This week's theme comes from Lathy, whose "Cowardly Knight" was the winner of our No Attack, No Problem competition!
Competition-Specific Restrictions:
Who is E.V.I.L., and who is supposed to be defending Dalaran? Everything is turned about!
You must make a spell that fits this new reality: Schemes for the original Dalaran classes (Druid, Hunter, Mage, Paladin) or a Twinspell card for the original E.V.I.L. classes (Priest, Rogue, Shaman, Warlock, Warrior).
Preview Phase (Starts Now! Ends 21:00 UTC 18/4/2019) During this Phase, the Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (Starts 21:00 UTC 18/4/2019, Ends 21:00 UTC 22/4/2019) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 21:00 UTC 22/4/2019, Ends 21:00 UTC 23/4/2019) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 21:00 UTC 23/4/2019, Ends 21:00 UTC 24/4/2019) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
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Discussion! Do you have thoughts on other people's entries? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. Discussion topics become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
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Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
The intention is that the first version on the left goes wide, while the second version on the right goes tall. And, of course, it can combo with Khadgar himself for a truly diabolical development (one moreso than the other).
For balance, after 3 turns, the Wide version is like a different take on Unexpected Results, where you can improve the quantity of minions summoned, but not the quality. As for the Tall version, a random 5 drop for 4 without its battlecry is about where you start to get some value, but mostly you'd want to hold this until it hits 6. Naturally, it'll hard cap at 12, although, theoretically, you could hold onto it long enough to get Shirvallah, the Tiger...
Here's my first idea. It's close to Overkill in a way, but I wasn't sure if it was exact enough to warrant the keyword. Thoughts on tweaks?
You have five lines of text, so "tweaks" are an absolute must. You lose clarity, but you could say "Summon a Void Tendril from the excess damage" or something like that to get it down to four lines.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
As you all know, in Rise of Shadows, classes are divided in two sides: Dalaran Defenders and Lesgue of EVIL.
Dalaran Defenders are composed of Mages, Druids, Paladins and Hunters, and present a very classic aesthetic. If we ignore new mechanics and the occasional Dalaran Eye in the artwork, cards like Kirin Tor Tricaster, Keeper Stalladris, Rapid Fire or Duel! have a very plain flavor that wouldn't feel out of place in the Classic set.
Now, EVIL classes are a different story, since each of them callbacks to a specific previous expansion:
Warrior has mechs, wrenches and bombs as a callback to GvG and BDP.
Priest has facelesses, silithids and creatures twisted by the Old Golds to reference WOG.
Rogue has a lot of kobolds, as well as a looter and a pick, as a recall to K&C.
Shaman has a lot of swamp creatures, especially (but not limited to) murlocs, referencing the Witchwood.
However, not a single Warlock card has any thematic relation with League of Explorers. No ancient artifacts, no mysterious curses, no nothing. What's more, there's only one card has something to do with Rafaam at all (besides himself and his scheme): Plot Twist, since Ethereals are good at dimensional traveling.
And... What did Warlock get instead of cool archeology stuff? Demons! And Demons have only been this prevalent in... You guessed! The Classic set!
So, here rests my case. Rafaam is obviously a Dalaran Defender in disguise. We'll see what he's up to.
And I was thinking - are we allowed to design spells, that feature one of the villains betraying the E.V.I.L. league and joining the good guys (and vise-versa)? Would it be ok to stick to the current reality and just continue the story instead of following the "parallel universe" mind-set, where everything is turned about?
Something like "Betrayal Within" (warlock spell): Twinspell Destroy a friendly minion and gain XXX?
Here's my first idea. It's close to Overkill in a way, but I wasn't sure if it was exact enough to warrant the keyword. Thoughts on tweaks?
You have five lines of text, so "tweaks" are an absolute must. You lose clarity, but you could say "Summon a Void Tendril from the excess damage" or something like that to get it down to four lines.
I'd go with "Summon a minion with stats equal to excess damage." It's clearer and it also fits.
Dark Shield - Tech against big minions in meta or just a small heal against enemy minions or friendly damaging cards. The second cast does nothing if the first one is still in use.
Alexstrasza's Scheme - From what I remember from WoW, she was an imposter infiltrating Alliance in human form and something was up with her Brood. I don't remember all, but I think card text matches her lore. Also, I tried to fit Mage's "Many big minions" theme that RoS introduced. Edit: To clarify, only the amount of minions transforming is upgrading, the stats of the Brood stay the same.
