Well, if my idea is to close to that of anothers, i can try something else.
Bonus health is not healing. It will be Just like on minions (increasing their health just raises their max hp). Amara, Guardian of Hope sort of does this by increasing from 30 to 40 (then fully healing you like reno). When it's at 4 mana it'll give you 14 hp, a little more than Greater Healing Potion, but it can give you even more (that's why it's a legendary)
Can a mod please tell me tho if time bomb (mine) is too simillar to orbital strike cannon (Dr_Scaphandre's)?
Thanks for the feedback, I've changed it to 2 less per card.
Also had two other ideas:
Maybe it should be 10 damage rather than 15 now that I look at it but the general idea is there. I probably should align the image a little better as well.
Thanks for the feedback. I made 2 versions, as the original one was op. Which one of these is better?
This is just the original toned down. It's still an aoe Pyroblastif you get it to 0, but it will be harder to otk with it.
This on the other hand embraces the otk potential to it's full. Having to wait 20 turns is hard assuming you get it on mulligan and can you survive 20 turns with a dead card in hand? Keep in mind druid can otk you in less than 10 turns so it's actually slow compared to other combo decks.
The card is way too similar to my Orbital Strike cannon. In fact this card kinda feels OP.
What you should do instead is a different effect entirely. Instead of being an OP board clear, why not make it a permanent spell damage buff? The cost of the card could get reduced by playing big spells.
We're going to have a lot of Giants in this competition.
Knight of the Void basically guarantees a Joust victory if you pull it (unless your opponent is also running a Knight of the Void, in which case it can tie). It also has dank Holy Wrath synergy, although without cards that looks at the top X cards of your deck, this deck will never be viable.
Not really sure how expensive Sand Giant should be.
I'd go with Sindragosa, even though its stats are enormous. The other is not enough interactive. You play very much alone against an opponent who cannot do anything to prevent that. It would be nice for a solo adventure, though.
Just to get my brain pumping, here are some quick ideas I came up with for this week's theme. The first two are takes on the existing Giants, the Silver Hand Giant having the Sea Giant twist of not just counting YOUR minions. The idea behind Sound Investment is like this: if you start with this in your hand, and play completely on curve, by Turn 6 you've already spent 15 mana, bringing Sound Investment's cost down to 10. Play on curve one more time, it's down to a 4 mana Draw 3, leaving you 3 mana on turn 7 to follow that up. Granted, that's the highroll scenario.
I like the Scurvy Giant, which reminds of Dread Corsair. I don't really feel like the Silver Hand Giant fit the fantasy of the class, but that's only my opinion. Sound Investment is interesting but very much a dead card if you don't draw it fast enough, IMO.
For C'thun! I would really like a C'thun deck revival at some point. This works against all the different ways to counter C'thun via Polymorph, Discard, Steal, etc. (hence why it is never played anymore). So basically it is a minion - Egg tribe - that can be played from 10-1 mana and works as a 0 attack taunt or wait until 0 mana to transformt it into a copy of your current C'thun (wherever he is, even dead).
Hope you like the idea :D
Cool idea but: 1) Egg tribe does not exist 2) It should be part of WOTOG 3) I'd change the text to "Costs (1) less per attack of your C'thun (Dread Corsair). If it costs (0) while in your hand or deck, transform it into C'thun"
I have nothing more to add, but I really like the idea!
Another Giant! But it's interesting as you are guaranteed a powerful low-cost minion in the endgame. It's a bit like the Omega things of Boomsday.
Anyway, I didn't have much to say and not for every card so far, sorry. Here are my current ideas:
The idea for the Scout is that he's gaining intel on the enemy before he can strike and gain a significant advantage. As we always draw one card at the beginning of the turn, it'll cost maximum 10 mana in reality, except when fatiguing. It's not against the rules, is it?
I don't really know how to write Soulchaser, but the idea is to reduce its cost by the cost of the destroyed minion. So if you have a carnivorous cube on board, you'll get a 6 mana 7/7 with Taunt and the cube's content.
Uggggh I can't think of any streamlined effects this week.
Does anyone else thiks that the topic is actually quite narrow? The effect needs to reduce the card's cost by something, which is like the giants in the real game already, and almost everyone will have "Cost (X) less for each ..." in their cards. Another way is to change its cost to Health instead, which is hard to work with giving he fact that it needs to be 11 health or more.
