to 8 mana. You're right, it doesn't particularly do anything other than give a bunch of stats. I think, then, you could balance it better by giving it more shaman flavour. How about 6 mana, overload (1), Taunt? That way, it is a really strong 6-drop for shamans running Thunderhead.
UPDATED AND CHANGED. LOOK FARTHER DOWN FOR LATEST VERSION.
"You've been spotted, and he's calling reinforcements!"
Based on feedback, I have remade Eternal Acolyte into Guardian of the Tomb. The card costs more but has added synergies with Overload Shaman's cards like Vessina and Thunderhead as well as Quest Shaman's Corrupt the Waters
Thanks for the feedback, and additional feedback is still welcome.
This is a quite strong compared to Khartut Defender. For 1 mana more, you have 1 more Attack but 14 Armor instead of 6 health. You might have to rework the balance here.
Aha the first weapon. Don't forget, Reborn needs a capital letter. I'd also put this at 2/1 for 2 mana as with Reborn, it'll come back as a 2/1 after the first swing.
Here's the latest version of my idea- Guardian of the Tomb
"You've been spotted, and he's calling reinforcements!"
A more balanced Guardian of the Tomb created due to feedback showing me the OP nature of the Battlecry in the previous version. Still maintains previous synergies with cards like Thunderhead and Corrupt the Waters. The Battlecry is like that of Saronite Chain Gang to prevent Shudderwock problems.
I found the turn with 4 mana the most difficult to do for Quest druid and wanted to make this card, played as 3-4 with Taunt versus Aggro or as 4-3 with Reborn versus Control seems good, but after the Quest is completed it gains full value.
This wouldn't be a great offensive threat, but it would absolutely block a lot of minion-based decks as a defensive wall. It would also give classes without AoE a way to stop quest druid from rampaging over their board repeatedly.
But the weapon itself doesn't have Reborn, it just scales off off the number of minions that do. Is that still legal??
Ah I misread it. No, it's not. The weapon itself needs to have reborn. I did let one card that gave itself reborn pass so there's something for you to work with.
I like it, and even would make it 4 mana, i think is the kind of reborn card that blizzard forgot to make for this expansion
i feel this card is slow, but not that much slow, again, i don't think this kind of cards should be a thing, cause re resummoned beast would stll have reborn, maybe if you make it not have reborn by itself
It's certainly a good idea though. If that was in hunter and a mech with stuff like Nine Lives we can certainly see some crazy stuff.
I like your new card as well. A difficult card to play against, I'd imagine.
Quite a bit undercosted. It's 3/2 Reborn, already worth 3 mana, then 6 damage randomly split which is at least 3 mana. (Using Cinderstorm as comparison).
I'd bump it to 5-mana and make it a 2/2.
f2p btw
Based on the recent effect of Vessina, I wanted to see how Reborn could interact with being Overloaded. I considered having Anzu gain reborn whenever you played a card with Overload, but instead, but felt having the Reborn be conditional was more interesting. To clarify, whereas other minions lose their reborn status after triggering it, Anzu would regain it, provided you were overloaded. Whenever you aren't overloaded, the effect is immediately lost.
The stats and cost are quite low, so if you ever go a turn without being overloaded it's easily removed, but I hope it's strong enough to adjust your playstyle towards Overloaded where you otherwise wouldn't. To ensure it survives the turn it's played, it Overloads a mana crystal itself, keeping in theme with providing benefits at a cost.
UPDATED AND CHANGED TO GUARDIAN OF THE TOMB
"The power of undeath and cloning, all in one!"
I think this a pretty powerful card that shaman could have, but it doesn't have any particular synergies, which I believe makes it more balanced.
Give me your opinions!
As a man who's lost two games already to puzzle box, I am iffy on this one haha. Balance wise, in all seriousness, it *seems* ok but is, of course, very hard to tell with such an effect. Clears two targets instead of 6 extra random spells, but also comes out two turns earlier. I'm not sure, to be honest.
Absolutely broken. This little guy would be absolutely *insane* in zoo. Insane. Zoolock is already on the rise with the Mecha'thun variant, this would be strong, even without reborn.
I love this effect but I think it's too sticky and comes down way too early. It's basically a 3/1 immune for the first turn, and at least two more turns thereafter. I think if you want to keep it cheap, it should be a 2/1. A 3/1 should be 4 mana.
Also, *technically* this isn't a Reborn minion but rather interacts with it, but I suppose I'll let it slide as it gives itself the Reborn.
A midrange, tool, basically. You get a 3/3, then a 3/3 + 3/1 on death for a total of 9/7 stats which is 7.5 to 8 mana. You're right, it doesn't particularly do anything other than give a bunch of stats. I think, then, you could balance it better by giving it more shaman flavour. How about 6 mana, overload (1), Taunt? That way, it is a really strong 6-drop for shamans running Thunderhead.
Just like the encounters on WoW and Hearthstone (Knights of the Frozen Throne), Lady Deathwhisper is all about death and lots of armor!
UPDATED AND CHANGED. LOOK FARTHER DOWN FOR LATEST VERSION.
"You've been spotted, and he's calling reinforcements!"
Based on feedback, I have remade Eternal Acolyte into Guardian of the Tomb. The card costs more but has added synergies with Overload Shaman's cards like Vessina and Thunderhead as well as Quest Shaman's Corrupt the Waters
Thanks for the feedback, and additional feedback is still welcome.
"You idiot! I needed a PHILLIPS HEAD souldriver!"
This could be combined with blade flurry to wipe out some of those annoying big boards, I'm guessing along with some other applications...
This is a quite strong compared to Khartut Defender. For 1 mana more, you have 1 more Attack but 14 Armor instead of 6 health. You might have to rework the balance here.
Interesting, now it's a battlecry. Be careful that it doesn't over value Rain of Toads now, which has Overload: (2).
Aha the first weapon. Don't forget, Reborn needs a capital letter. I'd also put this at 2/1 for 2 mana as with Reborn, it'll come back as a 2/1 after the first swing.
Here's the latest version of my idea- Guardian of the Tomb
"You've been spotted, and he's calling reinforcements!"
A more balanced Guardian of the Tomb created due to feedback showing me the OP nature of the Battlecry in the previous version. Still maintains previous synergies with cards like Thunderhead and Corrupt the Waters. The Battlecry is like that of Saronite Chain Gang to prevent Shudderwock problems.
Keep up the feedback!
I found the turn with 4 mana the most difficult to do for Quest druid and wanted to make this card, played as 3-4 with Taunt versus Aggro or as 4-3 with Reborn versus Control seems good, but after the Quest is completed it gains full value.
This wouldn't be a great offensive threat, but it would absolutely block a lot of minion-based decks as a defensive wall. It would also give classes without AoE a way to stop quest druid from rampaging over their board repeatedly.
But the weapon itself doesn't have Reborn, it just scales off off the number of minions that do. Is that still legal??
Ah I misread it. No, it's not. The weapon itself needs to have reborn. I did let one card that gave itself reborn pass so there's something for you to work with.
"You idiot! I needed a PHILLIPS HEAD souldriver!"
I decided to just reimagine this whole thing, but I really want a good reborn weapon!!!
fixed it, wish we could make it cheaper as the mid-range cant be targeted slot is so so empty.
big druid taunt support is good enough