Rise! - I don't think there's any OTK with this card, so it's a great midrange tool. Imagine in wild resurrecting 4 mana 7/7s :P
Which one should I go with? Or should I create something new?
I decided to go with villains, partly because I like exploring which characters could've returned and partly because bad guys are cooler.
Arthas can get pretty out of hand, but it's the most interesting one if you ask me. Kel'Thuzad could probably cost 3, considering Frost Nova. Kazakus... no... just... no.
Both schemes are interesting, but I think I like Maly more (even though it enables some stupid combos). The twinspell is also interesting, but what happens when your previous HP is not the basic one?
The intention is that the first version on the left goes wide, while the second version on the right goes tall. And, of course, it can combo with Khadgar himself for a truly diabolical development (one moreso than the other).
For balance, after 3 turns, the Wide version is like a different take on Unexpected Results, where you can improve the quantity of minions summoned, but not the quality. As for the Tall version, a random 5 drop for 4 without its battlecry is about where you start to get some value, but mostly you'd want to hold this until it hits 6. Naturally, it'll hard cap at 12, although, theoretically, you could hold onto it long enough to get Shirvallah, the Tiger...
The second one seems fun, unless you intend to make some sort of Zoo Mage. The second one could cost 5 or 6, though.
Not sure about the cost of This One!, but I also want Yogg to work with it (Glory to him!). Just a Head's Up: Twinspell is usually the frst word on the card.
Dark Shield - Tech against big minions in meta or just a small heal against enemy minions or friendly damaging cards. The second cast does nothing if the first one is still in use.
Alexstrasza's Scheme - From what I remember from WoW, she was an imposter infiltrating Alliance in human form and something was up with her Brood. I don't remember all, but I think card text matches her lore. Also, I tried to fit Mage's "Many big minions" theme that RoS introduced. Edit: To clarify, only the amount of minions transforming is upgrading, the stats of the Brood stay the same.
Rise! - I don't think there's any OTK with this card, so it's a great midrange tool. Imagine in wild resurrecting 4 mana 7/7s :P
Which one should I go with? Or should I create something new?
So Dark Shield is basically "Give your hero Divine Shield"?
I think you're confusing Alexstrasza with Onyxia (though my lore isn't perfect either). The card itself seems balanced, unless some sort of Zoo Mage appears.
Resurrection is mostly a Priest thing. Your card is also worse than Ressurect.
The idea is that you shuffle a bunch of bombs in your opponent's deck, then you play this, get their bombs, and draw a bunch of cards. After this you can either:
Wait a few turns so your opponent's deck gets smaller, and play the other spell to blow him up.
Play the other spell right away, and hope to blow him up.
Wait to shuffle more bomb into his heck (and maybe blow up some of yours), then draw some more cards
Thoughts? Rakanishu is Togwaggle’s pet flame elemental BTW
Mage already has access to Twinspell. You must use one of the 5 E.V.I.L. clases: Warlock, Preist, Shaman, Warrior or Rogue, the latter being the most thematically fitting.. The idea itself is pretty cool. Unfortunately, the card itself must either be a Twinspell fur one of the classes I mentioned earlier, or a scheme for one of the others.
This is the Discussion Topic. The Submission Topic is here.
Competition Theme: The EVIL Twin
This week's theme comes from Lathy, whose "Cowardly Knight" was the winner of our No Attack, No Problem competition!
Competition-Specific Restrictions:
Competition Process
Preview Phase (Starts Now! Ends 21:00 UTC 18/4/2019)
During this Phase, the Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Starts 21:00 UTC 18/4/2019, Ends 21:00 UTC 22/4/2019)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 21:00 UTC 22/4/2019, Ends 21:00 UTC 23/4/2019)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 21:00 UTC 23/4/2019, Ends 21:00 UTC 24/4/2019)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I decided to go with villains, partly because I like exploring which characters could've returned and partly because bad guys are cooler.
Just to throw it out there, I figure there are three different ways to interpret what the theme is asking of you. We're good with all of them:
You could dodge the situation and just make an unrelated Twinspell, but these are the general mindsets one must decide on.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Villains:
Token:
Heroes:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Simple, Soulpriest combo potential!
