Here’s a less oppressive version of my idea from the discussion thread. No matter what, you get a Coin in your hand turn 1. But you’ll miss out drawing on Turn 1. Is it worth it? Bink thinks so.
A mage control card, lock out your opponents spells, but also possibly lock yourself down on your next turn! Can your control deck handle a turn or two with no removal spells? Can your tempo deck seal a victory with it?
"SWOOP! SWOOP! That's the sound of da dragon. SWOOP! SWOOP!"
Here’s a less oppressive version of my idea from the discussion thread. No matter what, you get a Coin in your hand turn 1. But you’ll miss out drawing on Turn 1. Is it worth it? Bink thinks so.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
A mage control card, lock out your opponents spells, but also possibly lock yourself down on your next turn! Can your control deck handle a turn or two with no removal spells? Can your tempo deck seal a victory with it?