Is it clear from the text it discounts for unspent mana on your opponent's last turn, not the entire game? Also, is this too boring, or done before? Haven't participated in a while, my apologies if something similar was already done.
Uggggh I can't think of any streamlined effects this week.
Does anyone else thiks that the topic is actually quite narrow? The effect needs to reduce the card's cost by something, which is like the giants in the real game already, and almost everyone will have "Cost (X) less for each ..." in their cards. Another way is to change its cost to Health instead, which is hard to work with giving he fact that it needs to be 11 health or more.
This is one of those weeks when serious flavor and/or simplicity are going to win out over mechanics. For that reason, I think your cards are solid, but there are still mechanical issues to keep in mind.
Constellation Spotter: this card has the same problem that a lot of other cards of the sort are going to have- at any time, it's either practically unplayable, or it's extremely powerful. That said, it would enable a new kind of combo deck, so I think the design is solid. This is probably my favorite of your cards.
Cosmic Bolt: Far too weak. In order for this to be used in a combo deck, you need a whole lot of spell damage on the board, and if you've got a lot of spell damage, you're probably going to want to play cheap spells instead. This means that in order for this to be playable, you need to get almost 15 spell damage on the field, which I find unlikely.
Gluttonous Monster: You can play this turn 1. Ix-nay.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Is it clear from the text it discounts for unspent mana on your opponent's last turn, not the entire game? Also, is this too boring, or done before? Haven't participated in a while, my apologies if something similar was already done.
I like that, control decks will now thing twice before passing without doing anything !
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Would it be better to say "Costs and deals (1) less" or keep it as it is? It's meant to do less damage if your opponent has a wide board (on a full board it's just Consecration). It's an old idea of mine, but that one was 10 Mana & 8 damage.
@wailor yeah i didn't think about aviana and wild stuff, my mistake, its clearly broken.
@escapegoat127 to be honest i'm not fully satisfied of both, so i was wondering if i fusion both of them like:
I'm not 100%, but I'm pretty sure this would be disqualified under the "it doesn't technically have to cost 11+" rule mentioned in the first page of replies
@Hieii It's definitely unique. I would write "(wherever it is)" instead of "from your hand or deck", though, as well as change the name. "Aquatic Axe" doesn't sound like a Legendary card.
@simonsald I like the King Mosh battlecry, but I don't like how the two effects-Armor gain and Whirlwinding-aren't related. The card feels forced together as a result without a sense of cohesion.
@TripleFactorial This is kinda cool since minions already tend to be weaker the more of them there are, and your card accommodates for that. I'd rather it didn't go face for balance reasons, though, and I prefer the alternate wording without Spell Damage.
@anyone Here are my ideas:
The Deathbinder gives Miracle Rogue the survivability it desperately needs. Yes, it's Rogue healing, but is only accessible by doing very Rogue things. Zaek, for reference, is playable at 4 Overloaded mana. He's good for decks with much Overload or for cheating out with Eureka! Any feedback would be appreciated!
Well, if my idea is to close to that of anothers, i can try something else.
Bonus health is not healing. It will be Just like on minions (increasing their health just raises their max hp). Amara, Guardian of Hope sort of does this by increasing from 30 to 40 (then fully healing you like reno). When it's at 4 mana it'll give you 14 hp, a little more than Greater Healing Potion, but it can give you even more (that's why it's a legendary)
Can a mod please tell me tho if time bomb (mine) is too simillar to orbital strike cannon (Dr_Scaphandre's)?
Thanks for the feedback, I've changed it to 2 less per card.
Also had two other ideas:
Maybe it should be 10 damage rather than 15 now that I look at it but the general idea is there.
I probably should align the image a little better as well.
The card is way too similar to my Orbital Strike cannon. In fact this card kinda feels OP.
What you should do instead is a different effect entirely. Instead of being an OP board clear, why not make it a permanent spell damage buff? The cost of the card could get reduced by playing big spells.
It's simple, but I like it. I wonder if Magnetic would make this too strong, though.
I really like the idea! But I wonder if it's not another Flamewreathed Faceless
I like the "Joust Master" better.
I'd go with Sindragosa, even though its stats are enormous. The other is not enough interactive. You play very much alone against an opponent who cannot do anything to prevent that. It would be nice for a solo adventure, though.
I like the Scurvy Giant, which reminds of Dread Corsair. I don't really feel like the Silver Hand Giant fit the fantasy of the class, but that's only my opinion. Sound Investment is interesting but very much a dead card if you don't draw it fast enough, IMO.