A crazy idea...and an even crazier idea!
The intention is that the first version on the left goes wide, while the second version on the right goes tall. And, of course, it can combo with Khadgar himself for a truly diabolical development (one moreso than the other).
For balance, after 3 turns, the Wide version is like a different take on Unexpected Results, where you can improve the quantity of minions summoned, but not the quality. As for the Tall version, a random 5 drop for 4 without its battlecry is about where you start to get some value, but mostly you'd want to hold this until it hits 6. Naturally, it'll hard cap at 12, although, theoretically, you could hold onto it long enough to get Shirvallah, the Tiger...
Here's my first idea. It's close to Overkill in a way, but I wasn't sure if it was exact enough to warrant the keyword. Thoughts on tweaks?
You have five lines of text, so "tweaks" are an absolute must. You lose clarity, but you could say "Summon a Void Tendril from the excess damage" or something like that to get it down to four lines.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I have a question. A few days ago Wailor made a thread regarding Rafaam's role in RoS:
And I was thinking - are we allowed to design spells, that feature one of the villains betraying the E.V.I.L. league and joining the good guys (and vise-versa)? Would it be ok to stick to the current reality and just continue the story instead of following the "parallel universe" mind-set, where everything is turned about?
Something like "Betrayal Within" (warlock spell): Twinspell Destroy a friendly minion and gain XXX?
I'd go with "Summon a minion with stats equal to excess damage." It's clearer and it also fits.
Here's my idea:
Randomly shooting ice and fire shouldn't be the plan of a city like Dalaran. But it works."
Well, not sure if counts, but Ragnaros is in some way the good guy in Blackrock, so here goes nothing.
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
This One! supports cards like Ogre Brute, Mad Bomber, Mayor Noggenfogger, Yogg-Saron, Hope's End
Dark Shield - Tech against big minions in meta or just a small heal against enemy minions or friendly damaging cards. The second cast does nothing if the first one is still in use.
Alexstrasza's Scheme - From what I remember from WoW, she was an imposter infiltrating Alliance in human form and something was up with her Brood. I don't remember all, but I think card text matches her lore. Also, I tried to fit Mage's "Many big minions" theme that RoS introduced. Edit: To clarify, only the amount of minions transforming is upgrading, the stats of the Brood stay the same.
Rise! - I don't think there's any OTK with this card, so it's a great midrange tool. Imagine in wild resurrecting 4 mana 7/7s :P
Which one should I go with? Or should I create something new?
My fanmade expansion! (Click on pack to open packs with my cards)
Arthas can get pretty out of hand, but it's the most interesting one if you ask me. Kel'Thuzad could probably cost 3, considering Frost Nova. Kazakus... no... just... no.
Both schemes are interesting, but I think I like Maly more (even though it enables some stupid combos). The twinspell is also interesting, but what happens when your previous HP is not the basic one?
Compared to Divine Hymn, it seems balanced. Or it would be, if it could only target friendly minions. As is, it's broken with Auchenai effects.
The second one seems fun, unless you intend to make some sort of Zoo Mage. The second one could cost 5 or 6, though.
Don't really like the flavour, since this has nothing to do with Ahune.
Not sure about the cost of This One!, but I also want Yogg to work with it (Glory to him!). Just a Head's Up: Twinspell is usually the frst word on the card.
So Dark Shield is basically "Give your hero Divine Shield"?
I think you're confusing Alexstrasza with Onyxia (though my lore isn't perfect either). The card itself seems balanced, unless some sort of Zoo Mage appears.
Resurrection is mostly a Priest thing. Your card is also worse than Ressurect.
Here's my idea:
The idea is that you shuffle a bunch of bombs in your opponent's deck, then you play this, get their bombs, and draw a bunch of cards. After this you can either:
And probably other combos I'm not aware of. What do you think?
How's this adjustment?
Thoughts? Rakanishu is Togwaggle’s pet flame elemental BTW
Mage already has access to Twinspell. You must use one of the 5 E.V.I.L. clases: Warlock, Preist, Shaman, Warrior or Rogue, the latter being the most thematically fitting.. The idea itself is pretty cool. Unfortunately, the card itself must either be a Twinspell fur one of the classes I mentioned earlier, or a scheme for one of the others.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6