Assuming your opponent doesn't deal 1 damage to your 1/1 minions for 3 turns But sure
Unfortunately I don't see why these would be the cards. They don't exactly encourage new archetypes and most of them are quite 'boring'. While Biology Project is in the same vein as Druid's ramp style, it also ramps your opponent in a way that makes the start of the game against a ramp Druid more competitive while also making it more powerful. It seems to me that a bunch of them are just straight up the bare basics of what they could be; Mage is just Cabalist's Tome, Warlock Priest and Warrior are just the skeleton of the class with no exciting/redeeming qualities. Shaman is not exactly playable. You lock some of your opponent's plays for a turn, but your opponent then has their mana back before you do and you end up behind on board.
You're right, mage warlock and warrior are quite boring. Infact, I hope to be wrong with all the predicitions.
But shaman one looks powerful to me. As if you play it in t6, you overload (3) for the next turn and you still can use mana excess (5). Meanwhile, you lock (3) in the opponent's t6, he can play for (3). On t7 you will play for (4) and oppo for (7), thats a cool mind game IMHO.
Here's my prediction for the Project class spells:
What's yours?
I dont think they will be all 1 mana.
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Paladin project is op as fuck in baku deck
Turn 1 coin hero power
Turn 2 hero power
turn 3 hero power+Paladin project
turn 4 6 minions that are 3/3 wp
The shaman one is the most interesting, acts as a combo hate.
Warlock one is no and the mage one is busted
I mean
Assuming your opponent doesn't deal 1 damage to your 1/1 minions for 3 turns
But sure
Unfortunately I don't see why these would be the cards. They don't exactly encourage new archetypes and most of them are quite 'boring'. While Biology Project is in the same vein as Druid's ramp style, it also ramps your opponent in a way that makes the start of the game against a ramp Druid more competitive while also making it more powerful. It seems to me that a bunch of them are just straight up the bare basics of what they could be; Mage is just Cabalist's Tome, Warlock Priest and Warrior are just the skeleton of the class with no exciting/redeeming qualities. Shaman is not exactly playable. You lock some of your opponent's plays for a turn, but your opponent then has their mana back before you do and you end up behind on board.
please consider voting for my custom class in the fan creations competition :]
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Projects are supposed to help both players, but your ideas to Shaman and Warlock are not designed this way.
Overload doesnt help anyone, only a couple of cards take advantage from it (in standard). Rebuke side effect (like).
Self dealing damage is not always good for Warlock. Ok you can upgrade some card, but you always suffet low HP.
Well they said in the bill nye video that they had a weapon's project so I'm guessing warrior gets to equip a weapon for both players.
Why u hav to be mad? is only card gaem.
This woman approves the priest project. 20 damage for 5? Ouch...
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I know it will never happen but I'd love to see Warlock project "Discard 2, Draw 2" or vise versa.
-A dirty rat esque combo deck disruptor
-swap your bad hands around for a potentially better or worse hand for both players!
-Support the discard archetype
-Card Cycling
-I miss Malchezzars Imp
You're right, mage warlock and warrior are quite boring. Infact, I hope to be wrong with all the predicitions.
But shaman one looks powerful to me. As if you play it in t6, you overload (3) for the next turn and you still can use mana excess (5). Meanwhile, you lock (3) in the opponent's t6, he can play for (3). On t7 you will play for (4) and oppo for (7), thats a cool mind game IMHO.
Discard keyword seems like a memory.
But I would appreciate your project, even if a mulligan discard card could be easily a legendary spell.
Omega LUL
20 for (6) is fair, if radiant elemental + x4 mindblast = (6)