I have nothing more to add, but I really like the idea!
Another Giant! But it's interesting as you are guaranteed a powerful low-cost minion in the endgame. It's a bit like the Omega things of Boomsday.
Anyway, I didn't have much to say and not for every card so far, sorry. Here are my current ideas:
The idea for the Scout is that he's gaining intel on the enemy before he can strike and gain a significant advantage. As we always draw one card at the beginning of the turn, it'll cost maximum 10 mana in reality, except when fatiguing. It's not against the rules, is it?
I don't really know how to write Soulchaser, but the idea is to reduce its cost by the cost of the destroyed minion. So if you have a carnivorous cube on board, you'll get a 6 mana 7/7 with Taunt and the cube's content.
For Lordaeron!
I realllyyyy didnt want to rely on "Giants" so I could stick out more, but I did throw this together (pun semi intended)
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
Uggggh I can't think of any streamlined effects this week.
Does anyone else thiks that the topic is actually quite narrow? The effect needs to reduce the card's cost by something, which is like the giants in the real game already, and almost everyone will have "Cost (X) less for each ..." in their cards. Another way is to change its cost to Health instead, which is hard to work with giving he fact that it needs to be 11 health or more.
@choc I like cosmic Bolt most out of all those. Very nice.
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
Dude, that's fantastic. Marry me.
[edit] It's a shame, that armouring up is better than healing. I think that your card would be outshined by Ferocious Howl if it were real.
Time to make Illidan strong? :D
Is it clear from the text it discounts for unspent mana on your opponent's last turn, not the entire game? Also, is this too boring, or done before? Haven't participated in a while, my apologies if something similar was already done.
You can't stop the signal.
This is one of those weeks when serious flavor and/or simplicity are going to win out over mechanics. For that reason, I think your cards are solid, but there are still mechanical issues to keep in mind.
Constellation Spotter: this card has the same problem that a lot of other cards of the sort are going to have- at any time, it's either practically unplayable, or it's extremely powerful. That said, it would enable a new kind of combo deck, so I think the design is solid. This is probably my favorite of your cards.
Cosmic Bolt: Far too weak. In order for this to be used in a combo deck, you need a whole lot of spell damage on the board, and if you've got a lot of spell damage, you're probably going to want to play cheap spells instead. This means that in order for this to be playable, you need to get almost 15 spell damage on the field, which I find unlikely.
Gluttonous Monster: You can play this turn 1. Ix-nay.
Bloodmancer Darael: This one too.
#gNOmeferatu
@wailor yeah i didn't think about aviana and wild stuff, my mistake, its clearly broken.
@escapegoat127 to be honest i'm not fully satisfied of both, so i was wondering if i fusion both of them like:
Love the tribes.
I like that, control decks will now thing twice before passing without doing anything !
Love the tribes.
Is this fine?
It has to be snakes.
It would definitely be a card released after ferocious howl rotates out and/or just another survival option for Druids.
The Submission Topic is open. Sorry for the delay.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
A bit of an odd concept I've had for a while now:
Would it be better to say "Costs and deals (1) less" or keep it as it is? It's meant to do less damage if your opponent has a wide board (on a full board it's just Consecration). It's an old idea of mine, but that one was 10 Mana & 8 damage.
I'm not 100%, but I'm pretty sure this would be disqualified under the "it doesn't technically have to cost 11+" rule mentioned in the first page of replies
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
@Hieii It's definitely unique. I would write "(wherever it is)" instead of "from your hand or deck", though, as well as change the name. "Aquatic Axe" doesn't sound like a Legendary card.
@simonsald I like the King Mosh battlecry, but I don't like how the two effects-Armor gain and Whirlwinding-aren't related. The card feels forced together as a result without a sense of cohesion.
@TripleFactorial This is kinda cool since minions already tend to be weaker the more of them there are, and your card accommodates for that. I'd rather it didn't go face for balance reasons, though, and I prefer the alternate wording without Spell Damage.
@anyone Here are my ideas:
The Deathbinder gives Miracle Rogue the survivability it desperately needs. Yes, it's Rogue healing, but is only accessible by doing very Rogue things. Zaek, for reference, is playable at 4 Overloaded mana. He's good for decks with much Overload or for cheating out with Eureka! Any feedback would be appreciated!
I'm about to submit Orbital Strike Cannon. Which one should I submit? The 13 cost one, or the 15 cost one?