we have lot of cards in hearstone that dont work well so my idea is to give those to our opponent. that 20 is meant to be evenly from each class + 2 neutral cards. this might be way for us to make games longer. 20 bad cards like millhouse and ticking abomination
Boomsday officially made Big Spells a Neutral thing, and Enter the Infinite expands upon that. Note that the Reward will also give you back the Quest itself (along with any other Quests you've played), allowing you to literally go infinite. If the requirement seems small, keep in mind that the spells' high Cost means you can't finish the Quest until later in the game, and the Reward itself is the only one to provide no board impact.
heres an idea much like the warlock quest portal, it takes a spot so limits the amount of minions on your board but gives a strong effect, this is much like raid feasts in wow. i imagine the token would ideally look like the art in the card
Simple card idea which any class can easily fit in
Allows you to manipulate if you want a minion or a spell early on
Made it so killing friendly minion also works, giving Warlock more utility with card such as
Void Terror
You rolled a 1
again
! While trying to slay the Kobold Geomancer, you trip on and stab yourself.
Can be used as a win condition for a deck with heavy RNG effects. Note it cannot be combined with
Yogg-Saron, Hope's End
without cost reduction effects, as it would be pretty broken.
Also, if you are a bit desperate, you can use it as hard removal or as a means to boost your tempo (for instance, with
Mad Bomber
).
Didn't know how to word it properly, but simply, the card would stay in the hand through the game and it'd add +1/+1 to adjacent minions and +1SP to adjacent spells.
The generated minion's text will change in two ways:
Examples:
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
we have lot of cards in hearstone that dont work well so my idea is to give those to our opponent. that 20 is meant to be evenly from each class + 2 neutral cards. this might be way for us to make games longer. 20 bad cards like millhouse and ticking abomination
Boomsday officially made Big Spells a Neutral thing, and Enter the Infinite expands upon that. Note that the Reward will also give you back the Quest itself (along with any other Quests you've played), allowing you to literally go infinite. If the requirement seems small, keep in mind that the spells' high Cost means you can't finish the Quest until later in the game, and the Reward itself is the only one to provide no board impact.
heres an idea much like the warlock quest portal, it takes a spot so limits the amount of minions on your board but gives a strong effect, this is much like raid feasts in wow. i imagine the token would ideally look like the art in the card
Check out some fun original deck lists!
"Project Project projections project positive performance!"
Simple card idea which any class can easily fit in
Allows you to manipulate if you want a minion or a spell early on
Made it so killing friendly minion also works, giving Warlock more utility with card such as Void Terror
It's supposed to be a weaker Blessing of Kings but instead have some versatility.
[img] https://i.imgur.com/5bALftT.png [/img]
"Class dismissed!"
You rolled a 1 again ! While trying to slay the Kobold Geomancer, you trip on and stab yourself.
Can be used as a win condition for a deck with heavy RNG effects. Note it cannot be combined with Yogg-Saron, Hope's End without cost reduction effects, as it would be pretty broken.
Also, if you are a bit desperate, you can use it as hard removal or as a means to boost your tempo (for instance, with Mad Bomber ).
Nightmare Amalgam
A neutral Polymorph / Hex that you may even cast it on a friendly minion sometimes.
Didn't know how to word it properly, but simply, the card would stay in the hand through the game and it'd add +1/+1 to adjacent minions and +1SP to adjacent spells.