Seen the first mechanic somewhere else in one of creating card competitions. But it had all these broken start of game effects, which i disliked them alot. Yours was much better and more balanced than others since you need to spend the mana first to gain power.
I think the second is a bit too plain, but seems to fit for warrior theme pretty well.
Giving certain class a new specific keyword like warrior seems a great idea. I would like to see a class specific keyword to make a class more exclusive but fun and stronger. Those are my thoughts.
Seen the first mechanic somewhere else in one of creating card competitions. But it had all these broken start of game effects, which i disliked them alot. Yours was much better and more balanced than others since you need to spend the mana first to gain power.
I think the second is a bit too plain, but seems to fit for warrior theme pretty well.
Giving certain class a new specific keyword like warrior seems a great idea. I would like to see a class specific keyword to make a class more exclusive but fun and stronger. Those are my thoughts.
i liked the first idea but it was too broken and it had so much flaws, ( i made a card for warlock with a similar mechanic ), but i came with the virtue and burden idea that you need to play mana that is less than 5, maybe 3 or 4, and you will benefit from it but yet there is a negative effect that there is no way you can turn it into your advantage, like how some cards get abused.
i like virtue and burden, i think it is a very interesting effect, and can be lots of fun if done right. but i dont know if "virtue" is right for flavor. a virtue is a morally good habit. so i think maybe something like "blessing and curse" might be better just for flavor. or at least thats my opinion, you dont have to if you dont want to.
defend is cool, it seems a bit easy though to have it get out of hand. it is like the tar stuff in un'goro. but it doubles instead of a number. so my idea is maybe instead of making it double, it could have "defender X" and X is the amount of extra damage it deals when attacked. this would just make it more flexible, even if its more complicated.
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Rejoice, for even in death, you have become children of Thanos.
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i made several mechanics and i like to share it with you guys, besides if there is a strong card or a bad one, how do you like these mechanics.
i'll try to make these mechanics as simple as possible.
Virtue: a positive effect that will last for the rest of the game.
Burden: a negative effect that will last for the rest of the game.
Defend: when this minion is attacked deal double damage to the attacker.
Whenever i came to an idea i will post it here.
Seen the first mechanic somewhere else in one of creating card competitions. But it had all these broken start of game effects, which i disliked them alot. Yours was much better and more balanced than others since you need to spend the mana first to gain power.
I think the second is a bit too plain, but seems to fit for warrior theme pretty well.
Giving certain class a new specific keyword like warrior seems a great idea. I would like to see a class specific keyword to make a class more exclusive but fun and stronger. Those are my thoughts.
I like elementals and totems.
i liked the first idea but it was too broken and it had so much flaws, ( i made a card for warlock with a similar mechanic ), but i came with the virtue and burden idea that you need to play mana that is less than 5, maybe 3 or 4, and you will benefit from it but yet there is a negative effect that there is no way you can turn it into your advantage, like how some cards get abused.
i like virtue and burden, i think it is a very interesting effect, and can be lots of fun if done right. but i dont know if "virtue" is right for flavor. a virtue is a morally good habit. so i think maybe something like "blessing and curse" might be better just for flavor. or at least thats my opinion, you dont have to if you dont want to.
defend is cool, it seems a bit easy though to have it get out of hand. it is like the tar stuff in un'goro. but it doubles instead of a number. so my idea is maybe instead of making it double, it could have "defender X" and X is the amount of extra damage it deals when attacked. this would just make it more flexible, even if its more complicated.
Rejoice, for even in death, you have become children of Thanos.